Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Looking around the room and wondering why my group is nowhere to be seen, I'm suddenly regretting some of my life choices. But I see Kronug in the door and he looks injured. I'm torn between my sacred duty of healing the injured and defending my friends from these bad guys.

Channel Positive Energy: 5d6 ⇒ (2, 1, 2, 5, 6) = 16True Healer reroll 1s: 16 - 1 + 1d6 ⇒ 16 - 1 + (6) = 21 Using Channel Ray specifically at Kronug.
And again as a Quick Channel, Channel Ray:
Channel Positive Energy: 5d6 ⇒ (1, 3, 5, 6, 5) = 20True Healer reroll 1s: 20 - 1 + 1d6 ⇒ 20 - 1 + (4) = 23 Using Channel Ray specifically at Kronug.

I five foot step so I can see my group more, but they still don't see me. Now I'm looking for a way back out of the room because this doesn't seem very safe.

Stealth: 1d20 + 35 ⇒ (20) + 35 = 55 I'm a scaredy cat and want to hide harder.

Is #6 still up or dead already? He is still on the map but I thought Uthar killed him above.


removed 6 now


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Fort save for #5?


fort save: 1d20 ⇒ 5 nope


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar opens a hole in #5 of #5 for #Kronug.

Bardiches used to be used to rest and aim muskets. Thats kinda neat: 1d20 + 17 ⇒ (7) + 17 = 24
Dam: 1d10 + 25 ⇒ (4) + 25 = 29

Then came the choppies: 1d20 + 12 ⇒ (9) + 12 = 21
Dam: 1d10 + 25 ⇒ (8) + 25 = 33


confusion: 1d100 ⇒ 81 attack nearest creature.

Since there are 2 adjacent targets:
low is ulthar
coin: 1d2 ⇒ 2

You attack #5 who is currently puking.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Screw entangle for now then, a -2 to hit if I am not wrong and -2 to AC from the -4 to Dex

In his confusion, Kronug hurts others. Like #5.

Power Reckless Whole Package -2: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25
Damage: 1d8 + 23 + 3 ⇒ (7) + 23 + 3 = 33
Power Reckless Whole Package -2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Damage: 1d8 + 23 + 3 ⇒ (7) + 23 + 3 = 33


Kronug kills the poor, puking Drow merc.

3 steps over and attacks Kronug.

to hit: 1d20 ⇒ 3 damage: 1d6 + 22 ⇒ (5) + 22 = 27 hit due to reckless

to hit: 1d20 ⇒ 20 damage: 1d6 + 22 ⇒ (4) + 22 = 26
confirm: 1d20 ⇒ 10 damage: 1d6 + 10 ⇒ (5) + 10 = 15 yes (again due to reckless)

Kronug, you should note that you were healed for 44. That puts you at 67 before I just pounded on you for another 68. Considering DR, you should be at 9- which means I can hit you again.

Boss again plinks you with his hand crossbow.

to hit: 1d20 ⇒ 9 damage: 1d4 + 19 ⇒ (1) + 19 = 20 hit drops Kronug (at -6)

The Drider twiddles his thumbs and says various things in undercommon which wouldn't make it past the moderators.

PCs are up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus awkwardly moves into position over Dronug and doesn't even feel bad about it.
He hits people.
I'll throw down a Stunning Fist on the first attack. If it works I'll switch targets & let someone else clean up after me. DC 19 Fort on hit or Stunned 1 round.
Exploit Weakness for +2 to attacks vs first target, DC 10+CR: 1d20 + 14 ⇒ (7) + 14 = 21
Unarmed 1: 1d20 + 20 + 1 - 2 ⇒ (19) + 20 + 1 - 2 = 38, Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Unarmed 2: 1d20 + 20 + 1 - 2 ⇒ (17) + 20 + 1 - 2 = 36, Damage: 1d10 + 10 ⇒ (6) + 10 = 16, Sneak: 5d6 ⇒ (5, 2, 6, 4, 5) = 22
Unarmed haste: 1d20 + 20 + 1 - 2 ⇒ (5) + 20 + 1 - 2 = 24, Damage: 1d10 + 10 ⇒ (4) + 10 = 14, Sneak: 5d6 ⇒ (6, 4, 6, 1, 5) = 22
Unarmed 1: 1d20 + 20 + 1 - 2 - 5 ⇒ (18) + 20 + 1 - 2 - 5 = 32, Damage: 1d10 + 10 ⇒ (5) + 10 = 15, Sneak: 5d6 ⇒ (3, 5, 6, 3, 4) = 21
Unarmed 1: 1d20 + 20 + 1 - 2 - 5 ⇒ (17) + 20 + 1 - 2 - 5 = 31, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 5d6 ⇒ (2, 6, 5, 4, 5) = 22
Bonus Damage on 2+ hits vs same target: 2d6 ⇒ (6, 3) = 9

Using NL to make free demoralize. Sneak only applies if I first land a hit & demoralize. I didn't bother rolling for demoralize because I am pretty sure I succeed on a 1 and my roll block is getting cluttered.


hit, hit, miss, hit drops. One hit on last one.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Did you get my Stunning Fist note?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Man, I didn't see we got hasted.


fort save: 1d20 ⇒ 10 pass

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I'm traveling at a conference this week so just posting now and you can slot me in at the right initiative.

