Furkas Xoud

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Already on edge, Valera acted almost instantly. She was already attempting to freeze the nearest foe.

Each of the constructs shoots a net from their shoulder. Valera dodges one but Uzziah becomes entangled in another
Yellow Net Vs Valera: 1d20 + 4 ⇒ (1) + 4 = 5
Red Net Vs Uzziah: 1d20 + 4 ⇒ (15) + 4 = 19

Heiek
Uzziah -Entangled in a net
Valto
Iraska
Valera

Constructs Yellow -11


I assume Throkk is asking Edra

Edra speaks up "Farmer Eallom is probably inside starting to drink the day away. Talking to him now will go less badly than when he's deeper into his cups. Kolnral lives not far from here with his family, he's not working today."


"You- it has been some time but they are rare. It must have been the same one. You have my thanks, it seems you've resolved the matter then I shall give you more than the acorns."

Reward
Potion of cure moderate wounds (2)
Scroll of summon nature’s ally II
Wand of cure light wounds
(26 charges)
Enchanted Acorns x6


Creydon finds nothing of significant value on the undead...


Azlanti:

"That line of inquiry will not be discussed currently. You continued presence is against regulations, you shall have to be taken into custody. Please surrender yourselves and you will not be harmed."

Assuming you don't do what they say... which ye almost certainly wont.... Initiative

Valera: 1d20 + 4 ⇒ (14) + 4 = 18
Uzziah: 1d20 ⇒ 8
Heiek: 1d20 + 1 ⇒ (7) + 1 = 8
Valto: 1d20 + 2 ⇒ (5) + 2 = 7
Iraska: 1d20 + 2 ⇒ (1) + 2 = 3
Monster: 1d20 ⇒ 12

Valera
Constructs
Heiek
Uzziah
Valto
Iraska


"Thank you, it's deadly plant creature called a Scythe tree they have a taste for Dryad flesh!"

Everyone but Impasha recalls fighting and defeating such a creature to the south already... it seems you've slain this beast already


No worries, enjoy your time off!


Edra the female halfling stablehand is in the stables when you return. She starts boiling some water with the rosemary chopped up and sprinkled into it. "I don't think anyone in town would know much about poisons. Noala might, she's a woodsy type and knows about a lot more herbs than me but I haven't seen her in town for a bit. She's an elven woman, veteran of the Goblinblood War and keeps mostly to herself out in the wilds."

Emri Perception. AC18: 1d20 + 5 ⇒ (19) + 5 = 24
Morson Perception. AC18: 1d20 + 7 ⇒ (7) + 7 = 14
Sool Perception. AC14: 1d20 + 5 ⇒ (14) + 5 = 19
Sazen Perception. AC17: 1d20 + 6 ⇒ (10) + 6 = 16
Throkk Perception. AC18: 1d20 + 4 ⇒ (7) + 4 = 11

Emri, Sool and Sazen both spot a glint of something in the grass just outside the stable doors. There is a small glass vial with a simple cork stopper. The vial is empty but the residue inside has a faintly floral smell...


Solid iron portals allow passage through this square, mostly intact gatehouse. A damaged portcullis hangs raised just five feet above the floor.

Three Brimorak's, the flaming goat demons stand guard here.

Fredric Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Kaeldron Initiative: 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
Sariel Initiative: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Davok Initiative: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Claire Initiative: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Monster Initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Davok
Daeldron
Sariel
Claire

Goat Demons
Fredric


Staff working that Day:

Delma-The Owner
Amora-Cook
Edra- Stablehand
Kolnral- Server
Phinick- Helper
Trin- Server


Before long the corpse shields allow you to advance and block the steady stream of bolts from doing any harm.

This chamber appears to be a workshop, as evidenced by a table along the western wall laden with tools and mechanical parts.

Two four-armed, human-sized clockwork constructs balances on three legs that rise into a central body. In unison they turn and speak in

Azlanti:

"You are trespassing and must leave the facility immediately."


”Ignore me, will ye?! Fookin’ idgits! Taste me bloody hammer and fight me!” Drazh roared as he went to work.

Azalia shoots again.

Creydon's whip crackles with arcane power as he lashes at the mummy's shambling limbs.

"Forget it, bandages! You're not hitting her! Ferocia, keep up the good work!"

Ferocia slashes her claws at the last mummy.


