Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


701 to 750 of 5,794 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Defence, charge: 3d6 + 6 - 2 ⇒ (3, 4, 5) + 6 - 2 = 16

axe attack: 3d6 + 5 ⇒ (4, 2, 6) + 5 = 17
damage: 1d10 + 5 ⇒ (9) + 5 = 14

hammer attack: 3d6 + 4 ⇒ (5, 4, 4) + 4 = 17
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Her armored coat takes the hit as her axe and hammer weave a pattern of blood across its body.


Savage Rifts RotRwT

Maerra's armor easily deflects the weak thrust by the creature as Zev's heavy mace crashes into the thing's skull with a sickening crunch, sending it sprawling. Maerra rages against the thing, making sure it doesn't get back up. Whatever it was is now lying in a puddle of its own ichor and gore, unmoving. For the moment you are let alone with your thoughts...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"What is this thing?" Aurica wonders aloud as she watches Zev and Maerra quickly reduce it to a corpse.

I don't know which of these is the right one, if any, so I'll just roll all of them.
Kn arcana: 3d6 + 4 ⇒ (4, 5, 1) + 4 = 14
Kn local: 3d6 + 5 ⇒ (4, 2, 4) + 5 = 15
Kn planes: 3d6 + 4 ⇒ (2, 6, 4) + 4 = 16


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica also speaks a word and gives a wave of her hand, causing bright light to emanate from herself.

This now is not the glow of her aura (which is still active), but the Glow ability of the Light sphere. She is concentrating on it to maintain its bright light (30ft radius of bright light; additional 30ft is raised one step from the ambient level, just as her aura had done, to dim/low light). Also, she has to re-cast it every minute as its duration expires.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"It sure looked like a man-eater," says Maerra defensively. She looks around "And I don't mean in any good way. Are those bones over there?" she says hopefully.

Perception: 3d6 + 10 ⇒ (6, 3, 6) + 10 = 25 if there's anything to be seen in this cave.


Savage Rifts RotRwT

Other than the body of the creature in front of you and its weapon, a rather well kept ranseur, the rest of this cave appears empty, even to Maerra's dwarven eyes and Aurica's magical light.

Aurica shakes her head, never having seen anything like this creature before.

Know (Dungeoneering), min DC 12 will tell you what it is, though I don't believe any of you have it...


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Grr... just about the only knowledge I haven't take at least a rank in yet.

Mÿsari steps forward and kneels at the corpse of the creature. She gathers her mystical strength and beings to look into the beyond. The power of arcane energies begins to illuminate her eyes and a bluish glowing mist forms around her hands as the trace over the body. With a pulse of energy that tosses her hair in the aftershock, she begins to divine and detect any magic upon the body or the surrounding area.


Savage Rifts RotRwT

Mysari:
Though there is no inherent magical power coming from the body, you sense a faint aura of Evocation magic, its chaotic energies swirling just around and through the body. It is fading fast however, as the body of the creature and its aura are both gone to the afterlife.

While Mysari investigates the body further, you notice a couple of rats come into the cave to start investigating, their noses tasting the air...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah keeps an eye on the rats as she investigates the creature's lair, sifting through it to find anything of interest or value.

Perception: 3d6 + 4 ⇒ (3, 4, 1) + 4 = 12


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

"Well... this is strange. I'm getting a small inkling of evocation swirling about in the air around the body. I could be misinterpreting it, but it is suggesting to me that an evocation spell may have been cast upon it recently," Mÿsiar ponders over the corpse.

As she is about to continue, she spies the rats. "Eww... I think they're sniffing for a meal!" The incanter pokes at the vermin with her boarding pike from a distance, trying in vain to shoo them away.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"This one was dispatched easily enough, but there could be more of...whatever it is. We'd better be on guard. Maerra, are you prepared to lead the way farther in?"


Savage Rifts RotRwT

The rats squeak and squeal at Mysari's poking, running away. They soon return however, a few more of them in tow...

One more confirmation and we'll get moving out of this room.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Confirmed, assuming Milah didn't find anything


Savage Rifts RotRwT

Fireday, 4 Lamashan, 4707, 1:37pm. 52 degrees, no wind.

Leaving the rats to their prize meal, you move ahead, Maerra again taking the lead as you progress through the tunnel, this time more aware that you may not be alone down here.

