Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica finally lets her spell (Srendipity) fade as she breathes a sigh of relief. And it is only a few seconds later that the bright light shining from Erylium fades.

"Milah, that was quite a leap! Thank the gods you made it," she says with a laugh.

Now looking at the tiny creature that Maerra has bound up, Aurica wonders aloud, "Any volunteers to carry her? I'm sure she'll probably wriggle annoyingly the whole way."


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

With a deep breath, Zev settles back on his haunches looking at the wriggiling creature, great curiosity in his eyes. Gone is the cold calculation that was there during the combat.

Looking up at Aurica, "I'll carry the little guy..." he offers.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Mÿsari nods at Maerra and gently takes the dagger. Sitting down upon the ground, she takes a deep breath to calm her mind. Then slowly mutters an ancient draconic incantation. Meditating until the blue ethereal mist surrounds her, she opens her eyes to perceive the magical auras that her spell has revealed.

Knowledge (Arcana): 3d6 + 10 ⇒ (4, 6, 6) + 10 = 26


Savage Rifts RotRwT

The dagger in Mysari's hands glows under her mystic vision. The weapon is definitely made of Abyssal metals and has that taint upon it. It is cold to the touch and it seems to be almost magnetized to your hand.

Mysari:
Tiny +1 Cold Iron Dagger of Returning


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Mÿsari opens her eyes and smiles at the group. "It is magical! Made of the cool iron that hurts the fey, this dagger will return to your hand upon throwing it at an enemy. It is very special." She gently hands it back to Maerra and climbs to her feet.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Well, I believe there were yet more passages to explore down here. Shall we continue?"


Savage Rifts RotRwT

As you ponder which direction to go, Erylium continues to attempt saying something through the rope in her mouth. From the sound of it, you are not sure you want to hear what she has to say.

Explore this room further or back to the fork?


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

I'd say we should further explore this room and the little side rooms.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica moves to the door on the North end of the room and opens it.


Savage Rifts RotRwT

In this small alcove, you find nothing but rotted old robes and other bits of old religious vestments.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah begins searching the room as well.

Perception: 3d6 + 6 ⇒ (2, 5, 3) + 6 = 16


Savage Rifts RotRwT

Milah also finds nothing else of interest in the alcove. Other than the bubbling of the orange colored water and the splash of water from Mysari's spell, little else seems to have been disturbed in this room. As you finish looking around, all of you hear a strange sound, almost like a whisper in your ear. You don't understand what it says, but a collective shiver goes over your body unbidden.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Any religious symbols still visible on the rotted vestments?


Savage Rifts RotRwT

No, unfortunately, but (GM rolls behind the screen) you recall that Erylium had something hanging around her neck.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Hey Zev--is she wearing something around her neck? Let's have a look."
Untrained Know (religion): 3d6 + 0 ⇒ (5, 5, 2) + 0 = 12


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev had been standing in the middle of the room, little trussed-up demon over one shoulder, waiting for the others to finish poking about the room.

At Aurica's request, he's more than happy to dump the demon to the ground for inspection...


Savage Rifts RotRwT

You loosen the ropes just enough to get at Erylium's necklace. She is wearing a silver pendant in the shape of a three eyed jackal. Aurica recognizes this symbol as that of Lamashtu, Mother of Monsters.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Upon seeing this, Aurica's unease from the strange sound earlier is only heightened. "Lamashtu! She is the sworn and ancient enemy of Desna."

Aurica moves to the other door in this room and opens it before she is ready to move back into the passages.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra jerks back from investigating the pooll again. "Lamashtu? We don't want her curses nor blessings neither. Let's get away from her damned cathedral."


Savage Rifts RotRwT

Sorry, I missed that you were looking into the other alcove over the weekend. I moved you guys to the next choice area, you may rearrange as you see fit.

The other room is as old and decrepit as the first, having nought but rotted old vestments and broken materials. Heading back out into the altar room and continuing alone the hallway, the whispers come and go, and Erylium still struggles in her bindings.

