Star Trek: Valiant (Inactive)

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Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

@ Captain Reeves - My thoughts and prayers are with you and your family during this difficult time.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

@ Captain Reeves - My thoughts and prayers are with you and your family during this difficult time.


Having a crazy week personally and professionally this week. I'll post when I can.


Male Lt. Junior Grade. Stress 12/18

Sorry to hear that, I hope she gets well soon.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I'm back.

We still playing?


I'm here. Let's do it.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

Let's boldly go!


Male Lt. Junior Grade. Stress 12/18

Where no one has gone before!


Male Andorian

ENGAGE!


What do we need to get going? I'm stumped.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

Looks like we need a command decision or one taken by an officer who is not currently held up inside some sort weird alien stomach.

However, with this being an apparent first contact situation and a crewmember having been taken, I understand wanting to carefully consider any decision taken.

Am I correct that the crew lost sight of the particular squid holding the doctor when it merged with those swarming outside the hive?

Looks like the immediate options available to the crew are:

1) Focus on the squids heading for the ship. Evade them, fire on them, push them away with a tractor beam, or try somehow(?) to get them to talk. Feed the dilithium maybe?

2) Focus on the squids heading for the planet. Same options available as above, but with the redoubt evacuated, I am not sure there is anything other than the dilithium mine to protect.

3) Focus on the space "hive". Fire on it, try to communicate somehow, beam over an explosive device?

4) Retire from Starfleet. Always an option, I suppose. However, if the movies and certain time-related episodes have taught us anything, Starfleet officers have difficulty remaining in retirement (if not going into it!)

Bonus Option: Get promoted to admiral! However, I think these crewmembers are both too moral and too competent for that to ever happen.


Lost sight maybe, but you still have a communicator. I imagine they can track you with sensors if they want.

I think what has happened is that we lost Kreskin and Reeves at the same time. Reeves is back, I think, but I haven't heard from Kreskin (Meetch) in either campaign for a while, and he was a pretty good driver of the posting in the past.

Let's just go with whoever is here making decisions and getting things moving, and we will see if we can get this thing back to a more active campaign.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1
Dr. Malati Bhalla wrote:
Bonus Option: Get promoted to admiral! However, I think these crewmembers are both too moral and too competent for that to ever happen.

The real asshats in Starfleet are the Commodores.


Reminds me a little of one of my favorite episodes of TNG, "Homesoil."

Ugly bags of mostly water.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

Series of rainstorms has flooded my basement. May be another day or two before I can get a post out.


Sorry to hear that. My parent's basement used to flood all the time and it sucked.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult is still working on a probe let me know when it's ready


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

My home Pathfinder game ended in a TPK recently. Before we take up our new campaign, we're playing some "palate cleanser" games. We did a board game day. We played a game of The One Ring. And in two weeks I'll be GMing a game of Star Trek Adventures.

This means I finally have to learn the rules of this game. :-)


I found the game very easy to learn, but hard to keep track of the rules. I'd kill for a hyperlinked site that contained the rules.

In other news, I think we are fairly well finished up here. Do we feel good about wrapping this up? We can call in a dedicated science vessel with an ambassador to study the Hive and navigate a longterm diplomatic solution.

I'm happy to play that out if we want to, but also good to wrap it up with a Captain's log and move on if we are ready.


1 person marked this as a favorite.
Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Yeah, I agree. Let's wrap her up!

Onto the next mission. We gots Klingons to punch!


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

Agree. Let's boldy go!


I'll be travelling Monday thru Thursday this week, but I'll continue posting when I can.


Everyone should take a look at page 141 in the Core book and make their reputation rolls for the last adventure.

Also, everyone should have a normal milestone, which pretty much just lets you swap some things around if you really want to.

We can also vote on a Spotlight milestone. Players are supposed to vote who they think should get that.

I'm not really worried about advancement in this game, but I thought it might be fun to try it out.


Male Lt. Junior Grade. Stress 12/18

People have no doubt noted my posting rate going down, sorry about that. I have some health stuff going on but only short term. I'll try to keep up as best I can but bot me if needed.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

Sorry to hear what you are going through, Samuel, but glad to hear that it is only short term.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

As a heads up, I am heading out to cub scout camp with my son this Thursday, getting back sometime Sunday. Thus, my last post this week will likely be Wednesday (or early Thursday) and my next will be the following Monday. Feel free to bot me.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I will be taking my family to beach this week and will have no Internet connection.

I'll be gone from Monday August 12 to Saturday, August 17.

Have fun while I'm gone!


Male Lt. Junior Grade. Stress 12/18

I mean obviously the most important thing that happened was we set up Kerensky's Disruptor... I really want to use that in a future adventure.


