Rise of the Runelords with a Twist

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

Sorush advances and, after pausing a moment to consider his companions, seems to make up his mind. He waves his arms around in an incomprehensible arcane gesture, and a cone of multicolored lights lances forth from his hands and towards the boars.
The 15 foot cone should hit the three boars and nothing else

Color Spray: 3d6 + 5 ⇒ (1, 1, 1) + 5 = 8


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lily tries to repeat her bombing, hoping the splash will help some.

Attack: 3d6 + 2 ⇒ (1, 2, 5) + 2 = 10 (+4 to hit -2 range)

Square hit, splash 3

Defense roll for each-

Boar 1: 3d6 + 2 ⇒ (2, 6, 6) + 2 = 16
Boar 2: 3d6 + 2 ⇒ (6, 1, 3) + 2 = 12
Boar 3: 3d6 + 2 ⇒ (3, 2, 1) + 2 = 8

Ammo: 1d6 ⇒ 6


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Taking a somewhat roundabout route, Maerra rides around to attack one of the boars. "Back off, yer walking ham!"

attack: 3d6 + 6 ⇒ (6, 6, 5) + 6 = 23
waraxe damage: 1d10 + 5 ⇒ (8) + 5 = 13


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica moves closer to the fight to bring the boars in range of her fate-bending magic, which requires the rest of her mental power to maintain.

Unable to move things on the map from my phone--but a single move on an upward left diagonal should be able to bring everyone (except Zev, unless he catches up) inside the smaller aura, which is the one that adds to our attack rolls and penalizes theirs.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

When Maerra and her horse move out of the way, Zev moves up and tries to put an arrow into one of the boars...

Attack: 3d6 + 3 + 1 ⇒ (5, 1, 4) + 3 + 1 = 14
Damage: 1d8 ⇒ 3


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)
Aurica Movici wrote:

Aurica moves closer to the fight to bring the boars in range of her fate-bending magic, which requires the rest of her mental power to maintain.

Unable to move things on the map from my phone--but a single move on an upward left diagonal should be able to bring everyone (except Zev, unless he catches up) inside the smaller aura, which is the one that adds to our attack rolls and penalizes theirs.

I've moved you 2 squares on the up/left diagonal, then one left. If it's wrong you can correct it - I tried to keep Zev's field of fire as clear as possible & Aurica out of harm's way.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points
Maerra Solrinslag wrote:
I've moved you 2 squares on the up/left diagonal, then one left. If it's wrong you can correct it - I tried to keep Zev's field of fire as clear as possible & Aurica out of harm's way.

That looks good, thanks!


Savage Rifts RotRwT

Sorush's magic seems to fizzle as the bright lights scatter and defract as if hitting a prism.

Zev takes aim and waits for just the right moment...

Maerra charges in with her new horse and cleaved at one of them with her axe, taking a gash out of it. This only seems to anger the beast as it attacks the legs of her horse with its tusks. As it does so, Zev's arrow flies, with Aurica's influence and embeds itself in its side. It squeals as its tusk tears at the horse's leg. The other two boars continue their vicious defense, hooves kicking up dirt, accompanied by another blast of debris by Lily's bomb.

Milah and Sorush, defense rolls DC 14 please, Maerra defense roll for your horse, dc 14 please.

Initiative Round 3
Lilyroot 19
Milah 18 ←- Here
Sorush 14
Aurica 12
Maerra 11
Zev 11
Boars x3 (Red 9 pts, Yellow 4 pts, Green 20 pts) 11
Rest of Party is up!!

-Posted with Wayfinder


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Horse AC: 3d6 + 5 ⇒ (2, 4, 1) + 5 = 12
The horse tries to dance away but catches a tusk instead.

