Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺

Devise a Stratagem: 1d20 ⇒ 16

Recall Knowledge:
Society: 1d20 + 9 ⇒ (10) + 9 = 19 Are they vulnerable or resistant to anything?

As the twigs and leaves sway and flutter in the gentle breeze, Ellaeaanda silently watches the half-orcs through gaps in the foliage, reading their futures in the dance of the wind itself. She feels the leader’s hesitation before it happens; she hears the order to kill them all before it is said ... and she sees the shroud of death before it arrives. Her innate connection to magic triggers the potency crystal on her longbow, creating a soft green glow, then she looses three arrows in rapid succession. "Silence the alarm," she calmly advises her companions.

Damage for 1st strike: Longbow & Strategic Strike (P): 2d8 ⇒ (6, 6) = 121d6 ⇒ 2
2nd attack and damage (P): 1d20 + 7 + 1 - 5 ⇒ (9) + 7 + 1 - 5 = 122d8 ⇒ (4, 4) = 8
3nd attack and damage (P): 1d20 + 7 + 1 - 10 ⇒ (7) + 7 + 1 - 10 = 52d8 ⇒ (1, 5) = 6

Devise a Stratagem
Known Weaknesses (free Recall Knowledge)
◇Activate Potency Crystal
◆Strike Green (if that's the leader holding alarm bell rope): Attack = 16+9+1 = 26
◆Strike Green
◆Strike Green


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

While a risky move, Cerrus knows that he is at his best when he is fighting up close so he rushes forward toward the rope ladder.

◆ Stride
◆ Climb
◆ Climb

Athletics to Climb: 1d20 + 8 ⇒ (6) + 8 = 14
Athletics to Climb: 1d20 + 8 ⇒ (15) + 8 = 23


map

Ellaeaanda

They are neither vulnerable nor resistant to anything.

Your first arrow flies true, travelling through the air and hitting the bloody blade directly. The wound is deep and the blood stains the planks under her feet. The remaining two arrows are thrown off by the branches of the trees.

Cerrus

Rushing before they can react, you jump unto the rope ladder and quickly go all the way up to the platform.

Climbing does require two hands, so your hands would be empty right now.

I’ll wait for Resa before the enemies’ turns.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

My bad thought I posted

Resa follows with the same idea of going up quickly and would cut the bell down, potentially placing herself in harm's way to ensure that no one else was injured.


map

Resa

Climb=20+5=25

It is not your first time hurrying up a ladder, and you have no issues going up.

You would make it up with your second action. You are still too far from the bell, which is by green, and your hands are empty from climbing. What would you like to use your third action for?


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Resa will just pull out her dagger and call it even.


map

With weapons ready, the counter-offensive begins.

Green

Injured but not dead, the half-orc pulls on the rope. The clear ringing of the alarm bell is carried throughout the clearing and against the mountains. ”No witnesses, kill them all”

Bow in hand, she tilts her body to one side and shoots at Cerrus with an arrow that manages to pierce his armour. 5 piercing damage

She moves towards the rope ladder to block the way up.

AB: Interact*, Strike*, Stride*

Dice Rolls:

Green vs Cerrus: 26

Blue and Red

Facing the enemy right besides them, the two bloody blades try to slam themselves against the two intruders besides them.

Cerrus dodges the bloody blade, while Resa reads the move of her opponent and uses his momentum against himself, knocking him down.

Cerrus’ opponent repositions himself, while Resa’s stands back up again. Trusting in their original instinct, they both try again.

This time the bloody blade grabs Cerrus, rushes towards one side of him and knocks him down the platform, where he crashed against the ground. 10 bludgeoning damage and you are Prone Resa, not letting her guard down, once again reads her opponent’s movements and knocks him to the ground. Blue is now Prone

AB: Shove*, Stride/Stand*, Shove*

Dice Rolls:

Red vs Cerrus: 13
Blue vs Resa: 8
Red vs Cerrus: 18
Blue vs Resa: 3

Purple and Pink

The remaining bloody blades measure the wind and the distance towards their targets, making sure they track their every move. Purple marks Ardoinel as his Prey, while Pink marks Netkin as hers.

