Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


451 to 500 of 2,844 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hmm, armour? Does it come in metallic blue scales, shiny and all that?"Ziphora looks at Sir Tolgrith curiously. "Oh man I'd look totally AWESOME in that. Id be the coolest looking Hydra head. Can I get that too?" Ziphora beams at Sir Tolgrith, giving him her most winning smile.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Why do *munch* I want you *munch* clearing trees? Dru-head asks with his mouth full.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

But why do you think they were trying to kill us? Tomorbataar says, leaning out to smell one of the rabbits.

How long has this been dead? He asks Torlgrith, assuming that as captain he will be intimately aware of everything that goes on in the nest. And you, Tomorbataar says, turning to Mo, You've to cook.

Tomorbataar looks around for a moment, searching for a good fire spot. That's okay Dru, I don't suppose I'll not be alright as a result.

Anyhow, is wood really going to be flexible enough? Maybe a big board or something, to use as a hat. I think a big black hat over a dark blue neck is the best look possible.

There may have been some mention of shields before, is it possible for me to wear armor, use a shield, and make unarmed strikes all at once?

Conclave of the mighty, eh? Sounds about right, we shall leave tomorrow.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Hungry has been contentedly eating the meat that was offered them and lost in his own world planning all the ways to torture Mo without getting caught by his siblings.


Human Metal-skin

Fort Thorn can produce the hydra-head equivalents of a light or heavy wooden shield, and padded, leather, wooden, or hide armor. They don't have the resources for anything metal. The shields they could have done by the time you get back from this next little mission. The armor will take two or three missions to complete.

"The meat has already been cooked, and they were caught just this morning," Sir Torlgrith replies to Tomorbataar. "As for armor, we should be able to make something for the top of your head, as you've suggested. If you want something for both your head and neck, that will take longer--which is appropriate, as you'd have to do more to pay for them."

He looks over at Ziphora. "I'm afraid we don't have the metal for anything like that, Ziphora. Perhaps if all goes well, and we continue our alliance, you might someday visit one of our larger facilities, which would have more resources to pay you for your services."

He pretends that Dru-Head's mumbling was incomprehensible and so ignorable.

You'd be able to wear armor and a shield and still make unarmed strikes, yes. Just use your chin. Though of course any monk abilities that say they can't be used in armor would be unusable. Somehow I doubt that's much of an issue for you.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hmmm....I think silver blue would look good on me."

This Colour

Ziphora happily munches into the cooked meat. "Good stuff, this. We really should cook food more often inatead of eating it raw like barbarians."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Cool, sounds good to me. The best part about only sort of being a monk is that you can wear armor and use a shield and lose very little. Oddly enough, evasion functions in light armor normally, but not in heavier armor. I wonder if it's worth it, since there's not also a movespeed penalty on account of I ain't got no legs.

Brilliant, you've done well this time, Tomorbataar says, taking a big bite of rabbit. Make the armor with all speed then, that's a part of our agreement..

Tomorbataar looks for a place to sleep, I hope they've made my clean room by now. Indeed, and when it's all burnt there's not so much...grit... Tomorbataar says, trailing off as he swallows the rest of the rabbit.

Tomorbataar votes to move towards any suitable sleeping area and sleep for the night.


Human Metal-skin

"We have, as you requested for payment, also prepared a nest of sorts for you. Once my man has your measurements, we'll show you to it."

Please let me know what kind of armor you'd like.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Brilliant, let's just do those measurements now then, I'm finished eating. Tomorbataar bends down and tries to make his neck a long flat line five feet above the ground. If you could make me something out of nice, flexible wood, that would suit me well. Make sure to polish it beforehand, and add lacquer.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Finally, the fort's carpenter hustles out of the gate, a number of lengths of rope wrapped loosely about his shoulders and chest. He speaks with each of you, asking what you would like, and then uses some rope to measure various points along your neck, marking the ropes with charcoal to record the measurements.

"Don't have any lacquer here, sorry, sir," he tells Tomorbataar.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
GM_of_the_Heads wrote:
"Don't have any lacquer here, sorry, sir," he tells Tomorbataar.

