Rise of the Runelords with a Twist

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


51 to 100 of 5,060 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

"Sorry in advance!" Lilyroot yells, moves closer to the last goblin, and throws another bomb!

Attack: 3d6 + 3 ⇒ (2, 5, 1) + 3 = 11 vs touch ac

damage: 1d6 + 2 ⇒ (6) + 2 = 8 (and 3 splash to those nearby)


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)
Lilyroot wrote:

"Sorry in advance!" Lilyroot yells, moves closer to the last goblin, and throws another bomb!

[dice=Attack]3d6+3 vs touch ac

[dice=damage]1d6+2 (and 3 splash to those nearby)

Against a small creature with a dex bonus that's going to be a miss. You might want to roll 1d8 to see which way it scatters, though assuming you moved to within 1 range increment it will only miss by one square. Also your bombs are a limited resource so you roll 1d6 I think to see whether you've used some of them up.


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Scatter: 1d8 ⇒ 4 (4 = upper left)

ammo: 1d6 ⇒ 5


Savage Rifts RotRwT

Aurica casts her spell, making everything seem to fall into place as necessary, though unfortunately Lilyroot's throw is marred by her unwillingness to hit the cat creature fighting with the goblin she was aiming at. Perhaps it was better that way. The goblin takes advantage of the momentary distraction and attempts to get himself a cat's paw trophy.

Milah Opportune Riposte 14+:
You easily bat the creature's crude weapon away, setting him up for a counter thrust. Make your attack!

Milah Opportune Riposte <14, Defense Roll 14+:
Though you fail to stop the incoming blade, your fast reflexes allow you to dodge out of the way at the last moment.

Milah No Riposte and DC <14 Defense Roll:
The dogslicer hits your hand and causes you to bleed. For realism, no game effect. Damage: 1d4 ⇒ 1

Sorush moves into the crowd and then suddenly finds himself standing alone in the market, watching a scene of combat with small creatures. Goblins... A small explosion near the well catches his eye.

Round 3 Initiative
Lilyroot 21
Goblins 17
Maerra 15 <--- Here
Milah 14
Zev 13
Aurica (Moon Aura) 11
Sorush 10
Crowd 0

Party is Up!


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

AoO (Parry): 3d6 + 5 ⇒ (4, 1, 2) + 5 = 12
Loss (Panache): 1d6 ⇒ 5 (7/7 remaining)

Defense: 3d6 + 9 ⇒ (3, 5, 6) + 9 = 23

Milah's blade is slow, but her reactions aren't as she dodges out of the way of the goblin's blow. Her own blade flashes, targeting the creature's midsection.

Standard action: Attack goblin
Attack (Rapier (threaten on 14-18): 3d6 + 5 ⇒ (4, 3, 6) + 5 = 18
Damage (Rapier): 1d6 + 4 ⇒ (5) + 4 = 9


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Assuming that takes out the last goblin we've seen.

Maerra charges up. "Too slow!" she exclaims. "Ahh! At least I got one. Good skewering there, cat-woman."

She looks down the well. "Don't know that I'd trust water out of that shaft now. D'you see anything we could use to cover it up?"


Savage Rifts RotRwT

Milah skewers the last goblin, its dying words covered by the gurgling of green blood from its mouth.

Maerra spots a turned over table nearby that could be lifted onto the well to cover it up.

The sounds of battle continue a bit away from the town square. You hear shouts of panic and numerous calls for guards. The sun has set and the evening sky is now lit by the reds and golds of flames coming from fires being lit around Sandpoint.

Every so often you see another of the goblins running through the streets, chasing someone or guards chasing it.

For the moment you are alone in the immediate area of the town square..


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica let out a sigh of relief as the last goblin in the immediate area fell. "Is anyone hurt?"


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

"Slightly," Lily admits to Aurica. She lifts some of her apron, revealing the sap coming out of the small knife wound.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

With the momentary cessation of hostilities, Zev stands and walks over to the wagon, pulling his arrow from where it had become embedded.

"Not hurt." he says to Aurica, then to Lilyroot, "I like your boom-booms."

Then his head swivels at the sounds of battle from the town-square and without another word runs in that direction.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra heaves the overturned table over to the well. "Maerra Solrinslag. Call me Maerra. Reckon we should follow that odd human before he gets himself mobbed by goblins and kicks the bucket?"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points
Maerra Solrinslag wrote:
"Maerra Solrinslag. Call me Maerra. Reckon we should follow that odd human before he gets himself mobbed by goblins and kicks the bucket?"

