Taedos Shyr
|
I pop back in the order after seeing Marckus get a little boo-boo.
I five foot step over towards Marckus and cast a healing spell.
Cure Serious Wounds: 3d8 + 10 ⇒ (4, 3, 3) + 10 = 20 +Healers Blessing 50%: 20 + 10 = 30
I was also wondering about the cast a spell and move and attack actions.
| Sileth |
The invisible archer Magus takes aim at the blurry villain Magus, trusting in his bow(seeking) to overcome the arcane defense and proceeds to murderize him as the arrows come out of nowhere/invisible (sneak should apply i think)
+18 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +1 haste, +2GMW, -2spell combat)
spellcombatarrow: 1d20 + 18 ⇒ (16) + 18 = 34
damage: 1d8 + 5 ⇒ (5) + 5 = 10
acid damage: 1d3 ⇒ 1
[cold damage: 1d6 ⇒ 6
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 5d6 ⇒ (4, 4, 6, 4, 6) = 24
xtra Haste arrow: 1d20 + 18 ⇒ (18) + 18 = 36
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 5d6 ⇒ (4, 3, 4, 3, 4) = 18
arrow#1: 1d20 + 18 ⇒ (6) + 18 = 24
damage: 1d8 + 5 ⇒ (6) + 5 = 11
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
sneak damage if applicable : 5d6 ⇒ (3, 1, 6, 4, 3) = 17
arrow#2: 1d20 + 13 ⇒ (17) + 13 = 30
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 6
flame damage: 1d6 ⇒ 6
sneak damage if applicable : 5d6 ⇒ (5, 4, 2, 5, 5) = 21
apply cover penalty if necessary
still undecided as with what to replace the decidedly archer unfriendly RT Opportunist with.....
| Ulthar the Warped One |
Ulthar casts Murder, Greater on #3, and if he has remaining attacks, moves the ax of effect onto #6.
Kill: 1d20 + 20 ⇒ (16) + 20 = 36
Dam: 1d10 + 25 + 5d6 ⇒ (1) + 25 + (3, 6, 5, 6, 4) = 50
and: 1d20 + 20 ⇒ (19) + 20 = 39
Dam: 1d10 + 25 + 5d6 ⇒ (6) + 25 + (4, 1, 5, 1, 4) = 46
such: 1d20 + 15 ⇒ (16) + 15 = 31
Dam: 1d10 + 25 + 5d6 ⇒ (4) + 25 + (1, 1, 1, 5, 6) = 43
What a waste of a crit, but:
Hoenn Comfirm: 1d20 + 20 ⇒ (11) + 20 = 31
Hot new damage total: 2d10 + 50 + 10d6 ⇒ (4, 2) + 50 + (4, 2, 2, 3, 2, 3, 4, 3, 5, 1) = 85
Kronug the Kellid
|
I'll be posting tomorrow morning, sorry for the delay. This goes for your other games too, Buzzard.
Kronug the Kellid
|
AoO on #6, Power Attack, invisible, haste: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Damage with Witch Hunter: 1d8 + 18 + 3 ⇒ (2) + 18 + 3 = 23
Sneak Attack: 5d6 ⇒ (2, 1, 6, 2, 3) = 14
Reappearing from his magical supported invisibility, the kellid screams and starts hacking and slashing at #5
Entering rage
Power Reckless First Attack: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Damage with Witch Hunter: 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28
Power Reckless Haste Attack: 1d20 + 19 + 1 ⇒ (2) + 19 + 1 = 22
Damage with Witch Hunter: 1d8 + 21 + 3 ⇒ (1) + 21 + 3 = 25
Power Reckless Second Attack: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Damage with Witch Hunter: 1d8 + 21 + 3 ⇒ (1) + 21 + 3 = 25
Confirm: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
If crit add: 2d8 + 42 + 6 ⇒ (1, 6) + 42 + 6 = 55
If the crit or any attack kills #5, I'll 5ft step towards #6 and continue attacking. Which I believe would flank him with Marckus so +2 to hit and...
