Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


8,901 to 8,950 of 9,024 << first < prev | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | next > last >>

AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

"Yeah, we have numbers 2, 4, and 8. But I have no idea what it all means." Kyffin shrugs, looking confused.


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15
Kyffin Rhees wrote:
"Yeah, we have numbers 2, 4, and 8. But I have no idea what it all means."

"2, 4, 8? And now 7. If they were actually important wouldn't old whathisface have them and want them?" Tristain ponders.

He thinks about this using a bigger mind other than his own.

1d20 + 27 + 2 ⇒ (9) + 27 + 2 = 38 Know (Arcana)
1d20 + 9 ⇒ (1) + 9 = 10 Intelligence check


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

"Can we remove that piece?" Al points at the 7. "Maybe we need to replace it with one of the other pieces? Or do we need to put all of the pieces into that panel thing?" Al looks around in confusion on how to approach the panel.

do we see spaces for the other pieces, or is there just a space for one piece where the 7 is now? Are all of the pieces including the 7 the same sized five sided shape?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It was just sitting on the panel, not in a space.

There doesn't appear to be any spot for the chips in here. Maybe further in the lab?


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

"These pieces look like their connected to something. Let's keep an eye out for more of them as we explore the lab." Al is ready to lead the way into the lab as the party continues exploring.


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit grabs the "7" piece and hands it to whoever's carrying the other ones.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

"Let's head further in." Kyffin suggests. "Maybe it'll be obvious what to do." He laughs under his breath, knowing it won't be clear at all. At least not to him.

He heads deeper in when folks are ready.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Starflit wrote:
Starflit grabs the "7" piece and hands it to whoever's carrying the other ones.

Lothan takes the piece from Starflit. "I got 'em. Let's go."


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Tristain will follow along, after he finishes with a good head-wall bonking session.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Unfortunately, as you open the door to the southwest, a fireball explodes in the room! Everyone takes 60 hp fire damage, DC 24 Reflex for half

Before the trap can reset, you rush into the next room: a large pentagonal chamber with a curved dome-like ceiling that reaches forty-five feet above the floor at its highest point. Twenty feet from the bottom, a five-foot wide ledge runs along all five walls with a corridor that branches to northeast. There is no railing along the ledge, nor is there a ramp or staircase that extends to the lower floor. On the floor, two ramps descend sharply down corridors to the east and west while a level hallway runs to the south. The marble walls and floor are damp and cold and there is a faint musty smell in the air, like wet animals and chemicals.

The upper gallery extends over the room, and the three lower exits open in the walls underneath it. The east and west corridors are smooth ramps that descend at a steep 45-degree angle. The ceiling height of the ramps is 10 feet. The ramps count as difficult terrain going down, but moving up requires a DC 0 Climb check and hampers movement to 1/4 of creatures’ normal speed.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 123/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (4/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Reflex: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 (heroism) vs DC 24 for 30hp fire damage.

"Well that was unpleasant!" Kyffin complains. He'll bless all who need it with fast healing 3 for 1 minute. If you fail your save, top up with cure light wounds wand and I'll track charges.


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

"Unpleasant??!!" Starflit responds in disbelief to Kyffin's comment (looking a bit like Daffy Duck after a shotgun blast to the face from Elmer Fudd). "Ugh!" The inquisitor expends a cure moderate wounds spell on herself to see how much healing she still needs, likely either accepting Kyffin's offer of fast healing or several taps from the wand of CLW to get back near full power.

"This might be a good place to activate air walk again," she adds, no longer sounding upset with the half-orc. Something about this place is bothering her, so she also casts light and see invisibility to have a better look at the party's surroundings.

Starflit Reflex Save: 1d20 + 14 ⇒ (3) + 14 = 17

Starflit cure moderate wounds (self): 2d8 + 10 ⇒ (7, 3) + 10 = 20


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 Reflex

Tristain smolders, but does not burn, but his complaining about it might lead some to think that he's severely hurt, and not just mostly toasted.

"Wow, ow. Why? Do did that?" Tristain complains, but is happy with Kyffin's healing efforts. A magical balm that soothes the burns.

While flying, Tristain has no problem moving in the room, but will let others go first.

He will look around with Detect Magic.

1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24 Perception


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

DC 24 Reflex: 1d20 + 20 ⇒ (16) + 20 = 36

A burnt Al stands by the door. "Maybe the more observant people should check things before we proceed further, those creatures wanted to make sure nobody got into here."

