Copper Dragon

Blockheadd's page

114 posts. Alias of Cam James.


Race

Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1

Classes/Levels

Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Gender

Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19

About Blockheadd

Blockhead
An utterly Destructive Hydrahead (Breaker Barbarian 6)
CG Medium Magical Beast Initiative +1, Senses Darkvision 60 ft., Low-Light Vision, Scent Perception -1
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Defenses
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AC 18, Touch 12, Flat Footed 17 (+1 dex, +1 armor, +5 nat armor, +1 Deflection, -2 rage)
hp 88/88 (6d12+24) (100/100) (24/24 Rage rounds)
Special Defenses
Imp Uncanny Dodge, Swift Regrowth
Fort 10(12) Ref 4 Will 4(6)
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Offenses
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Speed --
Melee head bash +9 (1d8+9/x2) +1d4
Bite +6 (1d8+6/x2) +1d4
Improvised Weapon +6 (1d*+7/x2) +1d4

Modifiers +6/+0 BAB, +2/+2(+4/+4) Str, +1/+1 Enhancement, -2/+4 Power Attack, +2d4 Vicious, +0/+1 Battle Scavenger, +0/+3 when sundering (Destructive)
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Current Magical Effects
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Statistics
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Str 14(18), Dex 12, Con 18(22), Int 11, Wis 13, Cha 16
Base Atk +6 CMB +9 CMD +19
(+2/+2 Rage)
(+2/+2 Imp Sunder)

Feats Improved Sunder, Keen Scent, Power Attack, Swift Regrowth, Vicious
Rage Powers Fiend Totem (lesser), Ground Breaker, Knockback
Traits Blood Stalker, Bred for... for... Something?,
Flaws Clumsy as a Mule, Oblivious

Skills  x4
Diplomacy +9 (6 Ranks, +3 Cha)
Handle Animal +12 (6 Ranks, +3 CS, +3 Cha)
Intimidate +13 (6 Ranks, +3 CS, +1 Trait, +3 Cha)
Perception -1 (0 Ranks, -2 Oblivious, +1 Wis)
Sense Motive -1 (0 Ranks, -2 Oblivious, +1 Wis)
Survival +10 (6 Ranks, +3 CS, +1 Wis) (+14 against creatures you have wounded in the last week)

Languages Common
Other Gear (ABP)
Armor Attunement +1 (Scales)
Deflection +1
Mental prowess +2 Cha
Resistance +1
Weapon Attunement +1 (Gore)

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TRACKED RESOURCES
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Rage (24/24)

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Special Abilities
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Battle Scavenger you take no penalty to attacks when using an improvised weapon or a broken weapon and gain +1 damage with such weapons.
Blood Stalker +4 to Survival to track a creature you have wounded in the last week.
Bonus Feat Hydraheads get +1 feat.
Clumsy as a Mule -2 to all Dex skill checks.
Bred for... for... Something? +1 to Intimidate and CMB.
Destructive add 3 damage to your sunder attempts and attacks against unattended objects.
FCB +6 rounds of rage per day.
Fiend Totem while raging, gain a gore attack (1d8+Str bludgeoning).
Ground Breaker 1/rage, you can attack the ground as a standard action that automatically hits. If you deal more damage then the floors hardness you create difficult terrain in all adjacent squares. Creatures in these squares must make a DC 15 Ref save or fall prone.
Improved Sunder +2/+2 for sunder attempts and sunder maneuvers do not provoke.
Keen Scent gain the Scent special ability.
Knockback 1/round, you can replace a melee attack with a bull rush attempt. Success deals additional damage equal to your str. This does not provoke.
Oblivious -2 to Perception and Sense Motive.
Power Attack you can take -2/+4 to attack/damage for a round.
Rage 18/day, as a free action gain +4 Str and Con, and +2 to Will saves (+2 to hit, +3 damage, +12hp). You are fatigued for 2x rounds after.
Swift Regrowth regrow your head in 1d4 rounds by taking 1 con damage.
Uncanny Dodge, Imp Cannot be flanked by a 9th or lower leveled character. Cannot be caught flat-footed and do not lose your Dex to AC when attacked by an invisible foe.
Vicious your melee attacks deal an additional 2d4 damage and inflict 1d4 damage to yourself.

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Encumbrance 0lb
Light 32.25lb, Medium 64.5lb, Heavy 97.5lb
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