Each of them lets two arrows fly in quick succession, aimed directly at their preys. Half-hidden in the trees, the arrows flying towards Netkin strike wood, leaving him unscathed. Ardoinel is not so lucky, as both arrows find their mark. 9 piercing damage, 2 piercing damage

Crouching into the tree branches at the level of their respective platform, each of them hides into them. The one to the north, having more branches to hide against is more successful than the other. Pink is Hidden from everyone, Purple is Hidden from Ardoinel, Cerrus and Netkin, but still Observed by Resa and Ellaeaanda

AB: Hunt Prey*, Hunted Shot*, Hide*

Dice Rolls:

Pink vs Netkin: 15
Pink vs Netkin: 13
Purple vs Ardoinel: 23
Purple vs Ardoinel: 20
Pink stealth: 20
Purple stealth: 17

Damage Summary: Cerrus: 15 damage, Ardoinel 11 damage
Conditions Summary: Cerrus and Blue are Prone

You can all take your turns

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

Netkin lets out a cry when an arrow strikes the trunk of a nearby tree - but since his friends are in danger, he bravely leaves his hiding place to help.

Reaching out for one of his vials of alchemist's fire, he lobs it at the half-orc threatening Resa. Move, Interact, Strike

The construct moves to provide cover. Move, after the vial throw

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 ⇒ 6


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Cerrus feels his feet slip from the platform. As he falls, he tries to grab the edge to avoid the fall.

↺ Grab an Edge

Reflex Save: 1d20 + 8 ⇒ (10) + 8 = 18

Assuming that's a success, Cerrus is dangling from the platform holding on by his fingertips. And, only took damage from the arrow.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

to hit: 1d20 + 8 ⇒ (20) + 8 = 28
to damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9
to hit: 1d20 + 4 ⇒ (4) + 4 = 8
to damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
to hit: 1d20 ⇒ 14
to damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

Resa takes the time to strike the prone target, knowing it will be the best target to get rid of, which will hopefully even the odds against her and the other one.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

I just realized I had updated my sheet, but not the profile. All those rolls need a +1 to them, but I do not think outside the last hit will it ACTUALLY matter. But everything is now right.


Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺

Devise a Stratagem vs Green: 1d20 ⇒ 4

Recall Knowledge:
Society: 1d20 + 9 ⇒ (12) + 9 = 21 What’s the half-orcs’ weakest save?

Ellaeaanda eyes the leader on the top platform, but she foresees that its time has not yet come, so she swivels her longbow and looses a couple arrows at the half-orc next to Cerrus instead. Then, following the tried and true tactics of elven archers in the forest, she tries to hide behind a tree.

Attack & Damage (P): 1d20 + 7 ⇒ (16) + 7 = 231d8 ⇒ 1
Attack & Damage (P): 1d20 + 2 ⇒ (14) + 2 = 161d8 ⇒ 8

Hide:
Stealth: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Devise a Stratagem vs Green
Known Weaknesses (free Recall Knowledge)
◆Strike Red w/longbow
◆Strike Red w/longbow
◆Hide


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel rushes towards the fray, shield up to protect from incoming arrows, reaching the stairs beside Cerrus and the Bloody Blade he's fighting.

◆ Stride
◆ Stride
◆ Raise a Shield


map

Netkin

You try to lob the vial at the bloody blade, but your throw falls short of the height of the platform.

Is your construct allowed to take an Action without you commanding it? Doesn’t it need to be commanded like any other minion?

Cerrus

Rewind the tapes

You do manage to grab the ledge and remain hanging, with the bloody blade looming over you.

The bloody blade is blocking the way or you to climb back up.

Resa

No mercy for the bloody blade as you bring your starknife deep into his chest. It is an almost deadly wound, but he manages to hold onto the last sliver of his life. Desperate to survive, he manages to roll back and forth to avoid the coup-de-grâce.

Ellaeaanda

From the fear you noticed in the one by the alarm, it is easy for you to tell that their will is not the strongest.

Your first arrow skims the skin of the bloody blade, while your second arrow gets stuck on the underside of the platform.

Ardoinel

Are you trying to climb up, or are you underneath the platform?

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

My bad! The construct hasn't moved, then :')


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

These decisions assume Ardoinel is below the platform, which I think is correct based on his post.

