Taedos Shyr
|
Looking around the room and wondering why my group is nowhere to be seen, I'm suddenly regretting some of my life choices. But I see Kronug in the door and he looks injured. I'm torn between my sacred duty of healing the injured and defending my friends from these bad guys.
Channel Positive Energy: 5d6 ⇒ (2, 1, 2, 5, 6) = 16True Healer reroll 1s: 16 - 1 + 1d6 ⇒ 16 - 1 + (6) = 21 Using Channel Ray specifically at Kronug.
And again as a Quick Channel, Channel Ray:
Channel Positive Energy: 5d6 ⇒ (1, 3, 5, 6, 5) = 20True Healer reroll 1s: 20 - 1 + 1d6 ⇒ 20 - 1 + (4) = 23 Using Channel Ray specifically at Kronug.
I five foot step so I can see my group more, but they still don't see me. Now I'm looking for a way back out of the room because this doesn't seem very safe.
Stealth: 1d20 + 35 ⇒ (20) + 35 = 55 I'm a scaredy cat and want to hide harder.
Is #6 still up or dead already? He is still on the map but I thought Uthar killed him above.
| Rags McRory |
Fort save for #5?
| Ulthar the Warped One |
Ulthar opens a hole in #5 of #5 for #Kronug.
Bardiches used to be used to rest and aim muskets. Thats kinda neat: 1d20 + 17 ⇒ (7) + 17 = 24
Dam: 1d10 + 25 ⇒ (4) + 25 = 29
Then came the choppies: 1d20 + 12 ⇒ (9) + 12 = 21
Dam: 1d10 + 25 ⇒ (8) + 25 = 33
Kronug the Kellid
|
Screw entangle for now then, a -2 to hit if I am not wrong and -2 to AC from the -4 to Dex
In his confusion, Kronug hurts others. Like #5.
Power Reckless Whole Package -2: 1d20 + 20 - 2 ⇒ (7) + 20 - 2 = 25
Damage: 1d8 + 23 + 3 ⇒ (7) + 23 + 3 = 33
Power Reckless Whole Package -2: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
Damage: 1d8 + 23 + 3 ⇒ (7) + 23 + 3 = 33
| drbuzzard |
Kronug kills the poor, puking Drow merc.
3 steps over and attacks Kronug.
to hit: 1d20 ⇒ 3 damage: 1d6 + 22 ⇒ (5) + 22 = 27 hit due to reckless
to hit: 1d20 ⇒ 20 damage: 1d6 + 22 ⇒ (4) + 22 = 26
confirm: 1d20 ⇒ 10 damage: 1d6 + 10 ⇒ (5) + 10 = 15 yes (again due to reckless)
Kronug, you should note that you were healed for 44. That puts you at 67 before I just pounded on you for another 68. Considering DR, you should be at 9- which means I can hit you again.
Boss again plinks you with his hand crossbow.
to hit: 1d20 ⇒ 9 damage: 1d4 + 19 ⇒ (1) + 19 = 20 hit drops Kronug (at -6)
The Drider twiddles his thumbs and says various things in undercommon which wouldn't make it past the moderators.
PCs are up.
| Marckus |
Marckus awkwardly moves into position over Dronug and doesn't even feel bad about it.
He hits people.
I'll throw down a Stunning Fist on the first attack. If it works I'll switch targets & let someone else clean up after me. DC 19 Fort on hit or Stunned 1 round.
Exploit Weakness for +2 to attacks vs first target, DC 10+CR: 1d20 + 14 ⇒ (7) + 14 = 21
Unarmed 1: 1d20 + 20 + 1 - 2 ⇒ (19) + 20 + 1 - 2 = 38, Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Unarmed 2: 1d20 + 20 + 1 - 2 ⇒ (17) + 20 + 1 - 2 = 36, Damage: 1d10 + 10 ⇒ (6) + 10 = 16, Sneak: 5d6 ⇒ (5, 2, 6, 4, 5) = 22
Unarmed haste: 1d20 + 20 + 1 - 2 ⇒ (5) + 20 + 1 - 2 = 24, Damage: 1d10 + 10 ⇒ (4) + 10 = 14, Sneak: 5d6 ⇒ (6, 4, 6, 1, 5) = 22
Unarmed 1: 1d20 + 20 + 1 - 2 - 5 ⇒ (18) + 20 + 1 - 2 - 5 = 32, Damage: 1d10 + 10 ⇒ (5) + 10 = 15, Sneak: 5d6 ⇒ (3, 5, 6, 3, 4) = 21
Unarmed 1: 1d20 + 20 + 1 - 2 - 5 ⇒ (17) + 20 + 1 - 2 - 5 = 31, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 5d6 ⇒ (2, 6, 5, 4, 5) = 22
Bonus Damage on 2+ hits vs same target: 2d6 ⇒ (6, 3) = 9
Using NL to make free demoralize. Sneak only applies if I first land a hit & demoralize. I didn't bother rolling for demoralize because I am pretty sure I succeed on a 1 and my roll block is getting cluttered.
