Human fighter Dogon Mali
Str 18 Dx 15 Cn 13 int 10 Wis 12 Cha 9
Feats: Combat reflexes, power attack, pushing assault
Traits: seeker +1 perc always a class skill
Saves: Fort +4, Ref +2, Will +1
Skills: perc 5, profession soldier 5
Gear to be purchased upon selection
Dogon is a long time overland caravan guard who travelled with various caravan companies in and out of Waterdeep for coin. He likes the company of bar wenches and enjoys a good drink but is not really attached to either preferring more then anything to fall back in his (Roman) soldiering and caravan work. He has a few scars too many which subtract from him overall looks and is a bit gruff in his talk having been a professional soldier most did his adult life. "Coin is merely a way to be a better soldier through better gear." Dogon
Please see my application for this survival game. I missed the roll to be able to make a ranger vs fighter.
Please see the following submission:
Str 14 Dex 10 Con 12 Int 18 Wis 12 cha 10 (+1 int 4th lv)
Spells known: (1)Ill omen, magic missle, vanish, enlarge person, silent image, true strike, stone fist, shield, shocking grasp
Please accect my paladin admission, thank you for the consideration.
Nagaji female paladin vow of vengeance
Armored coat (+4 ac) natural armor +1
Appearance: 5'6 and 130 lbs she is slight but muscular and her scales are lightly blue and green.
Personality: longing for freedom she is kind hearted yet steel eyed and quick with her sword. Years of slavery has left her without education but she enjoys art and beauty and seeks it in what little personal time she gets.
Background: she grew up in a normal childhood in quiet worship and service to the nagas of the deep underground, however this did not last long as drow raids killed her village and sold the survivors into slavery. Eventually forgetting her home and native tongue she was taught common and sold to the surface as an exotic slave. Despising slavery but being lawful she followed it's edicts as it was lawful in Cheliax where she found herself. Yet her inherent goodness also thrived deep within her and being so honest and trustworthy as well as exotically beautiful brought her to be a bodyguard eventually carrying weapons and armor in the name of wealthy families. Then she was sold once more to a caravan merchant where she finds herself being brought to Sandpoint.
Ok looking at legacy I don't want to cross with others goodies, what is everyone else doing?
Being a Greek demi God I was thinking:
Invincibility, super strength, and flight
Mythic might, God like beauty, legendary speed?
Shadow cloak sheath, shadow potrals, shadow control
Regenerate, phasing, air manipulation
What do you guys think?
Ok my basic idea for the fighter type:
barbarian lv one: lion totem complete champion p 46
First lv feat:power attack, human feat:exotic wpn pro spiked chain
Lv 2 fighter cleave(phb)
Lv 3 fighter improved bull rush(phb), 3rd lv feat extra rage
Lv 4 fighter
Lv 5 fighter(4) great cleave(phb)
Lv 6 fighter(5) leap attack complete adventurer p 110)
Lv 7 fighter (6) shock trooper ( complete warrior p 112)
More to add, need a valorous weapon +2
hp: 1d12 + 6d10 ⇒ (3) + (6, 10, 3, 5, 10, 3) = 40
Here is my idea:
urban bounty Hunter background with stealth 5 and persuasion 4, blood Hunter class with survival 5 and acrobatics 5, human variant so +1 on two and a feat being polearm master. Human skill perception 5.
8(19)str, 16 Dex, 16 con, 13 int, 16 Wis,and 15 cha
Uncommon item gauntlets of ogre power
Netzer has been a guy people come to for finding things on the street until he had a run in with some undead and a local church to restore his lost strength donated the gauntlets to him for his deeds.
So I would love to do this fandango
stat: 4d6 ⇒ (3, 2, 3, 5) = 13 11
stat: 4d6 ⇒ (2, 2, 1, 5) = 10 9
stat: 4d6 ⇒ (1, 4, 4, 1) = 10 9
stat: 4d6 ⇒ (5, 3, 1, 3) = 12 11
stat: 4d6 ⇒ (3, 6, 2, 5) = 16 14
stat: 4d6 ⇒ (3, 5, 3, 1) = 12 11
We'll call me Mr below average... Give me a reroll?