With his way back up to the platform block, Cerrus attempts to shimmy to an occupied section of the platform. Then, he tries to climb back onto the platform.

I'm not sure if Cerrus' first action is an actual rule in the game. Maybe a Climb action to move horizontal while holding on?

◆ 'Climb'
◆ Climb up
◆ Draw longsword

Athletics check to 'Climb': 1d20 + 8 ⇒ (12) + 8 = 20
Athletics check to Climb onto Platform: 1d20 + 8 ⇒ (19) + 8 = 27

I placed Cerrus' token slightly to the right of Ardoinel but he'd be on the square directly north of Red.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Alseta GM Delta Arena wrote:

Ardoinel

Are you trying to climb up, or are you underneath the platform?

Are those stairs or a ladder? I assumed they were stairs, but now I'm not sure...


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

[ooc]Pretty sure they are rope ladders, description.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

DERP! Rewinding...

Ardoinel rushes towards the ladder and sheathes his sword, preparing to climb the ladder.

◆ Stride
◆ Stride
◆ Interact (Sheathe Weapon so I have two hands free to climb)


map

Cerrus

Yes, Climb works “across {an} incline” as well.

You are fast enough to not get stomped on by the bloody blade and make your way above the platform.

Ardoinel

As Cerrus pointed out, it is a 20ft high rope ladder, but at least the climb dc is easy

Green BB

Noticing her companion struggling, the bloody blade approaches the ledge and fixates on Resa before letting two arrows loose. The first arrow hits Resa on the shoulder, but the second one flies overhead.

dice rolls:

1st Attack = 25
Damage = 3 + 4 = 7
2nd Attack = 6

Resa takes 7 piercing damage

AB: Stride*, Hunt Prey*, Hunted Shot*

Blue BB

The bloody blade picks himself back up and stubbornly tries to push Resa off of the ledge again. This time he is successful, and Resa tumbles down to the ground. Following the falling elf with his eyes, he fixes his sight on her.

dice rolls:

Shove = 21

Resa would take 10 bludgeoning damage from the fall and land Prone.

AB: Stand*, Shove*, Hunt Prey*

Red

The third mercenary moves into position and then rams himself against Cerrus again, trying to knock him back down. Cerrus withstands the first hit, and the bloody blade tries it once more. Having bracen himself for the previous hit, Cerrus takes the second one, he slides backwards slightly and threatens to fall, but manages to hold his ground.

dice rolls:

Shove = 16
Shove = 17

AB: Stride*, Shove*x2

Pink and Purple

The remaining two bloody blades continue their assault from a distance, shooting a barrage of arrows against their marked targets. Each of their first arrows find their marks, while the second ones are thrown off by a sudden gust of wind.

Wanting to remain save, they both attempt to go back into hiding, with mixed results.

dice rolls:

Pink vs Netkin: 28, nat 20
Damage = (2 + 3) * 2 = 10
Pink vs Netkin: 10
Purple vs Ardoinel: 18
Damage = 4 + 8 = 12
Purple vs Ardoinel: 17
Pink stealth: 15
Pink sneak: 21
Purple stealth: 15
Purple sneak: 24

Netkin takes 10 piercing damage and Ardoinel takes 12 piercing damage.

They are both Undetected by Ardoinel but Observed by everyone else.

AB: Hunted Shot*, Hide*, Sneak*

Damage summary: Resa takes 7 piercing + 10 potential bludgeoning, Netkin takes 10 piercing, and Ardoinel takes 12 piercing
Conditions summary: Resa is potentially Prone, and Pink and Purple are Undetected by Ardoinel

You can all take your turns


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Cerrus narrowly avoids being pushed off the platform a second time and quickly moves toward the center to avoid the same fate. Then, he stares down the archer harrying him before stabbing at them with his sword.

◆ Step NW This choice assumes Cerrus can stand under the platform essentially directly under green
◆ Exploit Vulnerability
◆ Strike

Exploit Vulnerability w/ Esoteric Lore: 1d20 + 11 ⇒ (8) + 11 = 19

Strike: 1d20 + 9 ⇒ (16) + 9 = 25
Piercing Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Tome is not in hand, so no extra damage from Implement's Empowerment. Potentially extra dmg from EV.


Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺

Devise a Stratagem: 1d20 ⇒ 19

Recall Knowledge:
Society: 1d20 + 9 ⇒ (1) + 9 = 10 What is their strongest save?

Unperturbed by the tumultuous battle raging on the platform, Ellaeaanda calmly glides past a tree to the edge of the meadow, where she has a clear shot at the mercenaries on the central platform. Nocking an arrow, she waits just a split second, until her vision aligns with reality, and the half-orc’s fate with death, then looses an arrow straight into the throat of the soldier on the top platform.
Damage: Longbow+Strategic Strike (P): 1d8 ⇒ 11d6 ⇒ 3
If 28 is a crit: 1d10 ⇒ 3

Pivoting, she quickly follows up with another arrow.
2nd Attack & Damage (P): 1d20 + 2 ⇒ (10) + 2 = 121d8 ⇒ 5

Devise a Stratagem
Known Weaknesses (free Recall Knowledge)
◆Stride south
◆Strike vs Green: attack = 19+9 = 28
◆Strike vs Green (or Blue if Green is dead)


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel begins attempting to climb the ladder.

Athletics: 1d20 + 7 ⇒ (19) + 7 = 26

He's up on the platform surprisingly quickly, and draws his sword.

◆ Interact

Then he FINALLY attempts to strike the bandit attacking Cerrus to relieve the pressure on him.

Strike on Red (Longsword): 1d20 + 7 ⇒ (3) + 7 = 101d8 + 2 ⇒ (3) + 2 = 5


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Resa would attempt to grab a ledge to not fall down, but if she is able to, all she can do is get back up and not get hit again. Unless this leaves her a third action, in which she would ready to push the next opponent to rush her off the edge instead of her.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

Netkin cries out in pain and surprise when an arrow hits him in the forearm, and for a moment, his vision whites out. He reflexively grabs the shaft - before his reason kicks back in and screams that it's going to tear the tissues, it's going to let the blood out, no no bad idea! He leaves it where it is.

Before the archer can reload, he rushes to Resa's side, and retrieves his healer's toolkit. He reaches for a syringe with shaky hands...

Battle Medicine: 1d20 + 10 ⇒ (6) + 10 = 16
HPs: 2d8 + 10 ⇒ (2, 3) + 10 = 15

Too shaky. He drops it. "S!#*! Wait. I have something else..."

He desperately rummages for a Minor Elixir of Life. If he still has one action left after the Move and the Battle Medicine...


map

Cerrus

You make your blade extra shiny to catch the reflection of the light on it and blind your opponent before striking. Your blade draws a significant amount of blood from him.

Ellaeaanda

They seem quite bulky, making you think that they can withstand anything. Fortitude

Your aim is true, and you do in fact pierce her throat with your first arrow. She falls to the ground before your second arrow passes by.

Ardoinel

Hearing you climb up the ladder and seeing you draw your sword, the bloody blade is ready for your attack, and has no problem parrying it.

Resa

You see yourself falling and reach out to grab the ledge. You hand from it only for a brief moment before you are able to pull yourself back up.

Grab an Edge is a reaction, then you would use an Action to climb back up. This means that you still have 2 actions left.

Netkin

Due to the grab an edge reaction, Resa is actually still on the platform. Which means you wouldn’t be able to treat her.

Resa, you have 2 more actions, Netkin you can retake your turn.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Resa, having caught herself before she fell, would move towards the enemy who pushed her, and attempt to stab him for his efforts.

to stab in the gut: 1d20 + 9 ⇒ (20) + 9 = 29
damage if hit: 1d4 + 4 ⇒ (1) + 4 = 5
snek damage: 1d6 ⇒ 2

From her efforts, it seems she was able to hit very well, resulting in extra damage

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

My bad! Resa, it looks like it could be a crit! It needs to be confirmed!

Netkin moves the construct to stand in front of him and provide cover. Command: Stride

He attempts to treat his own wounds. See previous post for rolls; Battle Combat, and if he has one action left, he drinks a Minor Elixir of Life


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Critical hits are not confirmed in Pathfinder 2E. That's a 1E rule.


map

Resa

The bloody blade doesn’t see your blade coming. In an instant he is clutching his throat and falling down.