Taedos Shyr
|
I'm traveling at a conference this week so just posting now and you can slot me in at the right initiative.
Seeing my friend fall down, I proceed outside the room, dismiss the silent spell, and cast my largest healing spell on Kronug.
Cure Critical Wounds: 4d8 + 10 ⇒ (7, 1, 3, 6) + 10 = 27 +Healers Blessing 50%: 27 + 13 = 40
Stealth: 1d20 + 35 ⇒ (13) + 35 = 48 If anyone cares.
| Rags McRory |
Rags readies an action to agony hex anyone who steps into the doorway.
(DC20 Fort)
| Sileth |
posting from phone. Can't move icon
Lacking anything more productive to do. On sileths turn he will move into position to shoot at anyone trying to come up the stairs
Kronug the Kellid
|
So now I am at 34 (59 due to rage) but between Punchy's legs...
Kronug furiously furious and recently conscious, tries to stab #6 from the ground.
Power Reckless Haste Attack (+1 Haste -4 Prone): 1d20 + 20 + 1 - 4 ⇒ (18) + 20 + 1 - 4 = 35
Damage: 1d8 + 23 + 3 ⇒ (4) + 23 + 3 = 30
Power Reckless #1 Attack (+1 Haste -4 Prone): 1d20 + 20 + 1 - 4 ⇒ (20) + 20 + 1 - 4 = 37
Damage: 1d8 + 23 + 3 ⇒ (8) + 23 + 3 = 34
Power Reckless #2 Attack (+1 Haste -4 Prone): 1d20 + 15 + 1 - 4 ⇒ (7) + 15 + 1 - 4 = 19
Damage: 1d8 + 23 + 3 ⇒ (3) + 23 + 3 = 29
Confirm Haste Attack: 1d20 + 20 + 1 - 4 ⇒ (9) + 20 + 1 - 4 = 26
If crit add: 2d8 + 46 + 6 ⇒ (4, 7) + 46 + 6 = 63
Confirm #1 Attack: 1d20 + 20 + 1 - 4 ⇒ (19) + 20 + 1 - 4 = 36
If crit add: 2d8 + 46 + 6 ⇒ (7, 3) + 46 + 6 = 62
Account for other penalties I may have missed. And also if #6 drops from the first attack, Kronug then instead stands up as move action
| drbuzzard |
Is your sword glued into your hand somehow? First you pick up the sword that you dropped when going unconscious (move action), then you attack once.
Shame to waste that extra crit, but rules are rules. First (hit, not confirmed since you are squeezing) will drop him after the damage from Marckus.
And you're still on the floor.
Kronug the Kellid
|
Fair enough, I didn't consider that the sword would fall. but I still could Swift action use Called if it helps getting Kronug up.
I'll post later anyway.
| Marckus |
Marckus FINALLY gets shot at with an arrow, and takes the opportunity to show off his amazing reflexes.
I have Deflect Arrows, so that misses. I've been waiting for this moment for like 7 levels.
He moves into the room and tells the others, "You get the boss, I'll get the weirdo." No not Dronug. The spider-guy.
Using Lunge to full-attack, so I'm at -2 AC next round (but +1 for Haste)
First attack will use Stunning Fist, DC 19 Fort on hit or stunned 1 round (& flat-footed because of it)
Exploit Weakness DC = CR+10: 1d20 + 14 ⇒ (15) + 14 = 29 +2 to attacks
Flurry 1: 1d20 + 20 - 2 + 2 + 1 ⇒ (19) + 20 - 2 + 2 + 1 = 40, Damage: 1d10 + 10 ⇒ (10) + 10 = 20
Flurry 2: 1d20 + 20 - 2 + 2 + 1 ⇒ (19) + 20 - 2 + 2 + 1 = 40, Damage: 1d10 + 10 ⇒ (8) + 10 = 18, Sneak: 5d6 ⇒ (2, 2, 2, 4, 1) = 11
Flurry 1 Haste: 1d20 + 20 - 2 + 2 + 1 ⇒ (3) + 20 - 2 + 2 + 1 = 24, Damage: 1d10 + 10 ⇒ (7) + 10 = 17, Sneak: 5d6 ⇒ (4, 5, 5, 3, 5) = 22
Flurry 1 iter: 1d20 + 20 - 2 - 5 + 2 + 1 ⇒ (10) + 20 - 2 - 5 + 2 + 1 = 26, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 5d6 ⇒ (5, 3, 6, 1, 2) = 17
Flurry 1 iter: 1d20 + 20 - 2 - 5 + 2 + 1 ⇒ (1) + 20 - 2 - 5 + 2 + 1 = 17, Damage: 1d10 + 10 ⇒ (10) + 10 = 20, Sneak: 5d6 ⇒ (1, 3, 3, 2, 1) = 10
Doing non-lethal for free demoralize, should auto-succeed, so every attack after 2nd would be vs flat-footed AC & include sneak (unless he fails his save vs stunning fist, in which case the 2nd would be also).
