drbuzzard |
The ones in with taedos look around for him, but they can't perception that high.
The others unload on their targets. They have point blank master, so no provoking. Everyone but Taedos and Ulthar are prone.
Ulthar: You did hit of course
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit
to hit: 1d20 ⇒ 18 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit
to hit: 1d20 ⇒ 13 damage: 1d8 + 10 ⇒ (5) + 10 = 15 hit
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (7) + 10 = 17 hit
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss
Marckus
to hit: 1d20 ⇒ 5 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 10 ⇒ (8) + 10 = 18 hit
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
confirm: 1d20 ⇒ 2 damage: 2d8 + 20 ⇒ (7, 8) + 20 = 35 nope
Sileth
to hit: 1d20 ⇒ 11 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (7) + 10 = 17 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss
Kronug
to hit: 1d20 ⇒ 7 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 10 ⇒ (5) + 10 = 15 miss
PCs are up.
Kronug the Kellid |
Still nonlethal arrows or not? DR varies depending on that fact.
The kellid groans, then screams "Who the f!*+ did just wake me up? WHO WANTS TO DIE?" before standing up and stepping forward, his blade appearing on his hand only a split second before he tries to stab #1.
Move action stand up, five foot step towards one, swift action activating Called Falcata. And then entering rage and attacking
Power Reckless Attack: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 23 ⇒ (2) + 23 = 25
AC goes down by 5 between rage and reckless abandon
Taedos Shyr |
Looking towards the door and my attackers I see that I am trapped inside my room with the attackers blocking my only exit. I quietly move over to #5 while drawing my little dagger.
Melee +2 adamantine dagger hit: 1d20 + 11 ⇒ (13) + 11 = 24 vs. flat footed
Melee +2 adamantine dagger damage: 1d4 + 3 + 6d6 ⇒ (2) + 3 + (1, 2, 5, 4, 5, 2) = 24
Stealth: 1d20 + 16 + 20 ⇒ (18) + 16 + 20 = 54 (round 2 of 11)
Marckus |
Marckus wakes up unhappily.
He stands up much the same way.
He shoots the guy a dirty look and takes a swing at his awful mug.
Omen to demoralize as swift action: 1d20 + 28 ⇒ (19) + 28 = 47
Stunning Fist: 1d20 + 21 ⇒ (12) + 21 = 33, Damage: 1d10 + 10 ⇒ (4) + 10 = 14 DC 19 Fort or stunned 1 round
Sileth |
Sileth feels a disturbance in the force and moves about in his sleep somehow dodging the attacks before even waking ......once awake he stands (move) and grabs his bow(move)
and growls pathetic...can't hit a sleeping target. i'll show you how to shoot at least he'll try to next round
Ulthar the Warped One |
Ulthar's gonna keep standing on the hay formed loosely into a bed analogy and swing some more.
Swing: 1d20 + 20 ⇒ (12) + 20 = 32
Dam: 1d10 + 27 ⇒ (6) + 27 = 33
Swing: 1d20 + 15 ⇒ (11) + 15 = 26
Dam: 1d10 + 27 ⇒ (2) + 27 = 29
Swing: 1d20 + 10 ⇒ (13) + 10 = 23
This round brought to you by Benny Goodman: 1d10 + 27 ⇒ (5) + 27 = 32
drbuzzard |
Ulthar kills his first target, and misses the second.
1,2 shoot at Kronug
to hit: 1d20 ⇒ 14 damage: 1d8 + 10 ⇒ (3) + 10 = 13 hit
to hit: 1d20 ⇒ 11 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (7) + 10 = 17 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 10 ⇒ (6) + 10 = 16 hit
to hit: 1d20 ⇒ 20 damage: 1d8 + 10 ⇒ (8) + 10 = 18 hit
to hit: 1d20 ⇒ 15 damage: 1d8 + 10 ⇒ (8) + 10 = 18 hit
confirm: 1d20 ⇒ 16 damage: 2d8 + 20 ⇒ (6, 3) + 20 = 29 yes
3,4 shoot at Sileth
to hit: 1d20 ⇒ 18 damage: 1d8 + 10 ⇒ (8) + 10 = 18 hit
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (5) + 10 = 15 hit
to hit: 1d20 ⇒ 8 damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss
to hit: 1d20 ⇒ 10 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss
5,6 can't find their target
7 attacks Ulthar
to hit: 1d20 ⇒ 1 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss
to hit: 1d20 ⇒ 19 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 10 ⇒ (8) + 10 = 18 hit
9,10 shoot at Marckus
to hit: 1d20 ⇒ 2 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 20 damage: 1d8 + 10 ⇒ (6) + 10 = 16 hit
to hit: 1d20 ⇒ 10 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
confirm: 1d20 ⇒ 19 damage: 2d8 + 20 ⇒ (3, 3) + 20 = 26 yes
to hit: 1d20 ⇒ 2 damage: 1d8 + 10 ⇒ (2) + 10 = 12 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (6) + 10 = 16 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
PCs are up once more.
