Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

What? If it doesn't wanna serve Block, It can serve me as materials in an experiment." Hungry launches another firework in the general direction that the Allosaurs ran off to. Ref DC 15 1/2: 1d4 ⇒ 3


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hungry, you STOP THAT RIGHT NOW. I'm done being nice here!" Ziphora snarls.

Ziphora's anger manifests in the form of sweeping winds as she grows a pair of lightning horns and stabs it into Hungry.

Lightning horns(touch AC): 1d20 + 11 ⇒ (17) + 11 = 28
Dmg: 3d6 + 2 ⇒ (5, 4, 2) + 2 = 13

Kinetic blade on, and yes, I'm PVPing. First time you get a warning, second time its for real.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

*Hydra popcorn* No I'm not sharing, got no arms.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Never done PvP before, this is kinda exciting!

"OW! That hurt! Hungry lets loose another Firework targeting Zip. Ref DC 14 1/2 and not Dazzled: 1d4 ⇒ 4

Chanting and waving Hungry tries to conjure energy for a spell. Casting Vampiric Touch not Defensively Concentration DC 13+dmg from AoO (if any): 1d20 + 10 ⇒ (5) + 10 = 15

If success:

Dark energy gathers around Hungry as he darts towards Zip. Touch Atk; Negative Energy Damage and Temp HP: 1d20 + 4 ⇒ (9) + 4 = 133d6 ⇒ (3, 1, 1) = 5

If not:

Dark energy begins to form around Hungry but Zips attack disrupts his concentration causing the energy to disappear harmlessly. "Jerk! I wanted to use that energy!"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry my touch AC is actually higher then 10 because of my high dex - its 15, I've changed my statblock to reflect that.

ref save: 1d20 + 10 ⇒ (19) + 10 = 29

Smack: 1d20 + 11 ⇒ (9) + 11 = 20

Ziphora's bite slips off Hungry's magical force field.

Ziphora deftly dodges Hungry's attempt to touch her with those dark energies. "Die, you foul warlock!" She screams a battle cry as she continues to impale Hungry with her Lightning Horns.

Lightning horns(touch AC): 1d20 + 11 ⇒ (10) + 11 = 21

Damage: 3d6 + 2 ⇒ (1, 5, 3) + 2 = 11


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

I hope the blue one wins.

Wow, I didn't know you guys cared about the lizard so much. I woulda helped. Says the head who couldn't help.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Mo watches in considerable distress, not sure if he's supposed to be helping somehow. The dinosaur, meanwhile, though singed by Hungry's blasts, managed to get away.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

For the record, MOTHER NEVER LOVED YOU!" Waving the gestures and melding his words with a magical incantation, Hungry sends a wave of magical energy at Zip. Concen no Defensive Cast DC 13+AoO Dmg: 1d20 + 10 ⇒ (2) + 10 = 12 Casting Slow. So a DC 17 Will or Staggered and -1 attack, Reflex ST, and AC


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Bite: 1d20 + 9 ⇒ (20) + 9 = 29

Lolz. This is actually pretty funny, us throwing insults at each other

Bite confirm: 1d20 + 9 ⇒ (12) + 9 = 21

Dmg: 1d8 - 1 ⇒ (5) - 1 = 4

Actually everything should be in reverse, aoo first, then bite, confirmation, spell failure. Sorry, because the moment people sling spells at me, first instinct is for me to save. Edited initial post. Also, kinetic overflow bonus does not apply to physical attacks, so crit fails to confirm.

"Rawrrrr!" Ziphora gives a loud yowl as she latches on a soft spot of Hungry's neck while he's distracted."Mother would be dissapointed and ashamed of your actions today, you fiend! Shooting at things in the back for the sake of your experiments!"She screeches. She then backs off to zap Hungry with an empowered blast of lightning.

5ft (out of reach), gather power, blast

Lightning blast: 1d20 + 11 ⇒ (2) + 11 = 13

In her zeal to land a solid blow, Ziphora's aim is slightly off, as the empowered blast cackles near Hungry's head.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

*Whistle* We know who the dice like. Does initiative usually have to get rolled for PvP?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar looks on as Hungry and Zip begin to fight, briefly wondering who will win. He looks distressed for a moment, turning to Dru and whispering, I didn't know we had a mother. How was she shaped?