As you round the next bend, returning to the fork in the hallway, your eyes settle on a large statue in the middle of a wide opening. It seems to be made of red marble statue and it is of a strikingly beautiful but, at the same time, monstrously enraged human woman. Her fury evident in her face and the way her body is poised. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur. The hallway continues on past her...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"It's that seven-pointed star again! The Sihedron. Quink told us the points represented seven virtues, but then Ilsoar said they had been corrupted into seven vices..." she trails off as she looks up again at the enraged face.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

"With the depiction of the symbol on the book, it's almost like it's a holy symbol of some sort...I wonder if this statue is a depiction of their goddess?" She looks to the others for confirmation, having no background in religious teachings.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"It would seem odd, though, to have a temple for Lamashtu so close, wouldn't it?" Aurica replies.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah shrugs, unsure.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"That's a woman with a lot of anger. Lamashtu might not be as far away as some in the moment that statue catches her." Maerra shudders. "Another thing best not to touch..."


Savage Rifts RotRwT

Down the hallway then?


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

"Let's leave closed doors closed for now, shall we?" Milah offers, as she turns right down the hallway.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica renews a Glow cast on her person for some light as the group goes down the next hallway.


Savage Rifts RotRwT

The next hallway contains stairs that lead up to a stone door that is slightly open. As you progress, more of the inscriptions that by now all of you have seen begin appearing and disappearing on the walls again. As you near the circular room, you can see a large basin made of stacked skulls in the middle of it. The water within seems to be slowly churning. Another stone door lies just beyond.

Perception DC 19:
As you look, you can see some sort of winged head creature perched on the ceiling. When it notices you noticing it, it moves to attack! You can act in the surprise round after rolling initiative. If you beat a 12, you can also take your surprise action.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Perception: 3d6 + 6 ⇒ (2, 1, 3) + 6 = 12


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Perception: 3d6 + 4 ⇒ (6, 4, 4) + 4 = 18


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

perception: 3d6 + 4 ⇒ (6, 6, 4) + 4 = 20

Zev follows along with the others, little monster over his shoulder.

Entering the chamber, he looks up and says "Hey, look at that!"

Initiative: 3d6 + 6 ⇒ (3, 6, 1) + 6 = 16

Surprise Round

Zev unceremoniously lets the captured imp fall from his shoulder to land on the ground behind him.

He swiftly brings up his bow and fires at their new foe...

Attack: 3d6 + 4 ⇒ (6, 6, 6) + 4 = 22
Confirm crit: 3d6 + 4 ⇒ (2, 4, 4) + 4 = 14
Damage: 1d8 ⇒ 4
Crit damage, if confirmed: 2d8 ⇒ (8, 1) = 9

I assumed dropping the imp was the same as dropping an item...free action


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

I'm not in the surprise round but here's my initiative:
Initiative: 3d6 + 3 ⇒ (5, 1, 6) + 3 = 15


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

perception: 3d6 + 10 ⇒ (5, 2, 3) + 10 = 20

initiative: 3d6 + 2 ⇒ (3, 2, 1) + 2 = 8

Maerra takes her eyes off checking the floor in time to follow Zev's gaze, but not in time to act before the monster is upon them.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Perception: 3d6 + 7 ⇒ (2, 4, 6) + 7 = 19
Initiative: 3d6 + 2 ⇒ (4, 5, 6) + 2 = 17

Perhaps it was the forbidding sense of the skulls formed into the basin or possibly it was Zev's muscles tensing just before he dropped the imp and drew his bow. Regardless, Mÿsari moved quickly and summoned a familiar icy globe and sent it hurling at the creature as it swooped down upon them.

Frost Blast v. Touch AC: 3d6 + 3 ⇒ (5, 4, 6) + 3 = 18 for cold damage of: 1d6 ⇒ 6
Fort Save or staggered 1 rd: 3d6 + 4 + 2 ⇒ (1, 5, 2) + 4 + 2 = 14


Savage Rifts RotRwT

As swift as he can, Zev drops the imp to the ground, causing her to land with a muffled grunt, as Zev's arrow sails over everyone's heads and impacts the thing's wing while Mysari's fast casting slams a ball of ice into it. Though both strike true, it only seems to anger the thing as it screams an unearthly sound that seems to drill into your very souls...

Surprise Round Initiative
Mysari 17
Zev 16
Aurica 15- surprised
Creature 12 (14 damage taken, scream)
Maerra 8 <--- Here
Milah xx- surprised

Before acting, everyone make a DC 12 Fortitude Save or be paralyzed for Rounds: 2d4 ⇒ (1, 4) = 5. Maerra gets a surprise action and then Milah can roll her Initiative and possibly go along with Mysari, Zev and Aurica in Round 1.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Fort save: 3d6 + 4 ⇒ (4, 6, 2) + 4 = 16 +2 more if that was a spell or spell-like ability. Not that it matters this time, fortunately. BTW, are either of those auras noted on the map active at the mo?