Marckus |
Marckus tries to ignore the arrow sticking out of basically his heart and flurries on the guy he's already hit.
Exploit Weakness on the other guy though: 1d20 + 15 ⇒ (13) + 15 = 28
Unarmed flurry 1: 1d20 + 21 - 2 ⇒ (12) + 21 - 2 = 31, Damage: 1d10 + 10 ⇒ (10) + 10 = 20, Sneak: 6d6 ⇒ (6, 6, 2, 1, 6, 3) = 24
Unarmed flurry 2: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36, Damage: 1d10 + 10 ⇒ (10) + 10 = 20, Sneak: 6d6 ⇒ (2, 5, 2, 3, 4, 5) = 21
Unarmed flurry 2.1: 1d20 + 21 - 2 - 5 ⇒ (11) + 21 - 2 - 5 = 25, Damage: 1d10 + 10 ⇒ (4) + 10 = 14, Sneak: 6d6 ⇒ (2, 2, 5, 4, 6, 2) = 21
Unarmed flurry 2.2: 1d20 + 21 - 2 - 5 ⇒ (17) + 21 - 2 - 5 = 31, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 6d6 ⇒ (1, 4, 4, 1, 5, 2) = 17
Boar Style bonus on 2+ hits on same target: 2d6 ⇒ (6, 6) = 12
If I drop the first guy, switch to second guy & Stunning Fist on first attack against him. Sneak only applies to first guy (unless stunning fist works on 2nd, or I hit 2nd more than twice)
Taedos Shyr |
Afraid for my life and the lives of my friends, I exit the room to see what is going on in our sleeping quarters. (move action)
Just in case you think I need it, but I shouldn't as I'm moving through their squares and not avoiding AoO because they can't see me.
Acrobatics: 1d20 + 16 ⇒ (11) + 16 = 27
I can't really see all my friends except Kronug to assess injuries but at the limit of my darkvision, I can see many attackers throughout our trailer. Kronug does appear injured to me as I spy him through the doorway.
I use my Channel Ray to target Kronug for healing. (standard action)
Channel Positive Energy: 6d6 ⇒ (5, 2, 5, 3, 3, 3) = 21
I shout to the rest of the party "Help me! I'm being attacked."
Stealth: 1d20 + 16 + 20 ⇒ (13) + 16 + 20 = 49 (round 3 of 11)
Sileth |
Sileth focuses on dropping whoever seems most annoying and proceeds to blast him with spells and arrows
+16 SEEKING (+8 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, , -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
RTA=8bab +7dex+1pbs -2spellcombat
RTA Intensified Snowball: 1d20 + 14 ⇒ (20) + 14 = 34
cold damage: 10d6 ⇒ (2, 1, 5, 4, 2, 5, 3, 2, 5, 4) = 33
sneak damage if applicable : 5d6 ⇒ (3, 2, 3, 3, 1) = 12
arrow#1: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 1d8 + 5 ⇒ (3) + 5 = 8
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 4
sneak damage if applicable : 5d6 ⇒ (3, 3, 4, 3, 3) = 16
arrow#2: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 1d8 + 7 ⇒ (8) + 7 = 15
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 2
sneak damage if applicable : 5d6 ⇒ (1, 4, 2, 6, 4) = 17
CRIT confirmation RTA Intensified Snowball: 1d20 + 14 ⇒ (13) + 14 = 27
XTRA cold damage: 10d6 ⇒ (3, 3, 3, 1, 2, 4, 2, 6, 4, 5) = 33
CRIT confirmation arrow#1: 1d20 + 16 ⇒ (2) + 16 = 18
XTRA crit damage: 2d8 + 10 ⇒ (2, 5) + 10 = 17
apply cover penalty if necessary
Kronug the Kellid |
The kellid looked down on the multiple arrows sticking out of his muscular, manly chest. A grin appeared on Kronug's face as his rage-possesed brain understood the amount of harm his body was suffering.
Raising his blade with both hands, the king of furniture muttered "Angry... Kronug..." before his voice turned into a storm of hate and wrath
"ANGRY AND KRONUG! WITNESS ME!" before recklessoy attacking #1 again.
