Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "Orchen and I don't really do distance, Roquar. But we can wait til everybody's ready."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy keeps moving while the haste is in effect. He can move 60'.


Unless you guys are rushing forward have at it. But without the haste still in effect some may be charging forward. That is why we are in rounds, especially since they have backed off.


Beorn Blackmane wrote:
what’s the range to the group of husks?

1700 feet.

As the other husks run from your group the closest one becomes 200 feet away every round. I can edit the map so each square is equal to 100 feet. Yes?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Our slowest movers are at 30' base speed, right? So staying together and just doing double move would have us moving 60' per round. Add the 200' per round that the husks are closing? The ones with missiles can hang back. The rest of us have 7 rounds until we 'meet'. Note: Slowing to "move and prep" a couple rounds before we meet. ??

Holy weapon balm to the ones with missiles. Let me know who so I know how many to cross off. And Protection from Evil, Communal on the group and Divine Favor and Sun Metal for himself cast by me.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

I think the nearest husks are running away at a rate of 200' toward the main group which is 1700'. That means we need about 28 rounds or so to get up to the group. I'll apply one set of arrows with the balm.

Beorn accepts some of the holy balm and then begins to follow the others chewing up ground between the team and the undead husks.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Good point. They are running away from us faster than we can move. ??


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I try to pay attention to distances, etc, playing a spellcaster. Flouncy is close to out of juice, so I need a clear picture.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy keeps going.
Is there a map?


The group stops for a moment and sees that they won't be able to make up that distance. You stare at each other before one of you asks, "Where to now: Extermination of the husks, back up to the village, find out who was shooting the enemy with us up top, go find Loarin, go through the portal."


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar stops, panting from the running. "Strange that they're just running away, but we obviously can't just catch them."

"Back to the mission though. Renia and Flouncy, examine that portal. Try to figure out where it goes, how much longer it will be open and is it safe for us to go through? The rest of us can try to find who was shooting at the enemy other than us." He glances around, "Where's Loarin?"

And if we don't start some regular posting the husks can attack us while we are split up....


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy checks it out.
arcana: 1d20 + 17 ⇒ (19) + 17 = 36
kn. planes: 1d20 + 12 ⇒ (4) + 12 = 16


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"I think Loarin stayed up top. I'll catch a ride on Reaper and go check on him." With that, Beorn gives a telepathic call along with a loud whistle and waits for Reaper to land. He mounts and flies off to check on Loarin.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "Yeah, seems like it." The huge insectoid heads over to the portal to check it out with Flouncy.

Not going to add much to Flouncy's checks but I'll go ahead and roll.

Kn:Arcana: 1d20 + 6 ⇒ (14) + 6 = 20
Kn:Planes: 1d20 + 6 ⇒ (15) + 6 = 21


Flouncy and Reina head to the portal. They get there and begin to analyze it.

From your checks. You think it is relatively stable teleportation circle. You need to power up the sides with a 1st or higher spell. One spell for each side. But it looks like it is still powered on. If you stepped on you would likely be teleported to the other keyed circle.

Beorn calls for Reaper and then flies off to look for Loarin. He finds him on a platform with several distraught women. This platform also has several corpses that were tortured to death, likely.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Does it look like the husks are leaving the area?

"Can we safely leave? I hate being harsh, but burying the dead can be done by the town's people. If we delay too long the circle may close."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

We don't know what we'll meet on the other side, but it won't be friendly. I think we can activate it later with a couple of low-power spells. I'd like to have a full quiver when we do, so to speak.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Does this portal lead to the Void, the Shadow plane, or somewhere else?
kn. arcana: 1d20 + 17 ⇒ (10) + 17 = 27
kn. planes: 1d20 + 12 ⇒ (10) + 12 = 22

A little help here, guys. If you can roll it, do.


The husks are collecting in the bottom of the quarry still.

It is a teleport circle not a planar shift circle. So it will teleport you to the keyed other circle. Likely within 200 miles.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

They're still staying away from us though right? Do they look like they're merging together or anything like that? Or maneuvering toward the circle?


They are about 1700 feet away. They seem to be joining en mass to a globuous form. They do not look to be moving towards you or further away. I hope you guys get away before it finishes.