Dont worry, you can just spit-shine it for him. Ya know, I could help with tha contributin of spit for ya. I feels like being helpful.

Blockhead then ponders for a moment (a very unproductive moment)
I wants a "Holding Thing" to hold things that I find that needs holding, such as a club that I needs to hold. Or (owlbear) babies! Needs to hold those so I can eats them later :)
Basically a satchel or weapon brandolier to sling around my neck so that I can store things like scrolls, rocks, bits of trees or chunks of wild animals so that I can eat them later :p
An a stylish hat! Jus like that guy has. he gestures towards one of the guys on the wall (any kind), An a Mono-co... Mono-call... Monocle? I hears that those are all the rage in tha fashion world rights now. Don remember who tolds me tho...
I dont care if it has glass in it. I get the feeling that anything on my head wont survive long...

And 2 notes. I dont really see Blockhead using any armor, so I am going to pass on that for now, and any "weapons" he is likely to use will be decidedly primitive (such as a tree club or dead animal).
Also sorry for getting behind in my posting :/


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"You would eat babies?! Urgh." Zophora rears away from Blockhead in disgust.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Spit-shine? Spitshine! spitshinespitshinespitshinespitshine... Tomorbataar looks fairly traumatized, looking down at himself and shaking gently. I'll never look at lacquer the same way again, he says, sadly looking around at the world with new eyes.

That's okay, I suppose, you can just use varnish instead.

And anyhow, I thought you only had problems with eating things that talked, Zip, Tomorbataar says, genuinely confused.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Any other armor requests? Tomorbataar, I'd like to know which type of armor you're actually requesting in game-mechanics terms... I don't think I've missed a specification of that, have I? As soon as I have those we can end the day and get to your, ahem, diplomatic mission. >:D


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Dru-head votes for the puny humans to get him Wooden armor.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Hungry absentmindedly continues to eat. When the humans approach him on armor, "My magic is all the protection I need." He then picks up a bone and begins the task of getting the marrow out.

Hungry votes to go to the nest and sleep once everyone is ready


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Sorry, I'd like wooden armor. I'd meant to make that clearer. In other news, there are quite a few different words for lacquer, surprisingly.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Only waiting on Ziphora's armor request.

Once the carpenter has all of your measurements, he returns to the Fort, passing one of the scouts, who is walking out to meet you.

"I'll show you where your nest is," he says, motioning for you to follow.

He leads you about half a mile from the fort, to what looks to be a natural clearing. The center of it has been covered with a rough semi-circle of pine branches, and to one side, a couple long boards, sanded smooth on the top, lay on the ground, which should be just enough to keep Tomorbataar out of the dirt.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

After being led to the clearing where their new nest is Blockhead looks up and gets all excited OHHH! OHHH! Can I do the redecorating? He asks as he spits out the half chewed log he picked up from somewhere back along the trail.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

If no armour of suitable description(silver blue chainshirt mimicing dragon scales), I'll go without! Looking good is SUPER IMPORTANT!

"Its ok, I'll wait till you have the materials. Shiny armour is well worth the wait!"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yeah, afraid you'll have to wait on that. ;)

Having accomplished his task, the scout turns and leaves, leaving you alone to take your rest.

Just waiting on word from our new head to go to the next day.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Feel free to go ahead! :)


Battle Board Area Maps Hydra Deity Level 20 All Classes

The nest is... fairly comfortable, and soon you are asleep. During the night, Morheds falls off, and in his place, a new head sprouts... just as strange in his own way. By the time you wake up, there's no sign you'd ever had a different sibling head than Hothead.

Pause now for reactions... :D


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar wakes up and looks to the skies as always, bowing his head slightly, but only slightly, at the sun. Big old thing's important, sure, but not that important, he thinks to himself, silently surveying the woods about him. Looking down he comes to the sudden realization that Morheads is gone, a new head in his place.

What is this? What have you done? Tomorbataar cries, looking at the huge lump that is his shared body. There can't be three blue ones! We're strained enough as it is...uuuuuuuuuuuuuuuuhhhh, He groans.

