Init +0; Perception +12
Defense
AC 24; Touch 11; Flat-Footed 24; (+6 Natural; +1 Deflection; +4 Armor; +3 Shield)
HP (6d10+2d8+14=61)
Fort +12; Ref +9; Will +7 (+2 vs Charm, Compulsion, and Emotion)
Defensive Abilities: Bravery +1; Evasion
Offense
Speed 20ft
Space 15 ft; Reach 15 ft
Melee
Std: +15 Unarmed Strike (1d6+14) or +13 Power Attack (1d6+18)
Full: +15/+10 Unarmed Strike (1d6+14)/(1d6+11) or +13/+8 Power Attack (1d6+18)/(1d6+15)
or
+13/+8 Unarmed Strike (1d6+14/+11) and +13 Bite (1d8+6) or +11/+6 Power Attack (1d6+18/+15) and +11 Bite (1d8+7)
Special Attacks
3/day Stunning Fist (DC 14)
Statistics
Str 21, Dex 10, Con 10, Int 13, Wis 12, Cha 8
Base Atk +7; CMB +14; CMD 23 (+2 Tripping; +1 Bullrush, Drag and Reposition)
Feats: Weapon Focus; Power Attack (Fighter Bonus); Toughness (Racial Bonus); Improved Unarmed Strike (Monk Bonus); Stunning Fist (Monk Bonus); Outslug Sprint (Master of Many Styles Bonus); Dragon Style; Outslug Weave (Master of Many Styles Bonus); Combat Expertise (Fighter Bonus); Outslug Style; Improved Trip (Fighter Bonus); Dragon Ferocity; Two Weapon Fighting
Traits: Detect Disobedience; Principled
Skills: Perception +12; Sense Motive +11 (+2 vs subordinate, can use as perception against subordinate's surprise attack); Intimidate +10; Survival +6 (+7 tracking); Knowledge (Dungeoneering) +8; Bluff -3; Acrobatics +5; Knowledge (Local) +5
Languages Common; Celestial
ACP of 3 already applied
Equipment: wooden armor, heavy wooden shield, wooden bed
Class Features:
Unarmed Strike: Higher unarmed damage, Unarmed Strike as a bonus feat, natural and manufactured weapon, no offhand
Stunning Fist: Stunning Fist as a bonus feat
AC Bonus: Wisdom to AC, touch and flat as well, and CMD, as long as wearing no armor
Evasion: Take no damage from a successful reflex save, functions in light armor
Master of Many Styles Bonus Feats: Two bonus style feats with no prerequisites
Bravery +1: +1 bonus to Will saves against fear
Fighter Bonus Feats: Three bonus combat feats
Close Control: +1 to CMB and CMD for Bullrush, Drag and Reposition
Close Combatant: +1 to attack and +3 to damage with close weapons
Studied Target: Can spend a move action to gain +1 to Bluff, Knowledge, Perception, Sense Motive, Survival, Attack, Damage, and Slayer DCs vs one target at a time
Track: 1/2 Slayer level on tracking rolls
Slayer Talent: Ranger Combat Style (two weapon fighting)
Commanding Voice: Intimidate vs DC to demoralize, if successful target commanded as spell, no creature more than once/day, +1 command per 5 I beat the DC