Spectral Dragon

Ziphora's page

890 posts. Alias of Just a Mort.


Full Name

Ziphora

Race

10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Languages

Common, Auran

Strength 8
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 10
Charisma 11

About Ziphora

10 Air Kineticist
CG Hydra head
Init +5; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 24, touch 16, flat-footed 17
hp: 93 (93 max)
FCB to skills woooot!
Fort +9, Ref +12, Will +6;
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Offense
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Speed - Depends on the body
Melee Bite +12 1d8-1
+12 5d6+1 (Lightning)

After 3 burn:
+1 AC, + 10 hp
+15 5d6+6 (Lightning)
+15 5d6+9 (Water)
Stats on 3 Burn:

Str 8, Dex 20, Con 18 , Int 14, Wis 10, Cha 11
Fort +10, Ref +13, Will +6

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Statistics
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Str 8, Dex 18, Con 16, Int 14, Wis 10, Cha 11
Base Atk +7; CMB +6; CMD 22
Feats Combat Reflexes (Lv 1 Feat),Swift Regrowth (Lv 1 Bonus Feat) Weapon Finesse (Lv 3 feat), Phalanx Formation (Lv 5 Feat), Extra Wild Talent, Iron Will
Infusion Wild Talents Kinetic Blade, Extended Range, Extreme Range,Kinetic whip
Utility Wild Talents Skilled Kineticist, Greater Skilled Kineticist, Celerity, Elemental Whispers, Air's Leap, Wings of air
Traits Scholar of the Great Beyond (Knowledge History), Extremely fashionable
Skills Perception +10, Knowledge Nature +9, Knowledge Planes +7, Knowledge Religion +6, Knowledge Local +6, Knowledge Arcana +5, Knowledge Dungeoneering +8, Knowledge Nobility +6 Knowledge Geography +6, Knowledge History +6, Knowledge Engineering +5, Diplomacy +14, Profession (Chef) +9, Peform (Sing) +10,Fly +14
Expanded Element: Water
Water Blast:
You slam a single foe with a stream of water.(bludgeoning damage)

Dove familiar:
Use the stats of a thrush. (+3 Diplomacy), 20 AC.

Languages Common, Auran
Other Gear
Fang Necklace

Background:

Ziphora, or Zip, for short was always a runty little hydra head, who's a bit of a ditz, eternally optimistic, and very fond of the sound of her own voice. The other heads, irritated by her constant chatter, told her to "Shut Up!", then bit her head off a few times just to make their point, and get a few seconds of peace (she usually tries yattering them silly the moment her head regrows back).

She began talking to someone who at least provided a sympathetic ear, the wind. And on good days, she could hear the wind talking back. The wind told her about interesting places she had never been to before. Of 2 leggers who did not live together with their siblings on a single body. Who could go anywhere they pleased. She listened. The more she listened, the more interested she got. If she could not visit the lands herself if her siblings were not in agreement, then she would need to talk to those 2 leggers about the new lands. She heard that 2 leggers have the strangest rituals, and 2 leggers only talk to people they think are cool, so she has fashioned herself a necklace made out of fangs, and thinks that she's the coolest looking hydra head ever. Maybe this way, the two leggers will talk to her now, and she'll be able to hear about distant lands and their adventures!