Here is my idea:
urban bounty Hunter background with stealth 5 and persuasion 4, blood Hunter class with survival 5 and acrobatics 5, human variant so +1 on two and a feat being polearm master. Human skill perception 5.
8(19)str, 16 Dex, 16 con, 13 int, 16 Wis,and 15 cha
Uncommon item gauntlets of ogre power
Netzer has been a guy people come to for finding things on the street until he had a run in with some undead and a local church to restore his lost strength donated the gauntlets to him for his deeds.
So I would love to do this fandango
stat: 4d6 ⇒ (3, 2, 3, 5) = 13 11
stat: 4d6 ⇒ (2, 2, 1, 5) = 10 9
stat: 4d6 ⇒ (1, 4, 4, 1) = 10 9
stat: 4d6 ⇒ (5, 3, 1, 3) = 12 11
stat: 4d6 ⇒ (3, 6, 2, 5) = 16 14
stat: 4d6 ⇒ (3, 5, 3, 1) = 12 11
We'll call me Mr below average... Give me a reroll?
Looking to go human mage I think
How about a female drider?
from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.
Driders are sexually dimorphic. A female drider’s lower spider body is sleek and graceful, often similar to a black widow’s body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider’s lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.
Ability Score Racial Traits: Flexible (+2 Con, +2 Wis) (2 RP)
Greater Spell Resistance (3 RP) Driders gain spell resistance equal to 11 + their character level.
Climb Driders have a natural climb speed (2 RP) They have a climb speed of 20 feet, and gain a +8 racial bonus on Climb checks.
Darkvision: Driders have darkvision and so can see perfectly in the dark up to 60 feet.
Quadruped Driders have 8 legs. (4 RP) They gain a +12 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, driders may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large).
Ok the human oeridians are reknowned as battle hardened beserk warriors. I wish to come from a family devestated by war who was adopted by dwarves and is basically a raging maniac in battle. Having been in combat myself I cannot imagine being restrained or lawful good. He won't have a ton of rage rounds and I see him as torn about his mindless aggression and often seeking spiritual consel in his peaceful nature. Yet, sometimes one must battle. I simply am looking for a more interesting build. If you think mechanically it's too separate I once played a ninja to fifth level who went Paladin after carrion crown and was a two weapon fighter. He set aside many of his past skills to be a better soul and worshipped kalinahat becoming something of a Batman sort
hmm its really hard to find a domain that works on an any attack. Good is a bonus to damage as a standard action which just isnt going to happen much even as a pre combat buff because it only lasts one round where Ferocity can be added to any melee attack at any time. If you let Good do that I could go with the traditional build.
Oeridian human Aedai (Scottish) Paladin.
Traits: pious devotion (one cleric domain)
Adopted Dwarf (because who else is Scottish yah git!) +1 to hit with hammer family
1st lv feats human: power attack
Str 18 dex 10 con 12 int 13 Wis 10 Cha 16
Diplomacy 1 3 3 7
Appraise 1 0 3 4
Hey Allen can you point me to the page for the gods and their domains again please?
yeah the grizzly doesnt advance until 7th level so he has a good start and then hangs out for a while not really changing. Giving him eye for talent for another +2 strength is certainly optimizing the build. Honestly I could drop some strength from Rognar and buff the darn grizzly and the group and not be so combat orientated and do better.
I really am willing to make what ever the group wants/needs to fit.
I have played this darn game so long that I just like playing and like playing well made characters.
You tell me what the group wants to see over all and I will tailor make the build of their dreams.
for my build I will go human flan with the cg god of strength and courage Kor using luck and ferocity domains and the devout pilgrim archtype. Greatsword as weapon eye for talent and totem for traits giving me a +2 str ape. Feats heavy armor and weapons focus great sword so a combat cleric with 18 str 14 con 10 dx, 16 Wis 10 int 10 Cha. Sense motive 9 perception 4, heal 7, handle animal 4, profession animal trainer 7, knowledge animals 4
This is Niversal Bud. I play a heck of a lot of rogue and bard and cleric. My name is Charles and I am a player from the chainmail white books way back in the day. Older then dirt and loving me some gaming. I will fill anything you have a spot for. If your other player goes fighter and you have divine caster filled I could go barbarian of the dwarf variety.