Power Reckless #1: 1d20 + 21 ⇒ (14) + 21 = 35
Damage: 1d8 + 23 ⇒ (1) + 23 = 24
Power Reckless #1: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 23 ⇒ (5) + 23 = 28
Power Reckless #1: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 23 ⇒ (7) + 23 = 30
If #1 drops, the rest go to #2. Also, ate 120 damage on six attacks, so after DR that's 90 and with Taedos healing that goes to 79. Ouchie
drbuzzard |
Sileth:
Snowball crits and then the arrow kills the target (but does not crit).
What possesses you to include sneak attack damage when you are not invisible or hiding? You just throwing numbers at the wall and having me pick out what I may or may not need? It's an annoying clutter. Please stop. Include sneak attack if you actually think there's a reason.
Kronug smacks his target again (once), but fails to drop him.
Kronug the Kellid |
F*%&. Enter the music then...
Sileth |
1 person marked this as a favorite. |
drbuzzard |
OK, Ulthar decides to pass on his action this round.
1,2 attack Kronug
to hit: 1d20 ⇒ 1 damage: 1d8 + 10 ⇒ (1) + 10 = 11 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 5 damage: 1d8 + 10 ⇒ (4) + 10 = 14 miss
to hit: 1d20 ⇒ 3 damage: 1d8 + 10 ⇒ (6) + 10 = 16 miss
to hit: 1d20 ⇒ 11 damage: 1d8 + 10 ⇒ (4) + 10 = 14 hit
to hit: 1d20 ⇒ 13 damage: 1d8 + 10 ⇒ (7) + 10 = 17 hit
3 shoots at Sileth
to hit: 1d20 ⇒ 20 damage: 1d8 + 10 ⇒ (2) + 10 = 12 hit
to hit: 1d20 ⇒ 4 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (6) + 10 = 16 miss
confirm: 1d20 ⇒ 15 damage: 2d8 + 20 ⇒ (3, 8) + 20 = 31 yes
5,6 start searching the room that Taedos was in
7 shoots at Ulthar
to hit: 1d20 ⇒ 6 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 13 damage: 1d8 + 10 ⇒ (5) + 10 = 15 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 10 ⇒ (5) + 10 = 15 hit
10 shoots at Marckus
to hit: 1d20 ⇒ 14 damage: 1d8 + 10 ⇒ (3) + 10 = 13 miss
to hit: 1d20 ⇒ 14 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 10 ⇒ (8) + 10 = 18 miss
PCs are up again (inlcuding Ulthar if he cares to act).
You all hear a commotion at the outside door.
Ulthar the Warped One |
Class header and HP updated. New job and first shift for the first time are wreaking havoc on my ability to do anything but smell burnt rubber. Time for a kill maybe.
Ulthar gets fairly tired of this elf and his bow and his not getting hit extra in his perfect jawline for it.
Attack: 1d20 + 20 ⇒ (8) + 20 = 28
Dam: 1d10 + 27 ⇒ (5) + 27 = 32
Attack: 1d20 + 15 ⇒ (6) + 15 = 21
Dam: 1d10 + 27 ⇒ (4) + 27 = 31
Why do people think of the Bow as one of the pretty weapons anyway? Are puncture wounds less nasty from far away?: 1d20 + 10 ⇒ (14) + 10 = 24
Actually, thats definitely it: 1d10 + 27 ⇒ (10) + 27 = 37
Edit: Just throwing this out there, but Ulthar has less HP than Kronug right now.
Taedos Shyr |
@Uthar, If I could see you or hear you I might be able to help, but it is dark and my darkvision is only 60' which you are beyond and I haven't heard anyone else shouting for help other than me (see my previous two actions where I shouted we are under attack [round 1], and help me[round 3]). Since my character currently sees a single person that is injured, he goes to help them.
Kronug the Kellid |
Plus I was at 43 before this last round of attacks, now I'm at 22... RAGING hP. These knife-eared dum dums need some killing right now
His body starting to fall apart, the kellid looked into his attackers eyes and muttered "No, you are coming with me..." before his blade flashed like a red lightning.
Attacking #1 again, if he falls I'll switch to #2
Power Reckless Attack: 1d20 + 21 ⇒ (7) + 21 = 28
Damage: 1d8 + 23 ⇒ (3) + 23 = 26
Power Reckless Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 23 ⇒ (2) + 23 = 25
Power Reckless Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 23 ⇒ (3) + 23 = 26
Ulthar the Warped One |
@Uthar, If I could see you or hear you I might be able to help, but it is dark and my darkvision is only 60' which you are beyond and I haven't heard anyone else shouting for help other than me (see my previous two actions where I shouted we are under attack [round 1], and help me[round 3]). Since my character currently sees a single person that is injured, he goes to help them.