| Rags McRory |
Use Agony Hex on one of the new additions (DC20 Fort)
| Ulthar the Warped One |
Ulthar delays until the two fattest members of the party are out of the doorway, and moves in to do what he does best. If that guys dead by then, he moves and does that same choppy thing to #3.
Choppies: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d10 + 25 ⇒ (6) + 25 = 31
Or instead of that, he has a rage overload and now everything smells like copper.
Kronug the Kellid
|
Kronug sighs, growls and then stands up before walking towards a nice spot close to Mr. I-shoot-you-with-a-crossbow.
The kellid then tries to explain via mimicking that he is going to do som nasty things to him.
Taedos Shyr
|
I'm wondering to myself why my patients always end up moving farther away and making things difficult. Can't they see I'm right here to help them?
Taedos often forgets that he is invisible.
I again walk up behind to Kronug and cast my biggest healing spell.
Cure Critical Wounds: 4d8 + 10 ⇒ (7, 2, 3, 3) + 10 = 25 +Healers Blessing 50%: 25 + 12 = 37
Again Stealth if anyone cares.
Stealth: 1d20 + 35 ⇒ (10) + 35 = 45
| Sileth |
last round sileth repositioned himself to guard the stairs ....I'm still posting from my cell and haven't moved him one the map. But he should have a clear shot at#3
Sileth finally sees something he can shoot and aims at#3
+17 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows
spellcombatarrow: 1d20 + 17 ⇒ (2) + 17 = 19
damage: 1d8 + 5 ⇒ (7) + 5 = 12
acid damage: 1d3 ⇒ 3
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 5
xtra Haste arrow: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 5 ⇒ (5) + 5 = 10
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 5
arrow#1: 1d20 + 17 ⇒ (7) + 17 = 24
damage: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 3
arrow#2: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 5 ⇒ (7) + 5 = 12
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 6
apply cover penalty if necessary
| drbuzzard |
3 moves up to attack Gumby (provoking).
to hit: 1d20 ⇒ 19 damage: 1d6 + 22 ⇒ (6) + 22 = 28 hit
confirm: 1d20 ⇒ 11 damage: 1d6 + 22 ⇒ (3) + 22 = 25 yes
2 moves up and attacks Sileth
to hit: 1d20 ⇒ 14 damage: 1d6 + 22 ⇒ (4) + 22 = 26 hit
Boss man shoots at Kronug's noggin again.
to hit: 1d20 ⇒ 18 damage: 1d4 + 19 ⇒ (4) + 19 = 23 hit confused for 1 round.
PCs are up.
Kronug the Kellid
|
We better roll Confusion and then we see what's up
Confusion: 1d100 ⇒ 65
Kronug is so confused that harms himself.
Damage: 1d8 + 8 ⇒ (4) + 8 = 12
| Ulthar the Warped One |
| 1 person marked this as a favorite. |
First, the angry viking, part-time elf uses his AoO to attempt to trip #3 on his way over. If he succeeds, he wails on the guy while he's on the ground.
If it fails, Ulthars gonna use his 5-foot step to move into the doorway and perform the same full-attack, but with weird wall-clipping physics.
Dead angle: 1d20 + 18 ⇒ (10) + 18 = 28
Dam: 1d10 + 25 ⇒ (9) + 25 = 34
Hasty chop: 1d20 + 18 ⇒ (7) + 18 = 25
Dam: 1d10 + 25 ⇒ (9) + 25 = 34
More Dark Souls Strats: 1d20 + 13 ⇒ (18) + 13 = 31
Dam yo: 1d10 + 25 ⇒ (9) + 25 = 34
Hooked on Death: 1d20 + 18 ⇒ (12) + 18 = 30
| Marckus |
Marckus shifts towards the bossman and lunges at him the way he do.
I'm sure you know what I'm doing by now.