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Being skilled in bushcraft Sazen realises it will be easier to butcher the bear back in town after sizing it up, it will feed many. After a short time a crude sled is constructed she can use to haul it back to town on.

The rosemary is quite abundant and easy to gather here.


The next few moments are a blur as you are roughly handled and restrained before being dragged back to the Aeon Guard patrol vessel. Your weapons, tools and armour are all removed.

A new guard looks down at you. "State your identities for processing."

In the distance you can hear members of your crew struggling against the Aeon Guard in vain.


F19
Vhane's keys open to an area with a stairs leading down beneath the citadel.


F21
This spacious bedroom is immaculate to the point of spotlessness. The bed sheets are tight against the mattress, and no splinters mar the Floor near the well-used sparring dummy in one corner, despite its obvious heavy use. An inkwell, a blotter, and a black quill sit atop an otherwise bare desk, with a three-legged stool pushed out of the way underneath. A single large chest sits at the foot of the bed.

Loot
The contents of the locked chest (which will eventually get pried open) consist of:
633 cp, 1,427 sp, 5,786 gp, 376 pp
9x Garnets worth 100 gp each
Pearl of power (2nd level)
Rod of metal and mineral detection
Scroll of divination
Set of stone-carved dwarven figurines worth 600 gp
Expensive pair of vases worth 250 gp each
Silver coffer worth 350 gp
Elixir of climbing
Potion of neutralize poison
Wand of nondetection (23 charges remaining)
Dose of oil of life crafted from a cure serious wounds potion and the quicksilver from a philosopher's stone
Despite these incredible treasures, the most valuable object in the chest may well be

Staunton's journal.:

This journal records events from Staunton's life, recited from his childhood in the Five Kings Mountains to his time spent in the First Mendevian Crusade searching for the lost Sky Citadel of Jormurdun, on to his betrayal of Drezen and his time spent serving Deskari and Baphomet alike.
• A list of dozens of sacred and holy weapons and armor he and his brother have successfully tainted through the use of the corruption for the in area G7.

• A description of the Sword of Valor, including Staunton's frustration over Aponavicius's desire to keep it as a mere trophy and not to attempt the banner's corruption.

• Several detailed pages of how he hopes to someday torture Irabeth for "ruining nearly everything" when she confronted him almost a year
ago in Kenabres.

• Notes on the shadow demon Eustoyriax, an unusually powerful shadow demon who came to Drezen a few weeks after Staunton fled here from Kenabres. The shadow demon arrived in the possessed body of a crusader named Maranse (a man the diary records as now being long dead after having been turned over to the succubus Kiranda), and bore gifts from a place called the Ivory Sanctum five elixirs of distilled power brewed from powdered Nahyndrian crystal. The notes explain how Staunton volunteered to take one of the elixirs to test its strength before Aponavicius used one, and of the powers the elixir unlocked in him (drinking the elixir was the antipaladin's moment of ascension to mythic power). The notes go on to describe the grisly deaths the elixirs inflicted on the dragon and xacarba servants Aponavicius tested them on, and that only the chimera Soltengrebbe survived the transformation. The notes conclude by revealing that the shadow demon Eustoyriax remains here in a chamber below the citadel, where Aponavicius has placed him in charge of protecting the Sword ofValor.

• The Ivory Sanctum is the central stronghold of the Templars of the Ivory Labyrinth in the Worldwound, a fortress led by a man named Xanthir Vang who also happens to be the regional leader of the Blackflame Adepts. Staunton records his sole meeting with Xanthir Vang, and indicates he would rather not meet him again-apparently something about the man particularly revolted even the anti paladin.

• Finally, Staunton mentions a special prisoner who's been kept in the Drezen dungeons-a succubus by the name of Aureshalae who was captured by Aponavicius. Staunton knows the succubus is some sort of Abyssal heretic and that the marilith wanted her kept prisoner until a special oubliette in the Rasping Rifts on the Abyss was ready for her. The fact that the succubus escaped not long after Aponavicius left Drezen in Staunton's hands is a major point of worry for the dwarf He's sent several minions out into the Worldwound to track her, noting that her loss of certain demonic abilities is the one saving grace and hoping her inability to teleport or become ethereal will allow his agents to find her and return her to Drezen before Aponavicius finds out she's managed to flee into the wilds of the Wounded Lands. The final note in the diary talks of how he hired an annis hag cultist of Sifkesh to track her down as well, and that if this final attempt fails, he intends to seek out Arueshalae himself once "this matter with the so-called heroes of Kenabres is settled."


