Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

At the mention of wizards -elvwn ones, to boot- Kronug spits on the ground dealing 1d3+STR slimy damage.
"Well, I don't want thinz poking holes into minz either, yet here we are. They woke us up, tried to stab us over inane s#&@ like world-ending catastrophes and politics -not honest to Crom debts, gambling or wenches- and failed."

"Now's our turn, and we don't try to murder people... we finish the job. The Raging Kellid Burrito Brothers get s+%+ done, I swear on my name and my steel." he says, pointing at the others. "So point us in a direction and we'll kill them so hard their ancestors will feel it."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Did he just say we're his steel?"


"Ah figured yinz'd want to gets yinz revenge. Nahw there's two ways to git to them Winter Council folks. First choice is to trek cross country through the Kyonin forest to their stronghold. That's a fair haul through a demon infested forest. Yinz might want to pass on dat one. Second choice is head through elf gates to get to them. Yinz need to go through two gates, ahrs and one more tween us'n and their'n. Problem is that middle gate gots a banshee making it a mite unfriendly. "


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I've never encountered a banshee.... I don't suppose the wax I stuff in my ears to block out the ridiculous volume of this groups snoring would be enough to protect against the famed banshee wail?


"Reckon it might help a bit, but no. "


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"We have a cleric buddy that likes to talk in first person and he can make everything quiet. That should help."


Don't you mean third person?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"If he identifies as a third person there's nothing wrong with that."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I don't. I'm referencing that he's the only one to write as "I cast this" rather than "[my character] does this".

"But if he identifies as the first person I think Kronug will challenge him."


Anyone? Anyone?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"What do we know of this Banshee?"


From wah we've gathered from da few survivors who have managed to excape back from da elf gate, it seems da spirit of one of da commanders of da garrison. Da garrison was corrupted by demons, and had cleared aht by loyal ferces. As it is da gate which accesses da Tanglebriar, we should have been more careful abaht rotating da garrison."

"Considering da strength of ferces which we've sent to try and clear it aht, it must be a stronger than normal banshee. "


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

will a silence spell cast by Tadeos protect us from the wail? What else should we know about this banshee... Can one of your lore masters give us a quick class... Banshee 101?


"I'll have a priestess summoned who'd know dat sort of ting." and a functionary is sent out to fetch someone.

A comely elf maiden in a wife beater which says 'No Pain No Gain' and cut offs comes in.

The queen nods at her "Daisy, yinz tell dese fellows wah jano abaht Banshees. "

"Sure ting yinzes highness. Banshees are unsettled spirits of dead elves. They are incorporeal, and can do great harm jest by touching you. Their wail is of course da most famous aspect and is extremely deadly. It will pahr right through a normal silence spell. They also have very keen senses, so trying to hide from dem doesn't seem to work."


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"Kill it fast, got it."

No but seriously, we should prep somehow. Is there a Silence, Greater I don't know about?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

any way of protecting against the wail?


"Ah think death ward would help yinz. "

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"Deff ward, Silence, okay... How about that part you said where it is incorporeal? I hate facing stuff I can't stab to death." says the kellid remembering the swarms from their early days "Is there any oil, spell, beer or yool we can use to unincorporeatiate her or to make our weapons harm her real hard?"

Almost like an afterthought the kellid adds "Also, lady beautiful elven priestess, you wanna grab a drink later?" accompanying his masterful attempt at seduction with a wink and a slight flesh of his massive muscles.


"Dere is da spell ghostbane dirge. It makes dem more vulnerable."

She simply ignores the uncouth come on.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Is there anything else I might recall about these things?
Knowledge(Religion): 1d20 + 15 ⇒ (7) + 15 = 22


That roll indicates you don't even know what they are.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Daisy, does the banshee ghost only come out at night or does it also come out in the daylight? Do you know of any weaknesses it might have because I don't think I can make it quiet enough to matter."

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Although I might be able to make all of us permanently deaf so we can't hear anything. I could put up a Wall of Deafness which we can all go through to become permanently deaf. Then later I can Cleanse myself of the deafness and then Remove Deafness on the rest of you."


"I know of no particular weaknesses of Banshees beyond dose of other undead."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"I don't know if I trust that plan just a whole lot." Marckus says, cleaning his ear with one finger. "I'm going to talk to my body about this."
Don't know about y'all, but I'm going to switch a point of enhancement bonus for both armor & weapon to Ghost Touch.


Ghost touch on armor is a +3 bonus.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Well, unless anyone has a better plan, I'm going to pray for my spells and prepare Wall of Blindness/Deafness, Remove Blindness/Deafness x4, Cleanse, and Hide from Undead, Greater. I'm kind of wishing I had learned about heightening spells as a heightened silence sounds really good about now."

"Also I'll be pretty useless during the fight as my spells will have a chance to fail since I wont be able to hear. Thankfully channeling to heal y'all wont be affected so stay somewhat close to me (within 30')."

@Marckus, How are you getting Ghost Touch as an enhancement to your weapon? I don't see anywhere in the bonus progression that you can add a random ability instead of the standard enhancement bonus.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Carp you're right. Fine then, I'll... do something else defense-y.
Mage armor?

I thought you could swap out ABP enhancement bonuses for stuff. I could be wrong though.


OK, looks like according to ABP rules, things can be enchanted with abilities, but they cannot be granted via ABP. It also looks like you get screwed a bit doing it.

So if you wanted ghost touch on your weapon, you'd have to pay for it to be enchanted (2k) but it would subtract a +1 from your normal enhancement bonus granted by ABP. Not sure why they did that. I think I'll ignore that rule since it seems to just screw people.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Then my Called Adamantine Falcata is +2 now. I've been substracting the +1 from Called and I've always thought the rule made no sense. By level 20 of ABP you get a +5 weapon enhancement which would be much less with properties... Weird

And nos to the best part: how much money and stuff we have? Because, I must confess, I've been ignoring that. If there's enough money I will enchant my old falcata with Ghost Touch and swap attunements, it might prove useful in the long run.