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Lol. No idea what the proper procedure for this is, but here goes :)
Taking the AoO from Hungry and then attacking Zip, so I can hit both of you in 1 round. (Note to Self, get the dratted Non-Lethal feat >:(

Hey, STOP THAT YOU TWO!!! blockhead says, as he joins in with a BONK towards Hungry and then to Zip

Headbut Ping-Pong!:
AoO Bonk!: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
1d8 + 5 ⇒ (2) + 5 = 7
And then uses the rebound to bonk heads with Zip
Rebound!: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
1d8 + 5 ⇒ (8) + 5 = 13
Edit: Crit Confirm: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Crit Damage: 1d8 + 5 ⇒ (8) + 5 = 13
+6/+0 BAB, +4/+4 Str, +1/+1 Enhance, -4/+0 Non-Lethal.
Blockhead gives them both a vicious and (apparently) unexpected smack each on the head.
He was MY RAPTORBUNNY, so I gets to deal with him, an he left. So I guess he doesnt wants to stay so we lets him make thats decisions. sniff.. As for you two, we both knows what happened to the head that Ma liked most... An we all ate him for its. He gives an evil eye to each of them. Now we BOTH dont want that, so leave Ma outs of it...
An quits it you two, or I am going to KILL myself making you quits it >:(

←@_←@

Trying to do dagger eyes :p
Aaand that should be about 20 non-lethal damage to you Hungry as you cast your spell >_> I dont think you succeeded after that concentration bump ^_^


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14
Tomorbataar wrote:
Tomorbataar looks on as Hungry and Zip begin to fight, briefly wondering who will win. He looks distressed for a moment, turning to Dru and whispering, I didn't know we had a mother. How was she shaped?

From what I remember she was like us, but more "dragoney." Religious, She had the different color heads like we do. She was pretty strict, but well my rememry aint so good.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora is caught commpletely off guard as the traitorous Blockhead crashes right into her like a truck. "Why..." she gasps, as she gives Blockhead a hurt look before collapsing onto the ground.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

His concentration completely devastated by the onslaught from Zip and Blockhead, Hungry's spell backfires for a split second. He begins falling in slow-mo, "No fair... dirty ... lit...tle... chea..." Hungry hits the ground with a thud, out cold.


Battle Board Area Maps Hydra Deity Level 20 All Classes

And so Blockhead knocked out the heads he was trying to lecture. XD


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hothead looks disappointed at the unconcious heads and Blockhead. "Blockhead! I didn't heal you just so that you could continue hurting yourself for no reason! Keep that up and you'll have to go find your own healing magic!" He moves closer to Zip and Hungry. "Sigh... Well, I'm not going to drag two unconcious heads behind me gods know for how long. Guess I'll have to heal them up as well..." he says, beginning to charge up positive energy, but then his expression changes from a resigned frown to a diabolical grin and the healing force falters and dies down. "...Or do I?"

Coup de Grace (Hungry): 2d8 + 2 ⇒ (7, 6) + 2 = 15
Coup de Grace (Zip): 2d8 + 2 ⇒ (6, 3) + 2 = 11

The grizly deed done, Hothead turns his bloodstained visage towards Rorl. "I'm deeply sorry about the delay, Segreant Rorl. My siblings can be quite troublesome sometimes. I'd suggest that we countinue our journey before they grow back and start fighting again."

If Zip Survives the First CdG:

"Oh, excuse me for a moment, Sergeant. I think I saw something twitch."

And stay down!: 2d8 + 3 ⇒ (6, 5) + 3 = 14

Hothead votes to keep going.

Good thing you both took Swift Regrowth. :D


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

...And guys, guys... Guys? HEY GUYS LISTEN TA ME WHEN IMA TALKING!!! Blockhead yells at the two unconcious heads lying on the ground.
Graaargh! he yells then smashes his head into the ground, both in frustration and to make a point.
BLAMMM!: 1d8 + 9 + 1d4 ⇒ (6) + 9 + (3) = 18
Recoil: 2d4 ⇒ (3, 3) = 6
Using Ground Breaker
Blockhead makes a sizable crater in the ground inbetween the two heads as pieces of rock and dirt go flying. Point made.
But why did ya halfta, uhh, ya halfta... uhhh...
Aaaaannnnd then he faints...
Recoil :p

Edil: lol, pretend that my post happened simultaneously with Hotheads >:D


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Fort: 1d20 + 7 ⇒ (9) + 7 = 16

Swift Regrowth: 1d4 ⇒ 1

The last thing she remembered was Blockhead ramming against her. Then nothing. Then pain. "Ouwwch!"She yelps as her small head shoots up and expands to full size. Then she felt more or less fine, except a little tired from the whole experience. "What the hell happened?" She gives Blockhead's prone head a bitter look. "I'm not talking you. Not after what you've done."

