Lamishal

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That will break Sentry out of the net.


Toughness save: 1d20 + 6 ⇒ (3) + 6 = 9

The infected Jaguar shudders under the weight of Hathaway's mind, dropping into the undergrowth of the forest.

The other two are undaunted, being transformed by the virus and the control that it entails.

Jaguar attack Sehkmet (aid): 1d20 + 6 ⇒ (8) + 6 = 14That will not hit.

Jaguar attack Sehkmet: 1d20 + 6 ⇒ (20) + 6 = 26

And a crit! DC 26 Toughness save for Sehkmet.

New Round. Everyone has a turn.


The advanced Sentinel's head swivels quickly to Captain Connor's entry onto the battlefield. JOHN CONNOR IDENTIFIED, ALTERING MISSION PARAMETERS. TERMINATE JOHN CONNOR.

The giant nanotech skinned robot charges at the star spangled soldier, its left arm sharpening into a long pointed blade, its right hand flaring with a fiery nimbus.

Blade Attack: 1d20 + 12 ⇒ (8) + 12 = 20

Captain Connor Toughness Save: 1d20 + 12 ⇒ (11) + 12 = 23

Connor catches the blade on his shield, but the force of the blow drops him to one knee, the shield held over him, the blade pushing down.

Heroes are back up. Top of the Round. Blue Beetle, take two rounds worth of actions if you check in.


The standard issue Sentinel extends its hands (still hovering about 30 feet off the ground) and blasts The Sentry with repulsor blasts.

Sentinel attack: 1d20 + 8 ⇒ (10) + 8 = 18 Which will hit.

Sentinel needs to make a DC 27 Toughness Save.


Ted should have an action here.

Sentry, not that being Hindered and Vulnerable are both pretty irrelevant to Sentry. Hinder means half movement, so you can only move half a continent in a round, lol. And Vulnerable halves your active defenses, but your defenses are pretty terrible anyway because you are so shifted toward toughness. Even half wrapped up in the net, you could just fly into these fools.


With the cannon fodder taken out, Captain Connor moves through the massive doors and into the fray. He keeps his shield in a defensive position and fires the hacking bullets at the Sentinel that netted Sentry.

Pistol shot: 1d20 + 12 ⇒ (14) + 12 = 26 A hit!
Ted Technology: 1d20 + 20 ⇒ (4) + 20 = 24

The Sentinel makes a few odd head movements as it fights off the intrusion, but its programming maintains control.


Sorry, I should have adjudicated that differently. New round started after Advanced Sentinel scanned Sentry. Then Sentry made strength check of 15, then Paper Golem assisted with +5, for 20, which will boost Sentry's check enough to break free. So you have both acted and Sentry is Hindered and Vulnerable. And Sentry and Maggie have acted this round.


I think that sounds right. That will give Sentry a +5 bonus on his Strength check DC 20 to break free.


Hyde's wild swing fails to connect.


The three jaguars focus their energies on their most cat-like foe.

Team attack Jaguar 1 DC 10: 1d20 + 6 ⇒ (18) + 6 = 24+5 to attack

Team attack Jaguar 2 DC 10: 1d20 + 6 ⇒ (4) + 6 = 10 +5 to attack

Team attack primary Jaguar 3 Power Attack: 1d20 + 6 + 5 + 5 ⇒ (4) + 6 + 5 + 5 = 20

A hit! DC 26 Toughness save from Jaguar claws.

Grab: 1d20 + 6 ⇒ (3) + 6 = 9Big fail on the grab.

Back to our monsters.


Dodge vs Birds: 1d20 + 6 ⇒ (19) + 6 = 25

Fortitude vs Disease: 1d20 + 6 ⇒ (16) + 6 = 22

Wow, these jaguars have not come to play!


There is nothing immediately past the jaguars but more jungle and eventually the waters of the lagoon. They are just sort of on patrol.


