Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra heads up to the furnace room to try and make sense of the mess around the place where Snurglitz had been. Especially to try and tell whose hand that might have been.

perception: 3d6 + 9 ⇒ (3, 6, 3) + 9 = 21


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Got it Aurica. That should have said Kaijitsu household above... Lonjiku was her father's name..

Maerra:
The furnace room is still the way you left it, dead goblin tied to a table and several other dead goblins lying about, as well as Ameiko's father in his glass prison. The hand that was there is gone.. It appears the goblins had been using body parts to attempt to recreate what Tsuto had done to Ameiko's father.

Milah finds the following among Tsuto's things in his room and on his person: a red colored liquid in a tiny vial, an elven-made bow of yew and ashwood, some ash arrows, a set of silver earrings in the shape of a Tian-rune, a set of lockpicks that look to be made of some kind of metal that is not iron-based, a flute that looks to be made of solid silver, six pouches of what appears to be gold dust, eight pouches of silvery dust and exactly ten platinum coins of Chelaxian mint. You also find his journal. Flipping through it, you find drawings and pictures and writings of someone named Nualia, a name you have heard recently. The thing is, most of the drawings are rather, crude, in nature and some feature her with wings and claws. Definitely not the picture that the priest gave you. A few lines stand out as you read:

1. The raid went about as planned. Few Thistletop goblins perished, and we were able to secure Tobyn’s casket with ease while the rubes were distracted by the rest. I can’t wait until the real raid. This town deserves a burning, that’s for sure.

2. Ripnugget seems to favor the overwhelming land approach, but I don’t think it’s the best plan. We should get the quasit’s aid. Send her freaks up from below via the smuggling tunnel in my father’s Glassworks, and then invade from the river and from the Glassworks in smaller but more focused strikes. The rest except Bruthazmus agree, and I’m pretty sure the bugbear’s just being contrary to annoy me. My love’s too distracted with the lower chambers to make a decision. Says that once Malfeshnekor’s released and under her command, we won’t need to worry about being subtle. I hope she’s right.

3. My love seems bent on going through with it—nothing I can say convinces her of her beauty. She remains obsessed with removing what
she calls her "celestial taint" and replacing it with her Mother’s grace. Burning her father’s remains at the Thistletop shrine
seems to have started the transformation, but I can’t say her new hand is pleasing to me. Hopefully when she offers Sandpoint to Lamashtu’s
fires, her new body won’t be as hideous. Maybe I’ll luck out. Succubi are demons too, aren’t they?

The rest of the journal goes on about the same as well as a seemingly one-sided love affair with Nualia...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah gathers the items together and does her best to judge the relative values of the pieces.

Appraise: 3d6 + 3 ⇒ (4, 3, 6) + 3 = 16

Once she sees the journal entries, she sighs, "So Tsuto was, at least in part, responsible for the raid...and there's another one planned...aaand Nualia is trying to turn herself into a demon. Seems to me that we still have some work to do."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Smuggling tunnel? A bloody smuggling tunnel to let the goblins in!" Maerra dashes off down to the basement to check the unopened doors there once she catches up with Milah.


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Milah's Appraisal:
  • Red Liquid- Difficult to tell, but looks similar to most potions, usually worth about 60gp
  • bow- 200gp
  • arrows (d12 worth)- 5sp
  • earrings- 20gp
  • lockpicks- 80gp
  • flute- 120gp
  • gold dust- 45gp each
  • silver dust- 3gp each
  • coins- 100gp

Sure enough, Maerra easily finds the door that leads to a tunnel that goes much farther into the earth, winding deep under the bedrock of Sandpoint. Maerra sees that it goes much farther than her dwarven eyes can see.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica follows Maerra to peek in the tunnel, as well (don't know if her 120 ft. darkvision makes a difference in this situation compared to Maerra's 60 ft. darkvision). "I'm not sure I'm up to venturing down this way just yet," she says aloud. "The greater part of my power is spent already from our fights with the goblins and with Tsuto. Can we find something to barricade this door, for now? And we need to secure Tsuto, of course."

"We also need to find out how much Jubrayl knew when he entered into an agreement with Tsuto. Ameiko, do you think we can get any truth out of him when he wakes?"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah shows the others the gear she's gathered (check spoiler, above). "It looks like we have a potion, though I couldn't say what effect it might have, as well as masterwork bow, lockpicks, and flute. I don't have a need for any of it, specifically, but the gold to be gained from selling that which we can't use would always be welcome."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"If Zev doesn't want the bow I'll take it. Running to a fight's too damn slow without Polly to give me longshanks." Looking at the door and passageway she gets out her rope to measure distances then heads upstairs to get furniture to fit to barricade it.