Beorn returns to the group. He enthusiastically states, "Loarin found a few... prisoners... what are the plans? We should get them out of here but that will take a few trips unless we got some more dimensional doors?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I have a Dimension Door prepped, but it won't get us far.


Beorn asks, "I will take Flouncy, Reina, and Orchen. Then Flouncy can dimension door up some of the group up to Reina. I plan on taking him to the top."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shakes his head. "That teleport gate will take us straight to Mr. Unlucky. I don't think we want to go straight into his summoning circle and get stuck there. At least we know it's probably not on the other side of the world. Within about 200 miles. Still a lot of ground to cover if we want to find him."

Oh wait. Does anybody have Locate Object? What if we send a cart through but whoever has the spell studies a chunk of silver or something on it then can Locate Object to lead us to where the silver went?

Renia shakes his head again. "I'm out of dimension doors for the day but I can help ferry people away from that... glob thing."

Religion, any idea what they're globbing into?: 1d20 + 6 ⇒ (12) + 6 = 18


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Locate Object doesn't have the required range. Scrying does, but it is a level 5 spell for a cleric. Level 4 for druid, witch or wizard. Does take a material component that would be difficult to get quickly though. (Mirror) or Pool of Water for divine focus.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)
Rouqar Surtova wrote:
Locate Object doesn't have the required range. Scrying does, but it is a level 5 spell for a cleric. Level 4 for druid, witch or wizard. Does take a material component that would be difficult to get quickly though. (Mirror) or Pool of Water for divine focus.

Renia has a silvered mirror in one of his equipment kits if somebody on our team can use it.


The glob thing is too far away to tell what it is and what the husks are doing.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy doesn't have that spell. Are there people we can rescue?

Should we get closer?


Beorn via Reaper ferries the women, and the group up to the top.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He offers a bit unsure himself, "It sounds like we should rest. I can use the key or we can walk... they were sustained by their bindings. They are more in shock than hurt."


Loarin opens the door to the tavern, allowing himself and the group to find a warm place to sleep and recover. Bringing the women they are in shock but appreciate the rescue.

Beorn notifies the group that he got a sending and needs to head home. He will be back when he can.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

The male elf before you has pale skin with flecks of reflective shiny skin almost like glitter. His white hair hangs loosely down below his neck. His blue eyes seem very intelligent and aware of his surroundings. Piercings and silver jewelry are very apparent on his figure showing his status and wealth. The chain mail suit of armor hangs tight to his figure with a simple blue tunic over it. Black leather breeches, belt and thick soled boots finish his look of simplicity and bring attention to his silver adornments. A thick curved blade resides on his back most of the time, it is nearly five feet long and a hollow along the blade allows a silver like liquid to rush along the blade. On his other shoulder resides a quiver and composite bow.

He greets you in the morning, "Greetings agents, I appreciate you tending to Koldur. I am Sable Soren, High Lord of Khorvian the Arcane Kingdom."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Good to see you.
Flouncy is rested and refilled his spell slots.
What's the plan now? We ran out of steam, but we're back.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar says good bye to Beorn and gets the rest needed to refresh his magic. In the morning he completes his prayer routine to ready the magic that he expects to need.

"Well met Sable. Are you seeking to join our battle with the undead army in these lands? I am Rouqar Surtova from Port Ice, Divine Paragon of Cayden Cailean and Slayer of undead. I'll let the others of our team introduce themselves."

Rouqar is an odd looking one. He is a catfolk, with white fur and some feathers mixed in.... He wears a chain shirt, rapier, longbow, chakram, and the holy symbol. Although, I guess that's not as odd as Sable's description....


M Half-Elf Synthesist Summoner//Sylvan Sorcerer 7 (HP 66/66 | AC:12 (16 w Mage Armor) | T:12 | FF:10 (14) | CMB: +6 | CMD:18 | Fort:+5 | Ref:+5 | Will:+9 | Init:+7 | Perc: +10 (Low-light Vision) | Speed 30)

Renia shakes his head at Flouncy's question. "We don't even have a direction to go in, do we? Those tracks led us to that quarry. Where do we go from here?"