Sneak Attack on Haste Attack: 5d6 ⇒ (4, 2, 3, 2, 2) = 13
Sneak Attack on Second Attack: 5d6 ⇒ (3, 6, 6, 2, 1) = 18
Kronug the Kellid
|
Dropping out of rage and breathing heaviky the kellid looks around to check there aren't more drows "I guess they sent the strongest first and we are moping up the remains... That or we finally learned how to be a team."
The kellid watches his mates and sighs "The remains is it..."
| drbuzzard |
OK, you head through the portal. On the other side you find scads of elven soldiers waring armor and overalls. They have bows at the ready since they obviously expected trouble to come out of this gate at some point.
Among them is one in different attire. A pair of jeans, a plaid shirt and a pocket protector. Must be a wizard. He speaks up
"Who are yinz folks? What you doin comin from dere Darklands?"
| Ulthar the Warped One |
"VI HAR KOMMET TIL SLAG DEN SVARTALFHEIM-"
*Ahem* "Apologies. We desire to reach the land of Black Blood. To accomplish this, we've left the underdark so we may go further into it. Dastardly maze that it is I guess."
| drbuzzard |
After looking a bif confused from Ulthar's response, the proffered explanation seems to work.
"Ah, yinz guys are the ones da Queen sent. Ok, I'll get yinz to see her anat. "
And he waves his hand in a complicated fashion, saying some funky words, then you teleport.
You arrive at a huge trailer park. There's busted up wagons hitched up on stones, and empty wine flasks strewn around. There's a large sign at the entrance stating Idara Estates.
You are led to an extremely large trailer. Dare I say it? A triple wide.
There's a relative level of splendor inside this trailer, with many velvet paintings of large eyed puppies, Elvis, and some guy in robes with a beard.
You are led to the immense queen once more. She addresses you.
"Thank yinz so much fer visiting us today. We cannot remember whenever we have been so entertained—though perhaps da next time yinz tell this tale yinz should add in some dragons, and perhaps a captive princess, wit a hansome suitor who comes to her rescue. And perhaps hit da bricks aht alls that distasteful nonsense abaht falling stars; yinz must consider da sensibilities of yinzes audience, after alls. In any event, we shall take yinzes tale under advisement. Kyonin’s seers and diviners are second to none, and given time we trust that they shall secure da truth of dese matters. da divinations may take some time, perhaps a week. Until such time as they are ready to advise us further, I invite yinz to remain in Iadara at da accommodations we have provided you. yinz may take dese next days to rest and relax and recover from yinzes ordeals—whenever we have our reports from our diviners, we wish to speak wit yinz again on wah might be done if, Calistria ferfend, yinzes tales are as true as yinz fear."
| Sileth |
Ulthar whispers quietly to Sileth.
"Who is this yinz? Are they a mighty warrior?"
Whispering back too quietly for the queen to hear...I think Yinz may be a title of respect for heroes of the elven empire....but with her accent she could be saying Yenz which means foolish patsies to be used and discarded.... I'm not sure
Kronug the Kellid
|
"Thank you, your Mayinzty. Some rest, booze, food and PG-18 sports sure will help. Been a hell of a trip." the kellid comments, trying to ignore his partners comments around him.
"We also happen to have... Recovered arms and armors from the drow. Top quality stuff that we don't need right now. If you could point us towards the quartermaster, we could trade."
| Marckus |
"Well boys, looks like we earned ourselves some RnR&R. Etc."
Except obvs we didn't because obvs if we wait around the star will hit while these goofball elves do their divining so obvs we're going rogue but it's okay because obvs we're all rogues anyway.
Obvs.
| drbuzzard |
You can sell all your loot at the normal 50% of list price. When done you head to your indicated trailers to sleep. You have 3 trailers in which to sleep. You could fit more in each if you chose. Let me know how you intend to arrange sleeping (who is where, and if shifts). You are in a friendly city of course so nothing bad could happen.
While in town Rags found a den of iniquity and is lost to the party, living in sin on his found wealth.