The advanced Sentinel's nano skin undulates as it reconfigures itself. The optic blast cuts off. If it had emotions, you might think it was puzzled. NOVEL ALIEN LIFE FORM DETECTED. SCANNING. A flat violet and green beam from the Sentinel's eyes moves up and down Sentry's struggling form as the Sentinel makes a thorough scan.

All of my little bots are either destroyed or controlled. Just the two big fellas for you to deal with.


Everyone, remember that you can activate your own Complications (with my agreement), and you have to agree to me activating them. So if something seems to push your buttons, or you just want to introduce your Complications to the scene, we can talk about. Some elements of this scene seem to me like they are close to some of your Complications.

The purple and blue Sentinel fires its foot jets and moves back to where it can target The Sentry.

It scans the situation, seeing his resistance to damage, and its systems switch to a different tactic. From its outstretched hand, it fires a human sized electrically charged net!

Snare 10 (Ranged Cumulative Affliction; Resisted by Dodge; Hindered and Vulnerable, Immobilized and Defenseless; Extra Condition, Limited Degree)

Sentry Dodge: 1d20 - 2 ⇒ (1) - 2 = -1 Sentry is Immobilized and Defenseless.

The high tech net throbs with a blue energy as it shrinks around The Sentry.

On his turn, Sentry can make a DC 20 Strength check. Success moves him to Hindered and Vulnerable. Success by 5 or more removes the condition.


Terminator Toughness vs Sentry attack DC 29: 1d20 + 8 ⇒ (17) + 8 = 25

Sentry's punch knocks the Terminator's shiny Chromed skull from its spine. The body continues to move, as it still has a power source, but without its CPU, the movement is undirected and ineffectual. It topples to the ground.

They are minions, so any failure has the worst effect for them.


Maggie, you would roll Toughness against either the effect DC or the DC +5 if they rolled to hit the wall. 1 or 2 degrees of failure would mean the paper wall is damaged, 3 degrees would mean destroyed. Also, I think this would give total cover unless someone sticks some part of themselves out from behind it, so the big Sentinel can't attack at all.

Since Sentry spent a Hero Point to tank the optic blast, I'm going to say it hits him and the wall is still whole.

Ted's attack of 12 will not hit the advanced Sentinel.


One of my frustrations with our progress is that we don't have the impulsive side of our team. Jason is very powerful but inexperienced and likely to make mistakes that trigger some drama. Herakles is easily provoked to action, and that action can be misguided but keeps things moving.

With those two being unable to post, we are left with the cautious and methodical characters driving the action.


The remaining T-800 Skeleton fires at Sentry.

Plasma rifle: 1d20 + 6 ⇒ (10) + 6 = 16 Sentry needs to make a DC 23 Toughness Save.


The other Sentinel blasts the Paper Giant with its repulsor blast.

Repulsor Blast: 1d20 + 10 ⇒ (8) + 10 = 18 Which hits. DC 25 Toughness save for the Paper Giant.


I would like to do a funny "We don't all know how to work together" thing here. I'm going to have the advanced Sentinel attack Ted. Sentry, Maggie, and Captain Connor all have Interpose and no one has really seen anyone else use that yet (maybe John used it to defend Ted back in the first battle). What if everyone stacks up on the Interpose? Could be a fun RP moment.

The most advanced Sentinel observes the skirmish closely. BLUE CLAD HUMAN IS NOT ENHANCED. DO NOT RETAIN. ELIMINATE.

Its eyes glow red as they release a blast of concussive force (in the style off Cyclops).

Optic Blast: 1d20 + 10 ⇒ (8) + 10 = 18That will hit, for a Toughness save of DC 27. But I'm guessing someone else takes that hit.


I hope it was clear that jaguars do not hunt together (and they don't share territory). So three of them together is a sign of how disordered everything is here. They are definitely infected, and are behaving in crazy ways.

The center jaguar growls again, but the sound is strained and garbled, as though something impinges on the structure of its voice. "We must kill all who do not serve the Mother."

It leaps at Sehkmet, claws outstretched. It barely misses Sehkmet's Parry. I'll let you describe that.

