Star Trek: Valiant (Inactive)

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Discussion .


Here's a summary of what people are thinking so far:

Kevin O'Rourke 440: Tactical, Operations and Engineering - a character fresh from the Academy.

Edelsmirge: Chief doctor, chief engineer, and then captain. Female Vulcan.

GM Valen: Various ideas. Will start late.

Eric Swanson: Andorian Helm/Navigator

Tarondor: Human. Captain, Engineer or Medical.


Nice summary Tarondor. So Tarondor go Captain, Eric Helm, I will go chief engineer, Kevin chief tactical(Wesley reboot) and Valen who knows. That seems like it will work.


Looks like Medical or Science are open. Valen, do you have a preference between the two? Either would be fine for me.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Oh I see Valen is starting late. In that case I’ll take Science officer. Character sheet coming up!


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I’ll have to wait until I’m home to post my full write up but here’s the sheet for Commander Kreskin.


I've just bought the PDF of the Core Rulebook ($19.95 on RPGNow, for anyone that's interested). I'll finish reading it before I make a character.


I hope you read quickly. It's a big book.


I'm about 1/3 of the way through.


When I get the book, I'll just go right to the character creation section.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Looks, like I will be playing the Chief Medical Officer, which fits well enough into the ideas I bandied about.

Here's what it looks like we have so far:

Kevin O'Rourke 440: ? - Tactical

Edelsmirge: Vulcan Chief engineer

GM Valen: ? Chief Medical

Eric Swanson: Andorian Helm/Navigator

Tarondor: Human Captain

Kreskin: Human Science Officer

Currently thinking of a human or a tellarite PC. Either way, character is likely to be highly intelligent, stubborn, and proud.


What version and edition of the rules are we using?


The new game from Modiphius, Star Trek Adventures. Pdf is available on Drivethru for a reasonable price, though there is also a free quickstart that you could use if you need.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Commander Kreskin is built in my profile. Perhaps he can be the science officer/XO?

And we still need to build out the USS Intrepid, right? I know we settled on a Constitution-class ship, but we have other choices to make, right?


I’ve finished an initial reading of the rules. I really like them, particularly the character creation rules, which combine both deterministic and intangible elements.

I’ll build out my character tonight. I’m still probably going human, but Andorian and Denebolan both also appeal. I’ll let you know.


Man, serving under a Tellarite captain would be a nightmare!


Ok drive rpg is freezing on me right now


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

There's a free character generator that walks you through the process. That's what I used.


Lance, do you have a link to that character generator?


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Here

I realized after I posted that I should have linked to it.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

here we are:

"Captain, there are no coincidences, only logical outcomes."


Aw, man! I spent my lunch hour working through it with pen and paper!

KHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAN!


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Anything you'd like to know about Captain Reeves is in his profile.


The decisions that need to be made about the ship are its mission profile and two Ship Talents.


Multi-role explorer is probably the right choice for a Constitution ship. The Talents are pretty open based on what you want to be good at.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I'm not seeing a starship talent named "Multi-Role Explorer". Am I misunderstanding you?

As to the talents I do see, I'm leaning towards "Rugged" and "Fast Targeting Systems".


I have not picked up the Rule Book yet, though I did get the Quick Start Rules a look over. Thanks to that online character generator I am almost finished with my character, just need to work on a background for him.

I think Multi-Role Explorer is the Profile of the ship, which is fine by me. I don't know what ship Talents are available but I tend to agree with Captain Reeves choices here.


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

ULTIROLE EXPLORER
Some of Starfleet’s most renowned and revered vessels have been jacks-of-all-trades, rather than specialized for a single type of mission. This versatility allowed the likes of Jonathan Archer and James Kirk to explore strange new worlds, seek out new life and new civilizations, and to boldly go where no one has gone before.
DEPARTMENTS
COMMAND 02
CONN 02
SECURITY 02
ENGINEERING 02
SCIENCE 02
MEDICINE 02
Select one of the following Talents:
Improved Hull Integrity
Improved Power Systems
Rugged Design
Redundant Systems
Secondary Reactors

The Constallation Class is scale 4, so we get 4 talents
We get Rugged Design and Modular Laboratories from the spaceframe.

We choose one of the following from the mission profile (multi-role explorer)
Improved Hull Integrity
Improved Power Systems
Redundant Systems
Secondary Reactors

Then pick one more from the full list on 255

I vote for High Resolution Sensors and Redundant Systems.


Male Human Level 3 Investigator

Currently working on the character. Nailed down to a young human security officer. I have a first draft but it needs more refining.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

On What page is the Multi-role Explorer?