Will note con dmg but it'll have no effect until I take another point of it


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ah, finally, some head regrowth! Have fun with RPing this part. ;)


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Rapid Regrowth: 1d4 ⇒ 3

Over the next 18 seconds, the rest of the heads get the eerie feeling that Hungry is staring at them while angrily pouting. With a sickeningly loud pop a skull and bones erupt from the stump where Hungry was followed by a wave of organs muscle and skin as Hungry reforms. "OOOWWWWW!!!!!! THAT ALWAYS HURTS SO BAD!" Hungry stretches his newly formed head and neck along with winces and whimpers of pain. With a final groan, "Blockhead knocked us out then someone else bit us off. Which one of you was it?!" Hungry eyes up everyone but Zip.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora notes her chomped up head stump a short distance away, now that Hungry has pointed it out. "Oh yes, who did it?" She glares at all the other heads.

"And now...just deserts, for your betrayal. Too bad you aren't awake to witness this." She stalks over to Blockhead angrily, and manifests her horns, then impales him with it.

CDG: 6d6 + 4 ⇒ (4, 4, 4, 5, 1, 2) + 4 = 24

Manifest Kinetic blade, CDG Blockhead.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Dru-head watches as the heads repeatedly and viciously murder each other, turning his head to face each in turn as they take great pains to inflict great pains on one another.

I don't, ugh- guys- would you- GUYS. Cut that crap out. We're wasting time. Human. Lead the way.

Dru-head votes to move towards the camp.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Did you see who did it?"Ziphora demands of Dru-head.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Yep. Dru-head answers.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Then spit it out." Ziphora continues to glare at Dru-head. "I've got some things to say to my murderer." There's a hint of suppressed rage in her voice.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

I forgot. If he could shrug, well, this would be the shruggiest.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"God d@mn it, Dru, how can you forget something that took place less then a minute ago, you scatterbrained idiot?"Ziphora rails at him."Tom, did you see who did it?" She then turns to Hothead. "Did you?"


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Sense Motive Dru; Does he know more than he's letting on?: 1d20 + 1 ⇒ (4) + 1 = 5


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Bluff: 1d20 - 1 ⇒ (17) - 1 = 16

Dru-heads cunning poker face isn't telling. The small amount of drool doesn't have anything to say either. The blank "nobodies home" look is silent as well.

The one time I want to bomb a roll.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I may have seen, Tomorbataar begins, looking at the sun. Must have been the lizards, we'd better hurry up and get at them fast, huh? Tomorbataar says the words halfheartedly, hoping to change the subject.

Tomorbataar votes to proceed to the lizardfolk.

Bluff: 1d20 - 3 ⇒ (9) - 3 = 6


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora turns to Rorl and Mo. The lizards did it, right? Then tonight we march to war! We shall not falter, we shall not fail. We shall make them pay in blood for their henious deeds. Who's with me?" She hollers.

Ziphora votes to go to the lizards and let loose the hydras of war! Rawr!


Battle Board Area Maps Hydra Deity Level 20 All Classes

"Ummm... actually, it was him!" Mo says, pointing inconclusively at first Tomorbataar, then Hothead, then wavering. "Ummm... maybe?"

"The truth is," Rorl adds, "We can't really tell you apart."

Sense Motive DC 20:
Rorl is lying. He definitely can tell you apart.

As they speak, you start walking down the road. Rorl hurries to take the lead. "Yes, let's move on. They're this way," he says.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

Hungry chuckles menacingly. "Yes let's get moving. Lizardmen won't just kill themselves, even if they did it would be no fun."

Hungry votes to get going.

As we walk hungry gets close to Rorl and "whispers" quietly in his ear, "I know you lied about not being able to tell us apart. I would appreciate it if you were honest with us from now on. Just because I'm low on spells doesn't mean that the ones I have won't hurt like a motherf****r.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

sense motive: 1d20 + 5 ⇒ (12) + 5 = 17

I'm the red one! Dru-head adds cheerfully, not paying full attention to the human or Hungry.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Good grief...we're all different colours. And we act differently. You mean you can't tell us apart?" Ziphora gives an exasperated sigh. "Well at least we know it was one of our sibheads. Which is disgusting. Who would be such a based backstabbing b@stard to kill us when we're down?" Ziphora ponders out loud.