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Ref: 1d20 + 18 ⇒ (9) + 18 = 27 Evasion

Lothan calmly steps to his right before tucking and rolling out of the way before quickly returning to a standing position. As they hurriedly move into the room, "For the record, I could've disarmed that. Just sayin'. Probably best I keep an eye on things so you all don't keep getting blown up."

Perception: 1d20 + 35 ⇒ (6) + 35 = 41

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With nothing to indicate which way to go next, you decide to head to the west, down the steep ramp. Two large glassy cylinders large enough to hold a person occupy the west side of the pentagonal shaped room. Each cylinder has a transparent door set with hinges and a door handle on both sides. A steep ramp exits the room on the east side and leads up to a higher floor where you came from. An odd five-sided corridor whose ceiling rises to a point exits to the northeast. This complex is oddly shaped, but I tried to give you a helpful map on the overall map link. The rooms are also awfully small for what they want to happen in them...

As you enter, however, an elder thing -- similar to the ones you conversed with, but seemingly rotting -- lets out a loud cry of alarm and responds aggressively!

1d3 ⇒ 1

Initiative:

Albert: 1d20 + 5 ⇒ (3) + 5 = 8
Kyffin: 1d20 + 1 ⇒ (7) + 1 = 8
Lothan: 1d20 + 9 ⇒ (17) + 9 = 26
Starflit: 1d20 + 7 ⇒ (18) + 7 = 25
Tristain: 1d20 + 4 ⇒ (7) + 4 = 11
Antagonist: 1d20 + 9 ⇒ (17) + 9 = 26

Lothan is up first.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

"It's killin' time, folks." Lothan launches a barrage of arrows at the rotting mass of creature.

Clustered shots
Studied target +4/Rapid shot/Deadly Aim
+2 Adaptive composite longbow: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Sneak Attack: 6d6 ⇒ (4, 6, 4, 5, 5, 1) = 25

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 1d8 + 17 ⇒ (2) + 17 = 19
Sneak Attack: 6d6 ⇒ (5, 3, 4, 4, 4, 4) = 24

+2 Adaptive composite longbow: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Sneak Attack: 6d6 ⇒ (5, 5, 3, 3, 1, 6) = 23

+2 Adaptive composite longbow: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 17 ⇒ (8) + 17 = 25
Sneak Attack: 6d6 ⇒ (6, 4, 2, 6, 4, 6) = 28

Not sure if this'll count for Sneak Attack or not. I get to go before him so I think that means it's flat-footed and loses it's Dex(if it even has any). And according to this: "Ranged attacks can count as sneak attacks only if the target is within 30 feet." So I'm guessing I'm within 30'?

Anyway, if it doesn't count then just disregard. Heck, with those rolls, I probably didn't hit the thing anyway so it probably doesn't even matter.

AC 28; Hp's 110/142

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 1/2:

Starflit: 25
Tristain: 11
Albert: 8
Kyffin: 8
Lothan: 26*
Antagonist: 1d20 + 9 ⇒ (17) + 9 = 26

Lothan fires off four quick arrows, hitting with three of them -- though the creature's flesh seems to resist the shafts. Fortunately, Lothan clusters them close together.

It seems badly hurt, but unfortunately for Lothan not dead, and it responds by throwing three bombs at him! All three hit, dousing him in shocking liquid and confusing him! 78 electricity damage, plus need a DC 26 Will save or be confused for 1 round The liquid splashes onto Kyffin too 46 electricity damage. It lets out another loud cry in a language none of you understand.

Mechanics:

Bomb!: 1d20 + 19 ⇒ (11) + 19 = 30
5d6 + 11 ⇒ (6, 1, 4, 1, 4) + 11 = 27

Bomb!: 1d20 + 14 ⇒ (16) + 14 = 30
3d6 + 11 ⇒ (1, 5, 6) + 11 = 23

Bomb!: 1d20 + 9 ⇒ (11) + 9 = 20
5d6 + 11 ⇒ (5, 3, 1, 5, 3) + 11 = 28

ET: 134

Party is up.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Will: 1d20 + 13 ⇒ (7) + 13 = 20

AC 28; Hp's 32/110


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

it looks crowded on the combat map, is it possible to get past Lothan and approach the creature for melee, or do the ramps and lack of space block that?


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15
motteditor wrote:
The liquid splashes onto Kyffin too 46 electricity damage. It lets out another loud cry in a language none of you understand.