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Seeing Throkk getting mauled and close to unconsciousness, Sazen heals him.

Then she backs off further.

Further enraged, Throkk puts massive power into multiple blows! It is a pity that only one of them connects.

The bear was fully engaged, now. The best strategy is to take it down as fast as possible. Morsun hacks and stabs as fast as he is able.

Sool peers out from behind the tree where he is hiding. He watches impassively as the bear sequentially mauls various members of the party, clucking his tongue with disappointment, much as he would if he had been reading a lackluster term paper. He sighs then flicks a finger and sends a rock hurtling toward the bear.

The bear rears up in a roar to unleash the primal fury of nature... then a small stone smacks into it's forehead and it collapses dead on the spot.


The trees part to reveal a peaceful forest glade dappled with sunlight. A small pond lies placidly at the roots of an enormous oak tree with a scattering of leaves floating upon its surface. Birdsong twitters from the branches high above.

A beautiful woman with skin like polished wood, hair like autumnal leaves and vines growing all over her greets you as you approach. "Travellers, welcome to my glade. I would warn you a terrible creature haunts these woods and I would not see you harmed, indeed I would seek your aid in destroying it!"

Perception DC27:

An satyr hides in some bushes nearby, he has a bow in hand with an arrow knocked as he watches the scene but is not yet point it at you.


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The GM will point out there's a whole jungle out there if you wish to fashion cover for more than two people... and possibly not use corpse shields... corpse shields still work however. I'd want some kind of a craft or surival check but a few trunks and vines could make something between a tower shield and a pavise.


Drazh got in a single solid hit...and then almost lost his grip on his hammer. He quickly recovered and continued attacking. Against truly skilled opponents, it might have been a fatal error. But these were undead, known more for their durability than their skill at arms. There was still the chance that he would do serious damage to at least one of them.

Azalia takes a step back and shoots using her undead bane bow.

Creydon urgently begins to weave magic and striking furiously with his whip. Not to harm, but to distract! He also calls over to Ferocia:

"Ferocia! Fight your way towards us! We can regroup!"

Attack 1: 1d20 + 21 + 3 + 1 + 1 + 2 - 4 ⇒ (7) + 21 + 3 + 1 + 1 + 2 - 4 = 31
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 3 + 1 + 2 + 8 + 2d6 ⇒ (1) + 6 + 3 + 1 + 2 + 8 + (3, 5) = 29

Attack 2: 1d20 + 21 + 3 + 1 + 1 + 2 - 4 ⇒ (18) + 21 + 3 + 1 + 1 + 2 - 4 = 42
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 3 + 1 + 2 + 8 + 2d6 ⇒ (7) + 6 + 3 + 1 + 2 + 8 + (1, 4) = 32

Attack 3: 1d20 + 21 + 3 + 1 + 1 + 2 - 4 ⇒ (10) + 21 + 3 + 1 + 1 + 2 - 4 = 34
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 3 + 1 + 2 + 8 + 2d6 ⇒ (7) + 6 + 3 + 1 + 2 + 8 + (1, 5) = 33

Accepting the blessing of accuracy from Anneka's spell, Marten's contagious flame spell continues... and while his previous spell does its work, Marten casts scorching ray, firing all three rays at the orange mummy in front of him.
Regarding the AOO the Mummies beat them in initiative so Drazh & Co were still flat footed, you can't take an AOO if you are flat footed. Now that said Marten has avoided the AOO provided by casting a spell... but not the one where he is making a ranged attack... however Ferocia went first so I just selected a new target thats near enough to him to keep us going.