Is the bow actually masterwork or just decorated?

Appraise to check if it's not obvious about the bow: 3d6 + 1 ⇒ (4, 6, 4) + 1 = 15


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The bow is Masterwork, yes.

The tunnel seems to go on for a long way. It will be difficult to tell just how long unless you actually follow it. Finding enough furniture to block it up temporarily is easily done.

Ameiko nods, "You may have what you want, but I should like to keep his journal if you are finished with it. Once Hemlock has him in custody, I'm sure he'll clam up. If you're going to get anything out of him... maybe we can take him to our house up on the hill and hold him there. At least until we know what's going on. As for whether or not he will tell you the truth, I... I don't know. He told me some of it, but it didn't make sense. He stopped telling me things once he knew I wouldn't turn."


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Sorry guys, hell of a week!

Once Ameiko's brother was subdued, Zev stood there uncertain. He wanted to go and run up to Ameiko and comfort her , but refrained as his friend's tended to the tian.

Only when Ameiko declares them honorary members of her family does he move, a bright smile on his face, gathering up Ameiko in a great big hug, ,"So happy you're alright!" he declares.

Putting Ameiko down relucantly, Zev turns to where Milah was going through Tsuto's possessions, "No, you take the bow, Maerra, it's nice!" Zev says.

Then he frowns as the import of the journal penetrates his thick skull, "Demon...but wasn't Nualia pretty ?"

But then he shrugs, and picks up the unconscious Tsubo, and waits for directions on where to carry him.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"To the Kaijutsu house, then. And I will tell you what I know about Jubrayl."


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Going to presume the rest of you are going to the Kaijitsu house...

Oathday, 3 Lamashan, 4707, 1:57pm. 58 degrees, light wind.

After leaving the Glassworks behind, some of the townsfolk watch as you carry Tsuto's unconscious body all the way to the Kaijitsu household. They don't say anything as you do so, being duly appointed deputies in town during Hemlock's absence. The servants at the door of the place look at you incredulously, but say nothing as they see Ameiko accompanying you. The house itself is beautiful, made of limestone and decorated with stained glass, as befitting of a glassworker. There are glass chimes that clink in the wind as you are walking inside. This place is very well kept, but other than the glass windows, the only decorations seem to be pieces of Tian armor and weapons as well as painted drawings of waves.

"I need to speak with the servants regarding my father.", Ameiko says as she turns to one of them. "Give them a room to set up my brother and get them anything they need." The servant bows and then leads you to a guest bedroom upstairs where you put down Tsuto on the bed. He stirs a bit, but doesn't awaken yet...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"We should bind his hands before he wakes, don't you think?" Aurica asks, looking to Ameiko. She pulls the coiled silk rope from her pack and offers it to Maerra.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Seeing that they have a little while before Tsuto wakes, Aurica knows it's time to reveal to her companions the details of her dealings with Jubrayl. She takes a deep breath in an attempt to calm her nerves, then begins:

"You should know, first of all, that the Czarni are family to me. They took me in as a child, cared and provided for me. They're not always on the right side of the law, but they don't usually cause much harm." She looks again at the note, signed "J", that they picked up in the Glassworks. "I'm learning that not all Czarni are alike, though..."

Aurica continues, "So, of course, I sought out the local Czarni when I came to Sandpoint. Jubrayl Vhiski is the chief of them here. He gave me a job to do, and said that if it was completed, that you all would get the benefit of being treated as family, same as I do."

Aurica looks at Maerra, Milah, and Zev in turn before going on. "I worried that you all might feel strongly about illicit activities like theft, but I also knew the value of never having to worry about being the target of a Czarni score, not to mention the utility of being able to call in a favor from them. So I took it upon myself to undertake the task myself for all of our benefit, and protect your consciences."

Aurica looks down at her feet. "The job seemed harmless. Jubrayl told me that an incoming shipment bound for Vinder's store would be going missing, and because we were in with the sheriff, it was my job to make sure that the authorities didn't find any reason to suspect the Czarni as thieves of the shipment. I found the only witness to the theft, a young boy, and I convinced him not to say anything about what he saw. Job done."