Infected Jaguar Attack: 1d20 + 7 ⇒ (11) + 7 = 18

This probably would activate Sehkmet's Complication regarding mistreating felines.


Tactical Map

T-800 Strength: 1d20 + 10 ⇒ (7) + 10 = 17
T-800 Strength: 1d20 + 10 ⇒ (7) + 10 = 17
T-800 Strength: 1d20 + 10 ⇒ (18) + 10 = 28
T-800 Strength: 1d20 + 10 ⇒ (1) + 10 = 11

The Terminators react to Sentry inhaling, each slamming an open hand into the ground to try to stand their ground. The blast sends three of them tumbling, while one remains in a three point stance.


Harker still has Quan under control with his gaze. I think what DQ means is are you releasing her now that her circumstances have changed.


I'm loving what Maggie, Sentry, and Ted are bringing to the game. There are some elements of the campaign that were intended to hinge on the energy of gods, so if we lose our gods I may need to re-recruit or change some elements of the story, but I'm excited about the infinite possibilities of this campaign.


I think it is obvious that the scale on the tactical map is completely wrong, but I'll point it out just in case.

The human sized chrome skeletons continue their advance, pushing into the bunker while spraying the area with plasma cannon fire.

I'm going to treat this as one area attack. If you are in a position where you can see the battlefield, make a DC 20 Dodge check to avoid the attack. If you fail, make a DC 25 Toughness save vs the plasma cannons.

Captain Connor Shoots: 1d20 + 15 ⇒ (5) + 15 = 20

Ted Hack: 1d20 + 20 ⇒ (13) + 20 = 33

John fires his pistol at one of the advancing bots, hitting it in its chromed skull. The nanites skitter into the skull and make quick work of its protocols. Another Terminator under your control.

Your turn.


Maggie, don't miss the Paper Giant Toughness save posted above.

Ted hits with his second shot, but the nanites fail to make the desired changes in the Terminator's programming. It continues to advance.

Since you said "another," I assumed one of the other T-800 endoskeletons.


DeathQuaker wrote:
I'm worried, have we lost Jason and Herakles?

I don't think we have lost either of them in spirit, by which I mean that they definitely want to be involved. But Jason is definitely overwhelmed with some IRL issues. I'm not sure what is up with Herakles, but he is often slow to post.


The pink dolphins vanish as you come closer to your destination. The rainforest crowds closer on both sides and overhead, until the sky is completely blotted out by tall trees and the shores are lined with vines and leaves that seem to writhe at the edge of your vision.

The Captain brings the boat close to shore and ties it off to a massive tree that has fallen across the river. The tree will provide you with the best you are going to get as a dock.

"The boat can go no more. You must take to the shore from here," he says.

Dr. Quan agrees to stay put and wishes you well.

You step off the boat and make your way into the surrounding forest. You haven't gone more than a minute into the forest before you hear a low gurgling growl. From the undergrowth emerges a black jaguar, but you immediately notice that it is twisted and befouled. Plant-like growths twist across its body, tendrils writhe. It lowers its shoulders as it faces you, clearly ready to pounce.

Perception DC 20:
There are two more in hiding, one to the left and one to the right.


“I understand,” Dr. Quan says quietly, voice raw but without resentment. “I don’t know if I am grateful or horrified."

Her hand drifts to her throat, as if feeling for vines that are no longer there. She takes a slow breath, looking out over the dark water.

“Whatever happens next, I’m with you. I won’t run from this.”

A cold wind coils over the deck, rippling across the steamboat’s slick deck. Beyond the prow, the lagoon’s entrance yawns wide. The water here is thick as oil and swirling in slow counter currents, as if the lagoon itself is full of doubt.

The dolphins continue to arch their way through the river, pink flesh moving forward in strange ways. Clearly, their intelligence is different from yours.

The Blood Orchid slides into a broad lake of black water.

Far away in the darkness of the water, something vast and pale moves beneath the surface.

You all feel it now, a thrumming in the bones of the Blood Orchid, and in the marrow of your own bones. You have the sense that the river, the whole rainforest, are drawing breath in anticipation.