The sound of combat is a -10 perception check. That being said, looks like I was wrong about having the least HP, so it looks like he needs it the most anyway.
Marckus |
Marckus has made his opponent afraid. And now he's made his opponent helpless to defend himself. Next he makes his opponent dead.
Exploit Weakness (hurt you): 1d20 + 15 ⇒ (2) + 15 = 17 Unless this guy is CR 7, that fails
Unarmed 1: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 6d6 ⇒ (2, 2, 4, 3, 6, 5) = 22
Unarmed 2: 1d20 + 21 - 2 ⇒ (16) + 21 - 2 = 35, Damage: 1d10 + 10 ⇒ (4) + 10 = 14, Sneak: 6d6 ⇒ (6, 3, 3, 4, 5, 6) = 27
Unarmed 2.1: 1d20 + 21 - 2 - 5 ⇒ (11) + 21 - 2 - 5 = 25, Damage: 1d10 + 10 ⇒ (7) + 10 = 17, Sneak: 6d6 ⇒ (5, 3, 6, 6, 6, 6) = 32
Unarmed 2.2: 1d20 + 21 - 2 - 5 ⇒ (16) + 21 - 2 - 5 = 30, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 6d6 ⇒ (3, 2, 5, 6, 4, 5) = 25
Taedos Shyr |
Seeing Kronug is in dire need of my help, I continue moving into the room and next to him so I can heal him up properly. He hears some whispered sounds next to him and then feels the healing wave of happy come over him.
Heal (10hp x CL11): 110 = 110
Also:
Stealth: 1d20 + 16 + 20 ⇒ (10) + 16 + 20 = 46 (round 4 of 11)
And in case you think I need it but I probably don't since nobody can see me thus not avoiding AoO.
Acrobatics: 1d20 + 16 ⇒ (3) + 16 = 19
Sileth |
On death's door (7hp) Sileth seeks refuge in the land of the unseen....
Greater invisibility keeping the sneak damage in because of this
+17 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat)
arrow#1: 1d20 + 17 ⇒ (19) + 17 = 36
damage: 1d8 + 7 ⇒ (6) + 7 = 13
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 6d6 ⇒ (1, 2, 6, 1, 6, 5) = 21
arrow#2: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 7 ⇒ (6) + 7 = 13
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 1
sneak damage if applicable : 6d6 ⇒ (4, 5, 3, 2, 5, 3) = 22
apply cover penalty if necessary
drbuzzard |
About the same time as Silth drops his last attacker the door to the outside bursts in and a bunch of the queen's guards rush in, and dispatch the remaining ambushers.
There's a medic among them who helps to patch up the wounded.
Their leader, in a particularly snazzy set of overalls with a 'peterbilt' ball cap on, says "If yinz guys are good, da queen wants to see yinz anat. "
Taedos Shyr |
After seeing the poorly dressed redneck (everyone knows a Peterbilt cap goes with jeans and a big rodeo belt buckle, overalls go with the John Deere or Duck Dynasty caps), I pray to my Goddess for better fashion sense and all my spells back after a rude awakening.
As Ulthar and Marckus wonders why they were all the way on the other size of our double wide, we'll remind them about their snoring problem and how we almost got a good nights sleep for once if it wasn't for those crazy people trying to kill us.
"Who were those crazy people and what is the Winter Council?"
Marckus |
"Man, those guys were easy." Marckus says as a medic pulls an arrow out of him. "Hey Kroniferous, you don't look so good."
------------------------------
"Winter council! This sounds like the best reason to not finish sleeping. Let's go!"
I'm taking all my crap with me, obviously. And maybe someone else's crap too if they're not careful.
Ulthar the Warped One |
"I killed all of mine, just saying. I had little need for these bizarrely well-timed guards. Verily." Ulthar takes his crap with the confidence of a man who definitely wasn't sure he was gonna die.
Sileth |
The irony of this near death experience is not lost on Sileth who has spent the better part of his life shooting arrows into enemies.... To die by the same method
step one find out all about this "winter council".... Step two find a way to steal all their arrows so we can get a good night's sleep without waking up as a pin cushion
drbuzzard |
The guards escort you to the throne room. There you wait for a minute.
In due course the queen of elves (and probably hippos) waddles into the room in a bath robe and curlers. She's smoking a cigarette.
"Mahrnin. " she says as she stuffs her bulk into the throne.
"Heard yinz guys had a bit of a rude awakenin. Winter Council eh?"