Kronug the Kellid
|
Perception: 1d20 + 14 - 10 ⇒ (2) + 14 - 10 = 6
Nailed it
| drbuzzard |
The sneaky folks get their attacks. As some fool told them to take you alive they try shooting you with sleep arrows (seriously, someone thought that might work when writing the module).
surprise round
on Kronug the snoring machine
to hit: 1d20 ⇒ 13 non lethal damage: 1d8 + 10 ⇒ (2) + 10 = 12 DC 11 fort save or you sleep (yeah, fear me!) hit
to hit: 1d20 ⇒ 20 non lethal damage: 1d8 + 10 ⇒ (2) + 10 = 12 DC 11 fort save or you sleep hit
confirm: 1d20 ⇒ 19 non lethal damage: 2d8 + 20 ⇒ (3, 6) + 20 = 29 yes
On Ulthar
to hit: 1d20 ⇒ 1 non lethal damage: 1d8 + 10 ⇒ (4) + 10 = 14DC 11 fort save or you sleep miss
to hit: 1d20 ⇒ 2 non lethal damage: 1d8 + 10 ⇒ (3) + 10 = 13DC 11 fort save or you sleep miss
On Marckus
to hit: 1d20 ⇒ 2 non lethal damage: 1d8 + 10 ⇒ (4) + 10 = 14DC 11 fort save or you sleep miss
to hit: 1d20 ⇒ 16 non lethal damage: 1d8 + 10 ⇒ (4) + 10 = 14DC 11 fort save or you sleep miss
On Sileth
to hit: 1d20 ⇒ 11 non lethal damage: 1d8 + 10 ⇒ (4) + 10 = 14DC 11 fort save or you sleep miss
to hit: 1d20 ⇒ 9 non lethal damage: 1d8 + 10 ⇒ (8) + 10 = 18DC 11 fort save or you sleep miss
In the case of Taedos, he hears things so they can't get set up.
On opens the door, and the other sees him stir, so he shoots.
to hit: 1d20 ⇒ 13 non lethal damage: 1d8 + 10 ⇒ (2) + 10 = 12DC 11 fort save or you sleep miss
Everyone else needs to roll init now. Taedos can act in the surprise round.
The thing which saved most of you is that uncanny dodge is not nullified by sleep, so you all dodged anyway, and kept your dex bonuses, also being prone in bed helped
| Marckus |
So what you're saying is, someone came up to my bed with a bow and tried to shoot me in the face with an arrow that would put me to sleep, while I'm already asleep... but I dodged it. In my sleep.
| drbuzzard |
So what you're saying is, someone came up to my bed with a bow and tried to shoot me in the face with an arrow that would put me to sleep, while I'm already asleep... but I dodged it. In my sleep.
I don't write the ridiculous rules, I just follow them. Since this is supposed to be a ridiculous campaign, it fits.
There is an invisible attack mod. However you are prone, and with uncanny dodge, you don't lose your dex bonus unless immobilized. Hence you keep your 27 AC which goes up to 31 against ranged attacks. The 16 was very close however.
| Ulthar the Warped One |
Man, this reminds me of the "DC to cross an 11 ft gap" garbage.
Init to win-it in my sleep: 1d20 + 6 ⇒ (16) + 6 = 22
Kronug the Kellid
|
Marckus is more effective asleep than awake. Comedy gold here.
Fort: 1d20 + 14 ⇒ (5) + 14 = 19
Fort: 1d20 + 14 ⇒ (3) + 14 = 17
Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Invulnerable Rager states that my DR doubles against NL damage so... 2 and 19. Also I'm pretty f~@#ing angry
Taedos Shyr
|
I shout "Wake up everyone, we are under attack!"
Swift: activate my vanishing trick using one Ki (now under the effect of Greater Invis.)
Move: get out of bed
Move: move towards the attacker while drawing my weapon (only if I get a full round in the surprise)
Stealth: 1d20 + 36 ⇒ (8) + 36 = 44
Did we get enough sleep to trigger a "night's rest" and recover our spells?
| Ulthar the Warped One |
Ulthar springs to action like a viking woken early by a weak simile. His rage is so great that he can suddenly see the unseen. Anger eyes. Move action to get up with greater bloodrage free action casting see invisibility.
Slap up on #8: 1d20 + 19 ⇒ (14) + 19 = 33 Do I get a high ground-anakin bonus for standing on a bed? If so, 34 to hit.
Dam: 1d10 + 27 + 5d6 ⇒ (6) + 27 + (5, 6, 4, 3, 1) = 52