Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

My raccoon gets a woodie.


Shocking no one.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus gestures to the stairs and shrugs. "Maybe?"


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"Drinks first." Rags replies to Markus and he makes a beeline for the iron bar.

"Line 'em up barkeep!" Rags barks to the bartender as he slaps down some gold.


The bartender meanders over and looks at the gold, then you "What do you want? Lots of choices. "


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"Something harsh and smokey......" Rags rasps out.


First he sets up six ceramic mugs on the bar top. Then he opens a cabinet, which seems to be pretty heavy duty. Grabbing a set of tongs, he reaches into the cabinet and takes out a metal contained which seems to shiver a bit on it's own one it is placed on the bar. He dons a face shield and heavy gloves before opening it cautiously.

Then he pours some bubbling and smoking fluid into your mugs.

"Here you go. " while scooping up the gold.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags throws it back.

and makes a Fort save

Fort: 1d20 + 7 ⇒ (4) + 7 = 11

and starts coughing and wheezing ....

"smooth......" he gasps out between his lips.


You think it tastes vaguely of whiskey with undertones of burnt litterbox.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus waves off the drink. "Not for me. I'm the designated drider driver."

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"I'll take yours then." Kronug shrugs as he grabs Punchy's mug and starts two weapon drinking.

The drellid turns to the bartender and nods "Good stuff you have here, but I heard we might try something with more... Punch. Word out there says there's a guy that couod hook us up here, Orvignato's the name. There is a finder's fee, of course." Dronug adds as he shows fifty gold pieces before putting them on the bar.

Okay, my intention here is to Bluff us as buyers but I'd understand if this called for a Diplomacy check instead of a Bluff. I might be busy until tomorrow night so I'll roll ahead and list modifiers, choose your poison or ignore it if not

Bluff: 1d20 + 17 ⇒ (12) + 17 = 29
Only +4 if diplomacy, not my forte I reckon


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"What he said... bro." Ulthar maintains his street disguise with expert tact and panache. Not like the class feature which is only cool for one deed.

Aid?: 1d20 + 4 ⇒ (11) + 4 = 15


Bluff is the correct skill (you are lying after all).

"The boss doesn't sell stuff to people. I can cover any of that. He only meets with people for things beyond sales. "


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"We're looking for sort of a... 'special deal'. An ongoing arrangement, with sometimes, uh, 'non-traditional' payments. It's a bit of a sensitive subject, I'm sure you understand."
Bluff assist: 1d20 + 5 ⇒ (1) + 5 = 6

I'm so useless though.


I'm sure some day you'll level up and be useful.

"Oh, then I guess you probably do need to see him. "

and he nods over at one of the bouncers who walks over and escorts you upstairs to a door. He knocks and the door opens.

Relatively clean air fills this handsomely appointed apartment. The smell of oiled leather pervades the room, and adorns several large chairs surrounding an imposing desk and a cruelly decorated bed. Several bookcases and cabinets of dark stone line the walls, their shelves lined with grim trophies—drow hands,
dwarf skulls, fleshwarped limbs, and less identifiable appendages. Overlooking the bed, oily black eyes stare from the mounted head of a gigantic centipede, its oversized visage
easily the size of an ox’s skull.

There's five drow sitting around the desk playing cards and drinking. Most are wearing white t-shirts over their armor which say 'Bodyguard' while the last one has a large paunch, and a white t-shirt stretched over it which says "Your Target the Boss".

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I'll start off combat if you're ready.


The bad guys don't know it's a combat situation so it is up to you.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Can we simultaneously cast with readied actions? Or does Silence mess that up?


As you didn't actually have your characters take the time to make the plan before entering, it is up to the first person to go to determine what happens first, then we enter combat and roll initiative.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Kicking off the fun and games. I'm not sure if the map was updated, it looks like a group of folks around a table (sort of).

Swift: Vanishing Trick (1 Ki)
Standard: Cast Silence on my weapon
Move: Stealthily move (aka full speed) while drawing silenced weapon into the room through number 4 onto the table and stand before number 1 assuming that is the boss man.

Not sure of all the rolls you want so putting a few just in case. Not sure if anyone would even get an AoO for the Acrobatics rolls unless they also happen to perceive me somehow.

Stealth: 1d20 + 35 ⇒ (14) + 35 = 49 while moving full speed
Acrobatics: 1d20 + 15 ⇒ (4) + 15 = 19 move through #6 threatened space
Acrobatics: 1d20 + 15 ⇒ (8) + 15 = 23 move through #5 threatened space
Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16 move through #3 threatened space
Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30 move through #2 threatened space
Acrobatics: 1d20 + 15 ⇒ (13) + 15 = 28 move through #4 space
Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34 jump on table

Since they are all now Deafened they take a -4 to Perception and -4 to Initiative just like me.

Initiative: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 (damn Cleric initiative)


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Never knowing what to expect from his companions

init: 1d20 + 7 ⇒ (1) + 7 = 8

Sileth isn't quite ready when the cleric starts the party


Since you're invisible, you can get on the table. You're nimble enough to do it without bumping anyone.

As you folks coordinate about as well as a herd of cats, the surprise round is triggered by the dropping of the silence spell. As nobody but the cleric knew it was going to happen, only he acts in that round (unless someone has a shenanigan ability to act in surprise rounds).

