| Ulthar the Warped One |
I'll cast a mage armor if you're feeling paranoid. I just can't cast 5 mage armors. The other one's going to me.
Kronug the Kellid
|
And I'll buy myself a Mage Armor potion. I got 59 gp I'm not using for anything since the last time we went to a human owned tavern, so I can afford it.
I think we are good to go
Kronug the Kellid
|
True. Well, better put that speel slot to use in other ways, because I already substracted 50 gp from my sheet and I'm too lazy to change it again
Punchy and Angry ready. Healy, Gumby and Arrowy-butalso-Spelly?
Taedos Shyr
|
I'll put up the Wall of Deafness next to the portal anytime you all are ready to try that out. And right before I go through the wall next to the portal so we are not wasting rounds, I will cast Protection from Evil, Communal on the group (we'll each have 2 minutes), Anti-Incorporeal Shell and Hide from Undead, Greater on myself, and Brightest Light on my silver holy symbol. Then I'll go through the wall then the portal.
For future reference, Hide from Undead, Greater is DC17 Will to negate. If I channel, they get another save to negate.
I also remind everyone (before we are all deaf) that if they stay within 10-feet of me they will be protected from ghosts touching them but I can't help if they don't stick near me. And to keep in mind that channel only goes 30 feet so keep your positioning in mind.
Taedos Shyr
|
So we come through the portal and are now in this new place between the other portal we also need to find. Are we indoors, is there a roof over our head? And what is the current light level in this place and what time of day is it (if we can tell)?
If it is so dark in here that I can't see anything with my darkvision to the southwest, I take out my holy symbol for light.
@drbuzzard, I assume those are 5' squares now, is that correct?
| drbuzzard |
Yes, 5' squares.
Oddly enough there's no actual description of the place in the module. Rather an odd oversight methinks.
Well it is mentioned to be an old fortress, so it's a collection of stone domes linked together. As you enter through the archway which is the elfgate, you find a room which is rather dusty yet shows the signs of a battle some time ago. There's bones and broken equipment on the floor.
The two adjacent rooms look pretty much the same, dusty and cluttered with detritus.
| Marckus |
So we just have to find the other gate without being killed by a banshee.
Don't necessarily have to kill the banshee right?
Just sayin.
Taedos Shyr
|
It is oddly extra quiet now. On the plus side I don't have to hear the two beefcakes argue about which one is bigger.
I use some hand waving gestures to try and get everyones attention to start moving to the south where it looks like less stuff blocking the passages.
| Marckus |
I don't have to hear the two beefcakes argue about which one is bigger.
He's talking about Kronug and Ulthar, isn't he?
I feel like a neglected beefcake.Marckus follows and is pretty sure he's nailing the stealth thing on account of he can't even hear himself.
Except we don't need to stealth because we're here to murder because somehow this banshee is blocking the gate I guess?
Don't worry guys we just need to find the DHD and insert the crystal.
| Ulthar the Warped One |
Ulthar remains with the group, as the locals are uncool, and decidedly not the life of the party.
I'll bet banshees don't even like power metal. If ever there was a good reason to be struck deaf, it would be metal.
"IF YOU DIE, WE BOTH DIE. FOCUS!"
Stop yelling at me!
Cause they're dead.
I just noticed being deaf gives us a penalty on initiative.
| Sileth |
Sileth stays in formation..... Despite feeling like it's gonna bite him in the ass... Even though he's got freshly ghost salted arrows ready to go
BTW... Sorry but Sileth was unable to cast mage armor on anyone... Forgot that mage armor isn't on the magi spell list
| Ulthar the Warped One |
Also, mage armor has a verbal component.
Spell fail: 1d100 ⇒ 34 For Ulthar
Spell honor roll: 1d100 ⇒ 32 For Marckus
Ulthar attempts to recall what the words for Mage Armor are. And casts it twice.
Taedos Shyr
|
I practice my hand signals (and a couple rude gestures) to indicate that we should keep moving into the next room to the West.
I will continue moving with the group and my little shield until I see any incorporeal creatures then I will stop as I don't want to try and force my bubble up against them (that would be bad). I am only using it defensively.