"I never would have guessed that Jubrayl was diverting supplies to the goblins! But I'm getting ahead of myself. Jubrayl may not have had any idea what Tsuto was doing or that he was involved with the goblins. Jubrayl is a thief, but I can't believe he would knowingly betray the whole town like that."


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah listens in silence to Aurica's revelations. Once the tiefling finishes, she looks to the others then speaks.

"I have spent a not-inconsiderable amount of time developing a sense for when someone is lying to me (+7 to the roll, if needed), and I sense nothing of the like in your words." She closes her eyes briefly, choosing her next words carefully. "I believe that you were acting in our best interests, and, the morality of the actions aside, that you had no knowledge of Jubrayl's role in the goblin raid, whether intentional or not. That said, it would be good to know whether he was aware of the consequences of his actions..."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Sczarni not Czarni, I'm pretty sure. No, I don't know how that's pronounced.

Maerra makes very sure of the knots as she ties Tsuto up CMB +6 = DC 26 Escape Artist to get free. "I've heard of worse from more respectable types" she spits, "what did these goblins or that Nualia crazy get though?"


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Nice reveal Aurica.. Giving you guys time to roleplay out this discussion...

Maerra easily ties Tsuto's hands behind him. He starts to stir, but doesn't yet awaken. It is possible he may need some time to rest before he is capable of even speaking.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Either Jubrayl or Tsuto made these copies of invoices for shipments coming to Sandpoint. One of them is the one I deflected attention on, and I heard chatter about the Sczarni stealing some of these other ones, too. I don't know what the purpose of these copies was. And I guess Tsuto must have already used the ring for whatever he needed, or he wouldn't have left it in that hallway, wpuld he? And what did he give Jubrayl in exchange?"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah sighs, "It sounds like we need to get some information from Jubrayl. The question is, do you want to speak with him alone or should the rest of us accompany you? Considering how many people saw us carry Tsuto in here, it's possible - likely, even - that Jubrayl already knows he's at risk..."


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"I think it's best if I approach him alone. I believe he views me as an ally, but if the four of us show up together at the Hagfish, I worry we might spook him. We don't want him fleeing, or doing something worse..."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra shakes her head. "That's bad, but if he catches on you're a loose end anyway he might decide to tie you off while you're alone. That'd be worse. If you can meet him in the Hagfish one of us should go in for a drink first I reckon."


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah grins, "I could certainly go for a drink..."


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

The relief Aurica feels at how her companions have responded to her admissions is showing in the smile that she can't quite hold back. She nods in agreement as Maerra points out the rashness of going to Jubrayl alone.

"You're right, we should be cautious. Well, Milah, if you'll come with me, then we can leave Maerra and Zev here to ensure that Tsuto doesn't pull off some incredible escape. Are we all agreed?"


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev frown in concentration as Aurica explains her situation, trying to follow, really only just getting that she was in a bit of trouble.

He listens as the other talk, nodding, frowning down a the bound Tsuto, "Zev will stay. "


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica looks for Ameiko before they leave the house to let her know that they are going to talk to Jubrayl.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Once their plans are set, Milah makes her way to the Hagfish and sits at the bar. "An ale, barkeep", she says, doing her best to fit in with the rougher crowd.

Bluff: 3d6 + 11 ⇒ (3, 5, 3) + 11 = 22


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Ameiko, in the middle of speaking with the servants, turns away to face Aurica. "I don't why you want to talk to him, but be careful. I hear he's not a good person to have on your bad side or good side. Stay safe."

Oathday, 3 Lamashan, 4707, 3:32pm. 56 degrees, light wind.

The Hagfish is slowly becoming busy as the day is coming to an end. Milah and Aurica enter, Milah going to the bar and doing her best to fit in, despite her hero status. The barkeep, Jargie Quinn, just nods as he passes her a local ale brew. The stuff has a distinct scent to it, but the taste is fair.

Elsewhere, it is about this time that Tsuto begins to awaken. "Hey! You think you can just tie me up and leave me here? Huh? Hey! I'm talking to you!"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

At the Hagfish:
Aurica approaches Jargie, and speaks quietly. "I'd like to talk to Jubrayl. Can you let him know I'm here?"


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Aurica and Milah:
The man looks Aurica up and down and then cranes his head closer to her. "He's been a bit under the weather lately, if you catch my meaning. You can go in there, but watch yourself." He then surreptitiously thumbs you towards the back room.