Netkin

You pool out your tools and patch yourself back up, closing the bleeding wounds.

I’m assuming you are using battle medicine on yourself.

Cerrus is correct, there is no need to confirm the crit.

???

The door to the supply shack opens up. Leaning through the open door, a hobgoblin takes aim at Ellaeaanda and lets an arrow loose. The aim is true, but ellaeaanda is able to avoid the worst of it, getting only a slight cut. You take 2 damage

dice rolls:

vs Ellaeaanda: 21
Piercing damage: 2

AB: Interact* (Open door), Hunt Prey*, Hunted Shot*

Red

The bloody blade takes a couple steps backs, aims at Cerrus, and lets two arrows loose. In spite the proximity, only one of the arrows hits Cerrus, digging into him. You take 8 damage

dice rolls:

vs Cerrus: 25
Piercing damage: 5 + 3 = 8
vs Cerrus: 18

AB: Stride*, Hunt Prey*, Hunted Shot*

Pink

Having seen her partner fall, the bloody blade changes her target, aiming her shots at the Rogue. She lets her two arrows loose before hiding into the bushes. The arrow cuts Resa’s skin before flying off into the distance. You take 3 damage, and she is now Hidden from everyone

dice rolls:

Pink vs Resa: 23
Damage = 2 + 1 = 3
Pink vs Resa: 6
Pink stealth: 23

AB: Hunt Prey*, Hunted Shot*, Hide*

Purple

The last of the bloody blades does not change his tactics, and he lets two arrows loose against Ardoinel. His aim is too wide to make sure he doesn’t hit his friend, and the two arrows miss Ardoinel entirely.

He goes back into the coverage of the branches, where he is obvious to everyone but Ardoinel. His is Undetected by Ardoinel, Observed by everyone else.

dice rolls:

Purple vs Ardoinel: 17
Purple vs Ardoinel: 6
Purple stealth: 16
Purple stealth: 20

AB: Hunted Shot*, Hide*, Sneak*

Damage Summary: Ellaeaanda takes 2 piercing, Cerrus takes 8 piercing and Resa takes 3 piercing.

Condition Summary: Purple is Undetected by Ardoinel

You can all take your turns


Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺

Devise a Stratagem vs hobgoblin: 1d20 ⇒ 19

Recall Knowledge:
Society: 1d20 + 9 ⇒ (12) + 9 = 21 Are any of the hobgoblin’s defenses weak?

Shrugging off the arrow wound, Ellaeaanda immediately shifts her attention to the hobgoblin. A split second is all it takes for her to see its fate unfold before her, and she looses an arrow that flies straight and true under the platform at their new foe.
Damage – Longbow + Strategic Strike (P): 1d8 ⇒ 41d6 ⇒ 4
If 28 is a crit: 1d10 ⇒ 6

Following the centuries-old tactics of her kin, which are being copied by the half-orc archers, she steps back behind a tree to gain cover from the hobgoblin and leans close against its trunk.

Devise a Stratagem
Known Weaknesses (free Recall Knowledge)
◆Strike hobgoblin: attack = 19 +9 = 28
Thanks to Shared Stratagem, the hobgoblin is now off-guard to Resa.
◆Step
◆Take Cover (so she should now have a +4 circumstance bonus to AC, in addition to the -2 penalty for shortbows firing past their range increment)


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

Cerrus pulls his tome from its hip holster and he runs his thumb along the binding so that the knowledge within the tome will make his blade find the gaps in the enemy's armor. Then, he chases after the half-orc and slashes at them.

◆ Interact to draw tome
◆ Step
◆ Strike at Red

Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Slashing Dmg: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7 With Implement's Empowerment this time, plus either Mortal Weakness or Personal Antihesis.

With Exploit Vulnerability last time, I believe Cerrus would know if the half-orc has a weakness. And, if they do, Cerrus would share that with the group. Also, I'm pretty sure that since Exploit Vulnerability includes an Esoteric Lore check, Cerrus might learn some information about the half-orc. Might be redundant w/ Ellaeaanda's rolls though.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

I think i have to seek, so I'll seek first, and if that works, then attack that target, but that's only one action. So after seeking I would move and attack.