"Rorl - you say it is one of the other heads but you don't know who?" She asks Rorl.

An idea comes to her and she glares at Tom."Tom - why did you put the blame on the lizards. You have something to hide? Like...you murdered us?"Ziphora bares her teeth at Tom."You'd better start explaining in 6 seconds or I'm going to run you through."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

This guy's definitely a subordinate, right?

Sense Motive: 1d20 + 12 ⇒ (9) + 12 = 21

Yes, that's rather odd, we're not at all similar, rather different in every possible way, Tomorbataar says, moderately offended by the idea of being lumped in with the rest of them.

Run me through? With what?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"This."Ziphora grits her teeth and manifests her lightning horns and holds it at Tom's throat briefly. "Talk, or the next time I shove them through. I'm running out of patience!" She snarls at Tomorbataar.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

While Ziphora is busy threathening Tomorbataar, Hothead casts a quick spell.

Spellcraft DC 17:

The spell in question is Resist Energy.

"Leave him alone, Ziphora!" Hothead shouts, having finalized his worst-case preparations. "It was me who decapitated you. Thought I'd teach you two a lesson about fighting among ourselves but it seems that I overestimated your capacity to learn from your mistakes. Now could you please calm down and stop shoving those horns everywhere, or do I have to cut you down again?"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

You? Run out of patience? But you're so...peaceful... Tomorbataar says, eying the lightning before him but not flinching from it. There is only a hint of sarcasm in his words.

Besides, you were just on the same page with the rest of us about the lizards, that is, we'd best kill a few first before we diplomatize the rest of them.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora is overwhelmed by remorse in nearly going after the wrong hydrahead. Her horns immediately dissappear."Ss-sorry, Tom. I nearly killed you based on a wrong judgement."She apologises in a small and meek voice, crouches down, unable to look at Tom in the eye. "But since it wasn't you, why didn't you tell us the truth earlier, instead of blaming an innocent third party?"

Ziphora looks at Hothead murderously as he confesses her murder, but molifies after he provides the explaination. "Fine, you have a point. But biting someone off while they're down is a dastardly act. Don't let me catch you do that again."Ziphora warns him. Ziphora mutters under her breath,"At least I know who my true sibs are,"while she looking at Hothead warily.

Ziphora votes to go to the lizards.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You make good progress the rest of the day, but as evening falls you still haven't left the human's big road. It seems to go a lot further than you remember now.

"It'll be another good day's march from here to reach the spot they said to meet at," Rorl said. "We should probably make camp for now, though."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Mmm. Some food would be nice before we bed down for the night. Also, any caves near by? If it rains it's going to be a wet night." Ziphora observes.

Ziphora votes to go find some food, and a sheltered cave to sleep in.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Little late but heres my death and rez :P
A minute later you each feel feelings of intense distress and of being "lost." You all feel (or at least you think that feeling is what you feel, its all kinda odd feelings) what seems to be a lump trying to grow through your shell on the back and when that didnt work it tries again in a different spot. Eventually it emerges through a spot a little off of the old "Blockhead" with an exaggurated BWAAAHH!! and looks around in a daze.
Huh.. What was I? Oh, last I remember I was trying to save Zip ann.. ANN!.. Blockhead looks around frantically as if he lost something importiant.
Then he spots Zip; OH thank goodness! I was soo worried, I am so glad that you were safe! I had thought I had lost you for good for a moment an I was trying sooo hard to protect you. Yay! Blockhead looks at Zip with some of the biggest puppy eyes you had ever seen and then rushes over and nuzzles her a bit.
... Oh ya, you too Hungry. I guess...

You murder me eh? Well be prepared for one of the biggest guilt trips of your life >:D

As they travel down the road Blockhead keeps himself occupied by gnawing on his old neck stump (he brought his head with him) and occasionally smacking things with it.

Blockhead votes to sit down right where they are and go to sleep for the night.
When Zip comments about food Blockhead looks down at the stump in front of him and then offers his own neck for her to eat...


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora shieds away from Blockhead and glares at him with a look that could freeze blood. "For someone who knocked us out and left us at the mercy of another head to chew off you're surprisingly unremorseful."She remarks scornfully. "I expected no better of you. In fact, you disgust me, and I don't ever want to speak to you again."She gives Blockhead a look of disdain."Curse me for being a fool and even try to help your causes to begin with."She looks down her nose at him.