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Yesult repaired a Klingon bird of preys engine from core implosion. My type of fun!


My posting will be erratic this week due to work.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Thank you for bearing with me. I'm leaving tomorrow for a legal conference out of state and won't be back until Sunday. I'll have no Internet access. So I'll just see you on Sunday.

Cheers!


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Sorry I've been gone for so long. But now I'm back!

Just pretend the Captain's been working -real- hard on a crossword puzzle and no one wanted to disturb him...


Male Andorian

I thought the Captain was getting the latest...briefing from the yeoman who just transferred over from Starbase 343 :P


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

<Cut to Reeves's stateroom. A shirtless Reeves is pulling on his boots.>


Male Human Lv 9 Shaman HP MAX 75, Init +6, AC touch ff, F R W, perc +18

Ah the old Kirk double hand chop ripped shirt get the girl maneuver... Works every time


Male Lt. Junior Grade. Stress 12/18

@All My laptop is out of commission for a bit I am afraid, still under warranty but it'll be a while. I'll sort something temporary in the next few days hopefully but things will slow down with having to use my phone.

Bot me as need.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

No! They got Kerensky! Why?!


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Hi! I just got my Internet connection back after four days of outage. I'll be posting soon!


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Happy Thanksgiving to all my American friends!

Everyone else, happy Thursday!


Male Lt. Junior Grade. Stress 12/18

Leveling with them might be best for now. They're already suspicious of us... deception at this point might just drag things out.


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet
Captain Adam Reeves wrote:
Okay, our First Officer is still an NPC. One who would probably argue against Reeves going at all and would insist on remaining behind if Reeves does go (which he is).

With the XO now a NPC, I would like to take over the role of a bridge officer, either by promoting Bhalla or creating a new PC to replace the XO or to fill a role left by another PC being promoted to XO.

I feel that the doctor is, understandably, tied up in Sick Bay most of the time and is too specialized to contribute to most bridge/field missions. I think the GM and players have been top-notch in including me and don't feel excluded. It is just the nature of the genre, I think.

I find myself not posting much, not primarily because I haven't been able to keep up with the thread (though a did have some spells where work/life kept me from keeping up for a while), but because it seems my PC has little to contribute to particular scenes.

If I switch to a bridge officer, the CMO could be a NPC or a back up PC for myself or another player.

Any thoughts?


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Sounds good. I think a new character is in order.


Male Andorian

I agree with this and have no problems with any of your suggestions. If you create a new PC to be the XO then Lance can go back to being Science Officer (NPC). Another alternative is to promote Thoss to XO and create a helmsman to take over his current role.

I say we have Captain Reeves chime in, but ultimately it is GMST's call.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I had also thought of promoting Thoss before Dr. Bhalla spoke up. Thoughts?


I'm all for people making additional characters. I want you to be as engaged as possible. And you can always toss in a supporting character in a scene if you feel up to it.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

Merry Christmas!

God Bless Us, Every One!


With the new year approaching, I'm coming to the conclusion that these Star Trek Adventures campaigns aren't working out. I've had a lot of fun exploring these stories and trying out the new system. I'll be making these campaigns inactive soon.

Good luck in your future gaming endeavors.


Attributes:
Control 11 Daring 10 Fitness 10 Insight 8 Presence 9 Reason 8
Disciplines:
Command 5 Conn 4 Security 2 Engineering 3 Science 1 Medicine 1

I think you may be right, GMST. But thank you very much for giving me the chance to play out my childhood fantasies and try out a new system!


Attributes:
Control 10, Fitness 8, Presence 9, Daring 8, Insight 11, Reason 10
Disciplines:
Command 4, Security 2, Science 3, Conn 2, Engineering 1, Medicine 4
Character Sheet

I certainly understand that a GM (and players) should evaluate what they are playing and plan accordingly. No one should feel stuck playing something that they can't make both workable and enjoyable.

That being said, I am personally sad to see this game end. I have enjoyed this campaign, both the PCs and the GMing, and am sorry that the current scenario will go unfinished. I have been a long time trek fan and this has been my sole rpg outlet for the game for some time.

Thank you all for making this game fun and interesting!

Thank you, GM Super Tumbler for getting this campaign going and keeping it going as long as you did. I particularly appreciated your efforts to keep the game feeling "authentic" to canon.

To the players, thanks for some interesting character choices and team work.

I cannot commit, until I have a better handle on my new employment which begins after the new year, but if there is an interest in completing the current scenario, I would strongly consider assuming the GM roll for the conclusion.


Male Andorian

Like Captain Reeves says I also felt we were struggling to maintain momentum here. It is probably for the best to stop pushing it along.

Thanks for running this campaign GMST, it was certainly quite interesting! Hope to run across you all here again soon!

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