Resa takes her time, trying to seek out the next op to put down, and would then move to stab them hard.

to stab once found: 1d20 + 9 ⇒ (12) + 9 = 21
to damage them: 1d4 + 4 ⇒ (4) + 4 = 8


map

Ellaeaanda

How are you defining weak?

Your aim is in fact true. The arrow flies straight until it hits its target. A pained grunt comes from the shack.

Cerrus

The bloody blade starts laughing as you pull out a book to a fight, but he regrets it immediately as you cut him down. The blow of your blade is more than he can handle, and he collapses to the ground.

All I can find is that you learn the highest weakness, which the mercenaries lack. If the feat does come with extra information, feel free to ask questions about them.

Resa

Where are you searching for enemies?


Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺
Alseta GM Delta Arena wrote:
How are you defining weak?

I literally just copied one of the suggested questions under Recall Knowledge (see the last question for Creatures). If I was to interpret it, it’d mean which is the weakest of its saving throws or AC?


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

I believe it's the interplay of Exploit Vulnerability and Diverse Lore. If the EV check would have resulted in a successful Recall Knowledge check, then Cerrus gets info as if he passed a RK check

Quote:
when you succeed at your check to Exploit a Vulnerability, compare the result of your Esoteric Lore check to the DC to Recall Knowledge for that creature; if that number would be a success or a critical success, you gain information as if you had succeeded at the Recall Knowledge check.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Somewhat annoyed, Ardoinel sheathes his sword again and descends down the ladder again.

◆ Interact
◆ Climb

Athletics: 1d20 + 7 ⇒ (4) + 7 = 11


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Ellaeaanda

The hobgoblin seems really fit and really agile, but why would she wait before coming out of the shack? Maybe her determination is lacking.

That is kind of a terrible example for a question to be honest. A cruel DM could just go "Yes, one of the defenses is weak" and leave it at that.

Cerrus

You are absolutely right, I hadn't check in Diverse Lore for it. Feel free to ask questions with your exploit vulnerability checks.

Ardoinel

With your hands free, you grab onto the rope ladder. It swings as you put your weight on it, making you hold tightly to it. Slowly, carefully, you move down. One. Step. At. A. Time.

Netkin, you still have your turn.

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

Netkin fiddles with the construct's control unit, and activates its wheels.

With surprising speed, the robot heads straight towards the shack, raising the arm that ends with a metal ball to bring it down on the hobgoblin's face. Its other arm simultaneously moves to stab them in the chest.

Netkin spends 2 actions to Command the Construct (Construct: 3 actions instead of 2)

Construct: Stride (40ft), Strike, Strike

Attack (Fist): 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Attack (Spike): 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Netkin then ducks behind a tree for cover against the archer. Netkin: 3rd Action Stride


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Alseta GM Delta Arena wrote:
You are absolutely right, I hadn't check in Diverse Lore for it. Feel free to ask questions with your exploit vulnerability checks.

All good. I forgot exactly how it all works as well!


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Runesmith 3 | HP 43/43 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Ardoinel continues to climb down, gaining confidence and speed with it. The solid earth beneath his feet at the bottom is a welcome relief.

Athletics: 1d20 + 7 ⇒ (12) + 7 = 19


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Searching on the same area as me, but I think I can see one. So if I can see the one near me, I will attack him. Not sure what is true.


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Netkin

I'm moving the construct besides the entrance so that it's not punching through the wall

Your robot's fist does, in fact, smack the hobgoblin in the face, making her grunt in pain.

Ardoinel

The dwarf side of you is happy to be on solid ground.

Resa

You look around every part of the platform, but find noone there. Besides Cerrus' steps, you hear no movement, no wood creaking.

That would open up your remaining 2 actions.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

Without anything keeping her, Resa will move towards the upper enemy, running and jumping from her treetop on to the roof of the building across, and with enough movement would run and jump again towards the enemy up top. This would be all she could do though.

if I figure it right, with a running start Resa can clear the ten feet between the the out post she is in, on to the building, then on to the other out post. I think.


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Resa

you build momentum with a running start and jump towards the building. It threatens to be too far, but it is lower than the platform from which you take the leap. You land rolling on the tiles on the roof of the shack.

Unfortunately the jump is an action on its own, so you'd only be able to make it onto the building.