Now we've got to reorganize everything. I've got to come up with a system to differentiate us, at least Zip is all shiny. What if he says something wrong and they think it's me? Tomorbataar presses his head back down into the comforting boards, the first clean bed he's had in a long time, intensely uncomfortable.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Urh? Where was Morhead? I liked him." Ziphora says with genuine regret, as she sees Morhead's head drop off. She looks around further, curious as a cat. "Hmm, I haven't seen you around before. Hi Newhead!" Ziphora greets Hothead cheerfully.

Not shiny yet. They don't have shiny metal to look like dragon scales for me. Appearances are important! I need to look good!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead slowly opens his eyes as the multitude of voices wakes him up.

"Huh? What are you all talking about? I've been here for my whole life! Granted, it's mostly just a bunch of hazy memories about pain, suffering and ineffectual rage against my horrible fate. Still, if anyone's new here, it's you!"

The cyrohydrahead scrutinizes the other heads one after another, but finally appears to relax a bit.

"Well, none of you look like you're going to spontaneously burst into flames anytime soon. You can stick around if you want."


Battle Board Area Maps Hydra Deity Level 20 All Classes

Remember to heal your Hit Dice in damage overnight, as well as any nonlethal damage.

As you welcome the new (?) member of your 'family', a human walks up to the edge of your nest-clearing. You think you've seen him once or twice before at the human nest.

He pauses for a moment, looking at you (and especially Hothead) with a certain amount of uncertainty, then straightens and makes some weird hand motion where he touches his head for a moment.

"I'm Sergeant Rorl. Sir Torlgrith has detailed me to accompany you to the lizardfolk as his representative. Uh... I'll wait until you're ready to go."

You notice that Mo, who had quietly followed you to your nest last night, is nowhere in sight.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"No, no, I burst into winds, not flame. Can I call you Newhead? Do you believe in peace and harminy and befriending everyone?"


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Munch. Munch. Munch

Ziphora wrote:
"Urh? Where was Morhead? I liked him." Ziphora says with genuine regret, as she sees Morhead's head drop off.

Who? Blockhead asks as he munches away on an "unidentifiable stump."

Munch. Munch. Munch.
Newhead? Whos Newhead? Oh, him? What are you talking about? Thats Blockhead, hes always been around! he gestures to Hothead as if he was his twin (he doesnt really remember what he himself looks like so they are probably similar, right?)
Wait... if you are Blockhead... Then, am I.... Blockhead 2.0?
Watching him think is painful...
...Thats.... GREAT! I gots an upgrade! Hey Mo, guess what, I gots*... Mo?
Blockhead just realizes that Mo is missing.
Oh no! What if hes gotten lost, or even hurts himself? WE GOTS TO FIND MO!
Blockhead then promptly ignores the new Sergeant and starts to frantically search for Mo.
Tracking: 1d20 + 10 ⇒ (8) + 10 = 18

Blockhead votes to track down Mo, if he can get his scent.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Hey Hothead, how are ya? Dru-head finds nothing wrong with losing his head over things. To him, everythings the same as its always been. Maybe some kind of mental block, or maybe just adjusting to the rotation of heads over time?

Where'd Mo go yo? The flow? He directs his next question to the sarge.


Battle Board Area Maps Hydra Deity Level 20 All Classes

"I, ah..." Sgt. Rorl sputters for a bit, "I haven't seen him this morning."

Blockhead can easily find Mo's scent, leading off in a meandering course from the clearing. He left fairly recently, from what you can tell.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"I'm fine Dru, how're you doing?" Hothead answers, not noticing anything odd in that they just happen to know each other's names. "You can call me Newhead if you want, but most people seem to prefer Hothead. No idea why. I mean, "Coldhead" would fit me much better, wouldn't it? But you misplace one tiny little fireball and suddenly no-one will let you live it down," he tells Ziphora, before turning his attention to the sergeant. "Sure, lead the way. Haven't seen any lizardfolks in a while."

Hothead votes to follow Rorl, he seems nice enough for a human.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Morheads was always chewing things, it's no wonder he fell off, Tomorbataar says, listening to Hothead's first words.

