
Zephyr Starrr |

For his part, Zephyr could only smile at the notions of (and homage shown) to Castrovel; the 2nd planet didn't always get equitable representation, and it was really nice for him to see.
Zeph didn't have a problem with "warm classroom chic" either, which is to say, "warm classroom chic" didn't last long. There was absolutely no reason to have trained so long with his Lashuntan mentors if he wasn't going to use minor magic whenever he could. So he did. It wasn't exactly art as much as an explosion of color. All things considered, he knew he could change it whenever he wanted, and it made him smile to look at it.
He prayed his thanks to Yuelral that everything was laundered one last time as well; he was ready to go tonight, and exicted to get some new intel from the Downside Kings.

Zemfira |

Zem settles in to her new room easily, honestly feeling more at home in the modest setting that more closely resembled the academy dorms. Knocking on Zeph's door, she thanks him again and reminds him. "We're supposed to be reimbursed for expenses, so don't forget to submit to the Society."
She spends some time before they return to the club to get a read on anyone among the Kings who might be disgruntled with the new management.
Diplomacy to Gather Info: 1d20 + 7 ⇒ (16) + 7 = 23

Zephyr Starrr |

Zem settles in to her new room easily, honestly feeling more at home in the modest setting that more closely resembled the academy dorms. Knocking on Zeph's door, she thanks him again and reminds him. "We're supposed to be reimbursed for expenses, so don't forget to submit to the Society."
She spends some time before they return to the club to get a read on anyone among the Kings who might be disgruntled with the new management.
[dice=Diplomacy to Gather Info]1d20+7
"It is a small thing, and a pleasure, truly. For me, and understand this could also be a telepathic overtone I picked up, I thought the director meant that the 200cr we each reaceived was a sign-on amount which included expenses. Nuance maybe, but we can certainly clear things up when we get to the bottom of this case."
He smiles at Zemfira, adding, "I am happy to come add some color to your room as well if you would like. I will change it all back when we depart of course."

Dirk Gently. |

Arriving panting and perspiring, the Espionage Specialist enters the newly acquired accommodations with his usual routine. That is, he gets stuck in the lobby because someone seems to have left a crossword puzzle book and they even started it for him!
After only an hour (or three), Dirk Gently is seen checking into the hotel. He is wearing a frown, but his policy of being polite still standing, the Holistic Detective tips his cap (but not a tip) and begins the adventure of finding his room....
Only an hour (or three) later, Dirk Gently is seen back downstairs in the lobby. He appears ready for an evening out. The Three Blue eyes of the Dirindi match his socks, which happen to clash a bit with his orange pants, yellow shirt and his trademark brownish jacket with the elbow pads.
Who's ready for some fun!

Sparks Goforth |

Sparks limited his drinking the night before so as to remain sharp, although to keep up appearances, he affected some tipsy mannerisms and speech patterns. So once the group returned to the hotel, he enjoyed a pre-bedtime swim in the pool and then slept like pup.
He attended to the change in accommodations as efficiently as possible and then enjoyed the rest of the day before the evening mission by hanging out in the local parks and shops, absorbing conversations with Starfinders and looking forward to being more experienced and able to contribute more to some of the lively discussions about drift navigation, ethical archeology, the latest tech, and combat techniques.
He eats a modest meal and hydrates to be ready for the next Fusion Queen event, nervous about what is to come.

Dirk Gently. |

Stepping deftly from the Uber, arriving at the Club after gathering together at the new accommodations lobby, Dirk Gently slides up to the door person with a wide smile on his Dirindi face.
After a hard, laborious day trying to teach ants have to synchronize swim, I am ready to party like it's 1999!
The Three Blue eyes of the Dirindi shine with prospective party participation, perhaps.....
Diplomacy (Cha) DC 20: 1d20 + 10 ⇒ (5) + 10 = 15
Unfortunately, the Uber had a light snack bar that our Holistic Detective partook of many of the cute tiny bottles of variety of spirits..
He is seen addressing a fire hydrant.

Zemfira |
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Zemfira approaches the entrance and makes a u-turn to help out her favorite Dirindi. "Silly Dirk, you mean Aunts, not ants. Such a nice guy to take the Aunties to Hyrdo-Aerobics class. Next you'll be telling me to take you drunk, you're home!" She says, her laugh like the chiming of happy bells.
Diplomacy Aid for Dirk: 1d20 + 7 ⇒ (14) + 7 = 21
Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22
Zem flutters her eyelashes and works her charm on the bouncers again.

Sparks Goforth |

As before, Sparks suggests entering individually rather than in a group, with similar appearance to the night before and different from the incident at the space dock.