???

The hobgoblin drops her bow and takes out a rapier and a dagger. She thrusts the rapier against the robot standing in front of her. Her rapier pierces through the metallic shell of the robot, leaving a hole behind. The construct takes 11 piercing damage

dice rolls:

vs Construct = 26
piercing damage = 11

AB: Drop, Interact (Draw a weapon)* x2, Strike*

Pink and Purple

The two remaining mercenaries keep shooting arrows to their chosen targets. Resa reacts fast enough to avoid both of the incoming arrows, but Ardoinel moves two slowly and is hit by the first of his two incoming arrows. Ardoinel takes 5 piercing damage Both mercenaries then proceed to hide in the shadows of the tree branches with mixed results. Purple is Hidden from Ardoinel.

dice rolls:

Pink vs Resa = 19
Pink vs Resa = 12
Purple vs Ardoinel = 21
piercing damage = 5
Purple vs Ardoinel = 14
Pink hide = 8
Pink Sneak = 18
Purple hide = 15
Purple Sneak = 13

Damage summary: Netkin’s construct takes 11 piercing damage and Ardoinel takes 5 piercing damage

Conditions summary: Purple is Hidden from Ardoinel

You can all take your turns


Elf Investigator 3 | HP 3/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Find Voz Lirayne | Conditions: That's Odd | ◆◇↺

Devise a Stratagem vs Pink: 1d20 ⇒ 15

With all the mercenaries on the central platform dispatched, Ellaeaanda turns her attention to the one attempting to hide—poorly—on the northern platform. With a seer’s insight, she senses where the half-orc intends to move and looses an arrow to meet it there, in the flesh.

"Resa, seal its doom," she calls out to the nimble half-elf on top of the shack. Shifting, she momentarily hides behind a tree trunk, then looses another arrow from the other side, hoping to catch the half-orc off-guard.

Devise a Stratagem vs Pink
◆Strike vs Pink (attack=15+9=24); thanks to Shared Stratagem, Pink is now off-guard to Resa’s next attack.

Damage (longbow + Strategic Strike): 1d8 ⇒ 31d6 ⇒ 6
◆Hide

Secret Stealth check:
Stealth: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14

◆Strike vs Pink
2nd attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage (longbow): 1d8 ⇒ 8

Grand Archive

M Hafling(-ish) Alchemist (3) HP 21/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 0/1/ VV: 1/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 11/24 / AC 18

Netkin presses more buttons, and the construct strikes again -twice. Netkin, Action 1: Command

Construct: Strike, Strike

Attack (Fist): 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Attack (Spike): 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 EDIT: Sorry, the Spike is actually 1d6 damage!

While the archer is busy shooting at other people, Netkin legs it to the nearest tree for cover. Netkin, Actions 2 & 3: Stride, Stride


Human Male Thaumaturge 3 | HP 5/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺

With all enemies on the platform defeated, Cerrus hustles back down the rope ladder as quickly as he can.

◆ Stride
◆ Climb
◆ Climb

Athletics to Climb: 1d20 + 8 ⇒ (3) + 8 = 11
Athletics to Climb: 1d20 + 8 ⇒ (15) + 8 = 23

Not sure how far Cerrus will get, but that's the plan.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 20/30 | AC 20 | Fort +5; Ref +11; Will +8 | Perc +8 | Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3

I think I have enough to move, jump, and attack once right?

Resa follows towards the pink orc, attempting to ensure all their foes have been felled.

to hit: 1d20 + 9 ⇒ (17) + 9 = 26
to damage: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


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Ellaeaanda

Your second sight does not deceive you. Your arrows fly straight and bury into your target.

Netkin

It’s a rude awakening for you and your construct. The robot is swift and obeys your commands, but the hobgoblin is too fast and is able to avoid both of the incoming attacks.

Cerrus

It takes you a little to get your footing on the rope ladder, but once you have you are able to slide safely all the way down to the ground.

Resa

Jumping from the roof to the platform, you strike swiftly. With your opponent distracted by Ellaeaanda’s arrows, they stand no chance against your blade. You slice cleanly through the mercenary and they fall off of the platform and down to the ground.

Ardoinel still has a turn before I take mine.

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