16 str 16 con 12 dex 16 wis 10 int 10 Cha
Power attack and a great sword
3rd lv feat raging vitality
Traits toothy cause a dwarf biting somebody is hillarious
And dangerously curious because using magic matters even badly
Skills perception 7, use magic device 5, survival 7, acrobatics 5 for mechanical crunch. I really like playing Warhammer fantasy and dwarves have these guys called Slayers who are frenzied maniacs who are on a quest to die because of some grudge or disgrace to their family. How does that sound for a base for a background?
The family have taken care of the dead for generations. It's what my people do. I embalmed them or cremated them or saw them to the next world in their casket since I was a boy. Nobody thought it strange that I did this. People still need to be buried and to grieve. That is how life is marked and measured. By death.
The strange thing that happened is when I died. Apparently someone important died where I died. It doesn't matter really. Because a little while later I came back from the dead. And I could hear the dead like never before. I could hear them calling and feel the life and death in everyone. I could call to death and life and make them answer.
That got the First attention all right. Along with the fact that I look dead and really cannot die. So I joined up with the organization. They want to know who I got powers from. Who died where I was reborn. So do I.
Attend to me oh muses so that I might tell story of vengeful Nemesis born of Night and Zeus, advesary of fortune and sin, and mighty goddess of balance. Long nights ago when the stars were young and Mount Olympus shone with the power of mighty Apollo and Ambrosa was plentiful in the fields I was made both in the image of Night and also of Zeus did I come to be. Although I was not of the great gods, I found place in many cities among the spurned lover and those who were turned away. I found place in war and with those seeking righteous vengence. My name was remembered and the sacrificial lamb was burnt on the fires in Attica.
I cannot tell you exactly the number of years that have passed. No longer can I go to mighty Olympus and I do not see the other gods and goddesses I once did. Perhaps it is because righteous vengence is a thing that even some can understand today that I am still fed. Still, one would expect fear of the storm to feed Zeus, or war to feed Ares? Where have they all gone? Why do they not hear my call? Where is Hermes of the swift winged foot to bring my message to my father? I long to hear their voices once more. I am but a shadow of what I was. Still I hear the voices calling out as if from far away, calling out of vengence, calling out to right the sinner or smite those not due fortune. My sword still sings in my hand. My crown still glistens with the glow of righteous fury.
That the mortals found me in Attica in Greece sitting watching tourists walk my holy grounds is no surprise. I was thinking of killing them all. I have been thinking of it for a while. What could be more righteous? Yet some small thing held me back. Perhaps it was the little child with curly hair who shook his rattle and smiled to me. Perhaps it was the old woman who brushed the hair from my face and did the old rites to honor her lost husband to robbers. That man knew how to speak to me though. He called me by my true name. "Nemesis of Righteous Fury, attend to our call." Who are they? What is it that they wish? Anyone who calls me in such a way at least deserves a moment of my attention. Besides, it will grant these tourists some prolonged mercy while I consider other things. Taking my leave from Greece and not teaching "mythology and ancient history" to young men and women will be a welcome break as well.
ok so Nemesis needs to be able to read minds pretty well
She will be wearing a crown of stags with a symbol of greek meaning victory.
This is her goddess form which is immortal. She is also written about as being as beautiful as aphrodite and a virgin goddess, so no hanky panky for Nemesis.
I think she should have perhaps a split form. Perhaps something mortal and normal and then something like shazzam for when she wants to get her Goddess on. Mortally she will be called Rhamnusia as a last name. (Greek based on a city in Attica)
So skill wise some history, some wealth since she has been around so long, awesome fighting skills. Take a look and see if you see anything else?
its going to be a lawful mafia type because that is what fits with this build. Also I was thinking of worshipping Desna and going Butterfly sting to pass along crits from a kukri build with the enforcer feat on an elf with minor and major magic, arcane strike, riving strike, and a thug archtype. Interested in syncing characters and knowing one another?
