| Sileth |
And something about ghosts not being able to touch us if we're close enough to him. Luckily, we aren't expecting any trouble from ghosts, so sending someone alone into the room with a ton of dead people stacked inside shouldn't be an issue.
there was a slight disconnect between player (dumb) and character (smart) intelligence levels
Taedos Shyr
|
I move closer to the injured Sileth (making sure my shell doesn't touch the bad thing) and cast a cure spell.
Cure Critical Wounds: 4d8 + 11 ⇒ (3, 6, 1, 1) + 11 = 22 +Healers Blessing 50%: 22 + 11 = 33
Does not provoke AoO (Combat Medic)
| drbuzzard |
Since the shell is at 10' from you, I can't see how you will be able to reach him and not impact the field on the banshee which is adjacent to him.
I know you picked a 5' square in the 10' radius thing, but it's just not like that. He needs to move or the banshee does.
from the spell:
Area 10-ft.-radius emanation centered on you
You don't get to move within that radius as it is centered on you.
Taedos Shyr
|
I'm basing my 10' radius on the core rulebook definition of a 10' spell radius that I have always used. See the image of the 10' radius here in the PRD right above this text.
The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection. You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. If the far edge of a square is within the spell's area, anything within that square is within the spell's area. If the spell's area only touches the near edge of a square, however, anything within that square is unaffected by the spell. ... You select the point of origin, and the spell spreads out a given distance in all directions.
Since the point of origin is me I can pick the grid intersection of my current square to use as the spell origin.
I can move into position and stand next to Sileth without having the sphere overlap the banshee's square.
Taedos Shyr
|
My chicken wing flapping mime routine goes even faster now as I look at Ulthar and the open space all around this scary lady thing that practically (metaphorically?) took Sileth's head off.
| Marckus |
Marckus moves to drag the injured Sileth back into the magic bubble.
Drag?: 1d20 + 17 ⇒ (20) + 17 = 37
Now he can feel him up all he wants.
Taedos Shyr
|
Looking at Marckus, then looking at the map.
Looking at Marckus, then looking at the map.
Looking at Marckus,...
Whatcha talkin bout Marckus? (said in the voice of Gary Coleman which nobody can hear because we are all deaf)
Taedos Shyr
|
@sileth, don't forget to update your HP after a heal so I can keep track of who is injured. I think you should be at 62 unless you have some other tricks.
Looking at Sileth cowering, I feel bad for him and really want him to exact his revenge on this monstrosity so I attempt to cast Unbreakable Heart on him to free him from this fear effect he is under.
Spell Failure 20% Chance: 1d5 ⇒ 5 (one is bad)
Description: The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, and fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability).
| Ulthar the Warped One |
So, can I reach the banshee? It looks like theres room, but the doorframe-looking thing might be in the way. I used haste to stall while Buzzard was out.
| Sileth |
Sileth stiffles his embarrassment hoping the meleebros only noticed his cowardly response to the banshee and not the wet side effect.
Gathering himself thanks to the restorative magic of Tadeos he now seeks redemption/revenge using his ghost salted arrows
+19 SEEKING (+7 BAB +7 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +1 haste, +2GMW, -2spell combat) swft action using arcane pool to add +1 and 1d6 shock 1d6 flame to arrows , weapon spec+2dam
spellcombatarrow: 1d20 + 19 ⇒ (12) + 19 = 31
damage: 1d8 + 8 ⇒ (7) + 8 = 15
acid damage: 1d3 ⇒ 1
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 5
xtra Haste arrow: 1d20 + 19 ⇒ (7) + 19 = 26
damage: 1d8 + 8 ⇒ (8) + 8 = 16
shock damage: 1d6 ⇒ 4
flame damage: 1d6 ⇒ 5
arrow#1: 1d20 + 19 ⇒ (16) + 19 = 35
damage: 1d8 + 8 ⇒ (7) + 8 = 15
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 5
arrow#2: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d8 + 8 ⇒ (1) + 8 = 9
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 4
apply cover penalty if necessary
| Marckus |
I'm not sure where I ought to be exactly, or if I have to leave the shell to attack the thing. But given my last round action I should be able to reach it & full attack in a 5ft step either way.