Ride to fight with horse, DC 10: 3d6 + 2 ⇒ (1, 1, 2) + 2 = 6
Waraxe attack, flanking, higher ground, aura: 3d6 + 6 + 2 + 1 + 1 ⇒ (3, 5, 6) + 6 + 2 + 1 + 1 = 24
Waraxe damage: 1d10 + 5 ⇒ (8) + 5 = 13
Maerra tries to make the horse attack but the injured beast is more concerned with its own hide. She is at least able to slash down effectively.

none of the below applies since the ride check failed
horse bite attack, flanking, aura: 3d6 + 5 + 2 + 1 ⇒ (2, 2, 5) + 5 + 2 + 1 = 17
horse bite damage: 1d4 + 5 ⇒ (4) + 5 = 9
horse hoof 1 attack, flanking, aura: 3d6 + 2 + 1 ⇒ (3, 6, 4) + 2 + 1 = 16
horse hoof 1 damage: 1d6 + 2 ⇒ (3) + 2 = 5
horse hoof 2 attack, flanking, aura: 3d6 + 2 + 1 ⇒ (5, 1, 1) + 2 + 1 = 10
horse hoof 2 damage: 1d6 + 2 ⇒ (2) + 2 = 4


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Opportune Parry: 3d6 + 6 ⇒ (2, 1, 2) + 6 = 11
Panache Loss: 1d6 ⇒ 1 (6/7 panache remaining)

Defense: 3d6 + 9 ⇒ (5, 2, 3) + 9 = 19

Again, Milah's blade is too slow to deflect the boar's attack, but her armor protects her once more. Her blade flashes as it leaps toward her attacker.

Standard action: Attack boar
Attack (Rapier (threaten on 14-18)): 3d6 + 6 ⇒ (6, 5, 6) + 6 = 23
Damage (Rapier): 1d6 + 4 ⇒ (6) + 4 = 10

Critical Confirm (Rapier): 3d6 + 6 ⇒ (1, 1, 4) + 6 = 12
Critical Damage (Rapier): 1d6 + 4 ⇒ (3) + 4 = 7


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lily's tired of wasting bombs to just throw dirt at them and steps forward to where one boar fell to try and attack with her mace

Attack Boar: 3d6 + 2 ⇒ (2, 4, 1) + 2 = 9

damage: 1d8 + 2 ⇒ (6) + 2 = 8


Savage Rifts RotRwT

Boar Tusk at Horse: 1d8 + 4 ⇒ (2) + 4 = 6

The boars tear into the party, taking a gash from the horse's leg. Maerra fights to keep it under control as her axe comes down. The boar below her is bleeding everywhere, it's starting to slow...

The one that Milah has been fighting is surprised to get a sharp poke in its flank, but continues to fight on, its instincts taking over..

Lily and Sorush's boar is still fighting strong as Lily's mace swings over its head.

Milah, you are down to 1d4 Opportune Ripostes until the next day. Maerra's horse takes 6 pts of damage.

Initiative Round 3
Lilyroot 19
Milah 18
Sorush 14 ←- Here
Aurica 12
Maerra and Her Horse (Horse has taken 6 dmg) 11
Zev 11
Boars x3 (Red 19 dmg ferocity, Yellow 4 dmg, Green 33 dmg ferocity) 11

Sorush, Aurica and Zev up..


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

Sorush screams in frustration as the light in his hands continues to sputter out. As it finally goes out, he looks up at the boar in front of him and screams again, as if blaming it for his failure.

intimidate: 3d6 + 8 ⇒ (3, 3, 3) + 8 = 17

defense: 3d6 + 3 ⇒ (3, 4, 1) + 3 = 11


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica throws a magical red card at the boar nearest her.

touch attack (-4 shooting into melee): 3d6 + 3 - 4 ⇒ (1, 4, 5) + 3 - 4 = 9
damage: 2d6 ⇒ (5, 5) = 10


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lilyroot tries again with the mace, aiming lower this time!

Attack Boar: 3d6 + 2 ⇒ (2, 1, 1) + 2 = 6

damage: 1d8 + 2 ⇒ (5) + 2 = 7

"These animals are surprisingly wily!"


Savage Rifts RotRwT

Boar Tusk Sorush: 1d8 + 4 ⇒ (2) + 4 = 6

Sorush gets a tusk to his leg, causing him to stumble a bit, but his frustration keeps him fighting. His roar is almost as loud as the boar's grunting and it causes the boar to back off a bit, as if it could understand the half orc's anger..

