Rise of the Runelords with a Twist

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

I'm operating from a phone for now--can someone move Aurica (and her circles) on the map for me? She's got a 30ft move speed to follow Milah, but she's not double moving, so she'll only get part way there.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

I'm back on a computer now, and I've moved her.


I'm pretty sure when one factors in likely range penalties, Lily wiffs by enough to scatter off all of them and just blows up some bush.


The boars will act again before Lily gets that swipe you just rolled for in, Davia. Zev's the only one left with an action before the boars.


Yea. Not that it matters, Lily Cannot Hit with the mace.

Until I get directional bombs, it'll be a good idea to keep positioning in mind, so I can throw without hitting allies... and/or allies saying when they're ok with being hit ^^

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Davia D wrote:

Yea. Not that it matters, Lily Cannot Hit with the mace.

Until I get directional bombs, it'll be a good idea to keep positioning in mind, so I can throw without hitting allies... and/or allies saying when they're ok with being hit ^^

Aurica does have resist 5 fire...but she's unlikely to be adjacent to our enemies.


Keante wrote:
Davia D wrote:

Yea. Not that it matters, Lily Cannot Hit with the mace.

Until I get directional bombs, it'll be a good idea to keep positioning in mind, so I can throw without hitting allies... and/or allies saying when they're ok with being hit ^^

Aurica does have resist 5 fire...but she's unlikely to be adjacent to our enemies.

Good to know regardless!

At second level I'll get precise bombs and it'll be a non-factor anyway.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

How's the horse doing? Aurica is thinking about laying a Cure on it, seeing all the hits it's taken.


Savage Rifts RotRwT

A Healing check will tell you that, but suffice to say, one more hit will probably down it...


I'm hoping to keep Polly out of the rest of the fight anyway. A cure afterwards seems like an excellent idea.


This is the first chance I've had to post in a while - paizo.com seems to have some serious problems.


Honestly I'm not too sure what to do with Lily when in town now, what with the first person she was recommended to meet being a jerk and having done the second recommendation.


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Savage Rifts RotRwT

There is another apothecary in town, just have to do a little research. That and some investigation for the over arching story. Plus (!) There will be more for you specifically, we just haven't gotten there yet..

-Posted with Wayfinder


Thanks.

Hm, since Lily doesn't sleep (plant!), she'll try and focus her investigation and similar when others aren't busy, don't want to be left out of anything promising the others are doing!

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

So gold earned these three days for Aurica is...1.6 + 1 + 1.4 = 4. That brings her to 34 total.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

Awesome!!! LOL


3d6 remember Zev, also in the gameplay thread I expect.

Leads to investigate that I remember are the dead guy's associates, the possibility that Ilsoar might know something about that strange robe, and whatever it is that got the redhead watching us. I didn't make Maerra as a face or an expert urban investigator though, anyone else want to try?


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Ah nuts..keep forgetting :)
Discussions fine, GM took my interactions off to PM-land so...

New Diplomacy: 3d6 ⇒ (1, 5, 2) = 8

Oh well :)


I'm bowing out, I still haven't really connected with anyone IC.


Savage Rifts RotRwT

That's unfortunate Lily, but I understand. Thanks for playing.


Are people still following this? Besides the GM, Milah and me I mean.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Sorry for the recent silence!


Savage Rifts RotRwT

I'll roll your downtime stuff tonight if you want, otherwise you can roll it. Remember it's also 3d6... let's get on to meeting with Ilsoar..

-Posted with Wayfinder


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

I didn't have this thread dotted, so it wasn't showing up as unread for me. Resolving that particular issue with this post.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Aurica's Profession fortune teller check: 3d6 + 3 + 1 ⇒ (5, 5, 6) + 3 + 1 = 20


Savage Rifts RotRwT

Maerra Survival Work: 3d6 + 11 + 1 ⇒ (2, 3, 2) + 11 + 1 = 19

-Posted with Wayfinder


Savage Rifts RotRwT

Milah Training Work: 3d6 + 6 + 1 ⇒ (2, 1, 1) + 6 + 1 = 11

-Posted with Wayfinder


Savage Rifts RotRwT

Sorry guys, I've been away from my PC all week, but I should able to get the next section up late tonight.

-Posted with Wayfinder

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

I think we're ready to move forward once Zev and Maerra say whether they're venturing out with Shalelu or staying in town.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

I think Zev's already said he's staying. Unless Ameiko throws him out that's not likely to change either IMO.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Are we going to the Glassworks?


Savage Rifts RotRwT

Aurica has chimed in, but no one else. I'll push ahead tomorrow if necessary.

-Posted with Wayfinder


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Sorry, I thought that I had made it clear; Milah was all for doing so. Yes, please, let's move ahead.