We are now in initiative, so roll.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

initiative: 1d20 + 11 ⇒ (6) + 11 = 17


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

initializing: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24


init: 1d20 + 10 ⇒ (12) + 10 = 22


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

crap


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Initiative actually including the deaf penalty: 1d20 + 2 ⇒ (20) + 2 = 22


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

The one guy who's actually paying attention.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

RNG is pleased with skill of reading.


Forgot to apply the -2 so it's Kronug then Ulthar, then baddies, then the rest.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

MAAATH


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Thought deaf was -4

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Ulthar: 20 + 6 - 4 = 22
Kronug: 18 + 6 - 4 = 20
Baddies: 12 + 10 - 4 = 18
Markus: 18 + 2 - 4 = 16
Rags: 6 + 11 - 4 = 13
Sileth: 1 + 7 - 4 = 4
Taedos: 3 + 3 - 4 = 2

I'm first next round.


That looks about right.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar glances about the room for a split second before zeroing in on the fleshwarped body parts and completely loses his g*~++%n mind. As his body twists and reshapes in ways that must be painful his overhead chop/smashes are accompanied by a pale blue glow as he swings at the small #1. Fortunately someone did something intelligent before he can begin his attacks, which is probably good. He can't be heard but a cunning lip-reader could possibly make out the intricacies in his attempts at speech.

Using Arcane Strike every round unless I mention otherwise
Power Attack plus rage plus arcane strike plus sneak attack AKA, Killify: 1d20 + 17 ⇒ (7) + 17 = 24
Dam: 1d10 + 25 + 5d6 ⇒ (4) + 25 + (2, 5, 3, 1, 2) = 42

That whole thing again: 1d20 + 12 ⇒ (16) + 12 = 28
Dam: 1d10 + 25 + 5d6 ⇒ (4) + 25 + (5, 4, 2, 4, 1) = 45

Lip reading:
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA-"

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Ulthar, check out the map as you are nowhere near small #1. Kronug is in the doorway to their little office space and there is a spot in front of him. You're going to have to move into the room to get to anyone (#4, 5, or 6).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug does what he did in discussion because failure is my middle name.


Ulthar, while I have great faith in your gumby-ness I don't see how you can make an attack on someone you can't even see (no line of sight between you and the boss 1).

At the very least, you sure can't sneak attack a target which you can't see.

You would have to move into the room for that, which is past Kronug and thus you don't get a full attack.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I think he sorted it in discussion.
But I agree, Ulthar isn't gumby enough.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Right, I switched to #6. I thought I was at the doorway in that other post.


Ulthar offs #6. Kronug offs #4.


I don't recall if I mentioned, but the big '1' is a drider.

3,5,6 all get into position to block the door engaging Kronug. They all pull rapiers and attack.

to hit: 1d20 ⇒ 14 damage: 1d6 + 22 ⇒ (4) + 22 = 26 hit

to hit: 1d20 ⇒ 6 damage: 1d6 + 22 ⇒ (5) + 22 = 27 hit

to hit: 1d20 ⇒ 10 damage: 1d6 + 22 ⇒ (5) + 22 = 27 hit

The one with the boss t-shirt pulls his hand crossbow and shoots Kronug in the head.

to hit: 1d20 ⇒ 12 damage: 1d4 + 19 ⇒ (3) + 19 = 22 hit and you are confused for 1 round.

The drider casts a spell.

spellcraft DC 16:
it cast mage armor on itself

Rest of the party is up for round 1, then Kronug and Ulthar for round 2.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Well, that did hurt. 82 whole points of hurt after DR. Man, am I going to enjoy murderstabbing these mofos.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38

5' step to view the doorway.

I'd tell everyone what that drider did, but someone shut down communication......

Did he silent spell that casting?

Agony hex on #5 (DC20 Fort or be nauseated. Save every round)


Oh yeah, silent. No spell then. It shoots a web at Kronug.

cover, in melee
touch attack: 1d20 ⇒ 18 hit

DC 19 escape artist or strength check DC 23. Otherwise entangled.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Before trying anything regarding the net, does it take an action to try the STR check? Also, confusion. Should I roll anything?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus does that standing crunch thing that gives him extra skills so he can make like Ulthar and attack past people.
Swift action, Flex: Lunge & Stunning Fist
He then does exactly that.
Unarmed 1: 1d20 + 20 - 2 ⇒ (8) + 20 - 2 = 26, Damage: 1d10 + 10 ⇒ (3) + 10 = 13
Unarmed 2: 1d20 + 20 - 2 ⇒ (5) + 20 - 2 = 23, Damage: 1d10 + 10 ⇒ (4) + 10 = 14
Unarmed 1 iterative: 1d20 + 20 - 2 - 5 ⇒ (7) + 20 - 2 - 5 = 20, Damage: 1d10 + 10 ⇒ (5) + 10 = 15
Unarmed 2 iterative: 1d20 + 20 - 2 - 5 ⇒ (17) + 20 - 2 - 5 = 30, Damage: 1d10 + 10 ⇒ (8) + 10 = 18
I guess soft cover applies


The strength check or escape artist would be standard actions.

On your turn we do the confusion roll.

Marckus: As you are attacking past the cover of Kronug the meatsack, you miss all but the last one.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

looking at the map.....um this could be bad. Quite a logjam at the door

as there are no targets available to him, Sileth says Shiiiiiiiiiiiii out loud which isn't loud or audible at all within the silenced area. As he backs out of the silence radius, sound becomes audible again iiit! and once there he casts HASTE. Affecting everyone except the Cleric who he cannot see.

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