Anneka unleashes a wave of positive energy at the oncoming undead to counter the negative energy animating them. Two of the badly injured undead collapses to the ground.
Cure Mass Wounds targeting Undead: 3d8 + 14 ⇒ (7, 5, 2) + 14 = 28
Green Will Save: 1d20 + 14 ⇒ (17) + 14 = 31
Cyan Will Save: 1d20 + 14 ⇒ (17) + 14 = 31
Black Will Save: 1d20 + 14 ⇒ (8) + 14 = 22
Pink Will Save: 1d20 + 14 ⇒ (6) + 14 = 20
White Will Save: 1d20 + 14 ⇒ (2) + 14 = 16

The remaining undead continue their assault. The one further in mummy ignores Drazh and moves to attack Anneka.
Slam Vs Ferocia: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 14 ⇒ (5) + 14 = 19
Slam Vs Ferocia: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d8 + 14 ⇒ (1) + 14 = 15
Slam Vs Anneka: 1d20 + 19 ⇒ (15) + 19 = 34
Damage: 1d8 + 14 ⇒ (6) + 14 = 20
DC19 Fortitude Save Vs Disease for Ferocia and Anneka

Drazh
Azalia
Creydon
Ferocia
Marten
Anneka
-Cure Serious Wounds Mass
Mummies Green -14, Pink -14, White -28


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On the subject of Soulshear... I probably should have been more discrete but with a party of paladins three times per day wont be enough to avoid all the detect evils that ye will use in this place. At the least ye will soon figure out its evil.


You can fight but dear god make sure to spend the resolve to stabilize when you go down... the Aeon Guard are happy to kill you but I'd rather a less permanent outcome from this for you guys.


I'd interpret it as going off the caster level for creating the item so an hour.


It has been a bit longer than that but certainly horribly fast in character... very heroic... one could say Mythic!

With Staunton Vhane slain a lot of the cultists and some demons will flee the city once word spreads!


Being able to see just fine in the dark, Kaeldron kept us his barrage. The foe would come to them, would surrender, or would die where they stood....he hoped. He was down to four chakrams. After that he’d only have a crossbow, and he didn’t want to put away his shield-spear, for to do so would leave him defenseless should they move in.

Despite her heavy wounds, Claire swings her sword at the minotaur in front of her, driving it back with her holy blade striking it down!
You didn't need the surge so hold onto the mythic point!

Alistair snaps his jaws at the minotaur, determined to keep Claire safe from harm.

Fredric looks up at the next minotaur. As the paladin's glowing blade streaks in an arc towards the minotaur, he braces himself for the brutal pair of impacts!
AOO: 1d20 + 11 ⇒ (5) + 11 = 16

Davok holds a heartbeat to give Sariel a clear shot on the last minotaur,

Sariel takes a five-foot step back to open his view of the doorway, continuing to support his team from a distance and finishes this last foe off.

Loot
Wand of blindness/deafness (8 charges)
+3 spiked full plate
+1 returning throwing axe
Soulshear
Amulet of natural armor +2
Belt of mighty constitution +4
Headband of alluring charisma +2
Skeleton key to Citadel Drezen (works on all doors on this floor of the citadel)
68 gp
The liquor cabinets are stocked with a particularly potent dwarven ale-each of the 20 bottles here is worth 150 gp


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@Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties.


Sorry Sool I should have been clearer. Grease and Daze


The situation largely defused the loggers move on once their men are released. You have time to consider next move as your journey... west towards the Dryad or back to the Nixie to change the terms of the deal?


The lead figure draws a grenade "This is not a negotiation, surrender now or you will suffer the consequences."


Valto finally speaks up "I don't think it's broken but it might be that they aren't meant for creatures like us. Their have been automated defences and those tiny constructs, it might be these activate in response to them... as to what they do I can't say yet."

Valto's Spellcraft: 1d20 + 11 ⇒ (4) + 11 = 15


When the mummies start pouring out of the door, Marten purses his lips in thought for a brief moment before casting

That's a lot of mummies. Anneka thinks, invoking stimulating magics.

The mummies advance but this time they seem more coordinated, trying to keep you bottled up and unable to easily redeploy.

Azalia your go is after their move so you might decide on a different action if you look at the map now.

Drazh
Azalia
Creydon
Ferocia
Marten
Anneka

Mummies Red -26, Orange -23, Yellow -17


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Unfortunately the bad guy knows ye are here so doesn't want to let ye get those spell slots back... thats the bad news.

The good news, although the denizens of the dungeons could easily squash the party if they worked together and sent combined forces against ye they all hate each other and as long as your not attacking their section it's only a good thing when you are killing people in the Runeforge! Also I'm not pulling the mummies out of nowhere so you'd have to fight them later anyway.


After roughly three hours off scrapping gold from surfaces the door opens and more mummies move forward... it seems like the locals aren't keen to let you have a proper break.