No, that's wrong, we're the elders, which means we're right. Speaking of bursting into flames and fireballs, you might want to double check the whole not being burned thing with Hungry, just to be certain. Tomorbataar makes no indication of who Hungry is, instead looking around for Mo.

Tomorbataar votes to go after Mo with all speed.

You're right Blockhead, Mo made an agreement to serve us, and he can't very well do that from far away. Come on, we must enforce our agreements, otherwise how will the humans know not to double cross us? We can always deal with the lizards later.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Yeah we need to find Mo. We need to make sure that he's ok.. Then we need to bring him to the great meeting. Important people always have a porter, and we want to look important."

Vote to find Mo


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Well fine, let's go find this "Mo" fellow then," Hothead says, bowing down to peer pressure.


Battle Board Area Maps Hydra Deity Level 20 All Classes

"I'll just wait here, then," the Sergeant says, dubiously, as he watches you lumber off.

Mo's trail is not hard to follow, given that he's a giant crashing through underbrush. In fact, before long, you hear a crashing coming towards you, and shortly thereafter see Mo walking along, a partly-eaten deer slung over his shoulder.

He sees you and smiles broadly, lifting the dead deer. "Breakfast!" he proclaims, proudly.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Mo, you are the wonderfullest ogre ever, don't you know how much I love suprises?" Ziphora gushes at him. "Now all we need is a good fire to cook it, and we're set!" Ziphora chimes enthusiastically, conveniently forgetting Hothead was afraid of fire.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

But he wasn't supposed to leave, he should've asked us first. Tomorbataar looks at the others, wondering how they will react.

I think his time as our servant may be ogre.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"No no, we should encourage Mo to take his own initiative. Don't you like someone bringing breakfast to you?" Ziphora argues. "Also, we might have been sleeping soundly. How would you like if I disturbed your sleep by waking you up to ask silly questions?"


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Hungry slowly comes to consciousness, gnawing on his bone wand. Hearing his name Hungry snaps to attention. He goes next to Hothead and whispers "The rest of our siblings have a bad habit of putting themselves in the area of my spells, so you should stick by me."

Grumbling, "That good for nothing giant. <unintelligible mumbling> Of course he would run off. <more unintelligible mumbling>"

Upon seeing that Mo got breakfast Hungry's mood instantly flips. Excitedly, "Good job Mo!!! I knew you had a good head on your shoulders! Now, Casts leftover prestidigitation from yesterday and makes his voice deep and demonic. GIVE ME THE DEER!"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Mo jumps at Hungry's sudden voice change, and... well, it isn't clear if he deliberately threw the deer in front of you, or if he fumbled it and it was just luck that got it to land in front of Hungry instead of somewhere else. Whatever the case, it lands not far from Hungry.

"Umm... there you goes..." Mo mumbles, looking a cross between frightened and embarrassed.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Hungry's voice changes back to normal, "Thanks, Mo! You're the best!" he says with a huge cute hydra-grin before viciously digging into the deer like a rabid wolverine.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Come on Hungry, there's enough for everyone, you didn't have to scare Mo." Ziphora glares at Hungry disapprovingly. "So sorry, Mo, but you know every family...has its quirks and particularities..."Ziphora apologises.

"And you eat like a ravening beast. Didn't anyone teach you manners?" She gives Hungry a disgusted glare as she scolds him.

"You know...sometimes Hungry worries me. It's like there are two Hungry's in that head and I'm not sure who's the real one." She comments to the rest.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

"Thanks for the warning, I'll keep it in mind," Hothead whispers back to Hungry. Once they reach Mo, he politely greets the ogre with a nod of the head. (Shaking hands is unfortunately impossible for most hydras) "It's... Uh... Very nice to meet you... Mo, wasn't it?"

Hothead doesn't seem very offended when Hungry starts eating without offering any to the others. "Oh, let him eat," he says to Ziphora. "It all goes to the same stomach anyway, so it doesn't really matter if he eats it all."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I suppose a culinarian who routinely brought us breakfast would be nice enough, but that's not part of his duties, and it's no good if we just let him run off whenever he wants. After all, we're to give him our things to carry, what if he took them with him?