Sparks Goforth |

Forgot the diplomacy roll:
If Sparks is held up at the door for some reason, he'll offer a ten credit tip (or bribe) if it will help.
Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Dirk Gently. |

Turning his rhemy blues at his associate, Dirk absently pets the fire hydrant.
Perhaps next time we meet, Cherie. Alas, my heart belongs to another. Far well, thou art in mine heart until I get over there.
He scoots on over to where Zemfira is engaged with the actual bouncers.
Smiling wider than should be possible (or comfortable) for a Dirindi, Dirk Gently humbling bows to his savior. Grandly tipping his ever present hat, the Holistic Detective states quite clearly (as if not even tipsy).
Zemfira. Your graciousness only eclipses your exceptional expertise entertaining epic color collages comforting crazy creatures as I!
He winks at the confounded bouncers.
Diplomacy (Cha) DC 20, aid: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

The Lost Voice |

The bouncers, standing guard beneath the entrance’s luminous archway, eye the line with cool professionalism. Their augmented optics flash occasionally as they scan patrons, keeping troublemakers—and rivals—from slipping through. A small knot of younger visitors, clearly new to this scene, chatter excitedly as they inch closer to entry, stealing curious glances toward the Kings-affiliated figures loitering along the periphery of the line. The vibrant spectacle at the entrance, framed by shifting hues of crimson, violet, and electric blue, promises another night of controlled chaos—where fortunes are made, identities lost, and the Kings reign supreme.
The response by the bouncer to backhand the tipsy tipping Dirk is as casual as it is callous, something in the mannerisms rubbing them wrong. A backhand that missed as the bow was further than they anticipated, the swing not connecting. Perhaps taking the articulate approach was an affront, indicative of the kind of clientele that was better off somewhere other than here. Considering the familiarity displayed, that immediately put the Zemfira into the same category of "someone to deny entry", and Sparks was just in the wrong place at the wrong time.
_________________________________
Initiative!
Positioned according to the postings
Bouncer1 Init: 1d20 + 4 ⇒ (18) + 4 = 22
Bouncer2 Init: 1d20 + 4 ⇒ (8) + 4 = 12
Bouncer2 MAtk: 1d20 + 3 ⇒ (3) + 3 = 6

Zephyr Starrr |

Walking up JUST in the nick of time, Zephyr starts to do that thing he does [some might say bluff ... others might say throw money around]
"Gentlemen, gemtlemen, gentlemen. Does it need to be this way? Like NEED? My instincts say that it doesn't. Watch this ..."
Zeph proceeds to snatch Sparks' 10 credits, and using psychokinesis, floats the meager cred stick out over the crowd, which while not going wild, is entranced, each wondering where it will alight, hoping they'll catch it.
"Now that little thing was obviously a teaser, right? What can anyone do with 10 credits, right? Ask directions? Buy a petrified street rat from old Golarion? Who knows really. I for sure do not."
Zephyr then brandishes TWO cred sticks of 100cr each.
"But imagine the crowd reacting to these. Imagine the crowd stampeding each other to get one of these cred sticks, knowing they could pay their rent for a week, knowing they could also not pay their rent and be drunk for a week. Do we really want things to get THAT messy!? Really!? Because these creds stick float just as easily as the little one ... and they can float their way to each of you if this issue you all were having could end quietly and my friends, who were supposed to be waiting for me already, could simply go inside while you wrap this up with me."
BLUFF: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
INTIM: 1d20 + 8 ⇒ (4) + 8 = 12
DIPLO: 1d20 + 4 ⇒ (7) + 4 = 11

The Lost Voice |

Zephyr's words seem not to register to the bouncers, though the trick with the credsticks does have the attention of some in the crowd, though no one steps forward in unity with him.
The other bouncer attempts a swing at Zemfira, but as with the other, a miss occurs as the step forward to swing gets fouled by an errant small bottle that had bounced free at the low bow as they slip enough to stumble. Face lost, they right themselves, now fully intent on aggressively deterring entry.
Another swing at Dirk misses as the Dirindi straightened, and the only hits that have been incurred is to the egos.
_________________________________
Unfortunate rolls all around. Party up!
B2MAtk: 1d20 + 3 ⇒ (2) + 3 = 5, Club: 1d6 + 2 ⇒ (4) + 2 = 6
B1MAtk: 1d20 + 3 ⇒ (6) + 3 = 9, Club: 1d6 + 2 ⇒ (1) + 2 = 3
ZemInit: 1d20 + 3 ⇒ (14) + 3 = 17
ZepInit: 1d20 + 1 ⇒ (11) + 1 = 12
DirInit: 1d20 + 4 ⇒ (13) + 4 = 17
SpaInit: 1d20 + 1 ⇒ (18) + 1 = 19

Dirk Gently. |

Oh, my! Was that my tiny bottle that has fortunately found a place underfoot , as it were?
The Three Blue eyes of the Dirindi blinks innocently. He than takes a 5' Step backwards, produces a Fire Extinguisher and sprays the most immediate bouncer!
Fire! The roof! The roof is on fire!
Intimidate (Cha) to Demoralize: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Tiny bits of electricity begins tumbling about his person.
Stellar mode Resistance DR 1

Sparks Goforth |

Sparks keeps out of reach of the door bouncer, but begins to activate his solar manifestation, causing his mote to glow like a small ball of hot plasma, in energy mode. Then the plasma seems to stream toward his body, forming a dim outline of faint blue-white light with small streamers of electricity coursing about.
Solar armor activated. AC listed in header. Solar manifestation is in Energy mode with 1 Attunement point.