Maerra moves forward axe in hand but doesn't reach the winged creature just yet.


Savage Rifts RotRwT

Aurica's Moon Glow is active, so you would have gotten a +1 on your Fort save, but you beat it anyway..


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Fort save: 3d6 + 1 + 1 ⇒ (1, 1, 1) + 1 + 1 = 5
That's a critical fail--first one of the game?


Savage Rifts RotRwT

Yep...luckily the effect doesn't affect items...


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Fort save, DC 12: 3d6 + 4 ⇒ (4, 1, 1) + 4 = 10

Zev nods to himself as his arrow hits the mark, but the thing's strange scream penetrates deep into his psyche, rooting his body, unmoving...


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Fort Save: 3d6 + 1 ⇒ (6, 5, 6) + 1 = 18

Mÿsari shrugs off the effects of the winged creatures blood-curling scream. "Careful! This is a formidable beast!"

Knowledge (Arcana) on the creature: 3d6 + 10 ⇒ (2, 5, 5) + 10 = 22
Not sure if it is another skill. Religion, Planes, etc. are +9.


Savage Rifts RotRwT

Mysari:
(Planes) This is a Vargouille, a nasty creature from the Abyss that reproduces by paralyzing its foes and then biting it until it infects them with its venom. They are not known to be immune to anything, other than their own abilities.

Actions Mysari?


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Initiative: 3d6 + 4 ⇒ (1, 1, 2) + 4 = 8
Fort Save (Moon Glow): 3d6 + 3 + 1 ⇒ (3, 4, 4) + 3 + 1 = 15

Milah is unaffected by the scream, but takes a moment to react to the creature.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

"It's a Vargouille! A vile creature of the Abyss! Do not let it bite those that are helpless," Mÿsari screams. Forming another frozen sphere in her hands, she launches the frosty blast at the vargouille before it reaches them.

Frost Blast v. Touch AC: 3d6 + 3 ⇒ (6, 4, 1) + 3 = 14 for cold damage of: 1d6 ⇒ 3
Fort Save or staggered 1 rd: 3d6 + 4 + 2 + 1 ⇒ (2, 5, 1) + 4 + 2 + 1 = 15

Edited for Seredipity


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Serendipity isn't up, sorry--would have cast it on my first round if I could have. The moon aura is up, though (+1 Fort and 2 temp hp which refresh every round) because once it's up it stays up, no actions required.


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Oops, ok. Then the Fort Save was 14


Savage Rifts RotRwT

As some of you feel the power of the Abyss compel you to stare frozen at the flying thing, Mysari attempts to freeze the creature where it flies. It gets smacked by the ball of ice and decides that Mysari is becoming too much of a pain and flies down over everyone's heads attacking the spellcaster with its gaping mouth full of sharp fangs...

Round 1 Initiative
Mysari 17- acted
Zev 16- paralyzed 5 rounds
Aurica 15- paralyzed 5 rounds
Creature 12 (17 damage taken, attack)
Milah 8 <--- Here
Maerra 8

Party is up! Those of you not paralyzed may go.. Mysari make DC 16 Defense Roll or take Bite!: 1d4 ⇒ 2 damage and have to make a DC 12 Fortitude save...


Female Human Incanter/2 | Init +2 | Per +7 | HP 12/12| AC 12, 10fl, 12t | Fort +1 | Reflex +2 | Will +4 | MSB +2 | MSD 13
Current Status:
Current HP: 12 | Current AC: 15 | Spell Points: 6/7

Mÿsari groans as the creature bears down upon here, "Oh, damn!"

Defense: 3d6 + 2 + 3 ⇒ (4, 6, 4) + 2 + 3 = 19

The incanter deftly shuffles to the side to avoid the bite. "Not Nice!" she dollars as she takes a step back and flings another ball of ice, striking the Vargouille in the face.

Frost Blast v. Touch AC: 3d6 + 3 ⇒ (4, 4, 5) + 3 = 16 for cold damage of: 1d6 ⇒ 5
Fort Save or staggered 1 rd: 3d6 + 4 + 2 ⇒ (5, 4, 3) + 4 + 2 = 18


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Her limbs frozen, Aurica's eyes watch in stark fear as the hideous thing swoops nearby.

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