Azalia Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Ferocia Initiatve: 1d20 + 2 ⇒ (2) + 2 = 4
Anneka Initiative: 1d20 + 5 ⇒ (19) + 5 = 24
Creydon Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Drazh Initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Marten Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Mummies Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Marten
Anneka

Mummies
Drazh
Azalia
Creydon
Ferocia


It's actually evocation

”Good work, Sariel! If they do not come to us, they will surely fall to your arrows.” He kept throwing, even as the fel magic washed over him.

"Ow! That's like, SUPER rude! Cut it out!"

Claire pulls out and drinks another potion.

Alistair heaves all over the floor.

Fredric closes his eyes, prayers to Ragathiel playing on his lips.

The creature's fell magics break against his form like soft waves.

His eyes open.

His blade is raised, crimson and gold waves of power now visible along the cold iron.

"Prepare for your end.", he says with an otherworldly, cold fury.

Sariel dry heaves and wipes his runny eyes before half-heartedly reaching for more arrows. "Oi, dat stinks."

Turning it's head to the side as the minotaur lowers it's horns to get through the door. As it comes to it's full mighty height Davok knocks the axe out of it's hands.

The two minotaur in the previous room both cast darkness targeting your area. Darkness surrounds you... but the growing light of Fredrics blade shines against it...
So normal light to dim light and then down to darkness... Frederic brings it back up to dim light.

Kaeldron
Claire
Fredric
Davok
Sariel

Friends? -51


Sazen shoots the arrow she had waiting and then moves to Emri, touching her to heal her.

Throkk works himself up into a fury and charges at the bear, wildly swinging his axe!

Morsun steps out from behind a bush when the bear passes by and drives his sword into a very important part of the bear's anatomy. Perhaps the body.

Now in a safer position Sool tries to hamper the bear to save his own hide.
Reflex Save: 1d20 + 6 ⇒ (7) + 6 = 13
Will Save: 1d20 + 8 ⇒ (13) + 8 = 21

Emri pivots her hips, sending a barrage of kicks at the bear, then diving back and out of the way.

The bear gets back up and begins to maul Throkk.
Jaw Vs Throkk: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11
Claw Vs Throkk: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Damage: 1d10 + 4 ⇒ (10) + 4 = 14

Sazen 17
Throkk 18
Morson 18
Sool 14
Emri 18

Grizzly AC19 HP -16


Now she looks at Amadeen in confusion "That's what I am doing. The terms are agreeable."

The head logger leans in. "How should we do this when she releases them. Just charge the witch as quickly as possible?"


When a person steps into the second circle... nothing happens.


In the bears go it snores...

I'm guessing, even overcooked, it's got to be better than turnips for a month. I'll wake him up.

She makes sure she is far enough back that she won't get mauled the minute the bear wakes up, and then shoots.

She isn't sure if that sad attack is going to wake him up, but she activates her vibrant Thorns ability just in case, covering herself in thorns just so she doesn't look like an attractive target to charge.

Throkk stands ready to meet the bear's charge, ten feet closer to the beast than Sazen.

"BRING IT!", he whoops at the bear! Demonarlize I assume?

The bear is startled by the loud noise!

When its apparent the others are getting ready to attack the bear, Morsun finds a place nearby so that he can strike the bear unawares. I am lowering the DC as the others are keeping it's attention.

"This seems like a tremendously bad idea..." says Sool as he sees the others getting ready to attack a sleeping bear. Everyone knows you should let sleeping bears lie. "He'll probably get up and move on his own in an hour or two."

Being a man with the courage of his convictions, Sool draws well back from the impending bloodletting, and prepares to run for his life.

With a shrug, Emri adopts a powerful combat stance, dragon stance, then positions herself between Sazen and the bear. "Lets do this."

Emri let's out a mighty "ROAR!" at the bear.

The bear seems far more startled by Emri than Throkk.