"Yes--we'd better not waste any time."

Lilyroot wrote:
"Slightly," Lily admits to Aurica. She lifts some of her apron, revealing the sap coming out of the small knife wound.

"Stick close to me and my magic will keep you going a little longer. We'll get you a proper fix for that when we have some more time."


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1
Zev Tenyr wrote:


"Not hurt." he says to Aurica, then to Lilyroot, "I like your boom-booms."

Lilyroot looks down, "I didn't think they were that impressive... oh well, guess I did a good job growing this time around!"

Aurica Movici wrote:


"Stick close to me and my magic will keep you going a little longer. We'll get you a proper fix for that when we have some more time."

"Oh, it's just a scratch, I suffer worse from my own experiments all the time, but I appreciate your aid!" she thanks.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah nods in acknowledgement of the dwarf's compliment, then her head swivels quickly as she stares, mouth agape, at the human's strange comment. She recovers just as fast, thinking, I must have misheard, surely...

To the tiefling she says, "No injuries here.", then readies herself to follow the odd human to...wherever he's running off to.


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

Sorush finally pushes his way through the crowd. He is stunned momentarily by the scene of violence before him. He says to the group before him, still swaying slightly "I take it there be no more parties?" taking in their dumbfounded stares, he sighs, and continues "Well, we better go save that poor chap, before more of these... 'goblin' fellows get to im."


Savage Rifts RotRwT

No sooner Zev goes running off and the rest of you follow, you see a wagon explode into flames and several more of the goblins carrying torches and dancing around the flames, one of them seems to be... is that... singing?...

I moved you guys around a bit based on description, you have 1 round worth of actions for preparation, then roll Initiative and your first round actions please.


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lilyroot, not wanting to be caught too far from the action again, advances to next to Zev for preparation,

Initiative: 3d6 + 7 ⇒ (4, 5, 4) + 7 = 20

Then rushes forward closer (20' move) and hucks a bomb at the middle of the goblins!

bomb aim at center goblin: 3d6 + 4 ⇒ (5, 6, 5) + 4 = 20

Damage if direct hit: 1d6 + 2 ⇒ (3) + 2 = 5

Scatter if miss: 1d8 ⇒ 5

ammo check: 1d6 ⇒ 5


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Glancing at the swaying half-orc and the human archer, Maerra moves up between them and the goblins, axe at the ready.

Initiative: 3d6 + 2 ⇒ (4, 5, 6) + 2 = 17

Double move. I'm assuming I can't do that in the one round of preparation - if I can let me know and I'll follow it up with a move and attack.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev moves a bit to get a clear shot, his focus on the dancing goblin closest, studying...

Initiative: 3d6 + 2 ⇒ (4, 6, 1) + 2 = 13


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica moves closer to the action and then casts her spell again.
1 round of preparation = move action to get closer + standard action to cast Greater Serendipity again.
Initiative: 3d6 + 3 ⇒ (5, 2, 1) + 3 = 11
As one of her arms waves across the front of her body, Aurica seems to pull a card formed from red light out of thin air, and then she throws it at a goblin.
first round in initiative = move action spent to maintain Serendipity, standard action spent to cast Destructive Blast at the closest goblin. If someone else gets the goblin first, one of the other goblins would have to move closer for Aurica to target them. The range of the Destructive Blast is only 25 feet right now.
Destructive Blast attack roll vs touch AC: 3d6 + 3 ⇒ (3, 6, 2) + 3 = 14
Destructive Blast damage roll: 2d6 ⇒ (5, 6) = 11 bludgeoning damage


Savage Rifts RotRwT

New Fight, Round 1 Initiative
Lily 20
Maerra 17
Goblinsx3 17
Goblin Singer 15
Zev 13
Aurica 11

Just need Milah and Sorush to chime in... @Maerra, your double move only takes one round, so your first round action can be to move and attack.. @All- part of the reason I have you post first round actions is to somewhat simulate the chaos of combat...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Initiative: 3d6 + 4 ⇒ (3, 1, 1) + 4 = 9

Milah advances on the new band of goblins, rapier drawn.

Preparation round:
Full-round action: Double move, as indicated on map

Her rapier flashing, she attacks the closest of them!

Standard action: Attack goblin
Attack (Rapier (threaten on 14-18): 3d6 + 5 ⇒ (6, 4, 1) + 5 = 16
Damage (Rapier): 1d6 + 4 ⇒ (1) + 4 = 5


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra steps forward to deliver an overhand blow with her waraxe...