This is the place. Whatever Wells has awakened waits just ahead.

If you have any last preparations or words for one another, this is your moment. Otherwise, the Lagoon awaits.


New build looks good. You can always stunt the water control if you want to. Lots of other possibilities based on your descriptors for stunts.


Sentry:
A subtle vibration reaches Sentry's ears. It is the sound of a massive impact far away. Something has impacted the ground with a great force. It is between 300 and 400 miles away to the South, and so likely has nothing to do with you, but you would hear it.


The huge blue and purple robot observes the attack, its head swiveling to see the results. It's yellow eyes flash and it floats forward, its repulsors firing to hold it in a hover. "HOSTILES ENGAGED. SENTINELS, ENGAGE."

The large Sentinel raises its arms and blasts plasma from its palms.

Plasma Cannons Multiattack: 1d20 + 10 ⇒ (19) + 10 = 29 DC 30 Toughness save vs Plasma for Paper Giant

The T-800 chromed skeletons walk forward, their plasma cannons spewing fire at the mostly closed door that Ted is hiding behind. The blast door protects him for now.

The supervisor Sentinel continues to observe.

Let's get some action going.


Glad you are back.


Thematically, not quite sure how to process that. Not sure whether we should want to get over our monstrosity, or if that should be a metaphor for being different and embrace it. But for now, we can go with this.

"I feel...I feel strange. Sort of like I felt before, but like I know there is more to the world, and I'm missing something. Does that make any sense? Before, I could smell and taste everything. The air, the water. I feel like I've shrunk back down into something lesser now...I'm not sure it is better."

We will pretty much be heading from this scene into the finale of this "module". If there is anything you want to prepare, tactics to discuss, or ideas you want to work through, this is the time. I'm not sure this has all been completely successful as a campaign, but I hope everyone can find a time to shine in the last scene or two.


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Ted sticks out like a big blue sore thumb to the Sentinel's scans. He takes cover as best he can behind the massive steel blast doors and takes a shot at one of the chrome skeletons with his BB gun.

BB Gun: 1d20 + 10 ⇒ (18) + 10 = 28

The bullet slams into the chrome plated skeleton. At a microscopic level, thousands of microscopic nanobots crawl over the metal, finding gaps in the armor. The crawl into the crevasses, finding the cyborg's gridded CPU and flipping the toggle from read only to read/write. The nanites attempt to alter the coding on the silicon in the CPU with miniature ultraviolet lasers.

Ted Technology to Hack: 1d20 + 20 ⇒ (9) + 20 = 29I'm thinking Ted really wants this to succeed, so I'm going to spend a Hero Point to reroll that check.

Ted Technology to Hack: 1d20 + 20 ⇒ (12) + 20 = 32Not much better, but better.

The T-800 endoskeleton freezes for a moment in its attack on the paper giant. It's head tilts in the same way that an animal might when trying to decipher a strange sound. Then the red glowing points of its eyes fade to black...and then they reignite with a fierce blue glow. This unit is now under your command.


Ted, go ahead and take the shot. The T-800 skeletons are Dodge 6, so you need to roll a 6 or better to hit them with your BB Gun. I'll have Captain Connor take a shot at one of the bigger ones.

Connor pulls a pistol from a belt holster and and lines up a shot on the massive purple and blue Sentinel. Aim standard action.


The viny tendrils writhe in what an animal could interpret as either pleasure or pain. Amunet is a goddess of secrets, of hidden ways, and this ancient form of not quite life is drawn to her power.

The tendrils pull away from the deck and hull and thrust themselves violently at Helen. The tendrils penetrate her mummified flesh, but find no purchase in the dry mummified form. As they encounter this desiccated mummified form, the incredible humidity that sustains them proves to be insufficient. The virus dies at the hands of your assault, and Dr. Quan appears to be free of it as far as your senses can tell.


Helen using her Healing ability to draw the Virus into her would also work. You would be using it Empathically, sort of, but not really because you are immune. Basically you are drawing the infection into yourself, but you are immune to it.