Tristain knows he shouldn't be surprised he doesn't understand Kyffin's cry, but also thinks he should.

* * *

Round 1

Tristain shoots a magic missile at the creature, then moves 15' away to get out of a another bomb blast.

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 1, 1, 1, 3) + 4 = 13 force damage.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (6) + 10 = 16 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 4, 3, 1, 4) + 4 = 19 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 57/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4), Heroism, Divine Favor (+4 10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (4/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (14/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin moves up on the bastard who just lit him up. Badly. He swiftly powers up some Divine Favor (+4 attacks/damage (luck)) and swings!

Scimitar: 1d20 + 18 + 8 ⇒ (14) + 18 + 8 = 40 (bull, favor, hero)
damage: 2d6 + 18 + 6 ⇒ (1, 5) + 18 + 6 = 30 (bull, favor)


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Al follows Kyffin and moves forward to add a slash to the undead thing.

curve blade, power attack, focus: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah, the maps here really make little sense. Even if it were a party of 4, there'd be no room to move or do anything. I should probably just declare it 10-foot squares, but I don't want to change it at this point.

Round 1:

Starflit: 25
Tristain: 11
Albert: 8
Kyffin: 8
Lothan: 26
Antagonist: 26

Unable to find an opening, Starflit waits as Tristain, Kyffin and Al focus on the elder thing, shredding it with spell and steel. Lothan -- his brain clearing just in time -- finishes it off with an arrow, letting Starflit rush up to heal him. +28 hp

Just as you're about to relax, another of the creatures comes up behind, throwing a bomb that hits Tristain right in the back of the head. 22 electricity damage to Tristain, plus 16 electricity splash to Starflit and Lothan Worse, though, something comes flying down the tunnel toward Al! No art, unfortunately. It looks vaguely like a shoggoth, and you can guess it's the mutate you were warned about. It hits him with a tenatcle, but he's just about to avoid being grabbed! 12 hp

Mechanics:

1d100 ⇒ 8 Act normally
Starflit cure serious wounds: 3d8 + 15 ⇒ (3, 6, 4) + 15 = 28

1d2 ⇒ 1
bomb: 1d20 + 19 ⇒ (17) + 19 = 36
5d6 + 11 ⇒ (1, 2, 2, 3, 3) + 11 = 22

Tentacle: 1d20 + 26 ⇒ (3) + 26 = 29
1d12 + 10 ⇒ (2) + 10 = 12
Grab: 1d20 + 26 ⇒ (1) + 26 = 27

ET:
Mutate:

Party is up


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 57/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4), Heroism, Divine Favor (+4 10r)
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (4/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (13/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin 5’ steps NE, swiftly blesses his weapon (+3 sacred, 1r), and swings away with all he’s got at the newcomer (red).

Scimitar: 1d20 + 18 + 11 ⇒ (19) + 18 + 11 = 48 (bull, favor, hero, sacred)
damage: 2d6 + 18 + 9 ⇒ (6, 6) + 18 + 9 = 39 (bull, favor, sacred)
critthreat Scimitar: 1d20 + 18 + 15 ⇒ (1) + 18 + 15 = 34 (bull, favor, hero, sacred, crit)
damage: 2d6 + 18 + 9 + 2 ⇒ (3, 2) + 18 + 9 + 2 = 34 (bull, favor, sacred, 2hp fire)

Scimitar: 1d20 + 13 + 11 ⇒ (12) + 13 + 11 = 36 (bull, favor, hero, sacred)
damage: 2d6 + 18 + 9 ⇒ (3, 3) + 18 + 9 = 33 (bull, favor, sacred)

Scimitar: 1d20 + 8 + 11 ⇒ (19) + 8 + 11 = 38 (bull, favor, hero, sacred)
damage: 2d6 + 18 + 9 ⇒ (1, 1) + 18 + 9 = 29 (bull, favor, sacred)
critthreat Scimitar: 1d20 + 8 + 15 ⇒ (3) + 8 + 15 = 26 (bull, favor, hero, sacred, crit)
damage: 2d6 + 18 + 9 + 2 ⇒ (2, 1) + 18 + 9 + 2 = 32 (bull, favor, sacred, fire)


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Attack Elder Thing. Clustered shots

Studied target +4/Rapid shot/Deadly Aim
+2 adaptive composite longbow: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 1d8 + 16 ⇒ (3) + 16 = 19

(Rapid Shot)+2 adaptive composite longbow: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 1d8 + 16 ⇒ (8) + 16 = 24

+2 adaptive composite longbow: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d8 + 16 ⇒ (6) + 16 = 22

+2 adaptive composite longbow: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 16 ⇒ (5) + 16 = 21

Hp's 44/110

Sorry, I procrastinated and now it's really late. It's all I had time for.


