Rise of the Runelords with a Twist

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


451 to 500 of 5,364 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica's aura raises light by one level within the 30ft radius, to a maximum of normal light. What is the light level like in here? Can we all see well? I'm thinking about turning it off so we're not a shining beacon if we want to approach with stealth, but not if it means Zev can't see.


Savage Rifts RotRwT

Due to skylights and light from the furnaces that are running, the entire building, except for a few areas are under dim light conditions...

Maerra opens the door and is confronted by a blast of hot air as she finds herself behind one of the great furnaces used to melt glass. It is extremely loud over the furnace, but you can still hear the breaking of glass and cackling from somewhere beyond...


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

She ducks her head, covering her mouth and nose with her sleeve and plows on through. Trying to tread softly though - with the covering noise from the furnace, even dwarven boots might not be heard.

Stealth: 3d6 + 1 ⇒ (3, 4, 5) + 1 = 13


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica extinguishes her light (along with that +1 to Perception and Initiative) before following after Maerra. "Probably best that I keep this off if there's a chance we can get the drop on them," she says quietly.

Stealth: 3d6 + 7 ⇒ (1, 6, 5) + 7 = 19


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

After helping the others in through the window, Zev cheerfully waves at anyone still looking at them from the street.

He then hurries to catch up with the others, slitting his eyes at the intense heat...

Stealth: 1d20 + 4 ⇒ (14) + 4 = 18


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah follows the others, but her agitation shows through as a low growl escapes her throat.

Stealth: 3d6 + 4 ⇒ (4, 2, 1) + 4 = 11


Savage Rifts RotRwT

3d6 Zev... Zev Stealth: 3d6 + 4 ⇒ (2, 6, 2) + 4 = 14. I'm presuming you guys all keep following the sounds of breaking glass...

The four of you move through the rooms as quickly and quietly as you can, looking for the source of the crashing glass and high-pitched laughing. You open a room that contains a lot of barrels and crates but ignore them to find what is making all that racket. Finally you slowly open a set of double doors that lead to the giant furnace room. Glaring heat assaults your face, but this is not what bothers you. Instead, you see several goblins dancing around and singing in glee. Some are carrying tongs with molten glass, some are carrying what appear to be sculptures of body parts. You also see what looks like a large pile of hardened glass in the main alcove where the goblins are. At the moment they don't seem to notice you are there. It probably helps that the furnace is extremely loud...

You may gain a surprise round if you attack here... all Perception checks are at -4 in this room.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra charges up, but the goblins are just out of her reach.

initiative for next round: 3d6 + 2 ⇒ (5, 4, 6) + 2 = 17

Single move taken. I'm going to have to pick up a couple of javelins or something, the enemy always seems to be out of a dwarf's move and attack or charge range. At least outside I have a horse.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah charges into the room and leaps onto the nearest table, rapier drawn and ready.

Move action: As indicated on map, jumping on the table for higher ground bonus, if possible
Acrobatics (ACP): 3d6 + 8 - 1 ⇒ (6, 3, 3) + 8 - 1 = 19

Readied action:

If a goblin gets within reach, Milah will attack.

Attack (Rapier (threaten on 14-18), Greater Serendipity, Higher Ground): 3d6 + 6 + 1 + 1 ⇒ (6, 5, 4) + 6 + 1 + 1 = 23
Damage (Rapier): 1d6 + 4 ⇒ (6) + 4 = 10

Critical Confirm (Rapier (threaten on 14-18), Greater Serendipity, Higher Ground): 3d6 + 6 + 1 + 1 ⇒ (2, 3, 4) + 6 + 1 + 1 = 17
Critical Damage (Rapier): 1d6 + 4 ⇒ (5) + 4 = 9


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica also moves swiftly up beside the others.

30 feet with her move action.

Initiative: 3d6 + 3 ⇒ (1, 5, 2) + 3 = 11


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

D'oh! Forgot to roll initiative...

Initiative: 3d6 + 4 ⇒ (2, 4, 2) + 4 = 12


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Initiative: 3d6 + 2 ⇒ (3, 4, 4) + 2 = 13

Zev hurries into the room with the others, his flail raises and at the ready...