That's when a red burst of light explodes in front of it, causing it to turn in circles and making Zev's arrow miss.

Lily can't seem to get a bead on the creatures either, as if they were covered in oil...

ZevBot Shoot Arrow, Aura, Into Melee: 3d6 + 3 + 1 - 4 ⇒ (5, 3, 5) + 3 + 1 - 4 = 13

Initiative Round 4
Lilyroot 19
Milah 18 ←- Here
Sorush 14 (6 dmg)
Aurica 12
Maerra and Her Horse (Horse has taken 6 dmg) 11
Zev 11
Boars x3 (Red 19 dmg ferocity, Yellow 4 dmg Shaken (-2), Green 33 dmg ferocity) 11

Milah, and Maerra's Horse Defense Rolls v. DC 14, Lilyroot Defense Roll v. DC 12. Rest of party is up!!


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Opportune Parry (Greater Serendipity): 3d6 + 6 + 1 ⇒ (4, 4, 4) + 6 + 1 = 19
Panache Loss: 1d4 ⇒ 2 (6/7 panache remaining)

Riposte (Rapier (threaten on 14-18), Greater Serendipity): 3d6 + 6 + 1 ⇒ (4, 2, 1) + 6 + 1 = 14
Damage (Rapier): 1d6 + 4 ⇒ (3) + 4 = 7

Milah's rapier parries the incoming attack, then moves to intercept the creature once, twice more...

Standard action: Attack red boar
Attack (Rapier (threaten on 14-18), Greater Serendipity): 3d6 + 6 + 1 ⇒ (3, 3, 1) + 6 + 1 = 14
Damage (Rapier): 1d6 + 4 ⇒ (4) + 4 = 8


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra's soon to be named horse's defence: 3d6 + 5 ⇒ (3, 2, 1) + 5 = 11
With the boar hitting her beast again, Maerra edges it away as she jumps off. "Try a taste of dwarf instead now, bacon brain."

5' step for the horse, move action to dismount (not moving exactly, just a move action), standard action to attack
attack, flank, aura: 3d6 + 6 + 2 + 1 ⇒ (6, 1, 2) + 6 + 2 + 1 = 18
waraxe damage: 1d10 + 5 ⇒ (1) + 5 = 6


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

"One more try, they're just dumb animals!"

Attack Boar: 3d6 + 2 ⇒ (5, 2, 6) + 2 = 15

Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica throws another magical red card at the nearest boar.
Destructive Blast (touch attack): 3d6 + 3 + 1 - 4 ⇒ (3, 5, 5) + 3 + 1 - 4 = 13
damage: 2d6 ⇒ (5, 3) = 8


Savage Rifts RotRwT

Boar Tusk v. Horse: 1d8 + 4 ⇒ (7) + 4 = 11

Milah's dance with her porcine partner continues as they spar with tusk and blade. Aurica's magical card connects with the one dancing around with Sorush, covering the beast in red sparkles.

Maerra's horse whinnies in pain as she leaps from it, cleaving the head from the boar that's been menacing it. Its body quivers for a moment and falls to the ground...

Initiative Round 4
Lilyroot 19
Milah 18
Sorush 14 (6 dmg) ←- Here
Aurica 12
Maerra and Her Horse (Horse has taken 17 dmg) 11
Zev 11
Boars x3 (Red 27 dmg ferocity, Yellow 12 dmg, Green dead) 11

Going to wait a bit longer to see if Sorush and Zev post before the boars go again...Lily, I still need a defense roll v. DC 12 from you please.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Round 4

Zev gently drops his bow to the ground advances to engage the closest boar, pulling his flail from his belt.

Attack: 3d6 + 5 ⇒ (1, 5, 6) + 5 = 17
Damage: 1d10 + 6 ⇒ (4) + 6 = 10


Savage Rifts RotRwT

Paizo Boards Return!

LilyBot Defense Roll: 3d6 + 9 ⇒ (5, 4, 4) + 9 = 22
SorushBot Intimidate: 3d6 + 8 ⇒ (2, 5, 6) + 8 = 21

Lilyroot easily avoids the boar's tusks as Sorush screams at it again, causing it to start looking for a way out. Zev's flail and Lilyroot's mace both slam into the creature, eliciting a squeal and a raking tusk.

