Hey, this is still going.
Dazing spell makes a lot of otherwise weak stuff viable. Spell sharing burning gaze to a familiar, just using the flaming sphere spell (which has never impressed me), flicking magic missiles around one per target. It's so good that I'm wary of putting too much emphasis on something which might well be spot-nerfed.
I think if you're dropping a pure 10d6 damage fireball at 10th level, Reflex DC 16 as a standard action that's not that useful. Metamagic rager and bloodline mutations are needed to make that worthwhile IMO.
Cheetah's sprint's bonus is a lot simpler to work out when you don't have to figure out odd things like whether to use the charge or run speed, whether having the run feat would decrease the bonus, etc. And... a really big jump check is great for bragging rights, but without D&D 3.5 material (q.v. jumplomancer) it hardly breaks the game.