It takes a while to get something enchanted. You are kind of on the clock with the end of the world looming. Waiting a day to get new spells because you know you face a banshee is one thing, waiting for a local specialist to make a custom item (many days) is probably not the best idea when the sky could fall at any time.

Remember the higher degree of ABP we're running implies that magic items are fairly scarce and people don't really make them much. This is one of those pesky balance tricks which limits you versus having the Wal Mart of magic available on the corner.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

So can I make my fists Ghost Touch (for the -1 enhancement) or do we need to figure out a Ghost Bane Dirge recipe pronto?
Also who here can cast Mage Armor on all of us? Can we get a wand or something?


No, you cannot make your fists ghost touch. You would need an amulet of mighty fists with ghost touch on it. That would be fairly expensive (and take a while to craft).

Ghost bane dirge is a spell someone should be able to get access to (your cleric).


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

But where are we going to find a Cleric at this hour?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Ulthar you can Mage Armor us.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I'd need a wand to tag everyone. Can we buy things or not? I'm super unclear. I think we can't, and just have to play the rocket tag game. which works for me. Let's just try to pop off a Ghostbane Dirge before the Banshee splats us.


So people understand why ABP doesn't allow you to do custom properties, just think about how powerful that is. Normally if you wanted a sword for a special purpose (undead bane, ghost touch), you'd have to buy it and have it ready for the moment in addition to your normal weapon and at extra cost. If ABP allowed abilities to be custom, you could just swap them out daily and basically have an unlimited supply of custom weapons on call without any downside. That would be immensely powerful.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Yeah, I know why Wizards and Clerics are so good. Ulthar could already punch a ghost to death. But, like, we cant actually do anything to prepare, if I'm interpereting this right? Kill the door and knock them in is our only option?
Edit: To be clear, Im not complaining.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

My character could cast Ghostbane Dirge but he is not designed for offensive casting and thus I know it would fail against a sufficiently difficult target for us. With a DC16 Will save to negate the effect, we would be in the situation where the Banshee would have to roll a 1 to fail the save. Not the best odds (1:20). If I knew more about a Banshee's attacks I could prepare better (not that I'm meta-gaming, but I have spells that would help if I only had a better knowledge check). We really need to know more about this opponent to prepare properly.

By the way, everyone got healed up when the good guys came to help so update your HP stat lines to full.


No death ward?

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Sure my character has the ability to cast Death Ward, but I can't protect the whole party (not enough 4th level spell slots). So someone would die that wasn't protected. Since my knowledge check failed which would mean it is not CR12 or lower so a normal CR13 (or higher) Banshee is on the table along with any added templates because we are dual class and that would make sense. Again, not trying to meta-game, but a standard Banshee Wail will kill us all outright without any protections (or rage). Cleric's also have spells like Protection from Energy, Communal and Resist Energy, Communal if my character had a clue this was related to sonic energy and not just sound. Sometimes we just get crappy dice roles on knowledge checks.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Oh, I was under the impression Ghostbane Dirge was a buff for us ala Ghost Touch, whoops. Well gentlemen, it's been an honor. I think I'm gonna try a real caster next. Like a wizard.
Unless we can nuke the banshee in one round, which is possible, though unlikely. Good way for a viking to die at least, don't know about everyone else.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

We've got a loremaster that we can get all that info from... No need for knowledge checks....

your majesty.... Could you equip us with death ward scrolls to help us defeat the banshee? And anything to help our weapons affect incorporeal undead.?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Make a cleric deaf me. I'm too squeamish to use my knife."
I wanna do this thing right.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

"Daisy, do you know any specifics on how the Banshee's wail works or how we can defend against it if Silence wont work? Is there anyone I can get a Heightened Silence Spell Scroll from around here?"


Honestly the deafening the party plan will probably work fine. If the cleric death wards himself so they are safe, and can patch up anyone who gets hurt. I'm not overly inclined to hand out a bunch of death ward spells since they make a hard encounter utterly laughable.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
Honestly the deafening the party plan will probably work fine. If the cleric death wards himself so they are safe, and can patch up anyone who gets hurt. I'm not overly inclined to hand out a bunch of death ward spells since they make a hard encounter utterly laughable.

Understood... Any

ghost salt:
Weapon blanch (ghost salt)

Source Pathfinder Society Field Guide pg. 48 (Amazon)
Price 200 gp; Weight 1/2 lb.
Category Alchemical Tools
Description
This gritty alchemical powder is made from exotic minerals mixed with an infusion crafted from the ectoplasmic remains of destroyed incorporeal undead. When rubbed onto a weapon that is then placed over a hot flame for a full round, ghost salt melts and forms a temporary coating on the weapon. The blanching gives the weapon the ability to do full damage to incorporeal creatures, even if the weapon itself is nonmagical. An application of ghost salt remains effective until the weapon makes a successful attack. Each dose of weapon blanch can coat one weapon or up to 10 pieces of ammunition. Only one kind of weapon blanch can be on a weapon at one time (see the Advanced Player’s Guide for other forms of weapon blanch).
available for purchase? if those will trivialize the encounter as well... Then just say the queen has banned salts cause the youngins have been snorting it up their noses


Ghost salt is available.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth will purchase 2 doses of ghost salt....

And he will memorize mage armor for everyone to help with the touch ac


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Ghost salt is cool for arrows. Doesn't get you much mileage when all you use is one sword. Or, say, your hands.
I will buy 2 for you as well if you want.
Can I just get mage armor as a 1st-level potion?

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