"Oh, and I murdered you earlier. You had it coming. What kind of Hydrahead would ask for a pet, make no effort to protect him, leaving it to another, then betraying the other by attacking her when she was defending his pet? A total jerk and b@stard of one, let me tell you. And a hypocrite as well, trying to pretend to be concerned after."Ziphora angily gives Blockhead a piece of her own mind.

When he offers her his stump. Ziphora gives him a disgusted look and jerks away."Do you think I'm some kind of cannibal?"


Battle Board Area Maps Hydra Deity Level 20 All Classes

"Me have food! Mo proudly pronounces, hefting the crudely-made dinosaur-skin sack he's been carrying. Setting it on the ground, he opens it to reveal more cuts of Allosaurus meat.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Oh wow Mo, what would we do without you?" Ziphora is genuinely delighted at those surprises coming from Mo."Can you get us some fire wood, and I'll get a fire started and cook it."


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead backs up a step when Zip chews him out.
But I was trying to... umm. I was tryin to protect. He doesnt finish the scentence and his head droops a bit.

Ya. I is sorry. I couldnt catch tha Bunny right, an then he didnt wanna stay with me so I lets him go. An then you twos tried to help me with its but you ended up fighting. Blockhead's head droops even further An I couldnt stopps you.
Blockheads head is almost on the ground by now and he drifts towards the back of the body.
I did bad, you is right. I is sorry.
He then spends most of the trip on the road hanging out at the back and draggimg his old head in the dirt behind them in big, lazy arcs.

When they get to the camping spot and Blockhead offers his own head but gets rejected he starts to think (an odd look of disgust and determination) and then lights up with an idea.
Quickly he heads to the side and starts to gnaw on one of our legs.
Chomp! Umpf! lick... Would Munch. This. Gnaww... OUCH! Gnaww... Taste better? he asks while trying to chew off one of our legs for us to eat.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora listens to his apology but makes no comment, her expression neutral. Durung the trip, she totally ignores Blockhead.

When Blockhead tries to chew out one of their legs...

"Which part of cannibal did you not understand? Did you think what would happen if our legs don't grow back? How are we going to get to lizard meet tomorrow?"Ziphora berates him. "Blithering idiot. Even Mo is more useful then you are, he's got a bag of raptor bunny meat." She tries to push Blockhead away from chewing any legs of theirs.

The 2nd part is assuming we don't feel pain for our body...I'm not sure enough on hydra body functions that we would feel no pain from it. Or there would be some owy noises before and more response, and I'll gladly retcon.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You do feel pain from your body... though it's kind of vague, less sharp than in your own head. Also, any meat you might get from it would be less than the metabolic cost of healing. Not that Blockhead would necessarily know that.

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Every now and again, a hydra loses a head. Usually this is no cause for concern, but in the case of one very unusual hydra, that sometimes means a head with a whole new personality grows in. This is such a case.

The long and the short of it is, one of the players in my hydra campaign has to bow out, so we have an opening for a new head! Requirements for building a head can be found in the old recruitment thread, with further information in the Campaign Info tab. Your head will sprout out with his or her full faculties, utterly convinced you've been here all along even though you can't remember a thing you were just doing.

Those whose heads didn't make the cut first time are welcome to re-submit! If you have any questions, don't hesitate to ask.


Yusssss...

Hmm, I'm going to see if I can play a head that can turn incorporeal somehow... bbl with some shenanigans.

EDIT: How do you feel about templates? Like, say, a Ghost (CR +2) head haunting the other heads who let him die? Since ghosts can never actually leave the thing they're haunting... this would be mostly for the humor and cool ghost abilities.


Oh, and let's roll this.

4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (3, 3, 6, 6) = 18 15
4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (2, 4, 4, 4) = 14 12
4d6 ⇒ (2, 6, 1, 2) = 11 10
4d6 ⇒ (5, 6, 4, 2) = 17 15

Well, that's certainly an interesting set. Potentially a formless adept psychic, or some sort of spooky ghost head.


I'd prefer to avoid templates, just because the whole hydra-head thing is enough shenanigans by itself. :D


Got it! In that case, how would you handle gaseous form? (I can stick to a class that can't turn incorporeal if the answer is "problematic")


You would become a gaseous head somehow still attached to a solid body. :D


GM_of_the_Heads wrote:
Your head will sprout out with his or her full faculties, utterly convinced you've been here all along even though you can't remember a thing you were just doing.