Maerra attack, +1 luck, crit natural 18: 3d6 + 6 + 1 ⇒ (6, 4, 2) + 6 + 1 = 19
damage: 1d10 + 5 ⇒ (7) + 5 = 12

confirm crit: 3d6 + 6 + 1 ⇒ (1, 3, 6) + 6 + 1 = 17
extra damage on crit: 2d10 + 10 ⇒ (6, 5) + 10 = 21

... and hits the goblin hard enough that they won't be getting up again. Not now, maybe not ever with the blood loss from Milah's rapier.


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

initiative: 3d6 + 2 ⇒ (1, 4, 6) + 2 = 13
Sorush hustles across to where the fire and goblins and loud noises are.
takes a double move to the other sid of things and tries to position for a color spray next round.


Savage Rifts RotRwT

Lily, now fully committed to the fight against these foul creatures, tosses another explosive with pinpoint accuracy into the middle of them, sending the diving for cover. Unfortunately for one of them, he dives right into Maerra's axe, splitting himself in half, his purloined red scarf slowly falling to the ground around his twitching body. His companion, this one sporting a shiny gold earring and black soot from being blasted by Lily's bomb, attempts to get past his fear of the larger folk and attacks Maerra for slaying his brother.

Maerra Defense Roll Natural <5:
This little thing has a vengeance against you and cuts your thigh deep. Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Maerra Defense Roll < 14:
The fecund little thing actually hits you, cutting your leg with its makeshift blade. Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Maerra Defense Roll 14+:
Your swift movements and armored coat easily deflect the goblin's blade.

Maerra Defense Roll Natural 18:
As the creature swings, he trips and his weapon shatters on the cobblestone.

Another goblin circles around the wagon and attacks Milah from the side.

Milah Defense Roll Natural <5:
This little thing has a vengeance against you and cuts your thigh deep. Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Milah Defense Roll < 14:
The sneaky little thing actually hits you, cutting your leg with its makeshift blade. Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Milah Defense Roll 14+:
Your cat-like reflexes keep you safe from harm.

Milah Defense Roll Natural 18:
As the creature swings, he trips and his weapon shatters on the cobblestone.

The goblin with the screeching some escaping from its mouth continues the cacophony and without missing a beat, snaps a whip at Milah as she gets closer. She is too fast for the whip and it never touches her.

Milah can't fail this roll... Zev, I moved you as per your description to get a shot at the Singer, same for you Sorush. Aurica, I have you just in range of the goblin attacking Maerra.

A flash of red light and the goblin that was rushing to avenge his fallen brother is knocked backwards, right into Milah's blade. A look of surprise crosses its face as it slides off and slumps onto the other body.

GM Rolls:

Splash v. Reflex 13: 3d6 + 2 ⇒ (4, 6, 6) + 2 = 18
Splash v. Reflex 13: 3d6 + 2 ⇒ (4, 2, 2) + 2 = 10
Splash v. Reflex 17: 3d6 + 2 ⇒ (5, 5, 4) + 2 = 16

Earring -15/6, Red Scarf -30/6, Cigar 6/6 Singer 9/9

Round 2 Initiative
Lily 20
Maerra 17
Goblin 17
Goblin Singer 15
Zev 13
Sorush 13
Aurica 11
Milah 9

Lily and Maerra are up!


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

The goblin hanging back to the south is the next to take the brunt of Maerra's ire. She charges at it, swinging her axe low.

Maerra defence: 3d6 + 7 ⇒ (2, 2, 4) + 7 = 15

Maerra charge attack, crit natural 18: 3d6 + 6 + 2 ⇒ (3, 2, 6) + 6 + 2 = 19
damage: 1d10 + 5 ⇒ (5) + 5 = 10

Combat vs. goblins feels much safer with 3d6 rather than 1d20.


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Lilyroot, not wanting to catch anyone else in a bomb and not seeing it as needed, Charges forward to *just* outside the goblin's reach, and tries to wang it with her mace.

Attack: 3d6 + 4 ⇒ (2, 4, 1) + 4 = 11 (+2 attack + 2 charge)

Though lashing out with her extended arms produces nothing but a divot in the ground.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah counters the goblin's thrust with a parry and thrust of her own.