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Round 2

Tristain squeals like he's just gotten a wet-willy, twisting away from the electrical bomb with a high pitched squeak.

He moves into the room (south of Al/Kyffin), trying not to be adjacent to anyone. He will offer a Haste to the party.

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (10) + 10 = 20 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 2, 3, 1, 3) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Al curses the tentacle beast and slashes back at it with haste.

curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (16) + 22 + 1 = 39
Damage: 1d10 + 5 + 12 ⇒ (2) + 5 + 12 = 19

curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (7) + 22 + 1 - 4 = 26
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22

curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (2) + 17 + 1 - 4 = 16
Damage: 1d10 + 5 + 12 ⇒ (9) + 5 + 12 = 26

curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21

possible crit on 1st attack...

curve blade, power attack, focus, haste: 1d20 + 22 + 1 + 4 ⇒ (17) + 22 + 1 + 4 = 44
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25


1 person marked this as a favorite.
Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Starflit calls forth her usual Protection and Purity judgments and then shouts a preemptive Freedom's Call to protect her friends from the grabby newcomer.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Round 2:

Starflit: 25
Tristain: 11
Albert: 8
Kyffin: 8
Lothan: 26
Antagonist: 26

As Starflit makes the combat far less fun for her poor GM, Tristain hastily flees, and then casts haste so everyone else can do the same.

Lothan unleashes a barrage of arrows at the elder thing approaching from the rear, but his injuries are clearly taking a toll as none of the arrows hit. It responds with a spell, disappearing from sight. It turned invisible

To the north, Al and Kyffin turn their attention to the mutate, though Al finds it much harder to connect with the ooze than he expected. It lashes out with its tentacles, though Starflit's magic keeps it from grabbing. 24 damage to Kyffin, 49 to Al

Mechanics:

Slam 1 vs. Kyffin: 1d20 + 26 ⇒ (17) + 26 = 43
1d12 + 10 ⇒ (3) + 10 = 13
Slam 2 vs. Kyffin: 1d20 + 26 ⇒ (9) + 26 = 35
1d12 + 10 ⇒ (1) + 10 = 11

Slam 1 vs. Al: 1d20 + 26 ⇒ (12) + 26 = 38
1d12 + 10 ⇒ (1) + 10 = 11
Slam 2 vs. Al: 1d20 + 26 ⇒ (20) + 26 = 46
1d12 + 10 ⇒ (12) + 10 = 22
Crit?: 1d20 + 26 ⇒ (7) + 26 = 33
1d12 + 10 ⇒ (6) + 10 = 16

ET: invis.
Mutate: 105


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 33/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4), Heroism, Divine Favor (+4 9r), Haste
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (5/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (11/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin again swiftly blesses his weapon (+3 sacred, 1r), and continues to swing away.

Scimitar: 1d20 + 18 + 12 ⇒ (1) + 18 + 12 = 31 (bull, favor, hero, sacred, haste)
damage: 2d6 + 18 + 9 ⇒ (3, 3) + 18 + 9 = 33 (bull, favor, sacred)

Scimitar: 1d20 + 13 + 12 ⇒ (10) + 13 + 12 = 35 (bull, favor, hero, sacred, haste)
damage: 2d6 + 18 + 9 ⇒ (3, 6) + 18 + 9 = 36 (bull, favor, sacred)

Scimitar: 1d20 + 8 + 12 ⇒ (20) + 8 + 12 = 40 (bull, favor, hero, sacred, haste)
damage: 2d6 + 18 + 9 ⇒ (1, 2) + 18 + 9 = 30 (bull, favor, sacred)
critthreat Scimitar: 1d20 + 8 + 16 ⇒ (15) + 8 + 16 = 39 (bull, favor, hero, sacred, haste, crit)
damage: 2d6 + 18 + 9 + 2 ⇒ (5, 3) + 18 + 9 + 2 = 37 (bull, favor, sacred, 2hp fire)

Hasted Scimitar: 1d20 + 18 + 12 ⇒ (3) + 18 + 12 = 33 (bull, favor, hero, sacred, haste)
damage: 2d6 + 18 + 9 ⇒ (4, 1) + 18 + 9 = 32 (bull, favor, sacred)


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 27 + 2 ⇒ (11) + 27 + 2 = 40 Know (Dungeoneering)

Tristain looks with disgust at the ugly, oozy, festering abomination upon the land, then turns his attention from the half elf to the mutate, trying to understand how best to beat it.

