
GM Cellion |

You hear the Trash Eliminator's clawed legs scraping ominously through the hall. It seems it won't be able to catch up with you immediately, but there aren't all that many places to flee to from here - at least, not many you've already explored.
|||| INIT ||||
Arc (294 dmg, distended limbs, +2 Fort)
Shocca (207 dmg)
Ajithu (141 dmg)
Yellow Hillock?
Green Sivv Mutant (157 dmg)
The Trash Eliminator (44 dmg)
Buffs: Haste

Ajithu-Ko |
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Ajithu steps to Arc and bestows his healing touch.
[move] 10ft
[standard] Healing touch Arc: heals 5*19 (95) hit points.
You can use your healing touch class feature as a standard action.

Shoccaar Nemmac |

Shocca, having forgotten Ajithu's healing magic, allows a brief shocked expression to pass over her face. "Phew, nice..." She peers down the rifle sights and waits for the robot to turn the corner. Readied action for when he's in the tight corridor! She elbows Arc. "Think you can stop him up in the corridor? If he's squeezed, might be easier to hit."
Needler @ Trashy: 1d20 + 27 + 1 ⇒ (15) + 27 + 1 = 43
P Dmg: 8d6 + 15 ⇒ (6, 6, 4, 2, 1, 3, 3, 5) + 15 = 45 Includes Basic Inhibitor, Flatfooted if it hits.

GM Cellion |

Ajithu's swift healing abates the majority of Arc's wounds, while Shocca lines up her shot.
|||| INIT ||||
Arc (199 dmg, distended limbs, +2 Fort)
Shocca (207 dmg)
Ajithu (141 dmg)
Yellow Hillock?
Green Sivv Mutant (157 dmg)
The Trash Eliminator (44 dmg)
Buffs: Haste

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Arcalinte nods and jets out of the room, Skyndi poised to strike as he rounds the bend and unleashes a flurry of fiery blows!
Move Action from Haste to fly to current position, Full Round Action to attack!
Full Attack 1 (Fire/Holy): 1d20 + 28 - 5 ⇒ (17) + 28 - 5 = 4015d6 + 27 + 8 ⇒ (4, 6, 4, 2, 6, 2, 1, 2, 6, 2, 5, 3, 3, 6, 5) + 27 + 8 = 92
Full Attack 2 (Fire only): 1d20 + 28 - 5 ⇒ (3) + 28 - 5 = 2615d6 + 27 + 8 ⇒ (4, 3, 6, 5, 3, 3, 6, 6, 5, 1, 2, 6, 2, 6, 1) + 27 + 8 = 94
Full Attack 3 (Fire only): 1d20 + 28 - 5 ⇒ (12) + 28 - 5 = 3515d6 + 27 + 8 ⇒ (6, 4, 1, 3, 4, 5, 2, 4, 4, 4, 3, 1, 2, 1, 1) + 27 + 8 = 80

GM Cellion |

1d20 + 26 ⇒ (13) + 26 = 39 8d6 + 25 ⇒ (2, 5, 3, 3, 4, 6, 2, 1) + 25 = 51
|||| INIT ||||
Arc (245 dmg, distended limbs, +2 Fort)
Shocca (207 dmg)
Ajithu (141 dmg)
Yellow Hillock?
Green Sivv Mutant (157 dmg)
The Trash Eliminator (216 dmg)
Buffs: Haste

Ajithu-Ko |

I don't know if this is a good idea but...
Ajithu nervously follows Arc, thinking that more patching up is going to be needed.
[move]
[standard] Cast mystic cure on Arc
Mystic cure: 11d8 + 5 ⇒ (2, 8, 5, 3, 6, 5, 1, 7, 2, 4, 3) + 5 = 51

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Arcalinte tries to finish the fight with another series of fiery swings!
Full Attack 1 (Fire/Holy): 1d20 + 28 - 5 ⇒ (8) + 28 - 5 = 3115d6 + 27 + 8 ⇒ (5, 6, 4, 4, 5, 3, 6, 5, 2, 1, 2, 4, 4, 4, 6) + 27 + 8 = 96
Full Attack 2 (Fire only): 1d20 + 28 - 5 ⇒ (14) + 28 - 5 = 3715d6 + 27 + 8 ⇒ (4, 3, 3, 1, 3, 4, 4, 5, 5, 1, 5, 1, 3, 1, 3) + 27 + 8 = 81
Full Attack 3 (Fire only): 1d20 + 28 - 5 ⇒ (12) + 28 - 5 = 3515d6 + 27 + 8 ⇒ (6, 6, 5, 4, 4, 5, 2, 6, 2, 2, 6, 6, 5, 1, 2) + 27 + 8 = 97

GM Cellion |

Ajithu delivers a healing wave to undo Arc's latest wounds. Arc on the other hand slices through two more of the Trash Eliminator's robotic legs with his blade before plunging it into the core of the creature. It spasms and utters "No. No. Vheiransch will... My..." before crackling arcs of electricity burst from its carapace. Arc is able to step back as it goes through its death throes.
Combat Over! (the door to the "swamp" is once again closed and the mutant sivv did not follow)

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Arcalinte touches down and deactivates his jetpack, breathing a sigh of relief.
"That was a close one..."
Then he looks down at his own warped form.
"...too close. But better to be changed and alive than dead."
He turns and looks at Ajithu-Ko and Shocca.
"What's your assessment, both as Xenodruids and doctors?"

Ajithu-Ko |

Is there a key on the body? Ajithu carefully approaches and looks around for what might count as pockets or stowage.

GM Cellion |

Arc is looking rather elongated along one side of his body, though it seems the mutation stretched his gear as well so that it is still functional. It doesn't appear that the change to him will heal on its own.
As a reminder: These distended limbs cause a -10ft penalty to land speed, and a -2 penalty to all attack rolls and all dex-based skill checks. You can recover from this mutation with a remove affliction spell or similar type of effect at least as powerful as remove affliction (such as physical stability or regenerate).
Checking the body of the Trash Eliminator, you find this being was indeed a sivv, but with such extensive cybernetic augmentation that almost nothing was left of it as flesh. On it you find:
An ensnaring military degenerator rifle
Two degeneration grenades
...but no keys or access cards.

Shoccaar Nemmac |

Shocca whips a White Hypopen out of her pants pocket. "Mass-produced, but still effective." She stabs it into Arc's shoulder, then pats his other shoulder. "Can't have our number one baddie walking with a limp." She settles down to rest, mentioning "I didn't see any treasure or keys in the swamp. Better skip it?"

Ajithu-Ko |

Oh, OH!
Ajithu just notices to the distended limbs.
He quickly focuses his attention away from the sivv's body and on gathering the mystical energies to see how he can help Arc recover.
Arc feels Ajithu's spindly hands make contact with the shoulder on his distended side, and he begins to feel pleasantly tingly.
Cast Remove Affliction
Caster level check vs. ??: 1d20 + 10 ⇒ (20) + 10 = 30 That's gotta be good enough...