At the Foothills of Leng - GM Assembler's Rise of the Runelords

Game Master DM DoctorEvil

Book 1: Burnt Offerings
Loot Tracker

Underground Tunnels Map

Sandpoint map


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Zorlen's player posted on the Discord thread that he was taking a break for a while. I don't know exactly what that means, but we will proceed without him, and if he hopefully pops back in, we will fold him then.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Since Tot just attacked, can she take a 5-foot step back now that Ari's moved.


Titania Olivia Thrune wrote:
Since Tot just attacked, can she take a 5-foot step back now that Ari's moved.

Yes, this is fine with me. And if Garen wants to jump in front, he certainly can.


Female Gnome
DM DoctorEvil wrote:


This is incredible! I love Izzy's inspirations!

Thanks!

I could never just wing out stuff like that in a table top game, but with PBP I have time to get whimsical with my bards :)


FYI, given the 6:1 odds, this goblin is a bit more difficult than the run of the mill ones, which I am chalking up to his hunger-frenzy. He also has a bit of a tactical advantage by being in the closet, limiting his exposure to the many.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Makes sense. We need a tunnel dog to get him....

Or everyone back off and shoot arrows down the tunnel.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

That's why Tot was going to insult his parentage. ;)


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Good thing Ari doesn't speak goblin. He might be upset to learn that sweet little Tot can sling insults like a pro.... Pity that Izzy does speak goblin!


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Just wait until you get her mad. She'll be slinging out darn-it's and gosh-dang's like a sailor. :D


I will be away from home tomorrow through Sunday late PM I will try to post during the weekend, but may not get the opportunity. See you after!

PS: trying to test me with Grapple checks now. -5 pts from Grod...


I do think grappling the goblin was a fun solution to the problem and on brand for Grod. Well done! Hope he can execute it now.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

True. It's impressive because it worked!


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Yup, now hopefully Garren and Tot can help finish the job.


Post Combat Summary - Goblin in the Closet

Grod - 6/10hp remaining
Isidiana - used 2 rounds of Bardic Performance, cast hideous laughter -- one 1st level spell slot remaining.

If a name isn't listed then those PCs did not take any hits, use any resources, or have any lingering effects or conditions. Make sure you agree with my status above, as those will be the official facts otherwise.

Killed: one Goblin Sneak (CR1) which earns the party 65xp per player. Since there hasn't been cumulative XPs recorded until now, we will level at milestones, but this is just a way of relative measurement until the next step up.

Treasure: none discovered (so far)


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Tot's planning on searching the house to make sure it's clear. After that, she'll ask if someone could let the people at the Cathedral know that Alergast is dead and his remains need tending to.

Edit: I don't think Ari's actions really change Tot's intentions.


Female Gnome

Okay, I think I'm feeling a bit better now so should be more on my game, but wow, poor Tot.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Wasn't it Steven King that said make your characters likable then put them through hell?

Part of what I would like Tot's story to be is overcoming those fears and memories. I want her to eventual go from Neutral to Good. She's a hero, she just doesn't realize it yet.


It's not going to get any easier for her either...


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Oh man, you really are turning the screws. :D


Female Gnome

I volunteer to limit Izzy's suffering to merely 'heck' levels!


Female Gnome

Folks visiting late today and much of tomorrow, I maybe slow in posting


I will be away this weekend starting tomorrow through Monday evening, and likely will not be able to update during that span. Will get back to it on Monday PM hopefully.


I did link a map of Sandpoint at the top margin, but it is small and hard to read. I found other good ones but they did not work as hyperlink images well. If someone else wants to find one, and post the link, I will hook it to the page for future reference.

Either way, the Sandpoint Glassworks is the long dark grey building on the far west near the sea and the compass rose. It has three roundish windows.

EDIT: Also note I have added a map link for the Sandpoint Glassworks at top margin as well. For unknown reasons, the map-makers choose to put north on the right of the page, so I just reoriented the map so north was at top for ease of directions during play.

LMK if you cant see the maps.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Try this one for Sandpoint. Maybe better?

Sandpoint


Awesome, thanks. Added at the link a top margin.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

I found this one:

Sandpoint

Also, on this map it shows four bluish cupolas on top of the glassworks. Are those there? Are they glass and did we see them as we approached?


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Guys, if you're trying to link to stuff on a wiki, it's probably not going to work if you link directly to the image file. That eats up bandwidth which costs websites money. The links don't work because they likely have hotlinking protections enabled.