Weaknesses? DRs? Special attacks?


M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

Round 3

Tristain, who can see invisibility, will shout out if the invisible one comes within his line of sight. In the meantime, he will focus on the mutate, who is a jerk, probably.

He will cast Blade Barrier towards the back half of the creature, hoping to pin it in place. He will try to make the forceful effect more forceful.

15d8 ⇒ (3, 8, 2, 4, 1, 3, 3, 1, 4, 7, 7, 6, 1, 6, 1) = 57 force damage vs. Reflex DC 26 for half

Tristain's Haste: Round 3/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (2, 4, 2, 1, 4) + 4 = 17 force damage.

1d6 + 1 ⇒ (5) + 1 = 6 force damage
1d20 + 15 ⇒ (1) + 15 = 16 CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Albert wipes some dirt on his expanding wounds and keeps slashing away at the blubbery mass.

Dirt On It: 7d6 ⇒ (6, 3, 2, 3, 5, 1, 1) = 21

curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25

curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (18) + 22 + 1 - 4 = 37
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20

curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (9) + 17 + 1 - 4 = 23
Damage: 1d10 + 5 + 12 ⇒ (10) + 5 + 12 = 27

curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (11) + 12 + 1 - 4 = 20
Damage: 1d10 + 5 + 12 ⇒ (4) + 5 + 12 = 21

possible crits and attacks 1 and 2...

curve blade, power attack, focus, haste: 1d20 + 22 + 1 + 4 ⇒ (2) + 22 + 1 + 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (8) + 5 + 12 = 25

curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 + 4 ⇒ (8) + 22 + 1 - 4 + 4 = 31
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:
Tristain looks with disgust at the ugly, oozy, festering abomination upon the land, then turns his attention from the half-elf to the mutate, trying to understand how best to beat it.

Lol!

"Where'd the freakish thing go?! I can't see it!" Lothan waits, moving his bow from left to right and then back again, hoping the creature will eventually reveal itself so he can fill it full of holes.

Delay


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Just realized how long see invisibility lasts at 15th level: 2-1/2 hours! Just want to get a general idea of where the thing disappeared to, to avoid AoOs and the like. I'll try to post early tomorrow if I get an answer.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I've moved it back onto the map so everyone can see (even though most of you don't actually have line of sight to it where you're standing).


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Starflit? I think we're waiting on you.

It's been more than a week since my last post - and once a week posting is too slow. We'll never finish. Can we pick up the pace please?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Tristain: 11
Albert: 8
Kyffin: 8
Starflit: 25
Lothan: 26
Antagonist: 26

Tristain casts a blade barrier to try to slice the mutate in half, but it mostly gets out of the way, pushing forward and squishing up against Al and Kyffin, who continue to slice into it, though Al struggles to land a meaningful blow. Realizing Kyffin is a more dangerous foe, it slams its tentacles into him, pounding blows against the half-orc. 35 hp; almost minimum damage...

Behind that fight, Starflit continues to heal Lothan, who takes cover while he waits to see a foe. +28 hp to Lothan As he moves, Tristain and Starflit see the elder thing from the other room enter the hallway and throw another bomb -- but it remains invisible! Tristain takes 25 fire damage, and Starflit is splashed with another 14. Need a DC 26 Will save from Tristain, or be confused for 10 rounds!

Mechanics:

Mutate Reflex: 1d20 + 13 ⇒ (19) + 13 = 32
Slam: 1d20 + 26 ⇒ (17) + 26 = 43
1d12 + 10 ⇒ (1) + 10 = 11
Slam: 1d20 + 26 ⇒ (14) + 26 = 40
1d12 + 10 ⇒ (2) + 10 = 12
Slam: 1d20 + 26 ⇒ (18) + 26 = 44
1d12 + 10 ⇒ (2) + 10 = 12
Slam: 1d20 + 26 ⇒ (6) + 26 = 32
1d12 + 10 ⇒ (1) + 10 = 11

Starflit cure serious wounds: 3d8 + 15 ⇒ (6, 2, 5) + 15 = 28

Target?: 1d2 ⇒ 2
Bomb: 1d20 + 19 ⇒ (14) + 19 = 33
3d6 + 11 ⇒ (2, 6, 6) + 11 = 25

a
ET: invis.
Mutate: 231


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

His frustration boiling over at the lack of a visible enemy, "Crap! It keeps throwing crap at us!" With the other one pounding on Al and Kyffin, Lothan sighs. "I'm just gonna kill this other one for now!" Lothan turns his bow toward the red one and fires!