Exploit Weakness: 1d20 + 14 ⇒ (10) + 14 = 24 Add +2 to all if his CR is 14 or less
Flurry 1: 1d20 + 20 + 1 - 2 ⇒ (11) + 20 + 1 - 2 = 30, Damage: 1d10 + 10 ⇒ (7) + 10 = 17 Stunning Fist DC 19
Flurry 2: 1d20 + 20 + 1 - 2 ⇒ (17) + 20 + 1 - 2 = 36, Damage: 1d10 + 10 ⇒ (1) + 10 = 11, Sneak: 4d6 ⇒ (1, 3, 5, 6) = 15
Flurry Haste: 1d20 + 20 + 1 - 2 ⇒ (2) + 20 + 1 - 2 = 21, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 4d6 ⇒ (2, 3, 1, 1) = 7
Flurry 1 iter: 1d20 + 20 + 1 - 2 - 5 ⇒ (4) + 20 + 1 - 2 - 5 = 18, Damage: 1d10 + 10 ⇒ (9) + 10 = 19, Sneak: 4d6 ⇒ (5, 2, 5, 1) = 13
Flurry 2 iter: 1d20 + 20 + 1 - 2 - 5 ⇒ (19) + 20 + 1 - 2 - 5 = 33, Damage: 1d10 + 10 ⇒ (3) + 10 = 13, Sneak: 4d6 ⇒ (6, 4, 3, 5) = 18
Bonus dmg on 2+ hits: 2d6 ⇒ (6, 4) = 10
attacks after 2nd hit are vs flat-footed AC (or after first if Stunning Fist works)
| Sileth |
in previous round sileth moved to C2 on the map....I keep forgetting to move him on the map when I get access to my home pc.... I'm posting from my phone Again .. and can't move the icon yet
Sileth tries to take down villian#2 beforehe can close the distance
+17 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat)
spellcombatarrow: 1d20 + 15 ⇒ (19) + 15 = 34
damage: 1d8 + 5 ⇒ (8) + 5 = 13
acid damage: 1d3 ⇒ 3
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 1
xtra Haste arrow: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4
arrow#1: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 5 ⇒ (8) + 5 = 13
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 2
arrow#2: 1d20 + 11 ⇒ (18) + 11 = 29
damage: 1d8 + 5 ⇒ (2) + 5 = 7
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 1
apply cover penalty if necessary
| Rags McRory |
Accursed Hex to retry Agony Hex on #2 (DC20 Fort)
Taedos Shyr
|
Again casting a healing spell on Kronug who keeps hurting himself/getting hurt.
Cure Critical Wounds: 4d8 + 10 ⇒ (3, 5, 3, 5) + 10 = 26 +Healers Blessing 50%: 26 + 13 = 39
Stealth: 1d20 + 35 ⇒ (2) + 35 = 37
Kronug the Kellid
|
The confusion fading away, Kronug's wrath guides his hand as he chops and stabs at #1.
Power Reckless Haste: 1d20 + 18 + 1 ⇒ (20) + 18 + 1 = 39
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (2) + 23 + 3 = 28
Power Reckless #1: 1d20 + 18 + 1 ⇒ (8) + 18 + 1 = 27
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (5) + 23 + 3 = 31
Power Reckless #2: 1d20 + 13 + 1 ⇒ (4) + 13 + 1 = 18
Damage plus Witch Hunter: 1d8 + 23 + 3 ⇒ (5) + 23 + 3 = 31
Power Reckless Confirm: 1d20 + 18 + 1 ⇒ (19) + 18 + 1 = 38
If crit add: 2d8 + 46 + 6 ⇒ (6, 3) + 46 + 6 = 61
By the way, I just realised that Kronug's Rage Hit Points were off, so I corrected it: as I have Raging Vitality I get 3 HP per level for a total of 135
Kronug the Kellid
|
Holy Molly Ulthar, you are f%%*ing right and I hadn't even noticed. Man I picked it at lvl 3 and just now realised. Em, Buzzard, what do we do? I mean, I could have bumped up CON instead of Strength or whatever at 4th or 8th but now I do feel sort of bad for the f@!# up
Kronug the Kellid
|
Already done the CON thing, so that damage was probably like 6 or 9 points less in the end.
Gotta say I did forget he was unconscious, but I would have murderhobo'd him anyway because he made me hit myself. Nobody shames Kronug, King of Furniture.
| Ulthar the Warped One |
Ulthar isn't one to be outdone in his pastimes so easily, he runs over to #2 and tears into him.
He probably did something to deserve this: 1d20 + 18 ⇒ (16) + 18 = 34
Dam: 1d10 + 25 ⇒ (5) + 25 = 30