Ancient Solar Dragon

Dru-head's page

150 posts. Alias of Green Smashomancer.


Full Name

Dru-head-of-Many

Race

Hydra (???)

Classes/Levels

Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Gender

Yes (Identifies as hungry)

Size

Medium

Special Abilities

Hail Hydra, Wildshape

Alignment

Neutral

Deity

Gozreh

Languages

Common, Druidic

Strength 10
Dexterity 11
Constitution 14
Intelligence 5
Wisdom 20
Charisma 9

About Dru-head

Dru-head:

Dru-head-of-Many
Male Pseudo-Hydra (Hydra Head)
Neutral Medium Magical Beast
Init +2; Senses Darkvision; Perception +14
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Defense
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AC 17, flat-footed 17, touch 10 (+1 armor, +5 nat. armor, +1 deflection)
hp 49 (6d8 + 12)
Fort +8; Ref +3; Will +11/ (+2 vs fear and death effects)
Defensive Abilities:
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Offense
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Speed: 20 ft
Melee: Bite +7 (1d8 + 2 x2)
Druid Spells Prepared:
  • 0th: Create Water, Mending, Spark, Stabilize
  • 1st:5 Entangle, Longstrider, Snowball x2
  • 2nd:4 Barkskin, Flaming Sphere, Resist Energy, Spider Climb
  • 3rd:3 Aqueous Orb, Greater Magic Fang, Wind Wall
  • 4th: Strong Jaw x2
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    Statistics
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    Str 12 (16), Dex 11 (9), Con 14, Int 5, Wis 20, Cha 9
    Base Atk +5; CMB +6 ; CMD 17
    Feats: Natural spell, Planar Wild Shape, Power Attack, Swift Regrowth.
    Traits: Reactionary, Reincarnated
    Skills: Knowledge: Planes +4, Perception +15
    Languages: Common, Druidic
    Special Qualities: Nature Sense, Resist Natures Lure, Trackless Step, Wild Empathy, Wild Shape, Woodland Stride.
    Combat Gear: Ha.
    Misc:
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    Special Abilities
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  • Backstory:
    Personality: The self named Dru-Head-of-Many is difficult to provoke to anger, he doesn't even remember the last time he snapped. This particular Hydra Head is patient, though possesses a kind of... we'll call it "low cunning." He tries to act as arbiter between the other heads, but his own abilities cause as much, if not more chaos than a simple disagreement. Dismemberment is all well and good until everyone's on fire.

    Dru-head has quite the repetiore of wisdoms and sayings he enjoys sharing, and the other heads don't exactly have much ability to shut him up. He thinks they like it when he does so. Typically they manifest as a poor rendition of half-heard human phrases. "You know what they say, Six heads are better than one, so... two birds in the hand..."

    Dru-head-of-Many is as curious about his origins as anyone would be. He's spent his years and limited mental capacity in an attempt to better understand his nature... to limited success. He's certainly grown powerful, but even Dru-head knows how poor his chances are of gleaning any kind of information from academic studying would be. Where would he even go to school? He ain't got no hands. Instead he turns to the whispers of nature.