Also, apologies to our paladin, but the fighter prefers to be sneaky. ;D

Liberty's Edge

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Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Sneak my foot, I’m going to walk into the abyss aura blazing and challenge the devil to his face.

And, the link was worth a shot. It’s very nice. I may have to start a pinterest just to hang things like that.

Liberty's Edge

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Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Actually, I don’t mind sneaking. But in this case, we just don’t have enough information to be breaking into somebody’s business. As far as we know, she met with her brother, they cried it out and she spent the evening and just hasn’t come home yet. Or, they had a big fight with daddy And that’s why the business isn’t open and now they’ve been grounded to their room. As soon as we have evidence of foul play or that somebody is in danger, then Garen will be happy to break everything.


I am back but running a little behind. I will get your game updated tomorrow ASAP. Sorry for the delays.


This might be a good time to talk about door and exploration procedure.

Are you checking every door here for traps? (This is a place of business after all). If not, I assume you are not checking unless it is mentioned in a post.

Are you listening at every door? Who? Usually only one of you can listen effectively at a time.

What is the marching order as you get further inside the hallways of this place which might be too narrow to walk more than 1-2 abreast.

What is the light situation? Ari has dancing lights cast now, but will that be refreshed continually? Dancing lights illuminates 20' normal light, and 20' dim light around each of up to 4 light sources.

Are you moving stealthily or normal speeds? I assume normal speeds unless it is specifically mentioned. Stealth movement will slow things down.

Any other spells, abilities, or procedures we should be aware of before we get deep into exploration?

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 1 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

I was thinking Tot then Garen. Neither need light. Ari -Isi - Grod perhaps


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

That works for me.

Tot will be listening at doors before opening them. She'll be moving stealthily, but swiftly, say 20-25 ft a round. She doesn't use lights, and will generally discourage them in most cases. She won't be checking for traps here, but she would in a goblin cave or a ruin.

Tot's a regular old fighter, so nothing special here, other than the darkvision.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Agree. Not looking for traps here. If we get somewhere that we think there might be traps Ari would take lead to check for traps, open locks, etc. and then get out of the way. I think he's the only one trained. ??

Garen and Tot don't need the light so Ari would keep it behind himself for the two that don't have darkvision. If we open a door Ari can send the lights in quickly, 100'/round, then pull them back again. I know this reduces the stealth but it lets those that need light get a better view of what's ahead. - Wait a minute! Does anyone need light? I thought someone was human. ?? I guess not. Izzy can cast Dancing Lights herself for anything that she needs. Ari will just scoot the lights around to see details better....

Ari will keep the spell refreshed, and he will cast the version that gives a glowing humanoid shape. If anyone here sees it they might think it's a ghost for a second or two....


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod needs light, I took the alternate race trait that trades darkvision for extra skill ranks. Probably better to let Garen be the first martial in line, for that reason.


Female Gnome

Sorry, have a mother's day thing going with friends/fam so will be posting later tonight. Bot izzy if you need to


Enjoy. My wife is sleeping, so I can sneak a post or two...


Female Gnome

I got one post in, the rolled so I wish I didn't :)


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Garen's post got a chuckle out of me. Now I'm just imagining him giving the most g-rated dressing downs you'll ever hear.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

I realize that I've been doing a lot of the pushing here, so does anyone have a preference? I've moved Tot to the door she'd check next.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

Keep us moving!


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Okay! And we'll just chalk that 1 on the stealth roll to Tot being aware of Ari's eyes on her.


Like I said before, there's no real call so far for Stealth or Perception checks. Will alert you if needed.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Right. Old habits die hard.


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Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

If Ari's eyes being on Tot ruin her stealth rolls we may as well add a dozen bells to her armor!


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Oh lordy! She'd go from gray to red permanently!


Be advised that due to party size, the difficulty level of the goblins here is perhaps a bit higher than the run of the mill 1/3 CR creatures you may be used to. I did not add numbers so much as raised the CR.


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

I think even if Tot suspected or knew these were tougher than average goblins, she'd still think this would be a good idea.

That said, I may come to regret that if I keep rolling low. :P


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 5/5 per day

You've got all of your combat equipment for this battle. And Ari is there to back you up! Now why don't Bards get Mage Armor!?!

Roll Init for Tot!


Female Tiefling Fighter 1 | HP: 21/21, NL: 0 | AC: 19/14/15 (w/o Shield: 17/14/13), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 20

Init has been rolled. :)

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