Savage Rifts RotRwT

The multitude of goblins cackle with glee as you run into the room. They drop their toys and charge towards you...

Maerra actually beat their initiative so she will get a full first round before they go.. Milah, remember that Ready costs you a Standard action and you already moved, nice jump to the table though, it will grant you +1 high ground bonus...

Round 1 Initiative
Maerra <--- Here
Goblins
Zev
Milah
Aurica


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Moving on to the box one goblin is behind, Maerra swipes down with her axe.

attack: 3d6 + 6 ⇒ (4, 2, 1) + 6 = 13
damage: 1d10 + 5 ⇒ (4) + 5 = 9

"Damn gobs dodge sideways! Cut across, not down," she chastises herself.


Savage Rifts RotRwT

The first goblin laughs at Maerra as he loses only a single hair from his head and then stabs at her with molten glass covered tongs while some of them goblins move charge forward with their dogslicers ready to cut, one of them jumping up next to Milah. Some of them stay behind and start throwing pieces of glass in your direction.

Maerra, two Defense Rolls please, v. 9 and 4
Milah 2 Defense Rolls v. 9 please
Aurica, 2 Defense Rolls v. 9 and 4 please
Zev, 2 Defense Rolls v. 2 please...
Then the party is up!!!


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Ah, yeah - forgot that surprise rounds were a single action. Whoops! Also, a question: I haven't been rolling for loss of Attacks of Opportunity each round I parry; should I be? For a combat where there are this many opponents, it might be pertinent.

Parry (High Ground): 3d6 + 6 + 1 ⇒ (3, 6, 1) + 6 + 1 = 17
Panache Loss: 1d6 ⇒ 6
Riposte (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (2, 6, 4) + 6 + 1 = 19
Damage (Rapier): 1d6 + 4 ⇒ (6) + 4 = 10

Parry (High Ground): 3d6 + 6 + 1 ⇒ (6, 1, 2) + 6 + 1 = 16
Panache Loss: 1d6 ⇒ 2
Riposte (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (6, 4, 6) + 6 + 1 = 23
Damage (Rapier): 1d6 + 4 ⇒ (2) + 4 = 6
Critical Confirm (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (3, 6, 6) + 6 + 1 = 22
Critical Damage (Rapier): 1d6 + 4 ⇒ (5) + 4 = 9

Milah skewers both of her attackers, then, not missing a step, she leaps off the table and rushes the goblins in the rear, stabbing the nearest mercilessly!

Move action: As indicated on map
Standard action: Attack ranged goblin
Attack (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (6, 5, 6) + 6 + 1 = 24
Damage (Rapier): 1d6 + 4 ⇒ (2) + 4 = 6
Critical Confirm (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (4, 5, 3) + 6 + 1 = 19
Critical Damage (Rapier): 1d6 + 4 ⇒ (4) + 4 = 8


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Defense Roll DC 9: 3d6 + 5 ⇒ (5, 3, 2) + 5 = 15
Defense Roll DC 4: 3d6 + 5 ⇒ (3, 5, 1) + 5 = 14

Aurica dodges a flying piece of glass and the bite of a dogslicer...

I'd like confirmation of whether Milah dropped those two goblins before I choose my actions.

Also, is riposte awesome or what? I was getting worried about not having any AoE damage spells until I witnessed that haha.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Looks like standard goblins have 6 hp, so I'll assume they're down.

Aurica activates her Moon aura (swift action) then scrambles up onto the table (move action), provoking an attack of opportunity as she moves away from the closest goblin. Then she casts Serendipity (standard action).

This is the aura (30ft radius) that gives 1 temp hp that refreshes each round. And Serendipity (20ft radius) gives +1 to our attack rolls.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

defence 1: 3d6 + 7 ⇒ (5, 6, 6) + 7 = 24
defence 2: 3d6 + 7 ⇒ (3, 5, 5) + 7 = 20

I guess a roll of 3 would be auto failure? I can't fail otherwise.


