| Rags McRory |
"Probably ought to search this place and get ready to make a hasty exit."
Taedos Shyr
|
It appears as if we might be out of combat.
I cast a healing spell on Kronug.
Cure Moderate Wounds: 2d8 + 10 ⇒ (7, 2) + 10 = 19 +Healers Blessing 50%: 19 + 9 = 28
I dismiss my invisibility and five foot step closer to the door.
| Rags McRory |
"I'll watch the stairs and clog things up with a stink cloud if more guards show up."
| drbuzzard |
Let's just sum up what's important.
Orvignato keeps a wide variety of files, contact sheets, and treasures here, the most important of which are held in his safe. Within the safe are an open lockbox containing 38 pp, 1,700 gp, and 8 rubies worth 80 gp a piece, a House Moivas signet ring, 15 doses of vayav, a sizable emerald worth 6,000 gp that has been used as the material component for a trap the soul spell (the soul of one of Orvignato’s unfaithful lovers has resided within for 24 years), and, most importantly, several ledgers detailing the complete dealings of the Razor Crown mercenary company (a treasure for which any drow noble family would pay up to 8,000 gp). Within these ledgers are the maps and details Alicavniss desires.
| Sileth |
yeah.... we got what we came for... let's go before someone tries to use some of those play toys downstairs on us...I don't think they disinfect them properly between customers
| Rags McRory |
"It's disappointing that we have to leave now, my raccoon still has an erection."
| Sileth |
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that's gotta be a little uncomfortable with him on your shoulder and his erection right next to your ear.... is that why you're a little hard of hearing on the right side...
| Marckus |
"I am suddenly missing that Silence spell again."
Let's pack it up & move on out. Back to the wiz-lady I guess, unless there's anything juicy we can read to learn more about the territory/our real mission in amongst these papers.
| drbuzzard |
You head back to the wizard lady and are escorted into her presence.
A look of disinterest settles over Alicavniss Vonnarc’s nighted features, her gaze elsewhere and unconcerned. “The Azrinaes departed our fair home for a realm far to the east, even deeper below your surface home in the deepest reaches underground known as Orv. There, they conspire in a somewhat legendary cavern known as the Land of Black Blood. The Azrinaes were led there by their new matron, that mad snake Allevrah. It is she who seeks to call down the very heavens, to scour the lands of light of our frail kindred with the ancient aboleth glyph magic. Our legends of that time, of Earthfall, are quite vivid, and judging from what you have experienced this is a very real threat. Yet you do not know Allevrah’s target. I do, and it is that target I share with you now.
“She’s ambitiously chosen to stab at our foe’s very heart. The Land of Black Blood lies beneath the hateful surface elf realm Kyonin, you see. Unlike in the days before Earthfall, millennia ago, this time there will be no sages spouting prophecies, no mages offering warnings. There will be no time for cowardice, abandonment, and retreat. The elves will not escape this second darkness when it comes down upon them. That is, unless someone were to warn them.
“I bear no love for House Azrinae and their fanatic mistress. Where dear Allevrah sees vengeance and glory, I see calamity and the impulses of the lowborn. A strike powerful enough to destroy Kyonin would certainly cause upheavel down below as well, and I am too comfortable with my current situation to let a lowborn trollop like Allevrah ruin that. And so I’ve told you what I know, and where these vipers nest. Even further, I know of a gap back to the world of light, a still functioning elf gate two days journey from here, that provides a connection to Kyonin—a connection, I might add, that my kin have known about for some time but are hesitant to use for various reasons all amounting, I suspect, to cowardice.” She produces a pale scroll from her desk. “This map follows a plain route, which will lead you swiftly from our realm.”
Knitting her long, thin fingers—both of flesh and of iron— the dark elf’s voice takes on a dread seriousness. “Our bargain is completed, yes, and I have granted you the further boon of your return path home. Should you manage to ever see your noxious sun again, in your short remaining years when you speak of your time here in the soothing dark, let your people know the might and splendor of the drow, and that first among them, Alicavniss Vonnarc, is generous.”
"Do you have any questions before you go on your way?"
| Rags McRory |
"So this Land of Black Blood, is that name descriptive or is that just a symbolic sort of thing. You know, the Azzies move in and tag it with a really evil sounding name so nobody else wants to come visit? Maybe?"
| Rags McRory |
"I'm betting it's all just a marketing campaign to encourage undead tourism and that it's not that bad at all."