Looking to go human mage I think
How about a female drider?
from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.
Driders are sexually dimorphic. A female drider’s lower spider body is sleek and graceful, often similar to a black widow’s body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider’s lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.
Ability Score Racial Traits: Flexible (+2 Con, +2 Wis) (2 RP)
Greater Spell Resistance (3 RP) Driders gain spell resistance equal to 11 + their character level.
Climb Driders have a natural climb speed (2 RP) They have a climb speed of 20 feet, and gain a +8 racial bonus on Climb checks.
Darkvision: Driders have darkvision and so can see perfectly in the dark up to 60 feet.
Quadruped Driders have 8 legs. (4 RP) They gain a +12 racial bonus to CMD against trip attempts and a +10 foot bonus to their base speed. In addition, driders may use weapons and armor as if the weapons and armor were Medium-sized (instead of Large).
Ok the human oeridians are reknowned as battle hardened beserk warriors. I wish to come from a family devestated by war who was adopted by dwarves and is basically a raging maniac in battle. Having been in combat myself I cannot imagine being restrained or lawful good. He won't have a ton of rage rounds and I see him as torn about his mindless aggression and often seeking spiritual consel in his peaceful nature. Yet, sometimes one must battle. I simply am looking for a more interesting build. If you think mechanically it's too separate I once played a ninja to fifth level who went Paladin after carrion crown and was a two weapon fighter. He set aside many of his past skills to be a better soul and worshipped kalinahat becoming something of a Batman sort
hmm its really hard to find a domain that works on an any attack. Good is a bonus to damage as a standard action which just isnt going to happen much even as a pre combat buff because it only lasts one round where Ferocity can be added to any melee attack at any time. If you let Good do that I could go with the traditional build.
Oeridian human Aedai (Scottish) Paladin.
Traits: pious devotion (one cleric domain)
Adopted Dwarf (because who else is Scottish yah git!) +1 to hit with hammer family
1st lv feats human: power attack
Str 18 dex 10 con 12 int 13 Wis 10 Cha 16
Diplomacy 1 3 3 7
Appraise 1 0 3 4
Hey Allen can you point me to the page for the gods and their domains again please?
yeah the grizzly doesnt advance until 7th level so he has a good start and then hangs out for a while not really changing. Giving him eye for talent for another +2 strength is certainly optimizing the build. Honestly I could drop some strength from Rognar and buff the darn grizzly and the group and not be so combat orientated and do better.
I really am willing to make what ever the group wants/needs to fit.
I have played this darn game so long that I just like playing and like playing well made characters.
You tell me what the group wants to see over all and I will tailor make the build of their dreams.
for my build I will go human flan with the cg god of strength and courage Kor using luck and ferocity domains and the devout pilgrim archtype. Greatsword as weapon eye for talent and totem for traits giving me a +2 str ape. Feats heavy armor and weapons focus great sword so a combat cleric with 18 str 14 con 10 dx, 16 Wis 10 int 10 Cha. Sense motive 9 perception 4, heal 7, handle animal 4, profession animal trainer 7, knowledge animals 4
This is Niversal Bud. I play a heck of a lot of rogue and bard and cleric. My name is Charles and I am a player from the chainmail white books way back in the day. Older then dirt and loving me some gaming. I will fill anything you have a spot for. If your other player goes fighter and you have divine caster filled I could go barbarian of the dwarf variety.
16 str 16 con 12 dex 16 wis 10 int 10 Cha
Power attack and a great sword
3rd lv feat raging vitality
Traits toothy cause a dwarf biting somebody is hillarious
And dangerously curious because using magic matters even badly
Skills perception 7, use magic device 5, survival 7, acrobatics 5 for mechanical crunch. I really like playing Warhammer fantasy and dwarves have these guys called Slayers who are frenzied maniacs who are on a quest to die because of some grudge or disgrace to their family. How does that sound for a base for a background?