Emri Perception. AC18: 1d20 + 5 ⇒ (1) + 5 = 6
Morson Perception. AC18: 1d20 + 7 ⇒ (6) + 7 = 13
Sool Perception. AC14: 1d20 + 5 ⇒ (4) + 5 = 9
Sazen Perception. AC17: 1d20 + 6 ⇒ (17) + 6 = 23
Throkk Perception. AC18: 1d20 + 4 ⇒ (12) + 4 = 16
Monster Perception. AC: 1d20 + 10 ⇒ (13) + 10 = 23

The bear rolls to it's feet and moves toward the greatest threat... Emri. Its jaws sink around her leg.
Jaws: 1d20 + 11 - 1 ⇒ (15) + 11 - 1 = 25
Damage: 2d8 + 4 ⇒ (1, 8) + 4 = 13

Sazen 17
Throkk 18
Morson 18
Sool 14
Emri 18

Grizzly AC19


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@Ferocia once the time comes where you can highlight your parts I can prepare a lot of really specific edge case questions to pester you with in mind numbing detail!

I do look forward to reading it, congratulations!


Considering his options, Marten thinks about what he can cast that doesn't cause direct magical damage and opts for a simple grease spell.
Reflex Save: 1d20 + 5 ⇒ (5) + 5 = 10

With a great clang the golem falls to the ground.

Anneka offers an eldritch influence from the beyond.

A large feline composed of shadowstuff materializes behind the golem, roaring and ripping with teeth and claws.

Azalia shoots again.

With a growl of pain, Ferocia scratches wildly at the statue with her claws!

She hisses in pain as the statue hurts her claws!

"Keep it up! We'll patch ye up afterwards!", Creydon calls.

Once more, Drazh avoided being hit thanks to the advice of the world’s most helpful halfling. As it turned out, the best healer was the kind that kept you from taking damage in the first place, and Creydon was proof of that. Ducking at the last second, Drazh’s return blow was far less accurate than it could have been, and his second was glancing at best...but his third? That one impacted with a solid *thunk* that sent vibrations up his arm.

The giant figure begins to stand... before getting dog piled by a lion and two angry dwarves...
Bite: 1d20 + 14 + 1 + 1 ⇒ (9) + 14 + 1 + 1 = 25
Ferocia Attack: 1d20 + 21 + 3 + 1 + 1 + 2 - 4 ⇒ (18) + 21 + 3 + 1 + 1 + 2 - 4 = 42
Magic Cold Iron Silver Slashing Damage: 1d10 + 6 + 3 + 1 + 2 + 8 ⇒ (1) + 6 + 3 + 1 + 2 + 8 = 21
Drazh Attack: 1d20 + 23 ⇒ (15) + 23 = 38
Blunt Damage: 2d6 + 23 + 1d6 ⇒ (3, 1) + 23 + (3) = 30

Loot
The sarcophagus itself is only gold plated with 8 hours of work, a dedicated thief can scrape 800gp of gold off the stone.
Two star sapphire eyes (each worth 1,000gp)
The dozen amethyst grapes (each worth 300 gp).
The wine stored in the alcoves remains delicious to this day, preserved by Runeforge's aura. In all, there are 68 bottles in this room, each of which is worth 100 gp-and each of which could serve as components to make gluttonous runeforged weapons.


It was paying a bit more attention to him... more it's the limitation of the medium, at the table it would have immediately shot before that description came in. A bit messy sadly.

The ring doesn't seem to react to Heiek stepping into it.


14, sorry


Surrender is a viable option... I mean we're already off the route the adventure expects you to take. Prison breaks are a classic in RPGs!


"You don't have the morale fortitude Pact Worlder. Whatever your ploy is it is doomed to failure. Our ship and the prison are alerted to your foolhardy attempt. If you're lucky you'll serve a sentence of hard labour or just get sold into slavery."

As Nosmo's shot hits the bulkhead the figure calls out "I'm trying to be reasonable here but if he shoots again I'm breaking out the grenades. Sooner or later your worlds will be added to the Star Empire, think of it as getting a head start over your peers." There's a chuckle from the other two Aeon Guard.


The fey creature looks at Eluvias like he's talking nonsense. "It's plain for any to see not that you'd even notice! Fences, roads and signposts! You mortals can't just walk a path or know a thing by paying attention ye lead each other by the nose. I know enough of ye to know your cabins are not firewood but you'd chop down my home rather than pay notice to what is clear to one in tune with their surroundings. The barriers between the First World and these lands are thin, you'd do well to pay attention."

She returns her attention to Amadeen. "Thirteen miles west of here is the domain of Tiressia and her consort. She is a powerful Dryad and I happen to know she has a set of magical acorns she could be persuaded to part with. They will grow quickly."