When you arrive, Jubrayl is busy going through some ledgers. He doesn't look pleased.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Hagfish:
"Hello, Jubrayl," Aurica says as she steps into the back room and closes the door behind her. Her eyes sweep over the room from where she stands, looking for any hint of what has Jubrayl pre-occupied. "You look unhappy. Is there something I can do to help?"
Perception check: 3d6 + 3 ⇒ (3, 6, 3) + 3 = 15
Diplomacy to influence Jubrayl's attitude: 3d6 + 8 ⇒ (2, 2, 3) + 8 = 15


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

At the Hagfish:

Milah attempts to listen for any sort of disturbance from the back room.

Perception: 3d6 + 5 ⇒ (6, 6, 4) + 5 = 21


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Hagfish:

Milah listens intently but only hears the sounds of whispered conversations regarding things such as how the tide has brought in a good haul of fish and that merchants from Magnimar are charging more and more for exotic goods.

Jubrayl looks up from his work, obviously annoyed. "You know, having a family member on the side of the Sheriff aught to have benefits. I'm finding quite the opposite really.", as he is speaking, Aurica notices that he is going through a few letters and invoices. There is red ink on many of them. "Seems people don't want to do business with us as much as usual. I heard Hemlock is on his way back, and when he gets here, all I see is numbers going the opposite direction of what I.. the family wants. I think some of it has to do with those goblins. People are afraid they are still out there. Something needs to be done to get business going again, know what I mean?"

Lonjiku Manor:
Tsuto is now yelling at the top of his lungs. "Hey! She will come for you! She will reign over you all and burn this town to ashes! Hey! Are you listening to me?!"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Hagfish:
Not sure what Jubrayl is insinuating (did Aurica fail to do something?), Aurica looks Jubrayl straight in the eye. "Be straight with me. Did you know that Tsuto was controlling the goblins when you entered into an agreement with him?"
Sense Motive: 3d6 + 3 ⇒ (4, 4, 3) + 3 = 14 for whatever he says next


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Keep your hair on, half-humie. Is your crazy girl coming this minute? No? So what's so bloody urgent?" grumbles Maerra.


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Hagfish:
Jubrayl looks right back at Aurica. "Be straight with you? Alright, I know Tsuto, I entered a business arrangement with him, but I knew nothing of the goblins and him. He was after Lonjiku's signet ring. Didn't say what for, I didn't ask. He paid good coin for it. That's it. These goblins are a nuisance to business, you know that. If you're accusing me of something, out with it. Otherwise, I have other matters to attend to." You get the sense that this is your cue to leave and this is about as straight as he is ever going to be with you.

Lonjiku Manor:
Tsuto sits up as best he can, his hands being tied and all. "Her army will be here soon and all of you will burn. Locking me up will get you nothing. The tribes are already banding together. Your time is coming to an end. "


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"You're threatening us with an army of goblins?" Maerra comments sceptically, "more likely they'd start fighting with each other over some junk than they'd get here in good time. It doesn't sound like you're trying to bargain here. What's your angle?"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Hagfish:
"There's no one else to blame for the way you got the family tied up with the goblins that attacked Sandpoint, Jubrayl. I'm not going to say anything to Hemlock about it, because I believe you didn't know what you were getting into with Tsuto. But if you're innocent of knowingly betraying the town, then you might be guilty of being a foolish leader for the family. I hope you learned something." And with that, Aurica walks out to find Milah in the main room and then re-join the others at Lonjiku manor.


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Lonjiku Manor:
Tsuto snorts as he sits back as best he can against the headboard. "Angle? Pah. You don't know her. You don't know what power she wields. You'll see and then you will burn."

About 15 minutes later, Milah and Aurica come back in. Tsuto has continued to prattle on about how Nualia has an army of goblins and that they are going to burn Sandpoint and beyond. He doesn't seem interested in escape, at least not at this point.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

At this point I think I'm ready to fast forward till Hemlock gets back (or something else occurs) unless the rest of you have ideas to discuss or things to do.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Once they're back in the manor, Milah takes some time to investigate the journal. If we can figure out any specifics about the attack plan, perhaps we can leave some surprises for them...

I'm okay with fast-forwarding as well


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Alright, two things: What are you going to do with Tsuto in the meantime and you will have 4 days of downtime. I will need your plans for those 4 days. Remember you have for free average lodgings and food, if you want more, gotta pay up...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Let's lock up Tsuto with the town watch. Hemlock will have questions for him when he gets back."