Tomorbataar watches the exchange between Hungry and Mo silently, eying the giant with some distaste. I suppose we should add breakfast to your responsibilities towards us. But...hmmm... Tomorbataar turns to the others and speaks slightly quieter, [smaller]we've got to convince him it's especially important to get food well, and not do anything bad to sully it. I think we should give him a new title to go along with his new duty. Any suggestions?

And Hungry, don't eat so messily, messy eating will make you go blind.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"We'll call him our Quartermaster. A quartermaster is the guy who keeps human armies supplied with weapons and food. How do you like your new title, Quartermaster Mo?" Ziphora asks Mo.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead gives Tomorbataar an incredulous look. "You're complaining about someone bringing us free food? Why would you ever do that?"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Mo shifts uncomfortably from foot to foot as he listens to you argue.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

"I learned manners the same place you did Zips!" Hungry ignores Zips next comment.

At Hothead's comments, Hungry still gorging with his mouth full says "I knew I liked this new one!"

Inteligence Check, just because.: 1d20 + 5 ⇒ (10) + 5 = 15 Hungry stops eating, swallows and turns to Tom, "That isn't even remotely true." He then turns and resumes eating.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Mom, Dad, please stop fighting. You're scaring Mo. Thank you for this bountiful breakfast Mo. We have to meet with the scaled humans today. Seems like more are discovering our might. Dru-head moves between Zip and Hungry, helping finish off the deer.

1 to 50 of 2,844 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Six Heads of Mayhem All Messageboards

Want to post a reply? Sign in.

Every now and again, a hydra loses a head. Usually this is no cause for concern, but in the case of one very unusual hydra, that sometimes means a head with a whole new personality grows in. This is such a case.

The long and the short of it is, one of the players in my hydra campaign has to bow out, so we have an opening for a new head! Requirements for building a head can be found in the old recruitment thread, with further information in the Campaign Info tab. Your head will sprout out with his or her full faculties, utterly convinced you've been here all along even though you can't remember a thing you were just doing.

Those whose heads didn't make the cut first time are welcome to re-submit! If you have any questions, don't hesitate to ask.


Yusssss...

Hmm, I'm going to see if I can play a head that can turn incorporeal somehow... bbl with some shenanigans.

EDIT: How do you feel about templates? Like, say, a Ghost (CR +2) head haunting the other heads who let him die? Since ghosts can never actually leave the thing they're haunting... this would be mostly for the humor and cool ghost abilities.


Oh, and let's roll this.

4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (3, 3, 6, 6) = 18 15
4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (2, 4, 4, 4) = 14 12
4d6 ⇒ (2, 6, 1, 2) = 11 10
4d6 ⇒ (5, 6, 4, 2) = 17 15

Well, that's certainly an interesting set. Potentially a formless adept psychic, or some sort of spooky ghost head.


I'd prefer to avoid templates, just because the whole hydra-head thing is enough shenanigans by itself. :D


Got it! In that case, how would you handle gaseous form? (I can stick to a class that can't turn incorporeal if the answer is "problematic")


You would become a gaseous head somehow still attached to a solid body. :D


GM_of_the_Heads wrote:
Your head will sprout out with his or her full faculties, utterly convinced you've been here all along even though you can't remember a thing you were just doing.

You may not be aware of this, but Beachhead the deadly ninja head actually has been there all along. He's really good at hiding. Just FYI.

4d6 ⇒ (2, 4, 2, 6) = 14 12
4d6 ⇒ (4, 6, 3, 5) = 18 15
4d6 ⇒ (4, 1, 4, 1) = 10 9
4d6 ⇒ (5, 2, 2, 2) = 11 9
4d6 ⇒ (1, 1, 3, 4) = 9 8
4d6 ⇒ (4, 1, 6, 5) = 16 15

Ha ha! Oh, man, that's terrible! That's a 12 point buy!

Anyway, I'll get to work on this deadliest of assassins ASAP.


Apologies, I'd forgotten I hadn't replied to this. One of the rulings that got buried in the old recruitment thread was that, if you had no rolls that were at least 16, you could bump up one of your highest rolls to be a 16. So that will help you a little bit there.