Seeing my friend fall down, I proceed outside the room, dismiss the silent spell, and cast my largest healing spell on Kronug.

Cure Critical Wounds: 4d8 + 10 ⇒ (7, 1, 3, 6) + 10 = 27 +Healers Blessing 50%: 27 + 13 = 40

Stealth: 1d20 + 35 ⇒ (13) + 35 = 48 If anyone cares.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags readies an action to agony hex anyone who steps into the doorway.

(DC20 Fort)


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

posting from phone. Can't move icon

Lacking anything more productive to do. On sileths turn he will move into position to shoot at anyone trying to come up the stairs

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

So now I am at 34 (59 due to rage) but between Punchy's legs...

Kronug furiously furious and recently conscious, tries to stab #6 from the ground.

Power Reckless Haste Attack (+1 Haste -4 Prone): 1d20 + 20 + 1 - 4 ⇒ (18) + 20 + 1 - 4 = 35
Damage: 1d8 + 23 + 3 ⇒ (4) + 23 + 3 = 30
Power Reckless #1 Attack (+1 Haste -4 Prone): 1d20 + 20 + 1 - 4 ⇒ (20) + 20 + 1 - 4 = 37
Damage: 1d8 + 23 + 3 ⇒ (8) + 23 + 3 = 34
Power Reckless #2 Attack (+1 Haste -4 Prone): 1d20 + 15 + 1 - 4 ⇒ (7) + 15 + 1 - 4 = 19
Damage: 1d8 + 23 + 3 ⇒ (3) + 23 + 3 = 29

Confirm Haste Attack: 1d20 + 20 + 1 - 4 ⇒ (9) + 20 + 1 - 4 = 26
If crit add: 2d8 + 46 + 6 ⇒ (4, 7) + 46 + 6 = 63
Confirm #1 Attack: 1d20 + 20 + 1 - 4 ⇒ (19) + 20 + 1 - 4 = 36
If crit add: 2d8 + 46 + 6 ⇒ (7, 3) + 46 + 6 = 62

Account for other penalties I may have missed. And also if #6 drops from the first attack, Kronug then instead stands up as move action


Is your sword glued into your hand somehow? First you pick up the sword that you dropped when going unconscious (move action), then you attack once.

Shame to waste that extra crit, but rules are rules. First (hit, not confirmed since you are squeezing) will drop him after the damage from Marckus.

And you're still on the floor.


The drider, able to hear now will cast a spell on Marckus.

to hit: 1d20 ⇒ 1 miss

But the beam of energy fails to connect.

The boss shoots at him with his hand crossbow.

to hit: 1d20 ⇒ 12 damage: 1d4 + 19 ⇒ (1) + 19 = 20 hit you are confused for 1 round.

PCs are up.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Fair enough, I didn't consider that the sword would fall. but I still could Swift action use Called if it helps getting Kronug up.
I'll post later anyway.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus FINALLY gets shot at with an arrow, and takes the opportunity to show off his amazing reflexes.
I have Deflect Arrows, so that misses. I've been waiting for this moment for like 7 levels.

He moves into the room and tells the others, "You get the boss, I'll get the weirdo." No not Dronug. The spider-guy.
Using Lunge to full-attack, so I'm at -2 AC next round (but +1 for Haste)
First attack will use Stunning Fist, DC 19 Fort on hit or stunned 1 round (& flat-footed because of it)