Kronug the Kellid
|
"Given that we intend to go there and basicakky murderkill everyone involved with the ominous world-ending magic..." the kellid spits on the ground as he says so "What could you tell us about their defenses, their traps and that? Also, a map would be great."
| Marckus |
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She produces a pale scroll from her desk. “This map follows a plain route, which will lead you swiftly from our realm.”
Marckus elbows Dronug and hands him the map the drow lady had just handed out. He rolls his eyes and sighs.
Kronug the Kellid
|
Dronug glares Marckus trying to contain his desire to punch the puncher "I mean a local map, ya git! One that shows House Azrinae's turf, builgings and rooms!"
| Rags McRory |
"Marckus, thats a map to a gate back to the surface...."
Taedos Shyr
|
My head swims at the possibility of a bubble bath with Alicavniss where we are washing each other only to get dirty again...
I raise my hand timidly, "I do, that sounds nice..." I wonder if she thinks taking a bubble bath with me would be an insane expectation.
There is something weird/wrong with the loaner body, I think I just burst a few blood vessels thinking a bit too hard.
| Rags McRory |
spellcraft: 1d20 + 18 ⇒ (7) + 18 = 25
| Rags McRory |
Fingers crossed that she is going to grant my raccoon the power of speech!
| Ulthar the Warped One |
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Spellcraft too: 1d20 + 13 ⇒ (19) + 13 = 32
Fingers crossed that shes going to grant his raccoon the power of silence!
| drbuzzard |
The spell completes are you are all no longer in the drow bodies, but once more yourselves.
“To speed you along, my puppets. Now go. ” and she gestures out the door to the room.
Let it be noted that this is a CR 20 wizard, and she has had centuries to collect guards and toys in here. The big mithral statue in the corner almost seems to be watching you.
| Rags McRory |
"Could I trade you a slightly used raccoon for that big mithral statue?" Rags asks the wizard.
Kronug the Kellid
|
How could you suggest that any of us is considering doing her, our temporal boss, what we did to our former first boss?...
... Because we should totally dick her over before she dicks us, but not now. Maybe after we save the world.
Looking at Rags, the kellid speaks "Ignore that. Thanks for returning our beautifully muscled and muscledly beautiful bodies, we'll be on our way. Have a nice day doing whatever extremely powerful drow wizards do." and he begins pushing the reat od the misfits towards the door.
| Marckus |
Marckus fails to notice the change and just keeps nodding his head, because he is so far above this conversation and the whole end of the world nonsense.
| Rags McRory |
"Ok ... Ok ... we'll go .... but I don't know how a city full of drow are going to react to us walking through on our way home."
| Rags McRory |
How far is it from the Drow house to the tunnel to the elf gate?
| Rags McRory |
That qiestion was more along the lines of how much city we have to cross.
| Rags McRory |
"Ok, so we should be careful, but we're not going to start a riot when we walk outside of this house. Let's go."
| drbuzzard |
You leave the mage's tower and proceed through the manor towards the outside.
Some of the servants see you along the way and raise a cry of alarm.
As you are quite familiar with the layout, you know the quickest way to the exit and make a beeline for it.
At the exit you know there will be a couple (2) guards on duty as a basic security precaution.
Do you have plans in mind for that?
Taedos Shyr
|
"I recommend we all be very stealthly as we leave the manor as there are many guards we don't really want to kill."
I'm disappointed when I realize, yet again, that the big group of rogues is the least stealthy group I've ever met.
"Would it kill y'all to put a little effort into your rouge upbringing?"
Please consider Stealth Synergy for your next feat.
| Rags McRory |
"I can dimension door us past the guards if we are careful, or I can dimension door myself past the guards if Kronug and Marcus want to kill them."
Kronug the Kellid
|
"You know I always enjoy drow-related violence... But we got a job here guys, try to be sneaky"
Stealth: 1d20 + 17 ⇒ (11) + 17 = 28
Taking Stealth Synergy sounds like a good plan
| Rags McRory |
stealth: 1d20 + 18 ⇒ (11) + 18 = 29