Just ahead, you can see that the tunnel continues for a ways and then splits off toward the right while right next to you, a tunnel leads to what looks to be a room with rubble on the floor. Other than the echo of your equipment banging against you and your boot steps, you only hear the rats that are now behind you enjoying what you left for them. Something far ahead has a very pungent odor coming from it, as if someone forgot to clean out the horse stables last night...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah peers down the tunnel leading to the rubble-filled room. "We don't want anything in there sneaking up behind us. Let's make sure it's clear before we keep going."


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Just realized I never put up Armored Protection on myself for a +3 armor bonus for 2 hours. Costs 1 SP.

"I'd agree Milah. Better safe than sorry!"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

The spell points are done on this dice system--7 converts to a d6. You roll your d6 now that you've used a spell point and if you get a 1 you go from a d6 down to a d4. I think there's a link to a more detailed explanation on the campaign info tab.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Gotcha! So 7 spell points starts me at a d6, correct?

Spell Points: 1d6 ⇒ 4

So, next time, I keep using a d6


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Right, and you still have 7 SP until you roll a 1. Also, not sure how this works outside of encounters, but your die type is also reduced as you progress through the day (after a fight, for example).


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"I'll lead again then. Mind your step, rubble could mean the tunnels aren't safe even to walk in." Maerra steps forward, keeping an eye out for loose rocks.

Perception: 3d6 + 10 ⇒ (3, 2, 5) + 10 = 20 +2 if the stonework really is dangerous


Savage Rifts RotRwT

Maerra leads the way as you head towards the next room. This one appears to be manufactured rather than simply carved out of the stone. The rubble on the floor crunches underneath your feet, some of which looks to be broken pottery of some kind. A closed wooden door is to your left.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica casts her glow again to reset its duration, and says, "Ready when you are," looking pointedly at the door.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah readies her rapier and opens the door.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra moves up to the door too, hopefully before anything charges through it...


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev follows the other dutifully, occasionally looking back behind.

He lightly bumps into Mÿsari, as the others had stopped to ready themselves to open the door.

Stepping back with a muttered apology, Zev watches as the door was opened....


Savage Rifts RotRwT

The door opens easily to Milah's touch, showing you a corridor that leads further into the complex. You follow it around for a short ways before coming to a split in the hallway. You notice as you walk that every once in a while you catch what appears to be writing on the walls out of the corner of your eye, but when you actually go to look at it, it vanishes as if it were never there. The split in the hallway leads to another door, what appears to be a side alcove and a long hallway that you can't yet see the end of.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra runs a hand over the wall around where she thought she saw the writing. "If this isn't just magic, maybe it's lightly carved in somehow?" she wonders.

Perception, definitely stonework if it's there at all: 3d6 + 12 ⇒ (1, 6, 4) + 12 = 23


Savage Rifts RotRwT

Whatever was there, any investigation shows no evidence. Only your memory. The words were unintelligible however, so you have a hard time remembering what it might have said.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Mÿsari stares at the walls in disbelief. "I could have sworn that I'd seen them to, Maerra," the young varasian woman says laying a gentle hand on the dwarf's shoulder. With a flutter of her hair in breeze felt by none but clearly was there, Mÿsari's eyes turn a faint shade of blue as she looks beyond what the untrained eyes of mortals would naturally see.

Divining for any magical source upon the walls.

Spell Points: 1d6 ⇒ 4


Savage Rifts RotRwT

Mysari:
Though faint, there is an underlying aura of Abjuration magic that runs through all the walls that you have seen so far, from what you can tell, they must be stabilizing the aging process of these walls. However there is nothing to your knowledge that would cause those writings to appear or disappear...


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

"There certainly is some protective magic here. I can sense an aura of abjuration, but that doesn't explain the writings appearing or vanishing," Mÿsari says to no one in particular as she examines the wall. Lost in her own little world of wonderment, the incanter seems truly perplexed.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

As the others stop and look at the wall, Zev also stops and looks at the wall, smiling slightly, a slightly confused look on his face.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica is as confused as the rest by the vanishing writing. But she steps around the others to stand in front of Maerra. "Just for a moment, Maerra, I want to get a good look ahead."

The rakshasa-blooded tiefling's eyes focus to look far ahead into the long, dark tunnel, far past where the glow of her magical light can reach from her current position.