Exploit Weakness: 1d20 + 15 ⇒ (3) + 15 = 18 +2 to AC - EDIT: fail
Unarmed 1: 1d20 + 21 - 2 ⇒ (6) + 21 - 2 = 25, Damage: 1d10 + 10 ⇒ (2) + 10 = 12
Unarmed 2: 1d20 + 21 - 2 ⇒ (20) + 21 - 2 = 39, Damage: 1d10 + 10 ⇒ (3) + 10 = 13
Unarmed 2.1: 1d20 + 21 - 2 - 5 ⇒ (9) + 21 - 2 - 5 = 23, Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Unarmed 2.2: 1d20 + 21 - 2 - 5 ⇒ (14) + 21 - 2 - 5 = 28, Damage: 1d10 + 10 ⇒ (2) + 10 = 12
Unarmed Haste: 1d20 + 21 - 2 ⇒ (13) + 21 - 2 = 32, Damage: 1d10 + 10 ⇒ (9) + 10 = 19
Boar Style bonus dmg: 2d6 ⇒ (6, 1) = 7
| Ulthar the Warped One |
I know she's in range at least: 1d20 + 16 ⇒ (3) + 16 = 19 Factoring in soft cover
Dam: 1d10 + 27 ⇒ (3) + 27 = 30
Haste chop: 1d20 + 16 ⇒ (16) + 16 = 32
Dam: 1d10 + 27 ⇒ (10) + 27 = 37
I don't know how I feel about doing Marckus level damage: 1d20 + 11 ⇒ (18) + 11 = 29
Dam: 1d10 + 27 ⇒ (9) + 27 = 36
Could we try to lure it out now?: 1d20 + 6 ⇒ (3) + 6 = 9
Dam: 1d10 + 27 ⇒ (10) + 27 = 37
| drbuzzard |
Sileth: not cover
hit, miss, hit, miss full damage due to ghost salt -21, -25
Marckus: miss, hit, miss, miss, hit - 1/2 damage incorporeal -6, -9
Ulthar: miss, hit, miss, miss- 1/2 damage incorporeal -18,
Kronugs watches everyone open a can of whupass while he just poses still seeking the user link.
Marckus being kind enough to get out of the shell, is the target.
to hit: 1d20 ⇒ 17 negative energy: 14d6 ⇒ (2, 5, 3, 5, 4, 3, 1, 1, 4, 1, 1, 5, 5, 6) = 46 hit DC 23 will or cower and lose bladder control like Sileth.
| Ulthar the Warped One |
That: 1d20 + 16 ⇒ (18) + 16 = 34
Dam: 1d10 + 27 ⇒ (4) + 27 = 31
Same: 1d20 + 16 ⇒ (7) + 16 = 23
Dam: 1d10 + 27 ⇒ (5) + 27 = 32
Thing: 1d20 + 11 ⇒ (2) + 11 = 13
Dam: 1d10 + 27 ⇒ (8) + 27 = 35
Again: 1d20 + 6 ⇒ (10) + 6 = 16
Dam: 1d10 + 27 ⇒ (7) + 27 = 34
Taedos Shyr
|
Seeing Marckus injured, I 5' step over to get close enough to attempt to heal him.
Deafened 20% Spell Failure chance: 1d5 ⇒ 1 High is good for me (one is bad).
Cure Critical Wounds: fail
Feeling my spell fail, I Quick channel.