You may not be aware of this, but Beachhead the deadly ninja head actually has been there all along. He's really good at hiding. Just FYI.

4d6 ⇒ (2, 4, 2, 6) = 14 12
4d6 ⇒ (4, 6, 3, 5) = 18 15
4d6 ⇒ (4, 1, 4, 1) = 10 9
4d6 ⇒ (5, 2, 2, 2) = 11 9
4d6 ⇒ (1, 1, 3, 4) = 9 8
4d6 ⇒ (4, 1, 6, 5) = 16 15

Ha ha! Oh, man, that's terrible! That's a 12 point buy!

Anyway, I'll get to work on this deadliest of assassins ASAP.


Apologies, I'd forgotten I hadn't replied to this. One of the rulings that got buried in the old recruitment thread was that, if you had no rolls that were at least 16, you could bump up one of your highest rolls to be a 16. So that will help you a little bit there.


GM_of_the_Heads wrote:
Apologies, I'd forgotten I hadn't replied to this. One of the rulings that got buried in the old recruitment thread was that, if you had no rolls that were at least 16, you could bump up one of your highest rolls to be a 16. So that will help you a little bit there.

No worries. I read through the thread and saw that. I also saw that you later decided to add Traits, so I've also grabbed a couple of those.

I've completed Beachhead except for the Personality/Description section, which I hope to finish tonight. I'll let you know when he's finally done, of course.


All right, looks fine thus far.


First thing first... would you allow the head to "wield" a sword if I have a nice scabbardscarf to keep it stored?

I ask because I may or may not be thinking about playing Sir Hydr Alisk, paladin of ManyHead Honcho god of Multiheaded Justice and Goodness.

Anyway, time to roll some stats!

Stat: 4d6 ⇒ (5, 2, 5, 6) = 18 -2 = 16
Stat: 4d6 ⇒ (2, 5, 6, 3) = 16 -2 = 14
Stat: 4d6 ⇒ (4, 1, 1, 3) = 9 -1 = 8
Stat: 4d6 ⇒ (4, 4, 5, 2) = 15 -2 = 13
Stat: 4d6 ⇒ (2, 4, 3, 2) = 11 -2 = 9
Stat: 4d6 ⇒ (5, 1, 6, 3) = 15 -1 = 14

Okey, this is actually pretty workable with built-in INT and WIS dumpstats for extra righteousness and naivity... naivety? How the hell is that word written?

Oh, and in case you are crazy enough to consider my proposition of sword using Hydra head I may even suggest a pun named feat as a "penalty" to be able: Handy Head.

P.s.- is anybody is wondering "but Emissary, where was the sword stored when Sir Hydr Alisk sprouted?". Well, he ate it before that. Next question.


Ohh! Ohh! Can I apply? No? Why not? So what if I am already in, what does that have to... Oh fine :(

EmmisaryOfTheNorth wrote:
P.s.- is anybody is wondering "but Emissary, where was the sword stored when Sir Hydr Alisk sprouted?". Well, he ate it before that. Next question.

Someone else tried to start with a sword before, and this was the general response.

GM_of_the_Heads wrote:
You have absolutely 0 wealth or equipment to start with (Spellbooks/formula books excepted--make up a good story for how you got it!). Well, I suppose if you took the Rich Parents trait you could have 900, but... you'd have to come up with a really crazy explanation for how you had the stuff and none of the other heads have taken it from you.
GM_of_the_Heads wrote:
wrote:
I also have a few questions: Are we unable to use weapons?
I suppose you could try to hold a weapon in your mouth and swing it around. You wouldn't start with one, and you'd take a -4 penalty unless you can get a weapon made for a hydra somehow, but you could use it.

However, he was willing to work with a gunslinger who had his gun stuck in his throat... >_>

Everyone:
The player that has left was a Summoner whos Eidolon was More Heads. A good entry hook might be that one of the Eidolon heads develops a personality, and becomes its own entity we WILL bite the upstart head off. On principle. As an example. Of course...
Also, done forget the free +2 bonus to one ability and the +5 Natural Armor :)

Edit: just found this :)

GM_of_the_Heads wrote:
wrote:
How do unarmed strikes work?
Well, you could always beat things to death by repeatedly bashing your head into them. It's not like your brain is in there, after all.