GM_of_the_Heads wrote:
Apologies, I'd forgotten I hadn't replied to this. One of the rulings that got buried in the old recruitment thread was that, if you had no rolls that were at least 16, you could bump up one of your highest rolls to be a 16. So that will help you a little bit there.

No worries. I read through the thread and saw that. I also saw that you later decided to add Traits, so I've also grabbed a couple of those.

I've completed Beachhead except for the Personality/Description section, which I hope to finish tonight. I'll let you know when he's finally done, of course.


All right, looks fine thus far.


First thing first... would you allow the head to "wield" a sword if I have a nice scabbardscarf to keep it stored?

I ask because I may or may not be thinking about playing Sir Hydr Alisk, paladin of ManyHead Honcho god of Multiheaded Justice and Goodness.

Anyway, time to roll some stats!

Stat: 4d6 ⇒ (5, 2, 5, 6) = 18 -2 = 16
Stat: 4d6 ⇒ (2, 5, 6, 3) = 16 -2 = 14
Stat: 4d6 ⇒ (4, 1, 1, 3) = 9 -1 = 8
Stat: 4d6 ⇒ (4, 4, 5, 2) = 15 -2 = 13
Stat: 4d6 ⇒ (2, 4, 3, 2) = 11 -2 = 9
Stat: 4d6 ⇒ (5, 1, 6, 3) = 15 -1 = 14

Okey, this is actually pretty workable with built-in INT and WIS dumpstats for extra righteousness and naivity... naivety? How the hell is that word written?

Oh, and in case you are crazy enough to consider my proposition of sword using Hydra head I may even suggest a pun named feat as a "penalty" to be able: Handy Head.

P.s.- is anybody is wondering "but Emissary, where was the sword stored when Sir Hydr Alisk sprouted?". Well, he ate it before that. Next question.


Ohh! Ohh! Can I apply? No? Why not? So what if I am already in, what does that have to... Oh fine :(

EmmisaryOfTheNorth wrote:
P.s.- is anybody is wondering "but Emissary, where was the sword stored when Sir Hydr Alisk sprouted?". Well, he ate it before that. Next question.

Someone else tried to start with a sword before, and this was the general response.

GM_of_the_Heads wrote:
You have absolutely 0 wealth or equipment to start with (Spellbooks/formula books excepted--make up a good story for how you got it!). Well, I suppose if you took the Rich Parents trait you could have 900, but... you'd have to come up with a really crazy explanation for how you had the stuff and none of the other heads have taken it from you.
GM_of_the_Heads wrote:
wrote:
I also have a few questions: Are we unable to use weapons?
I suppose you could try to hold a weapon in your mouth and swing it around. You wouldn't start with one, and you'd take a -4 penalty unless you can get a weapon made for a hydra somehow, but you could use it.

However, he was willing to work with a gunslinger who had his gun stuck in his throat... >_>

Everyone:
The player that has left was a Summoner whos Eidolon was More Heads. A good entry hook might be that one of the Eidolon heads develops a personality, and becomes its own entity we WILL bite the upstart head off. On principle. As an example. Of course...
Also, done forget the free +2 bonus to one ability and the +5 Natural Armor :)

Edit: just found this :)

GM_of_the_Heads wrote:
wrote:
How do unarmed strikes work?
Well, you could always beat things to death by repeatedly bashing your head into them. It's not like your brain is in there, after all.

Its a good thing I never listened to this advice @_@


Yeah, you can't start with equipment without taking Rich Parents as one of your traits and coming up with some kind of crazier explanation than just eating it. ;) You would be non-proficient with it, though. I'm not going to have a feat to get rid of that.


Andostre wrote:
I've completed Beachhead except for the Personality/Description section, which I hope to finish tonight. I'll let you know when he's finally done, of course.

Hi, Beachhead is finished.

Not, like, finished in a dramatic way--like dead, but finished as in a ready-to-be-evaluated way.


Looks fine to me!

I'll close this either Friday or Saturday, so please get your submissions together before then!