Savage Rifts RotRwT

Yes, if you have more than one AoO per round through Combat Reflexes or whatnot, roll 'em! Riposte is awesome, yes, but only against melee... A roll of 3 on the dice is an auto failure because it counts as a Critical Hit for them, so you would have to confirm it for them too by failing a second Defense Roll.

The goblins soon find that they are in over their heads, three of them falling swiftly before Milah's flashing blade.

Round 1 Initiative
Maerra
Goblins
Zev <--- Here
Milah acted
Aurica acted
Still need actions for Maerra Round 2 and Zev Round 1


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra hacks at the goblin to the North who evaded her a moment ago...

attack, aura: 3d6 + 6 + 1 ⇒ (5, 2, 5) + 6 + 1 = 19
damage: 1d10 + 5 ⇒ (1) + 5 = 6

... leaving it staggering from a blow which nearly knocks it down. "C'mon, know when you're beat!"


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Round 1

Defence DC 2: 3d6 + 7 ⇒ (6, 5, 6) + 7 = 24
Defence DC 2: 3d6 + 7 ⇒ (4, 4, 5) + 7 = 20

Zev lets the two goblins attacking him slash away at his armored coat, then lifts his flail and ....flails.

Attack: 3d6 + 5 ⇒ (5, 3, 3) + 5 = 16
Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Savage Rifts RotRwT

The two attacking Zev were only throwing things, so I took the liberty of moving you to the closest one...

Zev easily dispatches one of the goblins, the loud crunch almost unheard near the roaring furnace.

The one attempting to evade Maerra looks at her, his gaze wide and stance very unsure. He takes one final swing before falling to the floor.

The remaining goblins keep throwing glass ineffectively, but one of them runs instead, yelling something in its own foul language.

Goblin:
“Wait! It’s those longshanks what stopped the raid! Run for your lives!”

Round 2 Initiative
Maerra
Goblins
Zev <--- Here
Milah
Aurica
Party is up!!


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Let me try to slow that one down so you can catch it, Milah," says Aurica as she casts another spell.

Move action is spent to maintain concentration on Serendipity. Standard action to cast Exhausting Strike. I'm spending a spell point to do the version that exhausts for 1 minute on a failed save, or fatigues for 1 round on a successful save. The goblin is still within the 110ft range, but not by much. I have to make the attack roll first:
touch attack: 3d6 + 3 + 1 ⇒ (3, 4, 1) + 3 + 1 = 12
And if that's not a miss, here is the Fortitude saving throw (if this works it won't be able to take the run action, and its speed will be halved; not to mention the -6 penalty to Str and Dex):
3d6 + 4 ⇒ (6, 4, 4) + 4 = 18

Spell points: 1d6 ⇒ 2


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah responds to the goblin's words in similar fashion, then smiles broadly at Aurica as she races toward the far end of the room leaping onto tables once more, intent on catching the beastie.

Goblin:
"That's right, and you're going to learn not to cross us first-hand!"

Full-round action: Double move, as indicated on map
Acrobatics (ACP): 3d6 + 8 - 1 ⇒ (4, 5, 5) + 8 - 1 = 21

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Aurica Movici wrote:

I have to make the attack roll first:

touch attack 3d6+3+1 = 12

I think this is a miss unless the goblin had actually taken the run action and thus had a penalty to his AC. Or do I get a higher ground +1 for being up on the table?


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra charges one of the remaining goblins, the runner being much too far off.

attack: 3d6 + 6 ⇒ (5, 1, 5) + 6 = 17
damage: 1d10 + 5 ⇒ (1) + 5 = 6

Once more, the slash over its chest is not deep enough to render it helpless immediately.

defence, in case that last swing by the previous 0 hp goblin mattered: 3d6 + 7 ⇒ (5, 2, 1) + 7 = 15


Savage Rifts RotRwT

ZevBot Shoot: 3d6 + 3 + 1 ⇒ (1, 2, 1) + 3 + 1 = 8
ZevBotAmmo: 1d12 ⇒ 1
Zev down to d10 arrows. @Aurica- Higher Ground is only for melee attacks as far as I am aware and no, he didn't run. Have to move in a straight line for that...