Clustered Shots; Attack Red

Studied target +4/Rapid shot/Deadly Aim/Haste
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (3) + 25 = 28
Damage: 1d8 + 17 ⇒ (8) + 17 = 25

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d8 + 17 ⇒ (2) + 17 = 19

(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d8 + 17 ⇒ (1) + 17 = 18

+2 Adaptive composite longbow: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d8 + 17 ⇒ (2) + 17 = 19

+2 Adaptive composite longbow: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 1d8 + 17 ⇒ (8) + 17 = 25

Freaking *sigh*. I was one 3 away from a full house. Ugh.

Hp's 72/110


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Ineffectual Al continues the attack while wiping more dirt on his wounds.

Dirt On It: 8d6 ⇒ (3, 5, 1, 6, 4, 1, 5, 2) = 27

curve blade, power attack, focus, haste: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Damage: 1d10 + 5 + 12 ⇒ (1) + 5 + 12 = 18

curve blade, power attack, focus, haste: 1d20 + 22 + 1 - 4 ⇒ (8) + 22 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22

curve blade, power attack, focus, haste: 1d20 + 17 + 1 - 4 ⇒ (15) + 17 + 1 - 4 = 29
Damage: 1d10 + 5 + 12 ⇒ (5) + 5 + 12 = 22

curve blade, power attack, focus, haste: 1d20 + 12 + 1 - 4 ⇒ (18) + 12 + 1 - 4 = 27
Damage: 1d10 + 5 + 12 ⇒ (3) + 5 + 12 = 20

won't even bother with the two possible crits as the 29 and 27 are too low


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 7/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4), Heroism, Divine Favor (+4 9r), Haste
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (5/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/10, su, sw, DC 20, 5d6)
Sacred Weapon (11/15r, su, sw, +3)
Sacred Armor (13/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(0/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin nearly collapses under the weight of the ‘minimum’ damage (-2hp). However, he calls upon the power of the Dawnflower (sash) and immediately heals slightly to stay erect.
CLW: 1d8 + 5 ⇒ (4) + 5 = 9

As much as he wants to heal properly, he doesn't have a swift action to do so, and doesn't see the value of stepping back. After all... he's immortal. Time to press the enemy!

Scimitar: 1d20 + 18 + 9 ⇒ (15) + 18 + 9 = 42 (bull, favor, hero, haste)
damage: 2d6 + 18 + 6 ⇒ (1, 1) + 18 + 6 = 26 (bull, favor)
critthreat Scimitar: 1d20 + 18 + 13 ⇒ (9) + 18 + 13 = 40 (bull, favor, hero, haste, crit)
damage: 2d6 + 18 + 6 + 2 ⇒ (1, 5) + 18 + 6 + 2 = 32 (bull, favor, 2hp fire)

Scimitar: 1d20 + 13 + 9 ⇒ (12) + 13 + 9 = 34 (bull, favor, hero, haste)
damage: 2d6 + 18 + 6 ⇒ (3, 6) + 18 + 6 = 33 (bull, favor)

Scimitar: 1d20 + 8 + 9 ⇒ (11) + 8 + 9 = 28 (bull, favor, hero, haste)
damage: 2d6 + 18 + 6 ⇒ (4, 3) + 18 + 6 = 31 (bull, favor)

hasted Scimitar: 1d20 + 18 + 9 ⇒ (10) + 18 + 9 = 37 (bull, favor, hero, haste)
damage: 2d6 + 18 + 6 ⇒ (6, 6) + 18 + 6 = 36 (bull, favor)


1 person marked this as a favorite.
M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 Will save vs. DC 26
1d100 ⇒ 48 = Babble Incoherently

table:

d% Behavior
01-25 Acts normally
26-50 Does nothing but babble incoherently
51-75 Deals 1d8 points of damage + Str modifier to self with item in hand
76-100 Attacks nearest creature (for this purpose, a familiar counts as part of the subject’s self)

Ugh. That sucks.