Its a good thing I never listened to this advice @_@


Yeah, you can't start with equipment without taking Rich Parents as one of your traits and coming up with some kind of crazier explanation than just eating it. ;) You would be non-proficient with it, though. I'm not going to have a feat to get rid of that.


Andostre wrote:
I've completed Beachhead except for the Personality/Description section, which I hope to finish tonight. I'll let you know when he's finally done, of course.

Hi, Beachhead is finished.

Not, like, finished in a dramatic way--like dead, but finished as in a ready-to-be-evaluated way.


Looks fine to me!

I'll close this either Friday or Saturday, so please get your submissions together before then!

To be more clear on the sword thing... honestly, I want to keep clear that the hydra is a monster in addition to silly, and having weapons ruins that feel for me.


I read through this whole thing so far, and it looks way too fun not to give it a shot.

4d6 ⇒ (3, 6, 2, 6) = 17 - 2 = 15
4d6 ⇒ (1, 4, 2, 5) = 12 - 1 = 11
4d6 ⇒ (1, 5, 1, 1) = 8 - 1 = 7
4d6 ⇒ (4, 5, 4, 2) = 15 - 2 = 13
4d6 ⇒ (1, 5, 6, 6) = 18 - 1 = 17
4d6 ⇒ (3, 5, 1, 5) = 14 - 1 = 13

I got really excited for a second until I remembered to drop the lowest roll. :D Oh well, it's still pretty good. I'll see what I can come up with.


Hmm, had very little internet access this week. Deadline for creation?


Submitting my previous applicant, Grass law!


thunderbeard wrote:
Hmm, had very little internet access this week. Deadline for creation?

I'd like to get it done before the hydra goes to sleep for the night, which I'm guessing will be soon. However, if I know you're going to be submitting sometime early next week, I'm willing to extend it out.

Grassclaw, now that the hydra has a humanoid minion, would you mind switching to an archetype without the homunculous? You won't need him for carrying things any more, and I'd prefer to keep the focus on the hydra instead of on pets.


Whoops, wrong alias last night. XD I'm going to set tomorrow as the deadline for expressing interest, with Monday being the deadline for completed applications.


So barbarian, druid, necromancer, monk, and kineticist are already things? Hmmm... what to pick?

What are the official CC guidelines? Not sure if I overlooked them or not on the first page of the old recruitment.


I've tried to put all of them in the Campaign Info tab, under the heading The Rules. If I've missed anything there, feel free to ask again.


A reminder, you must have expressed interest by midnight tonight (EST) in order to be considered, and you have until midnight Monday to post your character.


Okay, I will no longer be accepting new applications. Those who have expressed interest, please get your heads to me by midnight on Monday!


Keep your heads in the game everyone!


Last call, everyone! Have your heads at least mostly complete by the end of the day in order to be considered!


I am waiting SO HARD.


HP: 6d8 + 5 ⇒ (8, 3, 7, 7, 3, 5) + 5 = 38

Say hi to Hothead, the Flame Oracle Hydrahead who really hates fire!

Stats!:

Hothead
Hydrahead (Flame Oracle 6)
N Medium Magical Beast Init +7 Senses: Perception -2, low-light vision, darkvision 60 ft

-Defense-

AC 20, Touch 14 FF 17 (+1 armor, +1 deflection, +3 Dex, +5 Natural)
HP38 (6d8+5)
Fort +4, Ref +8, Will +4;
Immune cold;
Weaknesses vulnerability to fire;
Special Defenses uncanny dodge

-Offense-

Speed Depends on body.
Melee bite +5 (1d8+1)
Ranged unsubstantiated threats +7 (0)
Special Attacks Breath Attack (3d6 cold, Ref 14 for half)

Oracle Spells Known (CL 6th; concentration +11)

3rd (4/day, DC 18) - cure serious wounds, deeper darkness, fireball
2nd (6/day, DC 17) - cure moderate wounds, ironskin, resist energy, silence
1st (8/day, DC 16) - burning hands, command, doom, cure light wounds, sanctuary, shadow trap,
0th (at will, DC 15) - create water, detect magic, detect poison, enchanced diplomacy, guidance, purify food and drink, stabilize

-Statistics-

Str 11, Dex 17, Con 13, Int 13, Wis 7, Cha 20
BaB +4, CMB +4, CMD +7

-Feats-

(racial bonus) Cyrohead You are immune to cold, take 50% extra damage from fire, and have a breath weapon. This breath weapon is a 15-foot cone (starting from any point within your reach) that deals 3d6 points of cold damage (Reflex 10 + 1/2 level + Con modifier for half). It is usable once every 1d4 rounds.
(1st) Spell Penetration You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance.
(3rd) Lightning Reflexes You get a +2 bonus on all Reflex saving throws.
(5th) Focused Spell (Metamagic) When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That creature’s saving throw DC to resist the spell is increased by +2. You must choose which target to focus the spell on before casting the spell.