Zev fires an arrow and it misses. He fumbles a bit losing a couple more from his quiver as Milah chases the running goblin. He attempts to open the door and make his escape, not realizing the danger he is really in, busy as he is dodging the ray of magic that Aurica cast at him. The one throwing glass at Maerra is suddenly surprised at just how fast and close she is, making a wild swing of his own, but being stopped by her axe. He doesn't finish the fight well, collapsing to the ground in a heap. The remaining creature decides that his brethren was the smart one and attempts to join him...

Round 3 Initiative
Maerra
Goblins
Zev <--- Here
Milah
Aurica
Party is up!! Milah, you may get an AoO on the goblin you are chasing before he finishes his move..


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra gets out her rope and tells the goblins "Hold still! If you run off you'll just die tired!" before tying them to one of the tables.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Ack! Sorry , didn't realize it was my turn...then saw the post that said it was! Also, Zev doesn't have a bow :)

Zev runs after the fleeing goblins!

Double move down the room...can't move my icon, the circle for the area effect is in the way...


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)
Zev Tenyr wrote:

Ack! Sorry , didn't realize it was my turn...then saw the post that said it was! Also, Zev doesn't have a bow :)

Zev runs after the fleeing goblins!

Double move down the room...can't move my icon, the circle for the area effect is in the way...

He doesn't? Other Gear armored coat[APG], _arrows (20)_, dagger, heavy flail, _longbow_, Also if you move the circle out of the way, move your icon then move the circle back that works.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

LOL... too funny! Yup, right there, and under his offense as well ..duh!! And I've used the bow before as well when the gobbies attacked during the festival....too tired I think! Don't mind me , going to bed !!!


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica tries her spell again, this time on the second retreating goblin.
touch attack: 3d6 + 3 + 1 ⇒ (5, 5, 3) + 3 + 1 = 17
Fort save: 3d6 + 4 ⇒ (2, 3, 3) + 4 = 12
spell points: 1d6 ⇒ 6


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

You can also right-click the circle and change the "order", sending it down beneath the character icons

Milah's rapier flashes at the fleeing goblin, though not quite as effectively as those she encountered only a few seconds before.

AoO (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (6, 3, 3) + 6 + 1 = 19
Damage (Rapier): 1d6 + 4 ⇒ (2) + 4 = 6

She then finishes the creature off and turns to the other one, grinning.

Standard action: Attack goblin (Assuming the AoO didn't bring it down; if it did, then feel free to ready the following attack against the approaching goblin)
Attack (Rapier (threaten on 14-18), High Ground): 3d6 + 6 + 1 ⇒ (4, 1, 6) + 6 + 1 = 18
Damage (Rapier): 1d6 + 4 ⇒ (3) + 4 = 7

Not an action: 5' step, as indicated on map

Goblin:

"How do you like your chances, hmmm?"


Savage Rifts RotRwT

Maerra ties up the unconscious goblin near her as Milah quickly finishes off the first running goblin while he is opening the door to the next area, first cutting him low and then high. As she turns to face the last one, it looks frantically to both her and Zev running towards him. He doesn't see the magic from Aurica however and it smacks him in the face. His fear is stronger than her will though and he shakes it off, putting up his hands and dropping hot glass on his foot, causing him to hop around, screaming in pain.

Goblin:
"My give up! Fix hurt now!"

Fight over!


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Goblin:
"Good choice. Now, unless you want to join your friends, you're going to answer some questions for us."

Milah smiles broadly as she marches the goblin back to the others. "He surrendered; this one, at least, appears to be smarter than the average goblin. I'll ask him about Ameiko and anyone else in the building, or that has come or gone since the raid...anything else we want to know about what's going on around here?"

Goblin:
"Tell us who else is in the building. Any other goblins, or anyone else you know of that has come or gone since the raid. Specifically, there is a woman that came here last night; tell us where she is."

Intimidate: 3d6 + 8 ⇒ (6, 1, 1) + 8 = 16


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Our first priority is to find Ameiko. If it can tell us how and when they got in here, that would be nice to know."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Sounds good. If we need to maybe we can check with one of these two." growls Maerra. She then makes sure the unconscious goblins don't bleed out before coming over to glare at the awake one.