Exploit Weakness DC = CR+10: 1d20 + 14 ⇒ (15) + 14 = 29 +2 to attacks
Flurry 1: 1d20 + 20 - 2 + 2 + 1 ⇒ (19) + 20 - 2 + 2 + 1 = 40, Damage: 1d10 + 10 ⇒ (10) + 10 = 20
Flurry 2: 1d20 + 20 - 2 + 2 + 1 ⇒ (19) + 20 - 2 + 2 + 1 = 40, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 5d6 ⇒ (2, 2, 2, 4, 1) = 11
Flurry 1 Haste: 1d20 + 20 - 2 + 2 + 1 ⇒ (3) + 20 - 2 + 2 + 1 = 24, Damage: 1d10 + 10 ⇒ (7) + 10 = 17, Sneak: 5d6 ⇒ (4, 5, 5, 3, 5) = 22
Flurry 1 iter: 1d20 + 20 - 2 - 5 + 2 + 1 ⇒ (10) + 20 - 2 - 5 + 2 + 1 = 26, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 5d6 ⇒ (5, 3, 6, 1, 2) = 17
Flurry 1 iter: 1d20 + 20 - 2 - 5 + 2 + 1 ⇒ (1) + 20 - 2 - 5 + 2 + 1 = 17, Damage: 1d10 + 10 ⇒ (10) + 10 = 20, Sneak: 5d6 ⇒ (1, 3, 3, 2, 1) = 10
Doing non-lethal for free demoralize, should auto-succeed, so every attack after 2nd would be vs flat-footed AC & include sneak (unless he fails his save vs stunning fist, in which case the 2nd would be also).


Marckus moves up to into lunge range of the Drider and makes it go splat.

The commotion makes the two guards watching down into the first floor debauchery enter the combat.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Use Agony Hex on one of the new additions (DC20 Fort)


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar delays until the two fattest members of the party are out of the doorway, and moves in to do what he does best. If that guys dead by then, he moves and does that same choppy thing to #3.

Choppies: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d10 + 25 ⇒ (6) + 25 = 31

Or instead of that, he has a rage overload and now everything smells like copper.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug sighs, growls and then stands up before walking towards a nice spot close to Mr. I-shoot-you-with-a-crossbow.

The kellid then tries to explain via mimicking that he is going to do som nasty things to him.

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

I'm wondering to myself why my patients always end up moving farther away and making things difficult. Can't they see I'm right here to help them?
Taedos often forgets that he is invisible.

I again walk up behind to Kronug and cast my biggest healing spell.
Cure Critical Wounds: 4d8 + 10 ⇒ (7, 2, 3, 3) + 10 = 25 +Healers Blessing 50%: 25 + 12 = 37

Again Stealth if anyone cares.
Stealth: 1d20 + 35 ⇒ (10) + 35 = 45


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

last round sileth repositioned himself to guard the stairs ....I'm still posting from my cell and haven't moved him one the map. But he should have a clear shot at#3

Sileth finally sees something he can shoot and aims at#3

+17 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows
spellcombatarrow: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d8 + 5 ⇒ (7) + 5 = 12
acid damage: 1d3 ⇒ 3
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 5

xtra Haste arrow: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 5 ⇒ (5) + 5 = 10
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 5

arrow#1: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 3

arrow#2: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6

apply cover penalty if necessary


fort save: 1d20 ⇒ 19 pass resists the hex

Sileth misses his target.

Kronug impersonates a mime while walking up to the boss (even though the silence is gone).


3 moves up to attack Gumby (provoking).
to hit: 1d20 ⇒ 19 damage: 1d6 + 22 ⇒ (6) + 22 = 28 hit

confirm: 1d20 ⇒ 11 damage: 1d6 + 22 ⇒ (3) + 22 = 25 yes

2 moves up and attacks Sileth
to hit: 1d20 ⇒ 14 damage: 1d6 + 22 ⇒ (4) + 22 = 26 hit

Boss man shoots at Kronug's noggin again.

to hit: 1d20 ⇒ 18 damage: 1d4 + 19 ⇒ (4) + 19 = 23 hit confused for 1 round.

PCs are up.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Can we get Kronug to roll bluff for the Silence spell still being up? Or is that perform?

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

We better roll Confusion and then we see what's up

Confusion: 1d100 ⇒ 65

Kronug is so confused that harms himself.

Damage: 1d8 + 8 ⇒ (4) + 8 = 12


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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

All part of the intimidation game.


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Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

First, the angry viking, part-time elf uses his AoO to attempt to trip #3 on his way over. If he succeeds, he wails on the guy while he's on the ground.

If it fails, Ulthars gonna use his 5-foot step to move into the doorway and perform the same full-attack, but with weird wall-clipping physics.

Dead angle: 1d20 + 18 ⇒ (10) + 18 = 28
Dam: 1d10 + 25 ⇒ (9) + 25 = 34

Hasty chop: 1d20 + 18 ⇒ (7) + 18 = 25
Dam: 1d10 + 25 ⇒ (9) + 25 = 34

More Dark Souls Strats: 1d20 + 13 ⇒ (18) + 13 = 31
Dam yo: 1d10 + 25 ⇒ (9) + 25 = 34

Hooked on Death: 1d20 + 18 ⇒ (12) + 18 = 30


Could you translate out which of those is the trip?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Sorry, "Hooked on Death"