Making use of the 120 ft darkvision I got from the Fiend Sight feat. =)


Savage Rifts RotRwT

Thanks for the reminder, Aurica..

Aurica describes to everyone that the long hallway seems to widen at the end as it turns to the right.

Which way do you want to go?


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"It's just a feeling," Aurica whispers, "but I say we explore down this long hall now, since the way ahead is closed off with a door." She steps aside, closer to the wall, to allow the other to pass her by so she can resume her position in front of Zev.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah nods, "That makes sense to me. Let's go."


Savage Rifts RotRwT

You head down the tunnel, Aurica returning to her place farther back. It widens at the end into what appears to have once been a small shrine, for to the northeast, steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged block of black marble with a shallow concavity on top of it. This basin is filled with what appears to be filthy water. Further to the southeast are a pair of doors made of solid stone with several runes etched in it of unknown origin. Some of them seem to match what you thought you saw earlier in the tunnels...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah looks uncertainly at the altar. "Lovely place for a sacrifice..." She then looks to Mÿsari. "Anything magical we need to be concerned about?"


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Once again the incenter's eyes turn azure as she perceives the harmonic wave that is the realm of magic. Studying the alter and the surrounding area, Mÿsari moves into the room and takes a closer look at the basin within the black marble.

Divine magic.


Savage Rifts RotRwT

Forgot to make Mysari roll for the last one to identify school, but I'll wave that one.

Mysari Know (Arcana) DC 16-:
The altar and waters radiate faint magic.

Mysari Know (Arcana) DC 17+:
The altar radiates faint Conjuration magic while the waters radiate faint Transmutation magic.

While Mysari studies the altar, the rest of you watch as some of the runes on the door seem to shift. When you look directly at it however, it goes back to the way it was.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Knowledge(Arcana): 1d20 + 10 ⇒ (3) + 10 = 13 Ack!

"The flow of magic down here is very disconcerting. I'm afraid I can't seem to see anything right now," Mÿsari admits with a look of frustration combined with mild embarrassment.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Seeing Mÿsari's efforts frustrated, Aurica draws closer to the stone doors to the southeast, drawn by her curiosity and these runes that seem to move at the corner of one's eye. Now standing directly in front of them, she gently reaches out with her right hand, laying her palm flat against the doors to feel them.

I took the liberty of moving all of our icons further into the room, I hope that's okay.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

@Mÿsari: roll that again with 3d6 :-)

@Aurica: Fine by me!

Milah moves closer to Aurica, ready in case the doors fly open.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7
Milah Ashkenazi wrote:
@Mÿsari: roll that again with 3d6 :-)

Doh!

Knowledge(Arcana): 3d6 + 10 ⇒ (1, 6, 4) + 10 = 21

”I see magic!” Mÿsari chirps. ”The altar radiates faint Conjuration magic while the waters radiate faint Transmutation magic.”


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Filthy magic water on a magic altar. Sounds damned unholy, I wouldn't touch it." comments Maerra, looking at the altar and shaking her head. "Some places are best sealed off and their evil forgotten."


Savage Rifts RotRwT

Aurica feels the smooth cool surface of the stone and the indentations of the runes that she can see. These runes are foreign, having an almost ancient look to them. Rather than the smooth runes, such as those of Dwarven or even the Giant-tongue, these ones have sharp points at the end of each letter. As you look directly at them, they don't move.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev looks sideways at the altar after Maerra's words, thenmakes his way ove to where Aurica stands before the door.

He squints at the runes, asking the tiefling, "What do they mean?"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Is there an obvious way to open these stone doors, or do they look immovable?


Savage Rifts RotRwT

The doors have no obvious handles or bars, but there are indentations about waist height on the sides where the doors separate. These would fit your fingers and allow you to pull them open.

As Aurica examines the door for a way to open them, she can hear the sound of water dripping coming from behind the doors.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"I wonder what these mean," Aurica said aloud as she ran her hand over the cool, rune-carved stone.

She turns her head to look at the others.
"I hear dripping water on the other side. Let's take a look, shall we?" And then Aurica begins to pull to the sides on each door, gripping the indentations with her fingers.

Strength check, if necessary: 3d6 + 0 ⇒ (4, 2, 6) + 0 = 12

701 to 750 of 5,794 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords with a Twist All Messageboards

Want to post a reply? Sign in.