-Traits-
Magical Lineage (fireball)
Ambitious You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least 5 Hit Dice more than you possess.

-Revelations-

(1st) Gaze of Flames (Su) 6 rounds/day You can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow you to see normally.
(3rd) Fire Breath(Su) 2/day As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage.

-Skills-

FCB to skill points every level
skill = points + ability + misc
Diplomacy = 6 + 5 + 3 = 14
Knowledge (history) = 1 + 1 + 3 = 5
Knowledge (planes) = 3 + 1 + 3 = 7
Knowledge (religion) = 3 + 1 + 3 = 7
Linguistics = 5 + 1 + 0 = 6
Intimidate = 6 + 5 + 3 = 14
Perform (Sing) = 6 + 5 + 3 = 14
Spellcraft = 6 + 1 + 3 = 10

Languages: Common, Aquan, Ignan, Abyssal, Celestial, Infernal, Draconic

-Other Stuff-
Automatic Bonus Progression: Resistance + 1, Armor (scales) & Weapon (bite) attunement +1, Deflection +1, Mental prowess (Cha) +2
Oracle's Curse (Powerless Prophecy) Can't act on surprise rounds, staggered the first round if there's no surprise round.

Background & Personality:

Sometimes, for whatever reason, the gods feel like granting a puny mortal the amazing power to engulf everything around them in an inferno of divine fire in exchange of having to deal with a tiny little curse. Most of the aforementioned puny mortals find the deal pretty neat. Hothead, on the other hand, doesn't. Being a Cyrolisk, he's extremely afraid of fire, and for a good reason. Most people merely burn if they happen to be a bit too close to a flame. Hothead? He melts. Needless to say, he doesn't feel very positive about either his powers or the gods who saddled him with them.

Given that his most effective ways of dealing violent death are also disproportionally dangerous to himself, Hothead greatly prefers defusing volatile situations with his silver tongue over resorting to violence. He's generally an even-keeled person (Hydra? Head? Magical beast?), if a little bit inattentive. This changes when confronted with his greatest fear, fire, which can turn him into anything between a whimpering wreck of a head and a raging beast.

I'll make an alias and copy the stuff there if selected. Good luck to all who applied! :)


Uh oh :)
We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)

Still, I like the idea of the Cryo-Head with flame abilities :)
The Cyro/Pyro feats are really neat, and if we ever level I could see Blockhead getting a head cold that never ends. It would be funny ^_^


You'll probably gain a level at some point. ;)

Okay, recruitment is closed! I will choose this evening after work... though I think I only have three completed heads to choose from--Hothead, Beachhead, and Grassclaw. If I somehow missed yours, please speak up now!


Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)

Hey, not my fault if people neglet their Reflex saves. :D


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Old Mammoth wrote:
Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)
Hey, not my fault if people neglet their Reflex saves. :D

Very good answer! Its always the victims fault!

I mean, why were we even there in the first place??? We could have been floating ANYWHERE else and we would have been FINE!


1 person marked this as a favorite.
Blockheadd wrote:
Old Mammoth wrote:
Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)
Hey, not my fault if people neglet their Reflex saves. :D

Very good answer! Its always the victims fault!

I mean, why were we even there in the first place??? We could have been floating ANYWHERE else and we would have been FINE!

If you can't detach your head from the rest of your body at will you are simply not trying hard enough.


After considerable deliberation, I have decided...

...on Hothead! Old Mammoth, if you would go ahead and make an alias for him, he'll be joining the rest of the heads tomorrow. Let me know if you have any questions.


Alright, welcome aboard, we have cookies :) (the dark side ALWAYS has cookies >_> The paranoid side wonders where they get them from...)


Yay!


Congratulations, Old Mammoth!


Hello, I was offered a chance to make a hydra head. Trying to figure this out.

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