EDIT: Ah, and now I see that the post I wrote was apparently eaten. Well, that explains that, I suppose. :-P

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

My wedding is on Saturday, and I'll be on a honeymoon for a week after that and I don't think I'll be on here at all during that time.

It's only a week and then I'll be back.


Savage Rifts RotRwT

Reposting to all my games: I will be out of town sans computer from Thursday to Monday. I will attempt to use Wayfinder to keep up with my games, but where necessary, please bot for me.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

I will do my utmost to bot for the DM. In related news, free XP for everyone! :-)

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1
Milah Ashkenazi wrote:
I will do my utmost to bot for the DM. In related news, free XP for everyone! :-)

Huzzah!

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

So I found something I can do if I get into the Alteration sphere at level 2 that I think is pretty cool. I can give people low light vision, darkvision 60 ft, a 40 ft land speed, scent, and/or a few varieties of natural attacks (least attractive option, I think, because you all like your manufactured weapons just fine). I can only give two of those traits at a time. You would get these traits while retaining your basic form. I can also turn any of you into a land animal/beast (quadruped) which has some of those traits. You would stay the same size (medium). What do you all think? Useful? I feel like scent would be cool for Maerra to use when tracking. And I know she would love that 40 ft speed instead of 20. =)

Closer to level 10 I can be giving people fly speeds, as well.

Also just to be clear, these effects will last 1 minute per caster level when I spend a spell point (I will still be caster level 1 even at 2nd character level, and will start going up after that). So you don't get them all day long or anything. But for something like using scent to track, if we're out of combat I can use an action every round to concentrate as long as needed (for 1 target only).

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

With a couple more levels I could get talents that improve natural weapons (powerful limbs to increase the damage by a die size, powerful charge for another die size and 1.5 STR on a charge...), and I can get this morphic weapon talent to allow you to graft a manufactured weapon to your arm and treat it as a natural weapon.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

I am currently dealing with a death in the family. I will endeavor to get back into regular posting mode within the next week or so, but please feel free to bot Milah if need be in the meantime.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

I'm so sorry for your loss!


Savage Rifts RotRwT

Oh no! Our thoughts are with you.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Paizo has been down a lot this week--crazy!


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Yeah, being sick, haloween and this buggy messageboard, I haven't been very present!

Oh, and my very sincere condolences, Milah.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

If you roll well, combat might be done once you get a post in, Zev.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

Side note: do you all think we're good as-is, or could we use an additional character since we lost two of our original party?

I've been feeling pretty sorely tempted to get more wizard-like abilities for Aurica (the Alteration stuff I was talking about, or enhancements I can put on the party's weapons, etc.) which would probably need multiclassing to do reasonably well (incanter, most likely), but it's really not the direction I had in mind for Aurica, as I would be losing out on some of her skills.

If we had another character to take on some of that other stuff, it would be nice.

We still have a 4-person party, so it's not like we're too small--but our party is basically 3 martials and a bard. It would be nice to have either a wizard type or cleric type, and Aurica can lean a little more in the other direction without much trouble as we progress.

So I guess I would actually like to recruit an additional player. Or I guess I'd be fine with building a 2nd character and playing both, but I don't know how you all would feel about that.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

I'm back, all; thanks for the kind words.

As to the question at-hand, I agree it would be nice to have more of a healing and/or arcane presence in the group, though I leave it to our illustrious GM to confirm whether he would like to deal with the recruitment effort and larger party.

I would personally not have an issue with anyone that wanted to playing a second character, and would volunteer to do it as well if everyone agreed.


Savage Rifts RotRwT

I'm just excited the boards are finally back! I can certainly see a need for a dedicated healer, though you guys have been doing well so far... that may change depending on circumstances. Even with the bell curves, you've been doing a good job with tactics and stuff. That said, you guys seem to have built a good rapport and with that, I can open the recruitment up again, but either a) have one of you nominate another player or b) simply play 2 characters. I'll leave that up to a table vote.

Scarab Sages

Male Human (Iowan) Commoner 2/Expert 1

If I was to create this additional character, I think he would be an incanter with channel positive energy and spending his initial magic talents on the Alteration, Enhancement, Divination, and Telekinesis spheres. He'd be good on several Knowledge skills along with Spellcraft.

A normal cleric would be nice, too, though.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

I'm not at all familiar with the spheres of power rules, so I don't know if there are any balance or other issues associated with them. I'm not clear on what spells they use, either, so couldn't personally say whether they would fill a primary healer role well or not, but I would assume that it wouldn't have been proposed if it couldn't.

Also, I have seen enough healers reduced to solely being hit point batteries that I wouldn't trust myself playing one as a second character; I would find it entirely too easy to fall into that rut. If someone else can do it successfully, though, more power to 'em.

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