Taking 10 on the heal skill should do it even without using the healing kit.


Savage Rifts RotRwT

As Maerra patches up the unconscious goblin, Milah presses the other for information. He squirms a bit, but is otherwise cowed by your presence.

Goblin:
"Big big in chair! Ha ha! He no listen to halfblood. He die! Ha ha! Sister girl in downstairs with brother. She slap him, we hold her down, he tie her up. Come here to make big glass burn! You let me go, I let you kill Snurgitz, yes?"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah relays the goblin's answers to the group. "Apparently, Ameiko is downstairs with her brother; they had a disagreement and he's holding her prisoner." Then, to the goblin...

Goblin:
"What big big, in what chair? Also, is it just you and the brother in here, or are there others?"


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"What are we waiting for then? Tie the greenskin up and we'll deal with him later. Unless you reckon it's worth trying to get the inside word on what's waiting for us, but I don't think we can trust him so far." Maerra prods the bits of glass, wondering idly if the goblins had any plan other than make a mess.


Savage Rifts RotRwT

The goblin Milah is interrogating points to the large mound of glass in the center of the furnace room. At first, it simply appears as a giant mound of unworked glass, but upon closer inspection, you can see a body underneath, with a familiar face. It is, or was, Lonjiku Kaijitsu, Ameiko's father from the argument in the inn a few days ago. As realization dawns on you, the goblin cackles, but then shuts up at Milah's glare.

Goblin:
"Only pointy ears longshanks allowed downstairs. We only go when trouble show up, like you! No more brothers here. Only Snurgitz and me, Golfex."


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"You're probably right, Maerra. Let's move on, then, and get downstairs."

As Aurica's eyes follow the goblin's finger to the glass mound and then adjust focus to register the image distorted by the misshapen glass, her face changes to an expression of shock. She whispers, "You are truly vile, aren't you?" as if addressing the goblin, but not expecting a reply.

Moment of shocked silence here.

-----

Do our expendables go down a die size with the end of that encounter, or are we considering this only a momentary lull in an ongoing encounter?


Savage Rifts RotRwT

Yes, they go down one because this fight is over...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

"Apparently, only an elf - Ameiko's brother, presumably - is allowed downstairs, but there's someone else - Snurgitz - in here as well."

Goblin:
"Who or what is Snurgitz, and where is it?"

Once armed with whatever knowledge we can get, I suggest we make our way to deal with Ameiko's brother first to save Ameiko, then deal with Snurgitz


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev glowers at the goblin as it reveals the indignities that Ameiko has been forces to endure.

He does give a sober glance at the glass covered body of Ameiko's father. The man was an ass, but still....

Standing, hefting his flail, he waits for the interrogation to finish.


Savage Rifts RotRwT

Goblin:
"Snurgitz sleeping by dwarf woman. He knocked out. Again.."He's been talking about his brother, the one Maerra tied up this whole time.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Well, let's move on, shall we?" says Aurica as she goes through the double doors to see what lies beyond. "I don't think we've seen any stairs, yet."

Aurica switches from Moon to Star for her aura so we have +1 to Perception and Initiative again.


Savage Rifts RotRwT

Aurica steps into the hallway that the goblins were attempting to run to and the smell of the sea wafts by her sensitive nose. The set of double doors nearby seem to lead outside, but they are currently barred shut from the inside. Down the hallway, a couple of beautifully decorated and colored windows depicting various Tian stories shines light in from the sun, creating a splash of color on the otherwise bare walls. The passage seems to turn towards the left and there is another wooden door at the end.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah makes sure that the goblin's bonds are secure, then follows Aurica down the hall. "Well, let's see what we can find, shall we?"

Perception (Star Aura): 3d6 + 5 + 1 ⇒ (4, 6, 2) + 5 + 1 = 18

Once the others are assembled, she opens the door.

1 to 50 of 5,364 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords with a Twist All Messageboards

Want to post a reply? Sign in.