Maybe fast-forwarding isn't exactly what we should do. I think we should have a meeting with the mayor to let her know about Tsuto. I also want a discussion with the mayor, Sheriff Hemlock, and Shalelu together to talk about what steps we can take to protect the town. I don't know when Shalelu gets back or how we can make contact with her though. I don't really want to just make profession fortune teller checks for cash if there are better things to be doing.

Oh! We can investigate that tunnel we found below the Glassworks. The one that we barricaded. I'd like a night's rest to have my spell points back, but then Aurica would be ready to venture down there.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah would, of course, be game to go into the tunnel as well. Also, as I suggested, if the journal goes into any details about the attack plans, she will see if she can disrupt those plans.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Sure. Maerra is going to arrange for a more permanent blockage of that tunnel but we can go down it and see where it comes out first.


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Okay, so a night's rest and then on to the tunnel, after securing Tsuto with the militia in the morning, right? Anyone seen Zev or any of his multitudinous aliases around?

EDIT: Oh and all of you are now level 2..


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev doesn't have too much time for Tsuto's venom and threats, not quite believing that he could be Ameiko's brother. She's so pretty and nice, and he's, well...not.

Leaving Maerra, Zev shyly takes a tour of the Lonjiku manor, careful to not open any closed doors and staying to obviously public areas, not wanting to offend Ameiko's family.

He's gazing at some ornate colored window in a front vestibule when Milah and Aurica return, following the back inside.

He nods at Aurica's suggestion of locking the miscreant up with the watch.

Good, with rest then deliver Tsuto and off to the tunnel. Leveling up now...


Savage Rifts RotRwT

Okay... looks like everyone is ready to go... any shopping/preparation before heading back down to the tunnel?


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah is ready to proceed, but we should probably figure out what to do about the treasure found in/around Tsuto, in case someone wants to buy something.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

614 gp worth plus the potion and the bow, assuming Milah's appraisal was correct. Which it isn't of course, no potion is worth exactly 60 gp, but that's the starting point. We should probably pay someone to identify the potion - since this is the only party I've seen without detect magic. I believe there's an alchemist in town. An even split is about 200 gp each for you three given that Maerra's got the bow but if someone wants more (e.g. for a masterwork weapon) we'd probably agree to give them that bit more, right?


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Oh, wow; I didn't realize that our magical deficiency was that bad. Yes, we should definitely get the potion identified. I would also support an uneven split if it meant that we'd see some more immediate benefit.

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Savage Rifts RotRwT

For discussiony things...


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Switched up my int and wisdom, figures he'd have a bit more common sense than smarts, even if only a little bit.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Anybody want to come see Aurica for a harrow reading? Out of character, I have Paizo's harrow deck and will actually draw cards for you and everything, try to come up with some interpretation for you.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Why not? Tell me my future, Learned One.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Maerra Solrinslag wrote:
Why not? Tell me my future, Learned One.

Go ahead and approach Aurica in character!


Decided to alter colors a little to fit with the most plant-like avvie I liked.

Lilyroot's equipment setup is hide armor (figured it'd be kinda fitting for an alchemist, doubling as a lab apron), mace, and bow. There's some later alchemical discoveries that benefit from having a bow and if I need more melee power I can go feral mutagen.

Quote:
Anybody want to come see Aurica for a harrow reading?

Lilyroot will likely be interested- she came in after your last invite, but she's looking around so if you catch her eye and invite her, she'll come over.


Ack, I screwed up the map somehow... I was trying to zoom and accidentally selected a corner and I can't figure out how to revert it. Sorry!


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Savage Rifts RotRwT

Should be good now..


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Don't mind me, I'm just rolling to see which cards are revealed for Maerra and for Lilyroot...

Maerra:
Card 1: The Desert (misaligned)
1d2 ⇒ 2Card 2: The Marriage (misaligned)
1d3 ⇒ 2Card 3: The Tyrant (misaligned)
1d4 ⇒ 3Card 4: The Courtesan

Lilyroot:
Card 1: The Dance
1d2 ⇒ 2Card 2: The Rabbit Prince (misaligned)
1d3 ⇒ 2Card 3: The Bear (misaligned)
1d4 ⇒ 1Card 4: The Keep


Plant girl from Nex, of course, has never encountered Harrow before.


I'll can't interact with the map well from mobile, so I'll be about five hours or so until I will do something.
Also, how much time has elapsed from when we were rp-ing to this end of day festivities? Basically I am wondering if Sorush is drunk, still in a tavern, or both.