Kaeldron moved forward, drawing something similar to a dagger. Balanced perfectly for throwing, the weapon began to glow with a golden light. ”Your evil ends here!” Two were thrown through the entry and at Vhane, but he was no Sariel.

"OW!" Claire shrieks, taking a five-foot step back. She pulls out and drinks a potion.

Fredric glares at the traitorous Staunton.

"Ragathiel orders otherwise, traitor!", Fredric growls, as a magical arrow appears in one hand, and is then thrown at the dwarf!
Will Save: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage... halved: 2d8 ⇒ (1, 2) = 3

"He has nowhere left to go, heroes! Hold fast!" Draghis declares as she moves forward and grants Davok a Touch of Good.

Seeing Vhane's attack against Claire, Davok growls a command at Anaba, who hunkers down in readiness. The half-orc times his swing for the traitor's next attack. Not at the man, but at his weapon.

"Yoo leave her alone!" Focusing his attacks, Sariel looses another volley of arrows at Vhane.

The dwarven villain coughs up some blood and takes a shaky step forward but the leg gives as he collapses to the floor.

The three minotaurs unleash fell magics to lay you low.
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (5) + 6 = 11
DC14 Will Save Everyone to Half...except Frederic: 3d6 ⇒ (1, 3, 6) = 10
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (4) + 6 = 10
DC 14 Will Save Everyone to Half... except Frederic: 3d6 ⇒ (2, 6, 4) = 12
To Overcome Frederics Spell Resistance: 1d20 + 6 ⇒ (13) + 6 = 19
DC 14 Will Save Everyone to Half: 3d6 ⇒ (2, 6, 3) = 11
Anyone who fails one of the saves above is sickened for 1d4 rounds

Kaeldron
Claire
Fredric
Davok
Sariel

Staunton Vhane and Friends


Sazen and Throkk spot a few common plants they can use to vary their diet. Nettles, dandelions alongside a few berries.

As your group approaches the spot indicated you see a significant problem. A grizzly bear lies slumbering amongst the rosemary...


"Hold, the bottleneck favours us!" Staunton commands the minotaurs even as Sariel pierces his flesh with arrows. Stauton thrusts his glaive and slices at Claire with decades of experiebce and training.

Sudden Attack, Smite Good Vs Claire Roll 1: 1d20 + 15 + 2 + 2 - 3 ⇒ (19) + 15 + 2 + 2 - 3 = 35
Sudden Attack, Smite Good Vs Claire Roll 2: 1d20 + 15 + 2 + 2 - 3 ⇒ (2) + 15 + 2 + 2 - 3 = 18
Damage: 1d10 + 9 + 8 + 12 ⇒ (5) + 9 + 8 + 12 = 34
Glaive Vs Claire Roll: 1d20 + 15 + 2 - 3 ⇒ (6) + 15 + 2 - 3 = 20
Iterative Glaive Vs Claire Roll: 1d20 + 15 + 2 - 3 ⇒ (12) + 15 + 2 - 3 = 26
Damage: 1d10 + 9 + 8 + 12 ⇒ (10) + 9 + 8 + 12 = 39

Kaeldron
Claire
Fredric
Davok
Sariel

Staunton Vhane and Friends. Vhane -73


Ulf responds to Sool. "Everyone liked Bort, except you of course but you don't seem to like anyone."

Going down into the cellar Sazen finds alongside a number of large casks of ale and a few old, dusty bottles of wine, is the body of Bort. His flesh has turned an odd blue colour in death. Examining him Sazen detects a faint floral odor.

It occurs to Morson that alchemists and herbalists would be best equipped to create poisons and very knowledgable but that equipment is neither cheap nor small. There has been no sign of any alchemists or apothecaries since ye have arrived.

Emli finds the Innkeeper Delma. "I am sorry your friend Bort paased away." Delma sighs as she picks up another broken stool and places it by the pile of firewood. It seems like she'll have to spend the morning cleaning up the dining room.


So far its all discussion so we are good there.

Thanks for the reminder on the phylactery though.

"The wearer of a phylactery of faithfulness is aware of any action or item that could adversely affect his alignment and his standing with his deity, including magical effects. He acquires this information prior to performing such an action or becoming associated with such an item if he takes a moment to contemplate the act."

Even by speaking up you are tempering the amount the action might affect your standing. In my interpretation its not binary, theres a lot of wiggle room.

I think it might still be resolved with words... maybe...

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