Maggie Deception: 1d20 + 8 + 5 ⇒ (16) + 8 + 5 = 29 I'm going to count that as an aid and a team check. Maggie grants +5 to Ted's Stealth with her distraction.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36 Alas, the lead Sentinel has his senses keyed up.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Perception: 1d20 + 10 ⇒ (4) + 10 = 14

The Sentinels communicate in a machine language. Since Ted has Comprehend 2 for Technology, I'm going to just post those communications as dialogue. The effect will be that the Sentinels narrate their own actions, as they often do in comics and animation.

The thinnest Sentinel, dark grey, with yellow glowing eyes, appears to be the field commander. It broadcasts to its troops: UNKNOWN POWERED INDIVIDUALS DETECTED. NO MUTANTS DETECTED. ENGAGE TO OBSERVE CAPABILITIES.

The chrome skeleton T-800s move forward, spraying plasma bolts at the door and the paper giant.

Plasma cannon attack: 1d20 + 8 ⇒ (11) + 8 = 19
Plasma cannon attack: 1d20 + 8 ⇒ (14) + 8 = 22

Two hits on the Paper Giant. DC 23 Toughness saves.[/dice]

The other shots go wild, hitting the blast doors.

[ooc]Ted can use the BB Gun attack stats. Then go ahead and roll a technology check to see if you can hack them.


Absolutely! My goal here is for this to be a weird encounter that lets you guys delve into some what your character is really about.


Since everyone is waiting for them to arrive, I'm not going to bother with initiative. They use their actions to deploy, then our heroes are up.

A now familiar transport arrives, hovering a few feet off the ground and deploying 6 of the chromed humanoid Terminators. Each carries a plasma rifle.

The transport has its own armaments.

Two unfamiliar robots fly in behind them. One is a massive (huge size, about 25 feet tall) purple and blue robot frame with glowing red eyes.

The other is a 10 foot tall robot with a nano-mesh outer skin. It looks like a robotic slenderman. Its nano-skin ripples as it observes the situation.


The plant that was used for packing material was dried out and inert. Maybe something with your new sand powers? Heat is up and dry it out, it loses pliability and can't do anything dangerous?


Could you stunt your gaze to be an enticing to disease gaze? Or some other sort of similar spell. Basically creating an illusion that you would be an excellent host. The disease isn't conscious, exactly, but it does "want" to propagate itself.


Put a decent AI image of Dr. Quan and current situation in Slides.


No worries, it is confusing. The retrovirus is literally fighting back. When Dr. Quan was in her yacaruna form, she gained a bunch of mass and had long shaggy hair like a sasquatch that was a strange combination of hair and vegetation. This is similar to that mass, but you are pulling the virus out of her, so it is doing its best to fight back. So I think the answer is that it is like a foe/creature that you can attack. Dr. Quan is currently immobile, which is how I am representing the viny growths being attached to her.

Toughness Save: 1d20 + 10 ⇒ (16) + 10 = 26 -1 to future damage saves

Resist Grab: 1d20 + 10 ⇒ (18) + 10 = 28

Sehkmet tears through some of the vinelike matter, but it recoils from her attempts to grab it and root it out.


Sentry hears the hum of small rocket engines the now familiar pulse of the troop carriers vtol engines approach.

He judges there are three opponents you have not encountered yet as well as two of the carriers that you fought before (and turned into your local version of Blue Beetle's Bug).

Based on their rate of approach, you have about 2 rounds before they arrive.


That was the answer I expected. We had talked about it a little a while ago. I just wanted to be sure. Some of the things you will encounter have Mutant specific powers.


Pretty sure the answer is no, with the possible exception of Maggie depending on how we are interpreting her powers, which I leave completely up to the player:

Would anyone be considered to have the X-gene in a Marvel Comics sense? Anyone a mutant?


I'm not sure if I made this clear enough, but the mutations caused by the virus, outside of Dr. Quan's body, are a threat to you and to the boat.


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Just wanted to say that any timeline that eliminates "View to a Kill" by Duran Duran is truly the darkest timeline.

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