Opportune Parry: 3d6 + 6 ⇒ (3, 3, 5) + 6 = 17
Panache (Loss): 1d6 ⇒ 2 (Still at 7/7)

Immediate action: Riposte
Attack (Rapier (threaten on 14-18): 3d6 + 6 ⇒ (4, 2, 4) + 6 = 16
Damage (Rapier): 1d6 + 4 ⇒ (1) + 4 = 5

If that misses...:

Use black powder bravado trait for a reroll...
Riposte (Rapier (threaten on 14-18): 3d6 + 6 ⇒ (4, 5, 6) + 6 = 21
Damage (Rapier): 1d6 + 4 ⇒ (1) + 4 = 5

Critical Confirm (Rapier): 3d6 + 6 ⇒ (2, 1, 6) + 6 = 15
Critical Damage (Rapier): 1d6 + 4 ⇒ (3) + 4 = 7


Savage Rifts RotRwT

Lily's long reach isn't enough to hit the poor goblin, but it doesn't matter as Milah's sharp blade finds its mark. While not enough to kill the thing, it certainly causes it to pause for a moment.

Maerra, having been done with the goblin's singing a while ago, silences the creature, her axe cutting a gash in her belly. The singing quickly turns to squeals of pain.

The remaining goblin decides this is the best time to beat feet and does so, running towards the town gate...

Lily would get an AoO here... otherwise, the rest of the party is up!


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

AoO: 3d6 + 2 ⇒ (4, 2, 1) + 2 = 9

Lily flails her mace at it again, to a similarly unconnecting result.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra wipes her axe on the goblin's rags. "Let it run. There'll always be more gobbos, we want the freakin' cowards to be the ones who see another day. All of y' alright there?"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah nods. "I wasn't injured, despite their best efforts." She, too, cleans her blade on one of the corpses and sheathes it, then begins searching the bodies in the hopes of finding some clue as to why they were attacking.

Perception: 3d6 + 6 ⇒ (3, 3, 5) + 6 = 17


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica lowers her hands, which had been ready to begin casting another spell. "Yes, I'm fine. Was that the last of them? We'd better have a look around, to be sure."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Fair point, fortune-teller." Maerra heads over to the stage for a better vantage point and tries to see if there are any more goblins coming this way.

perception: 3d6 + 9 ⇒ (2, 6, 4) + 9 = 21


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

Sorush gesticulates wildly, reigning in the arcane energies he had been drawing forth. He struggles a bit with this, his obvious insobriety clearly a factor. Having finished his impromptu light show, he calls out to th group: "I'm all good over here, though goin looking seems like a decent plan to me."


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

"Same report as last time," Lilyroot adds. She wasn't any more hurt but she didn't heal her small wound in the meantime either.


Savage Rifts RotRwT

Though the sounds of battle are farther off, you can still hear them in the streets. Though the festival grounds have bodies of either goblins or some not so fortunate local townsfolk, the place is relatively deserted.

About this time, a familiar face runs towards you. At first you have trouble placing him, with his well kempt dark beard and mustache, blue robes and a teal and blue butterfly hanging on a small chain in his left hand, but his even and clear voice seals it for you. It is Father Zantus, the head priest from the newly minted church. You heard him at the festival's commencement.

"I.. I don't know who all of you are, but your help is greatly appreciated.", he says, clearly out of breath. "I am Abstalar Zantus, keeper of the wisdom of Desna and the Sandpoint Cathedral. Any further assistance you could provide would be... greatly appreciated."

A cry of pain from one of the locals unfortunate enough to have not gotten out of the way of the goblins gets the man's attention. "If you'll excuse me, you appear to be able to handle yourselves well. I must attend to the others. Perhaps we'll speak again later." He doesn't wait for an answer and heads towards the source of the cry.

Maerra:
In the distance, towards the northeast, where the gate would be, you think you see that goblin running towards it. Then again, it could just be a small child or something else..

Milah:
You pick through the bodies of the goblins quickly, mostly finding their broken weapons and tiny bones of some small animal made into jewelry on each one. The one that was singing, a female, wears a necklace of many such bones. Her whip lying next to her appears to be covered in broken glass, bent rusty nails, and other things. She also appears to still be breathing, but barely.

All of sudden you hear a loud barking sound and then a yell for help. It seems to be coming from the direction of Sandpoint's northeastern gate.

All of your used limited items go down 1 die type at this time.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev was just about to release an arrow at the fleeing goblin when Maerra's suggestiion pierces the special focused state he was in. Slowly he eased his hand back towards his bow, finally taking the arrow off of the string and holding it, "Zev is ok." he says simply, "Gobs are bad." he adds, looking about at the chaos the little monsters had left.

When Abstalar runs up , Zev bows his head respectfully, remembering his Ma's admonition to treat holy men with respect. "I am Zev." he says to the Desnite, but then the barking erupts from the north east.