Initiative Round 5
Lilyroot 19
Milah 18 ←- Here
Sorush 14 (6 dmg)
Aurica 12
Maerra and Polly (Polly has taken 17 dmg) 11
Zev 11
Boars x3 (Red 27 dmg ferocity, Yellow 27 dmg shaken 2 rds ferocity, Green dead) 11

Zev, Defense Roll DC 12 please. Milah, same with DC 14. Rest of the party is up!


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Opportune Parry (Greater Serendipity): 3d6 + 6 + 1 ⇒ (5, 6, 6) + 6 + 1 = 24
Panache Loss: 1d4 ⇒ 4 (6/7 panache remaining)

Riposte (Rapier (threaten on 14-18), Greater Serendipity): 3d6 + 6 + 1 ⇒ (1, 6, 6) + 6 + 1 = 20
Damage (Rapier): 1d6 + 4 ⇒ (6) + 4 = 10

Again, Milah's rapier parries the incoming attack, and again, she thrusts her blade deep into the attacking creature.

Standard action: Attack red boar
Attack (Rapier (threaten on 14-18), Greater Serendipity): 3d6 + 6 + 1 ⇒ (4, 4, 4) + 6 + 1 = 19
Damage (Rapier): 1d6 + 4 ⇒ (5) + 4 = 9


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra steps over the steaming corpse of the pig she killed and takes a swing at the near-surrounded boar.

attack, flank, aura: 3d6 + 6 + 2 + 1 ⇒ (5, 3, 6) + 6 + 2 + 1 = 23
waraxe damage: 1d10 + 5 ⇒ (10) + 5 = 15

I think that finishes the fight. Maerra will be calling to her horse trying to soothe 'Pretty Polly'.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Round 5

Defence, dc 12: 3d6 + 7 ⇒ (1, 3, 1) + 7 = 12

Zev only just avoids getting gutted by the boar's vicious tusk rake, gathers himself and tries to slam it once again with his flail...

Attack: 3d6 + 5 ⇒ (3, 5, 4) + 5 = 17
Damage: 1d10 + 6 ⇒ (7) + 6 = 13


Savage Rifts RotRwT

With some flair and daring and a lot of heavy swings, the last two boars go down in a whimper. Their bodies shudder as they slowly bleed out. The forest is still, as if in reverence to their passing. You are left alone for the moment and you notice in the fight, you lost the trail you had been following. Polly, Maerra's fine horse, does its best to trot over to the dwarf, but the gash in her leg will take some time or magic to heal...

Milah is down to 1 Panache remaining for the day, Zev is down a die type for arrows, I think that's all the resources used for now...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

As the dust settles and adrenaline subsides, Aurica collects her thoughts and remembers that she saw both Sorush and Polly receive wounds from these boars. She moves to Sorush first. "Here--hold still for a moment," she says as she lays a hand gently over the injury. A warm glow radiates for a moment as healing magic does its work.
Cure: 1d8 + 1 ⇒ (2) + 1 = 3
Spell points were at a full 6/6, so that translates to a d6...
Spell Point Loss?: 1d6 ⇒ 3

Then Aurica moves to Polly to do the same, as Maerra calms her.
Cure: 1d8 + 1 ⇒ (6) + 1 = 7
Spell Point Loss?: 1d6 ⇒ 6

a 2nd Cure for Sorush:

Cure: 1d8 + 1 ⇒ (8) + 1 = 9
Spell Point Loss?: 1d6 ⇒ 6

a 2nd Cure for Polly:

Cure: 1d8 + 1 ⇒ (8) + 1 = 9
Spell Point Loss?: 1d6 ⇒ 1

After that last one (rolled a 1), the resource die goes from d6 down to d4, yes?


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

"Those were surprisingly tough!"


Savage Rifts RotRwT

Correct Aurica. Sorush is back to full and Polly is only down by 1 hp. Should heal overnight... what's next?