Mission profiles are on page 251 and 252. Talents start on page 255. We probably aren't going to understand all of the ramifications of these decisions, and that's ok. The game isn't really about min-maxing.

And thanks Kreskin for the summary.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

I also like Rugged for the ship. After that fast targeting is also good for me. I know for my character I'd love to squeeze some improved power systems in for the last choice hehe


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I guess the big question is: Why is the Valiant out in space? Are we explorers? Researchers? Warriors? Fast targeting is great if we're looking for a fight, but it's not as great for exploration.

And Rugged is built in to our space frame. We have two choices to make, not counting Rugged.

Currently we have:

Rugged Design and Modular Laboratories

We can pick one from the following list:

Improved Hull Integrity
Improved Power Systems
Redundant Systems
Secondary Reactors

and one from the main list

I'd be happy with Improved power systems and either High Resolution Sensors and Redundant Systems.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Admittedly I've never played the game before, and I agree we're explorers primarily. But the Enterprise got in plenty of fights it didn't go looking for. It had phasers and photon torpedoes for a reason.

Still, none of those are bad choices. I'm good with Improved Power Systems. I'll be happy with either Fast Targeting Systems or High Resolution Sensors. Not a huge issue.


I second the Improved Power Systems and also Fast Targeting Systems, since I am the Helmsman/Weapons officer :P


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

Ok, sounds like Improved Power systems and fast targeting are a lock. That works for me!


I know you guys have been thinking of your characters in relation to command structure and crew assignments. It is also to think in game terms of Bridge Roles.

Commanding Officer
Executive Officer
Helm
Navigator
Sensor Operations
Internal Systems
Security
Tactical
Communications
Sickbay


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

I can take communications, sensors and XO.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Well, we'll need to see all the characters to be certain. My initial impression is that for XO we'd want someone on the Command track, but Spock was the Science Officer and XO, so maybe that's not so important. Maybe Kreskin for XO, then?

T'Karra's our engineer. Is she even -on- the bridge?

We'll have to wait on the other roles until the rest of the players make their characters.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Ninja'd by Kreskin! Good calls, K!


I planned to cover the Helm/Navigation departments.


The engineer can be on the bridge at the engineering station, which allows them to use the internal systems actions. They can also take those actions from Main Engineering and reduce the difficulty by 1. So you can have the engineer on the bridge running two systems, or in engineering running one system better.

All of those stations on the bridge are configurable and can be set up as you want them. This is to reflect the different assignments on different series.

Grand Lodge

Female Drow Ninja 6th level Max HP 34, AC

My character will be in engineering unless otherwise noted or ordered


1 person marked this as a favorite.
Male Human Level 3 Investigator

Chief of Security Lieutenant Junior Grade Garreth King
Human-Earth-Artistic and Creative (Rebels)-Operations Track (Security)-Young Officer-Transporter Accident-Learns Unique Language


Male Andorian

Ok I think I have my background somewhat fleshed out, though I am still unclear whether I got the Values right.

Any suggestions are greatly appreciated!


Human, Commander, Science Officer, Sensors and Comm
Attributes:
Control 9 Daring 9 Fitness 9 Insight 9 Presence 10 Reason 10
Domains:
Command 3 Conn 1 Engineering 1 Security 2 Science 5 Medicine 4
Stress 11

The values look good to me (but I’m pretty new). Just make sure they’re testable and that you’ll have opportunity to call on them to spend determination.


I've created a sheet for the ship here and I'll link it in the short campaign description.

Characters look good so far. After the first adventure I'll give everyone an opportunity to revise their characters if they want. I find that makes things less stressful when learning a new system.

Looks like we are pretty close to being ready to get started. I'll aim for a Gameplay post late Sunday or early Monday.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Your values look fine, Thoss, but your avatar is freaky! I'm pretty Starfleet just phasers things that look like that, Prime Directive be damned!


Male Andorian

Yes I know he does look freaky but such is the hazard of playing a ST game on a non-ST board he he.


Since I'm up and bored, some notes:

On Canon: We will treat Memory Alpha as canon, and try to stay away from anything that would truly mess with canon. It's a big galaxy, and there isn't that much Alpha material from this era, so we should have plenty of room to maneuver.

Memory Beta is filler and inspiration. So if something is nicely explained on Beta then we can go there. I may draw inspiration from there as it relates to expanded stories from TOS, but I'm not married to it.

Treknobabble: Please inject tech babble into your posts. You can explain your actions without specific details for me in many cases. For example, in the current case, you can explain what you are doing the the helm or the engines in your own terms.

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