Savage Rifts RotRwT

Several hours... it was morning, then noon, and now sundown... drunk? *rolls* yes, you are and yes, there are girls there... (bonus points to those who get the reference...


High int, low wis- act first but not sure what to do!

Has reach now at least, figure that's more useful than bombs with crowds around.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Visting with family... Managed to get icon on map but no post as yet, should be able to post this eve


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

No great success on the attack, but it may yet attract goblin attention away from the crowds.


I have Longarms activated, so it's charging through Reach, I think I get an attack of opportunity so I'll roll for that.

*Edit* Yep, that didn't help :)


Savage Rifts RotRwT

You are right, I had spaced the Longarms... unfortunately didn't help much...


Yep, which suits me well enough, melee's not my forte I just have a little line of defense there :)


Aurica's aura also makes me more comfortable about using bombs point blank and taking splash damage (since I can't do it safely til I get precision bombing).

... I did mention Lilyroot has a low wisdom right?


Keante, there's a tiefling rakshasa-spawn avatar which looks more like your map icon for Aurica than your current avatar. See this.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
avr wrote:
Keante, there's a tiefling rakshasa-spawn avatar which looks more like your map icon for Aurica than your current avatar. See this.

What?! I looked a long time for that. Did you find it by checking the tiefling box?


Friends of alchemists can take a little splash damage, right?


Keante wrote:
avr wrote:
Keante, there's a tiefling rakshasa-spawn avatar which looks more like your map icon for Aurica than your current avatar. See this.
What?! I looked a long time for that. Did you find it by checking the tiefling box?

By typing rakshasa in the search box. I saw someone who had it set as their avatar so I knew it had to be there somewhere, and the image address includes the word rakshasa.


Thanks for the reminder on the scatter :) Ooh, looks like I'll miss my ally with splash!

Hm, maybe I should've aimed for that to begin with! Ah well, low wisdom.

With the ammo, I'm not too worried about running out ^^

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

You also had a +1 on the attack roll from Aurica, not sure if that was included in your +3 or not. Still probably a miss, though.


+4 normal -2 range +1 bonus = +3, yea


If you're more than 1 range increment out then you scatter 2 squares and the gobbo's safe. Well, briefly.


Ah, yea, I'm two out. Miss!


My Longarms lasts for one minute. Is it expired or still going?


Savage Rifts RotRwT

Still going... it's only been 5 rounds by the time the wagon explodes..


I'm guessing this batch of Goblins didn't do too well. What with even the ones I didn't hit directly eating 3 points of splash and the others hitting very hard.


Good with bombs, not so good with smacky stuff ^^


Maerra has a similar situation but reversed with melee vs. missile success.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Should we stick to initiative order for things like knowledge checks? I want to identify the goblin's mount. I want someone to, anyway--Aurica doesn't have Knowledge (nature).


This is why I went with all those initiative traits- go first, land a bomb, soften up all the targets with splash so everyone can finish them off easier ^^


Identifying monsters is something you can do any time. Communicating it needs to wait until your action I think.
"Action: Usually none. In most cases, a Knowledge check doesn’t take an action (but see “Untrained,” below)."


Savage Rifts RotRwT

Knowledge is free, communicating it is dependent on whether you simply say what it is or give a dissertation on the thing...


Ah, I'm still new on the ammo thing, I'll remember next time ^^


I'm not finding the link to the new map?


If I'd known so much would be done at the new location, like combat, I'd have come with ^^

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Yeah I'm not sure what you meant by slide 5.


Savage Rifts RotRwT

In the link in my profile header, it should take you to Google docs and a presentation. Slide 5 has the current combat map.

-Posted with Wayfinder


I can't find anything other than the one slide on it. Revision history says no changes since April 9th. Assuming we are talking about the same link, at the top of the page that says "northgate, sandpoint"


Look at the header on DM ShadowBloodmoon's post which reads 'Savage Rifts RotRwT SpyCraft' and click on the second link there.

Edit: the RotRwT one.


Savage Rifts RotRwT

All fixed. I hadn't changed the link in the Campaign Tab yet. Should be squared away now.


So, Lilyroot will now go and try and catch up the others, which'll presumably be after the fight scene I'm guessing?


Savage Rifts RotRwT

Pretty much...


And this is where Maerra's limitations kick in - anyone with actual charisma skills want to front up and give Father Zantus a push?

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Is it too late for someone to Aid Another and give a +2 to Aurica's check?


I'm so unused to not playing someone with high charisma.

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