To be more clear on the sword thing... honestly, I want to keep clear that the hydra is a monster in addition to silly, and having weapons ruins that feel for me.


I read through this whole thing so far, and it looks way too fun not to give it a shot.

4d6 ⇒ (3, 6, 2, 6) = 17 - 2 = 15
4d6 ⇒ (1, 4, 2, 5) = 12 - 1 = 11
4d6 ⇒ (1, 5, 1, 1) = 8 - 1 = 7
4d6 ⇒ (4, 5, 4, 2) = 15 - 2 = 13
4d6 ⇒ (1, 5, 6, 6) = 18 - 1 = 17
4d6 ⇒ (3, 5, 1, 5) = 14 - 1 = 13

I got really excited for a second until I remembered to drop the lowest roll. :D Oh well, it's still pretty good. I'll see what I can come up with.


Hmm, had very little internet access this week. Deadline for creation?


Submitting my previous applicant, Grass law!


thunderbeard wrote:
Hmm, had very little internet access this week. Deadline for creation?

I'd like to get it done before the hydra goes to sleep for the night, which I'm guessing will be soon. However, if I know you're going to be submitting sometime early next week, I'm willing to extend it out.

Grassclaw, now that the hydra has a humanoid minion, would you mind switching to an archetype without the homunculous? You won't need him for carrying things any more, and I'd prefer to keep the focus on the hydra instead of on pets.


Whoops, wrong alias last night. XD I'm going to set tomorrow as the deadline for expressing interest, with Monday being the deadline for completed applications.


So barbarian, druid, necromancer, monk, and kineticist are already things? Hmmm... what to pick?

What are the official CC guidelines? Not sure if I overlooked them or not on the first page of the old recruitment.


I've tried to put all of them in the Campaign Info tab, under the heading The Rules. If I've missed anything there, feel free to ask again.


A reminder, you must have expressed interest by midnight tonight (EST) in order to be considered, and you have until midnight Monday to post your character.


Okay, I will no longer be accepting new applications. Those who have expressed interest, please get your heads to me by midnight on Monday!


Keep your heads in the game everyone!


Last call, everyone! Have your heads at least mostly complete by the end of the day in order to be considered!


I am waiting SO HARD.


HP: 6d8 + 5 ⇒ (8, 3, 7, 7, 3, 5) + 5 = 38

Say hi to Hothead, the Flame Oracle Hydrahead who really hates fire!

Stats!:

Hothead
Hydrahead (Flame Oracle 6)
N Medium Magical Beast Init +7 Senses: Perception -2, low-light vision, darkvision 60 ft

-Defense-

AC 20, Touch 14 FF 17 (+1 armor, +1 deflection, +3 Dex, +5 Natural)
HP38 (6d8+5)
Fort +4, Ref +8, Will +4;
Immune cold;
Weaknesses vulnerability to fire;
Special Defenses uncanny dodge

-Offense-

Speed Depends on body.
Melee bite +5 (1d8+1)
Ranged unsubstantiated threats +7 (0)
Special Attacks Breath Attack (3d6 cold, Ref 14 for half)

Oracle Spells Known (CL 6th; concentration +11)

3rd (4/day, DC 18) - cure serious wounds, deeper darkness, fireball
2nd (6/day, DC 17) - cure moderate wounds, ironskin, resist energy, silence
1st (8/day, DC 16) - burning hands, command, doom, cure light wounds, sanctuary, shadow trap,
0th (at will, DC 15) - create water, detect magic, detect poison, enchanced diplomacy, guidance, purify food and drink, stabilize

-Statistics-

Str 11, Dex 17, Con 13, Int 13, Wis 7, Cha 20
BaB +4, CMB +4, CMD +7

-Feats-

(racial bonus) Cyrohead You are immune to cold, take 50% extra damage from fire, and have a breath weapon. This breath weapon is a 15-foot cone (starting from any point within your reach) that deals 3d6 points of cold damage (Reflex 10 + 1/2 level + Con modifier for half). It is usable once every 1d4 rounds.
(1st) Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
(3rd) Lightning Reflexes You get a +2 bonus on all Reflex saving throws.
(5th) Focused Spell (Metamagic) When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That creature’s saving throw DC to resist the spell is increased by +2. You must choose which target to focus the spell on before casting the spell.