Also can I see in the second room to the West because it should be within my dark vision range if there isn't a hard wall there?
Taedos Shyr
|
The team, noticing my hand gestures, proceed to the next room as a group.
Can I can now see the contents of the two rooms to the North as well as the small room to the Northwest (assuming there are no hard walls blocking)? More of the same?
If nothing is jumping out at us, I guess we keep on going through the rooms until something happens. I'm partial to North rooms next.
I attempt to cast Detect Magic to the North realizing I've been so focused on getting the team to move I've forgotten to sweep the area for any latent magic.
Deafened 20% Spell Failure chance: 1d100 ⇒ 27 High is good for me.
Taedos Shyr
|
We continue North as planned and I don't see anything in this place but junk so far. I'm looking for the exit but don't have any clue how these places are laid out. We'll eventually find it.
I see Marckus shrug and his lips moving like he is talking but I then realize we all should have taken a beginner course in some kind of sign language. I ponder to myself if the beefcakes have a high enough intelligence to learn another language. I imagine that they would give some smart dumb ass remark about knowing more languages to which I would reply "Hulk is not another language." Although I could consider it a form of illiteracy...
I'm beginning to talk to myself out of the sheer boredom and silence.
| Sileth |
Be careful with the word beefcake.... If the meleebros hear you refer to them in such a manner it would be like casting an enlarge spell on all three of their egos. I'm not sure this structure could maintain integrity with that type of added stress
| Ulthar the Warped One |
All y'all just jealous you can't kiss your biceps good morning. Normal!Ulthar doesn't do that, but Second Darkness!Ulthar has a second mirror in the morning to observe the little muscles on your rib I don't know the name of. @buzzard, is the equipment currently equipped to any dead bodies?
Taedos Shyr
|
We move over a bit into the next room to the West and see the pile of bodies and equipment.
"That's unusual, one of you should check that out." As I say that, I realize I can't hear myself and then remember nobody else can hear me either. I try to mime to the team to go check that out while I wait here. I'm not real sure my message is getting across.
I attempt to cast Detect Magic directed towards that room to see if any of that gear is possibly worth recovering.
Deafened 20% Spell Failure chance: 1d5 ⇒ 4 High is good for me (one is bad).
I try to make a money hand gesture to indicate that they should get the stuff.
Looking from here, can I tell anything about the bodies (race) or how they died?
Heal: 1d20 + 12 ⇒ (5) + 12 = 17
| Ulthar the Warped One |
Ulthar does not walk into the dead body room. Something about all the dead guys in one place seems unwelcoming.
| Ulthar the Warped One |
The chicken is a noble creature in my homeland. It does not deserve to be mocked for it's sacrifices.
| drbuzzard |
Sileth advances into the room for the loot while the rest cower, er, I mean wait to see what happens.
As one might expect, the banshee comes out of the wall to attack.
init: 1d20 + 15 ⇒ (9) + 15 = 24
to hit: 1d20 ⇒ 11 negative energy damage: 14d6 ⇒ (5, 2, 1, 5, 1, 1, 3, 5, 6, 1, 6, 6, 4, 6) = 52 hit you need to make a DC 23 will save or cower for 1d3 ⇒ 3 rounds
time for init, the fight is on.
| Ulthar the Warped One |
Ulthar the Warped One wrote:If Sileth dies, can I have his bow?too soon! You heartless Stretch Armstrong
IF. Jeez. Elves, amirite?
| Sileth |
Sileth wrote:IF. Jeez. Elves, amirite?Ulthar the Warped One wrote:If Sileth dies, can I have his bow?too soon! You heartless Stretch Armstrong
Northern elves are a proud noble race not to be confused with the southern trailer park variety that is currently employing us
| Ulthar the Warped One |
Protection from evil. +2 deflection to ac (only +1 due to ABP), and to saves vs. The eeevill. And something about ghosts not being able to touch us if we're close enough to him. Luckily, we aren't expecting any trouble from ghosts, so sending someone alone into the room with a ton of dead people stacked inside shouldn't be an issue.