Channel Positive Energy: 6d6 ⇒ (1, 2, 4, 6, 3, 3) = 19True Healer reroll 1s: 19 - 1 + 1d6 ⇒ 19 - 1 + (1) = 19
| Sileth |
Sileth continues his quest for revenge against this wailing biyatch with his ghost salted arrows
spellcombatarrow: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 1d8 + 8 ⇒ (5) + 8 = 13
acid damage: 1d3 ⇒ 3
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 4
xtra Haste arrow: 1d20 + 19 ⇒ (5) + 19 = 24
damage: 1d8 + 8 ⇒ (5) + 8 = 13
shock damage: 1d6 ⇒ 1
flame damage: 1d6 ⇒ 2
arrow#1: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 1d8 + 8 ⇒ (1) + 8 = 9
shock damage: 1d6 ⇒ 5
flame damage: 1d6 ⇒ 2
arrow#2: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 1d8 + 8 ⇒ (5) + 8 = 13
shock damage: 1d6 ⇒ 2
flame damage: 1d6 ⇒ 5
| Marckus |
Marckus spends a free action to teach himself Elemental Fist for to Fire Punch a ghots!
Exploit Wakiness DC = 10 + CR: 1d20 + 15 ⇒ (2) + 15 = 17 Teh buttz
Then he fires up the punches!
Unarmed 1: 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37, Damage: 1d10 + 10 ⇒ (6) + 10 = 16, Fire!: 1d6 ⇒ 4
Unarmed 2: 1d20 + 21 - 2 ⇒ (17) + 21 - 2 = 36, Damage: 1d10 + 10 ⇒ (9) + 10 = 19
Unarmed 2.1: 1d20 + 21 - 2 - 5 ⇒ (16) + 21 - 2 - 5 = 30, Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Unarmed 2.2: 1d20 + 21 - 2 - 5 ⇒ (16) + 21 - 2 - 5 = 30, Damage: 1d10 + 10 ⇒ (7) + 10 = 17
Unarmed Haste: 1d20 + 21 - 2 ⇒ (4) + 21 - 2 = 23, Damage: 1d10 + 10 ⇒ (1) + 10 = 11
Boar Style bonus dmg: 2d6 ⇒ (5, 3) = 8
Then he 5ft steps back into the bubbly happy place.
EDIT: Or, he would, but bubble boy already came to him.
| Sileth |
Cowed by the result of his premature looting.... Sileth is a little gunshy
uh... Go ahead guys. I'm cover you he says letting the others collect the loot while shakily pointing his bow at the wall where the banshee erupted from
| Ulthar the Warped One |
Ulthar pantomimes "Hey Taedos, if you're done throwing people into really obvious traps, can we have our ears back?" In very fine italian.
| Marckus |
Marckus smirks. He can't tell everyone to start calling him "Ghostpuncher", but at least he doesn't have to listen to whatever those other guys are saying. Like "stop taking all the loot" or whatever.
"So how do we turn the gate back on?" he asks silently.
Taedos Shyr
|
I will cast Cleanse on myself which removes my deafness (also no spell chance failure).
I will then cast Remove Blindness/Deafness four times to fix everyones hearing (Marckus, Ulthar, Sileth, and Kronug).
I think Sileth is fully healed after the Channel and only Marckus is down a little so I cast a healing spell to try to fix Marckus up.
Cure Moderate Wounds: 2d8 + 10 ⇒ (6, 5) + 10 = 21 +Healers Blessing 50%: 21 + 10 = 31
| drbuzzard |
No. Actually it was worse in the module. There's a series of meaningless gates you have to traverse to get to the demon forest gate. I cut out most of them, but left in the banshee because you folks would enjoy it.
As it is you just had to come through here to get to the demon infested forest. You get to visit all the nicest places.
| Sileth |
So, we should nap?
Nap in the demon infested forest? Not sure that's the wisest choice.... But my judgment has been pretty lacking recently
| Marckus |
Our cleric has used most of his stuff methinks. For me, well, I barely have disposable assets in the first place so with my HP topped off I'm good to go. But I like having a full cleric.
Taedos Shyr
|
Yes I have used many spells (only one each of 3rd, 4th, and 5th left) and a couple channels. Resting sounds good to me.