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"If the trail's mucked up, what else's close? Hold this for me, would y'?" She hands her armored coat to Lily and looks for a tall tree to climb up.

climb, aura: 3d6 + 8 + 1 ⇒ (3, 4, 3) + 8 + 1 = 19


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Moving to the base of the tree that the dwarf has climbed, Aurica looks up and calls to her, "What do you see, Maerra?"

I am maintaining Serendipity (the +1 attack, skill, etc.) and should be able to as long as we don't begin moving so hastily that double-moves are required.
I am also switching from the Moon aura to the Star aura. Instead of a +1 on Fortitude saves and 1 temp hp, the aura grants a +1 to Perception and Initiative rolls.
So as long as you're not more than 20 feet up, Maerra, if you roll a Perception check you should have +2 total from Aurica's two abilities. If you're more than 20 feet but less than 30 feet up, then it's just a +1 from the Star aura because you're out of range of Serendipity.


Savage Rifts RotRwT

Maerra takes a few moments to climb a tree. Though she can get to some of the higher branches, she feels if she goes too much higher, she won't be able to climb down as easily. Taking a glance around, she is happy to note that the Raven Roost Woods are not very large, only stretching a few hundred yards in each direction. To the West she sees Sandpoint and the Old Light, to the North she can see the shining waters of the Gulf of Varisia. Towards the East she can see the hills of Raven Roost and the trees of the the Tickwood Forest, which the Raven Roost Woods are a part of. On the South side, she sees the Turandurok River and a small valley that then rises up to become part of the Devil's Platter, a haunted place, if rumors are to be believed...


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

perception, in case it was relevant: 3d6 + 11 + 1 ⇒ (6, 5, 1) + 11 + 1 = 24

Maerra scrambles awkwardly down. Going up is always easier somehow. "North is seawater, and if they've gone sailing we'll never catch them. East there's hills and more forest - that's a maybe, if we can find the trail again. South though there's a river which can be a good place to find tracks. And some haunted lands beyond it. Where else to look for a necromancer? Unless anyone has a better idea?" she replies.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah shrugs, "I suppose we should give some thought to whether it's worthwhile for us to keep pursuing these goblins; if we head the wrong direction, we're not likely to realize it for some time..."


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

While Maerra climbs the tree for a look around, Zev pulls a skinning knife from his belt and begins to butcher the biggest of the hogs.

Survival: 1d20 + 2 ⇒ (20) + 2 = 22


Savage Rifts RotRwT

Other than the surrounding area, Maerra was unable to see anything out of the ordinary from her high perch. Zev spends his time preparing one of the dead boars.

This will take about half an hour with that roll..

While the rest of you are occupied with what Maerra sees and making a boar fit for consumption, Sorush notes that down the trail a bit there was something the boars were interested in before you interrupted them...


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Got a curiosity bump to scratch eh Sorush? Let's hope it's more than mud over there, not that it should take long to have a gander," she collects her coat again and shrugs it on as she walks over to poke the ground where the boars were with her axe.

survival, track, aura: 3d6 + 11 + 1 + 1 ⇒ (5, 5, 6) + 11 + 1 + 1 = 29


Savage Rifts RotRwT

About 30 yards away from where the boars charged you from, you come to a section of underbrush that has been heavily disturbed. The tracks here are a little obscured due to the interference from the porcine animals, but Maerra's expert eye spots several goblin tracks and a boot pattern like the one at the town wall. Thwre is also a drag mark that leads somewhat deeper into the forest. Following it with your eyes, you see just under some low shrubs a boot sticking out, attached to someone's body...

Here's hoping Paizo is soon back up and running for everyone..

-Posted with Wayfinder


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica perks up as Sorush and Maerra make note of something of interest, and she follows Maerra over to the spot in question. Upon seeing the boot, Aurica reflexively enters a crouch and whispers, "Look at that! There could be others around--let's move cautiously."
Stealth +1 from aura: 3d6 + 7 + 1 ⇒ (3, 4, 6) + 7 + 1 = 21

As she approaches the boot in the shrubs, Aurica looks and listens hard for signs of anyone else about.
Perception +2 from auras: 3d6 + 3 + 2 ⇒ (1, 5, 1) + 3 + 2 = 12


Savage Rifts RotRwT

If anyone else was here, which all signs point to, they are long gone now. You are left alone with what appears to be a random body, possibly from Sandpoint, barely hidden in the surrounding foliage.