-Traits-
Magical Lineage (fireball)
Ambitious You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least 5 Hit Dice more than you possess.

-Revelations-

(1st) Gaze of Flames (Su) 6 rounds/day You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.
(3rd) Fire Breath(Su) 2/day As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage.

-Skills-

FCB to skill points every level
skill = points + ability + misc
Diplomacy = 6 + 5 + 3 = 14
Knowledge (history) = 1 + 1 + 3 = 5
Knowledge (planes) = 3 + 1 + 3 = 7
Knowledge (religion) = 3 + 1 + 3 = 7
Linguistics = 5 + 1 + 0 = 6
Intimidate = 6 + 5 + 3 = 14
Perform (Sing) = 6 + 5 + 3 = 14
Spellcraft = 6 + 1 + 3 = 10

Languages: Common, Aquan, Ignan, Abyssal, Celestial, Infernal, Draconic

-Other Stuff-
Automatic Bonus Progression: Resistance + 1, Armor (scales) & Weapon (bite) attunement +1, Deflection +1, Mental prowess (Cha) +2
Oracle's Curse (Powerless Prophecy) Can't act on surprise rounds, staggered the first round if there's no surprise round.

Background & Personality:

Sometimes, for whatever reason, the gods feel like granting a puny mortal the amazing power to engulf everything around them in an inferno of divine fire in exchange of having to deal with a tiny little curse. Most of the aforementioned puny mortals find the deal pretty neat. Hothead, on the other hand, doesn't. Being a Cyrolisk, he's extremely afraid of fire, and for a good reason. Most people merely burn if they happen to be a bit too close to a flame. Hothead? He melts. Needless to say, he doesn't feel very positive about either his powers or the gods who saddled him with them.

Given that his most effective ways of dealing violent death are also disproportionally dangerous to himself, Hothead greatly prefers defusing volatile situations with his silver tongue over resorting to violence. He's generally an even-keeled person (Hydra? Head? Magical beast?), if a little bit inattentive. This changes when confronted with his greatest fear, fire, which can turn him into anything between a whimpering wreck of a head and a raging beast.

I'll make an alias and copy the stuff there if selected. Good luck to all who applied! :)


Uh oh :)
We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)

Still, I like the idea of the Cryo-Head with flame abilities :)
The Cyro/Pyro feats are really neat, and if we ever level I could see Blockhead getting a head cold that never ends. It would be funny ^_^


You'll probably gain a level at some point. ;)

Okay, recruitment is closed! I will choose this evening after work... though I think I only have three completed heads to choose from--Hothead, Beachhead, and Grassclaw. If I somehow missed yours, please speak up now!


Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)

Hey, not my fault if people neglet their Reflex saves. :D


2 people marked this as a favorite.
Old Mammoth wrote:
Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)
Hey, not my fault if people neglet their Reflex saves. :D

Very good answer! Its always the victims fault!

I mean, why were we even there in the first place??? We could have been floating ANYWHERE else and we would have been FINE!


1 person marked this as a favorite.
Blockheadd wrote:
Old Mammoth wrote:
Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)
Hey, not my fault if people neglet their Reflex saves. :D

Very good answer! Its always the victims fault!

I mean, why were we even there in the first place??? We could have been floating ANYWHERE else and we would have been FINE!

If you can't detach your head from the rest of your body at will you are simply not trying hard enough.


After considerable deliberation, I have decided...

...on Hothead! Old Mammoth, if you would go ahead and make an alias for him, he'll be joining the rest of the heads tomorrow. Let me know if you have any questions.


Alright, welcome aboard, we have cookies :) (the dark side ALWAYS has cookies >_> The paranoid side wonders where they get them from...)


Yay!


Congratulations, Old Mammoth!


Hello, I was offered a chance to make a hydra head. Trying to figure this out.

Community / Forums / Online Campaigns / Recruitment / Looking to get Ahead: Hydra Campaign re-recruitment! All Messageboards

Want to post a reply? Sign in.