"Make Absalom Great Again! I smell my own farts! I've always wanted to be an archer! They are so cool! Forget your feelings!"


1 person marked this as a favorite.
Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

Maintaining her Freedom's Call ability, 'Flit steps behind Kyffin and casts a cure serious wounds on him."I'm gonna take the fight to the invisible elder thing," she tells him. "Lothan can't see it now that it's invisible, and the thing's absolutely killing him with bombs!"

She pauses a second, waiting to hear Tristain chime in with a comment along the lines of "And what exactly is wrong about that scenario?" Instead, he starts babbling stuff that's crazy even for him!

Starflit cure serious wounds (Kyffin): 3d8 + 15 ⇒ (3, 5, 6) + 15 = 29

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Tristain: 11
Albert: 8
Kyffin: 8
Starflit: 25
Lothan: 26
Antagonist: 26

As Tristain babbles even less coherently than usual, Lothan, Al and Kyffin finally slay the mutate, the half-orc taking advantage of the openings the other two created.

Starflit heals Kyffin -- but as she does, she can see the remaining elder thing perfectly positioned to inflict pain on her! It hits her with two bombs, fire enveloping her 54 fire damage and splashing onto everyone but Al. 32 fire damage for Lothan, Tristain and Kyffin

Mechanics:

Bomb: 1d20 + 19 ⇒ (7) + 19 = 26
Fire: 5d6 + 11 ⇒ (4, 4, 2, 6, 2) + 11 = 29

Bomb: 1d20 + 14 ⇒ (15) + 14 = 29
Fire: 5d6 + 11 ⇒ (1, 4, 1, 4, 4) + 11 = 25

Bomb: 1d20 + 9 ⇒ (2) + 9 = 11
Fire: 5d6 + 11 ⇒ (3, 2, 6, 5, 3) + 11 = 30

ET: invis.


AC: 35 (f28/t14); CMD: 27; F: +16, R: +12, W: +18; Perc +15

Status:
HP: 13/123 | AC: 35 (f30/t11) (included: Magic Vestment)
Weapon Equipped = Scimitar
Conditions = Magic Vestment (net +2), Bull’s Strength (30m, +4), Heroism, Divine Favor (+4 9r), Haste
Teralindar's Honor: Attack: BAB +11/5/1, Str +5, Magic +3, Focus +2, (Power -3) Damage: Str +5, Magic +3, Specialization +4, (Power +6) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +11/5/1, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (5/10, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (7/10, su, sw, DC 20, 5d6)
Sacred Weapon (11/15r, su, sw, +3)
Sacred Armor (12/15m, su, sw, +3)
Dawnflower Sash (1/1, std, feather fall)(0/1, im, cure light wounds)(std, as torch)
Pearl of Power (0/1, first)(0/1, second)
Rod Extend Spell (1/3, Bull’s Strength x2)
Spells (Caster Level 15, Concentration +19)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith, Shield of Faith
Second (15): Bull’s Strength, Burst of Radiance, Delay Poison, Hold Person, Protection from Evil Communal, Sound Burst
Third (16): Dispel Magic, Invisibility Purge, Magic Circle against Evil, Magic Vestment, Resist Energy Communal, Second Wind
Fourth (17): Blade of Light, Blessings of Fervor, Blessings of Fervor, Divine Power, Shield of the Dawnflower
Fifth (18): Air Walk Communal, Air Walk Communal, Cleanse
- - -

Kyffin nearly goes down again, but manages!

He’ll 5’ step away from the splash zone (NE), and swiftly cast Invisibility Purge (75’ range).

He’ll also draw and quaff a potion of cure serious.
CSW: 3d8 + 5 ⇒ (1, 2, 2) + 5 = 10


1 person marked this as a favorite.
M Human - Loon 15 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +15

1d100 ⇒ 2

Act normally!

Round 5

Tristain burns a bit more, which is concerning because usually he doesn't like to burn. Burning is not good, in his opinion, but also, then again, he had clearly lost his mind and thought that archery was momentarily cool for a moment, so maybe burning on fire was as good as the Make Absalom Great movement.

He fly to cast Heal on Kyffin, and prepare to babble incoherently near the half-orc. +150 hp Kyffin. Meanwhile, Tristain is down 32+25, 57.