"Dogs? and Goblins?" he asks, but doesn't wait for an answer, he is already off running in that direction.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah calls out to anyone listening, "The singing one is still alive, but barely. It might be worthwhile to bind it, but I have no rope." That done, she grabs the whip - not to use, but also not wanting it to be used on anyone else - and begins rushing after the one who called himself Zev.


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

Sorush adds "I got rope, but I don't tie knots all that good. I think savin this 'Zev' guy again is a bit more important." he then turns and joins Milah in chasing after him.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"All hands to the northeast, eh?" Maerra reaches to the pack where she keeps her rope, but seeing all the tallfolk dashing off, she decides against any delay and follows after.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica begins to hurry after the others. "Father Zantus! We've rendered that one unconscious, but I don't know how long it will stay that way. Keep a watchful eye!"


Savage Rifts RotRwT

You quickly make your way out of the town square, past the cathedral, down Church Street, past the White Deer Inn, with its two well carved deer standing guard over the entrance. As you get near Northgate, you see a goblin riding what appears to be hairless dog use its long handled blade to cut down the dog that was barking. It falls without so much as a whimper. You can see its owner cowering behind some barrels near the gate and a few more goblins start coming out from hiding, cheering with their weapons in the air and approaching the man...

Map Updated! You get a surprise round as the goblins are momentarily distracted by their next victim... Roll Initiative and give me Surprise round actions..


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

A surprise round gets you a single standard or move action, right? (Not a full round?)

Initiative: 3d6 + 3 ⇒ (1, 6, 3) + 3 = 13

Surprise round -- standard action: start Greater Serendipity again (moon aura always persists without any actions).

As they all draw near to this new group of goblins, Aurica winces as the dog whimpers. She wastes no time before calling on her magic for the luck of fate to guide Aurica and her allies and hinder their foes.


Female Ghoran Alchemist Grenader 1 | HP 12/12 AC +9 FF +6 Touch +3 CMD +3 | Fort +6 Ref +5 Will -1 | Init +7 Speed 20 ft Perc -1

Initiative: 3d6 + 7 ⇒ (3, 3, 5) + 7 = 18

Lilyroot advances to put herself in better position for when it comes time to throw bombs.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

initiative: 3d6 + 2 ⇒ (3, 1, 3) + 2 = 9

Maerra advances to the edge of the Moon aura's pale glow and yells "That's all the easy meat you're getting today s!%$eaters, run or die!"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Initiative: 3d6 + 4 ⇒ (6, 4, 1) + 4 = 15

Milah charges the mounted goblin and thrusts at it with her rapier!

Surprise Round: Partial charge (1 move + attack action)
Attack (Rapier (threaten on 14-18), Charge): 3d6 + 6 + 2 ⇒ (1, 2, 2) + 6 + 2 = 13
Damage (Rapier): 1d6 + 4 ⇒ (5) + 4 = 9


Male Half-orc Mesmerist 1 | HP 3/9, AC +3, FF +0, Touch +3, CMD 9 | Fort +1, Reflex +2, Will +3 | Initiative +2, Speed 30, Perception +5

initiative: 3d6 + 2 ⇒ (4, 1, 1) + 2 = 8

Sorush moves forward to be in position to catch the goblins on the right in a color spray in the next round.


Savage Rifts RotRwT

Yep, Move or Standard in the Surprise Round, barring special feats, etc...

Everyone quickly moves into position, Aurica casting her blessing, the glow never leaving her side. Milah takes full advantage of this, quickly closing the distance to the mounted goblin. His victory is quickly squashed as her blade finds its mark in the thing's back. He squeals and wheels around to face her...

Round 1 Initiative
Lilyroot 18
Goblins x3 17
Milah 15
Riding Goblin 14
Aurica 13
Goblin Mount 13
Maerra 9
Sorush 8
Zev Zev Init: 3d6 + 2 ⇒ (3, 2, 1) + 2 = 8

Just need actions from Zev... then Lily is up.

GM:

3/12, 9,6,6,6


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Surprise Round

Zev runs up and skids to a halt as he sees the poor dog cut down by the mounted goblin, "Puppy..." is all he says, as he knocks the arrow in his hand and fires...

Attack: 3d6 + 3 ⇒ (6, 4, 6) + 3 = 19
Damage: 1d8 ⇒ 2

51 to 100 of 5,060 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Runelords with a Twist All Messageboards

Want to post a reply? Sign in.