The red-haired half-elf whistles when Sable walks up. "Now that is a big sword. Wow. I think I saw an executioner in Vudra with a sword like that. Huge curved thing like yours. I always thought it was more of a ceremonial type thing, to be honest."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Nin cevenna i maer, na nën lómelind?

What do you call that sword, in your language?

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He replies to Rouqar casually, "I could be persuaded. I am here to stretch and get some exercise but I can always find that where I walk."

Then to Reina he chuckles, "Technically it is a ceremonial blade but very functional as well. It is an Elven Courtblade. Yes most would see it as but a greatsword but it has its different nuances." He answers the halfling in common for all to understand.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

"Good point Renia. We still don't even have a direction."

Rouqar points down into the mine where the glob of husks are grouped. "We destroyed the mob of undead down there except for those things. They're really fast and dangerous, and apparently still controlled by something. The leaders were using mindless undead to mine and push the carts of minerals through that portal. We haven't been able to figure out where the portal leads. The creatures that controlled the mobs left through there so we're fairly certain going through would be right in the middle of their stronghold. I've lost too many friends to hasty action to consider following that way."

Rouqar looks around for the locals, trying to identify any that look like leaders. "Does anyone here know what direction the undead came from? They didn't just teleport in did they?"


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

There was a portal. We know how to get in, assuming it's still open. What we don't know is what we'll meet if we go through it. Or how we'll get back, if we survive.

I've got lots of questions, but no answers. Can you help us, Sable?


In the magical tavern the folk look at Rouqar and a few of them speak up, "What is out there? Is it safe to move back into the village? I wonder if anyone remains?"

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

"I could lead you through the portal. Though to understand it more, that would require my aide. She is busy at the moment. We can go down and have a look." He then leaves the inn and heads for the quarry.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Off we go, says the halfling.
Flouncy follows.


M Half-Elf Synthesist Summoner//Sylvan Sorcerer 7 (HP 66/66 | AC:12 (16 w Mage Armor) | T:12 | FF:10 (14) | CMB: +6 | CMD:18 | Fort:+5 | Ref:+5 | Will:+9 | Init:+7 | Perc: +10 (Low-light Vision) | Speed 30)

Renia follows Flouncy and Sable.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Sable heads out of the inn and to the quarry ledge. He asks, "How do you want to get down there, the long way or the fast way?"


M Half-Elf Synthesist Summoner//Sylvan Sorcerer 7 (HP 66/66 | AC:12 (16 w Mage Armor) | T:12 | FF:10 (14) | CMB: +6 | CMD:18 | Fort:+5 | Ref:+5 | Will:+9 | Init:+7 | Perc: +10 (Low-light Vision) | Speed 30)

Renia shrugs. "We're not in a rush now so no need to use any spells or anything to get down there."

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

He walks with his curved blade in hand and resting on his shoulder. Descending down the path to the depths of the quarry.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy goes, too, keeping an eye out for any surprises.

Silver Crusade

stats:
DR 5/cold iron HP: 230 _ AC: 36 _ T: 33 _ FF: 33, Perception +18, Sense Motive +, Initiative: +9, F: +20 _ R: +20 _ W: +18 (+20 vs ench) _ CMB: +18, CMD: 37, Speed: 40 ft. |FH11
Skills:
Acrobatics +4, Bluff +1, Climb +10, Diplomacy +7, Heal +8, Escape Artist +3, Handle Animal +8, K(eering) +6, Linguistics +2, Ride +8, Stealth +3, Survival +9, Swim +10

Down he goes, taking an hour walk.

At the quarry bottom level he asks, "Where are we headed?"


After the hour you find yourselves approaching the previous portal site or towards the ooze.


M Half-Elf Synthesist Summoner//Sylvan Sorcerer 7 (HP 66/66 | AC:12 (16 w Mage Armor) | T:12 | FF:10 (14) | CMB: +6 | CMD:18 | Fort:+5 | Ref:+5 | Will:+9 | Init:+7 | Perc: +10 (Low-light Vision) | Speed 30)

Renia looks back at Sable. "You were going to take a look at the portal, right? So we can figure out where it goes."

I think that's right?

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