Tristain's Haste: Round 5/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Tris' stats:

HP: 118/118+15 temp hp
AC: 16
Points: 9/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/5 left (Forcecage dc 27,Gr Scrying, Banishment dc 27 Quick Haste, Quick ForcePunch)

Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used

Daily Prep: False Life 1d10 + 10 ⇒ (8) + 10 = 18 temp hp, See Invisilibility (150 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each), Overland Flight (15 hours).

"zee-NOO!”

Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (4, 3, 2, 1, 1) + 4 = 15 force damage.

[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD

[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage

[ dice]1d6+5[/dice] force damage
[ dice]1d20+19[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage

I'm sure this is a very reasonable suggestion. (DC 23 will)

Tristain's Haste: Round 1/15. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tristain the Chalker wrote:
"Make Absalom Great Again! I smell my own farts! I've always wanted to be an archer! They are so cool! Forget your feelings!"

LOL! I just died on this! :D Oh man, total greatness.

Lothan raises an eyebrow... and then a wry grin appears. Yeah, I knew you were envious of me. Take a number, pal. Take a number. Lothan thinks to himself just before the invisible bad guy becomes visible. "There you are, you piece of garbage! Time to die, freak show!" Lothan fires and fires and fires, taking no mercy on the beast as he fills it full of arrows...

Clustered Shots; Attack Light blue critter

Studied target +4/Rapid shot/Deadly Aim/Haste
+2 Adaptive composite longbow: 1d20 + 25 ⇒ (4) + 25 = 29
Damage: 1d8 + 17 ⇒ (7) + 17 = 24

(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 1d8 + 17 ⇒ (4) + 17 = 21

(Haste)+2 Adaptive composite longbow: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d8 + 17 ⇒ (5) + 17 = 22

+2 Adaptive composite longbow: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 1d8 + 17 ⇒ (5) + 17 = 22

+2 Adaptive composite longbow: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d8 + 17 ⇒ (7) + 17 = 24

Oh my freaking gosh! What kind of crap is that?! 10 freaking rolls over the past 2 posts, and I've got ONE freaking roll that's double digits! What a freaking joke. Ugh.

...or so he hoped as he misses everything entirely. "Crap! You gotta be freaking kidding me! I swear, the arrow gods must really be pissed at me. You know what I think it is? I think it's jealousy. They are jealous that I'm a better archer than them so they want to screw me over by making me miss."

"You know what I say to that?! SCREW YOU, gods! YOU ALL SUCK!!! There's too stinking many of you anyway! I think some of you need to retire or just be fired. All these god options are just too many and I gotta say, that just waters it all down. It's like EVERYONE can be a god all willy-nilly. And if everyone's a god, then no one's a god. Bunch of losers anyway."

@mott: I would say, if the creature isn't visible then just disregard this post. But seeing how I rolled crap, it doesn't really matter. :P

AC 30; Hp's 40/142


AC 28, touch 16, flat-footed 24, hp 109, Fort +18, Ref +20, Will +18; +2 vs. enchantments, CMD 34, Perception +2

Al finds himself squeezed behind the party and watches them burn as more bombs land. With a prayer he slowly works his way past Kyffin and Lothan and blesses each party member with resistance from the fire.

cast Communal Resist Energy on each party member, prevent 30 fire damage per hit for the next 20 rounds. Al will try to finish his move in front of Starflit if possible. Can we see the thing now?


Female Human Inquisitor of Black Butterfly 15 | hp -31- 116/123 (0 NL) | AC 32, t 17, ff 29 | Fort +15, Ref +14, Will +18 | Init +8 | Perc +22 | Spd 30 ft. | Judgments 4/5 | Liberation 15/15 | Freedom's Call 11/15 | Greater Bane 19/20 | Discern Lies 15/15 | Spells/Day | 5th 4/4 | 4th 1/4 | 3rd 2/6 | 2nd 0/6 | 1st 6/7 | Conditions: Protection, Purity judgments

The latest bomb blasts leave Starflit reeling. She casts a cure serious wounds on herself before closing angrily on the elder thing.

Starflit cure serious wounds (self): 3d8 + 15 ⇒ (5, 2, 6) + 15 = 28

Also keeping Freedom's Call going.

8,901 to 8,950 of 9,024 << first < prev | 171 | 172 | 173 | 174 | 175 | 176 | 177 | 178 | 179 | 180 | 181 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Strange Aeons PBP All Messageboards

Want to post a reply? Sign in.