I was thinking of going with a lesser known Greek God.
Nemesis, the goddess of vengence.
Her purpose is to avenge those who are wronged, also righteous anger.
Talk about the perfect hero.
So she would have to be able to sense those who are wronged and the wrong doer, have great skill with a sword, be immortal, and have wings. Skill wise some history and some wealth would do. What do you think?
Here is a run down:
NEMESIS was the goddess of indignation against, and retribution for, evil deeds and undeserved good fortune. She was a personification of the resentment aroused in men by those who commited crimes with apparent impunity, or who had inordinate good fortune.
Nemesis directed human affairs in such a way as to maintain equilibrium. Her name means she who distributes or deals out. Happiness and unhappiness were measured out by her, care being taken that happiness was not too frequent or too excessive. If this happened, Nemesis could bring about losses and suffering. As one who checked extravagant favours by Tykhe (Tyche) (Fortune), Nemesis was regarded as an avenging or punishing divinity.
In myth Nemesis was particularly concerned with matters of love. She appears as an avenging agent in the stories of Narkissos and Nikaia, whose callous actions brought about the death of their wooers. In some versions of the Trojan War, she was the mother of Helene, and is shown in scenes of her seduction by Paris pointing an accusing finger at the girl.
Nemesis was often sometimes depicted as a winged goddess. Her attributes were apple-branch, rein, lash, sword, or balance. Her name was derived from the Greek words nemêsis and nemô, meaning "dispenser of dues." The Romans usually used the Greek name of the goddess but sometimes also named her Invidia (Jealousy) and Rivalitas (Jealous Rivalry).
ADRASTEIA (Adrasteia). A surname of Nemesis, which is derived by some writers from Adrastus, who is said to have built the first sanctuary of Nemesis on the river Asopus (Strab. xiii. p. 588), and by others from the verb didraskein, according to which it would signify the goddess whom none can escape. (Valcken. ad Herod. iii. 40.)
ICHNAEA (Ichnaia), that is, the tracing goddess, occurs as a surname of Themis, though in her case it may have been derived from the town of Ichnae, where she was worshipped (Hom. Hymn. in Apoll. Del. 94; Lycoph. 129; Strab. ix. p. 435 ; Steph. Byz. s. v. Ichnai), and a surname of Nemesis. (Brunck, Anal. ii. pp. 1. 86.)
RHAMNU′SIA a surname of Nemesis, who had a celebrated temple at Rhamnus in Attica. (Paus. i. 33. § 2, vii. 5. § 3; Strab. ix. p. 396, &c.; Steph. Byz. s.v.)
Source: Dictionary of Greek and Roman Biography and Mythology.
I know this will be obscure but Edgar Allen Poe wrote a novella called "a man of the crowd" in which the principal man was a faceless anybody of the ages who was first one then the next faceless untracable person of the crowd. Better the tell tale heart it's one of Poes most terrifying stories. Perhaps I could be the man of the crowd?
Johnny Mash was that kid. The kid who grew up with the silver spoon in his mouth and had all the girls and all that life could give him. He talked a big game and lived a big life. Then the government took all that from him. Took it real good when the Thrune decided their enemies needed to be removed the hard way. Johnny escaped the culling of his family falling into the streets, but he didn't lose his desire for what was the high noble life. It just made him bitter and want it back. Time for Johnny to climb out of the sewers one step at a time. What better way for him to show his new found skills as a druid along with the fact that he had learned his family was descended from giants, ready to twist nature to his bidding and plot his revenge.
the build will be a druid (goliath archtype) with growth subdomain
alright, I would like to join into this really cool looking adventure. It looks like you have the fighter types so that you might need an arcane. I think a natural caster like an oracle or a sorcerer or bard fits better then a wizard because at 6th level that seems like a lot of study.
I play a ton and I will go with anything really. Any preferences group wise for an arcane caster?