-Posted with Wayfinder


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Back in the boneyard they left the walking dead behind just to piss people off, far as I can tell. Stay alert a moment longer," Maerra moves the foliage aside with her axe to get a better look at the body as she speaks.


Savage Rifts RotRwT

The body is a human male, probably middle aged, based on the flecks of gray in his thinning hair. He wears the clothing of the more common styles in the area, but if there was anything of actual worth, it is probably gone.

Know (Local) DC 15:
This is Raymond Fairwalk, a local rumormonger who has known ties to the local criminal element, but nothing that's been able to stick.

-Posted with Wayfinder


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev, finally finished with preparing the boar, stands and sees the others looking at something in the bushes.

Hefting the large ham over his shoulder, he approaches and looks down, "Why is that man lying in the bushes?" he asks.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Knowledge (Local): 3d6 + 7 ⇒ (1, 5, 6) + 7 = 19

Wandering over, Milah's brow arches. "I know that one. Raymond Fairwick. Local gossip says he's a rumormonger with criminal ties, but nothing the authorities can prove."


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lily ponders, "His actions caught up with him, or something worse...?"


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"He's stone cold dead Zev" is the slightly exasperated reply. "His body doesn't tell me much, but maybe he has friends back in Sandpoint who'll talk. Any chance you might be able to find those criminal ties, Milah?"

Just in case there's something odd, Maerra checks the body for the cause of death anyway.
heal, aura: 3d6 + 9 + 1 ⇒ (6, 3, 1) + 9 + 1 = 20


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Knowledge (Local): 3d6 + 5 ⇒ (1, 6, 1) + 5 = 13 +1 from Greater Serendipity = 14

question for GM:
Is this man one of the Sczarni, as far as Aurica knows? Maybe someone she saw after meeting Jubrayl Vhiski and during her week-long stay at the Fatman's Feedbag leading up to the festival?

As Maerra looks for wounds, Aurica does a quick search of the dead man's pockets for any remaining possessions.
Perception: 3d6 + 3 ⇒ (5, 6, 5) + 3 = 19 +1 from Greater Serendipity and +1 from Star aura = 21


Savage Rifts RotRwT

Maerra:
This man has multiple cuts and stab wounds on the lower part of his body, but the incision on the side of his neck that seems to go clean through his carotid artery was probably the actual cause of death .

Aurica:
Yes and based on that circumstance bonus, you would succeed in the check above and know what Milah knows, plus you are aware that this man specifically was a watcher on the wall, he looked out for wayward merchants for Vhiski and his crew to hit. His pockets and equipment have been picked clean, but you do notice he has what appears to be a seven pointed star burned into his left shoulder, as if from a small branding iron.

-Posted with Wayfinder


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

GM:
Aurica is making a mental note to ask Jubrayl about this later and see if he knows how Fairwick might have gotten caught up with the goblins.

Finding no items on the man, Aurica is about to stand up when something catches her eye. She pulls up the short sleeve on the man's left arm, revealing his shoulder. She points to a seven-pointed star that is branded there. "Does anyone recognize this star? I'm not sure how fresh the brand is, I don't really have an eye for such things."
Maybe Maerra's Heal check can tell us if it's old or fresh?

Attempts to identify the star:
Knowledge (Arcana): 3d6 + 4 + 1 ⇒ (3, 4, 5) + 4 + 1 = 17
Knowledge (Local): 3d6 + 5 + 1 ⇒ (2, 5, 2) + 5 + 1 = 15
untrained Knowledge (History, Religion?): 3d6 + 0 + 1 ⇒ (2, 2, 6) + 0 + 1 = 11

"Are there any more tracks leading away from here?"
Perception: 3d6 + 3 + 1 + 1 ⇒ (1, 3, 3) + 3 + 1 + 1 = 12

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