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus shifts towards the bossman and lunges at him the way he do.
I'm sure you know what I'm doing by now.
Exploit Weakness: 1d20 + 14 ⇒ (10) + 14 = 24 Add +2 to all if his CR is 14 or less
Flurry 1: 1d20 + 20 + 1 - 2 ⇒ (11) + 20 + 1 - 2 = 30, Damage: 1d10 + 10 ⇒ (7) + 10 = 17 Stunning Fist DC 19
Flurry 2: 1d20 + 20 + 1 - 2 ⇒ (17) + 20 + 1 - 2 = 36, Damage: 1d10 + 10 ⇒ (1) + 10 = 11, Sneak: 4d6 ⇒ (1, 3, 5, 6) = 15
Flurry Haste: 1d20 + 20 + 1 - 2 ⇒ (2) + 20 + 1 - 2 = 21, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 4d6 ⇒ (2, 3, 1, 1) = 7
Flurry 1 iter: 1d20 + 20 + 1 - 2 - 5 ⇒ (4) + 20 + 1 - 2 - 5 = 18, Damage: 1d10 + 10 ⇒ (9) + 10 = 19, Sneak: 4d6 ⇒ (5, 2, 5, 1) = 13
Flurry 2 iter: 1d20 + 20 + 1 - 2 - 5 ⇒ (19) + 20 + 1 - 2 - 5 = 33, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 4d6 ⇒ (6, 4, 3, 5) = 18
Bonus dmg on 2+ hits: 2d6 ⇒ (6, 4) = 10
attacks after 2nd hit are vs flat-footed AC (or after first if Stunning Fist works)


Ulthar kills #3.

fort save: 1d20 ⇒ 14 pass against stun
all hit.

Since one of them was non-lethal, he falls over instead of actually dying.

Need actions for Sileth and Rags.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

in previous round sileth moved to C2 on the map....I keep forgetting to move him on the map when I get access to my home pc.... I'm posting from my phone Again .. and can't move the icon yet

Sileth tries to take down villian#2 beforehe can close the distance

+17 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat)
spellcombatarrow: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d8 + 5 ⇒ (8) + 5 = 13
acid damage: 1d3 ⇒ 3
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 1

xtra Haste arrow: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4

arrow#1: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 5 ⇒ (8) + 5 = 13
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 2

arrow#2: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 1

apply cover penalty if necessary


You hit 3 times.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Accursed Hex to retry Agony Hex on #2 (DC20 Fort)

Silver Crusade

Resources:
ki 3/4, channels left 3/11
HP 100/101, AC 34/T 18/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +19, Will +18, CMB +12/29, Speed 35/climb 20
Active:
Greater Invisibility (14 rounds); Haste

Again casting a healing spell on Kronug who keeps hurting himself/getting hurt.

Cure Critical Wounds: 4d8 + 10 ⇒ (3, 5, 3, 5) + 10 = 26 +Healers Blessing 50%: 26 + 13 = 39

Stealth: 1d20 + 35 ⇒ (2) + 35 = 37


fort save: 1d20 ⇒ 7 fail

You currently don't have any functional targets, so they don't get to go. You are up again.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

The confusion fading away, Kronug's wrath guides his hand as he chops and stabs at #1.

Power Reckless Haste: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (2) + 23 + 3 = 28
Power Reckless #1: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (5) + 23 + 3 = 31
Power Reckless #2: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (5) + 23 + 3 = 31

Power Reckless Confirm: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
If crit add: 2d8 + 46 + 6 ⇒ (6, 3) + 46 + 6 = 61

By the way, I just realised that Kronug's Rage Hit Points were off, so I corrected it: as I have Raging Vitality I get 3 HP per level for a total of 135


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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I just want to point out that Kronug totally butchered the unconscious guy.
Marckus shields his face from the spray of gore.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

How does he qualify for raging vitality?

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Holy Molly Ulthar, you are f%%*ing right and I hadn't even noticed. Man I picked it at lvl 3 and just now realised. Em, Buzzard, what do we do? I mean, I could have bumped up CON instead of Strength or whatever at 4th or 8th but now I do feel sort of bad for the f@!# up


Revise your stats to allow it (using the bumps).

Kronug tears into the unconscious boss ripping chunks out and spraying gore all over the office.

If you weren't already a bunch of deranged murder hobos you'd lose your lunch.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Already done the CON thing, so that damage was probably like 6 or 9 points less in the end.
Gotta say I did forget he was unconscious, but I would have murderhobo'd him anyway because he made me hit myself. Nobody shames Kronug, King of Furniture.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar isn't one to be outdone in his pastimes so easily, he runs over to #2 and tears into him.

He probably did something to deserve this: 1d20 + 18 ⇒ (16) + 18 = 34
Dam: 1d10 + 25 ⇒ (5) + 25 = 30


2 is hit hard and drops.

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