Rise of the Runelords with a Twist (Inactive)

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Perception: 3d6 + 3 + 1 ⇒ (4, 1, 2) + 3 + 1 = 11
Looking around as Milah opens the door.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

As well, Zev peers over the other's shoulders...

Perception: 3d6 + 2 ⇒ (6, 4, 1) + 2 = 13

Hey look at that! I remembers it was 3d6 !!! :)


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra ducks down to peer in before muscling her way in front.

perception: 3d6 + 9 ⇒ (4, 5, 2) + 9 = 20 (+1 from star aura = 21)


Savage Rifts RotRwT

After tying the two goblins to the tables and leaving them, you move on down the hallway. Sure enough, it turns and you can see it continue all the way down to the other side of the building where you were. There are a few doors down that way too, but the one in front of you is your current concern. It opens easily once you remove the bar.

This room appears to be the storefront of the glassworks. Various items are on display, including colored glass bottles, stained glass windows, glass sculptures of various animals and people and numerous other things made of glass. What strikes you as odd is that considering the place was recently inhabited by goblins, none of the merchandise has been damaged or destroyed.

There is a another door leading out of here marked 'Storage', plus the front door that opens to the street outside.

Milah and Maerra:
You notice a few townspeople looking into the windows trying to see what is going on. Once one of them notices you looking, they duck down and run out of sight.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"It doesn't look like the goblins came in here."

Even so, Aurica goes in and opens the door to check the storage room before proceeding to the next door down the hall.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah stands ready to assist Aurica, if the need arises.


Savage Rifts RotRwT

As you open the door, you have to step around some broken pieces of glass to get any further. The storage doorway opens to a hallway that bends around the corner. Another door near lies partially open and in the light of Aurica's power you can see a dark stain on the floor by the door.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica moves up cautiously to examine the dark stain, also listening for sounds of any intruders.

Perception: 3d6 + 3 + 1 ⇒ (4, 6, 5) + 3 + 1 = 19


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"At least it looks like the old man was dead before the glass got piled on him," Maerra says, glancing at the stain. She too moves up, keeping an ear open.

Perception: 3d6 + 10 + 1 ⇒ (1, 4, 2) + 10 + 1 = 18


Savage Rifts RotRwT

The stain itself appears to have been blood, but without further investigation, it is difficult to tell how old it is. Aurica's eyes move up to the storage room itself, noting that several of the pieces in here look more expensive than the ones on display. They must be custom work. On the floor in this room is a single finger, judging by the ragged skin and flesh and bone sticking out of it, that was chewed off of someone.

Down the hallway are more doors and every so often you see a splatter of dried blood...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica enters and looks around the storage room.
Perception: 3d6 + 3 + 1 ⇒ (4, 6, 3) + 3 + 1 = 17

GM:
Aurica tries to time this for when no one else is in the room--she is swiping a couple (or just one if she judges they're too bulky) of the most valuable looking glass items and stowing them in her backpack with her other gear.
Sleight of Hand: 3d6 + 8 ⇒ (2, 5, 4) + 8 = 19
Maybe you want to call for an opposed perception check from the others?


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah continues down the hallway and listens at the next door.

Perception (Aura): 3d6 + 5 + 1 ⇒ (3, 1, 5) + 5 + 1 = 15


Savage Rifts RotRwT

Aurica:
I'll just use passive Perception since no one has said they are specifically watching you. However, that means Maerra would notice you, but she has moved further down the hallway, so you got away with it, this time. You pick up two well made figurines, one of which appears to be a dolphin and the other a butterfly.

Milah's cat like ears listen very closely at the next door and she can hear the pitter-pattering of very tiny feet in the next room. According to the sign on the door, it should contain cleaning supplies. The room next to it says firewood and the room straight ahead is marked as the mess hall. There is a distinct smell coming from underneath the door of the mess hall...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

GM:
Aurica will try to fence these later through Jubrayl unless she knows of a lower-ranked family member who handles this kind of stuff specifically.

Aurica returns to the hallway and notices Milah looking very focused at the cleaning room door and whispers, "What is it, Milah?"


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah whispers to Aurica, "I hear something behind this door..." She spreads the word to the others and, when they indicate they are ready, enters the room, rapier drawn.


Savage Rifts RotRwT

The light from Aurica's aura let in by Milah's opening of the door only shows quite a few mops, buckets, brooms and other such sundries. It also dislodges a group of rats that go swarming out of the closet, nipping, biting and squeaking as they race past you. Luckily it isn't a large enough group to overwhelm you...

All: DC12 Defense Roll or take 3 points of damage.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Defense: 3d6 + 9 ⇒ (6, 6, 5) + 9 = 26 Wow...what a waste of an amazing roll... :-)

Milah allows the rats to escape past her feet, graceful as she steps between the scurrying bodies.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

AC roll: 3d6 + 5 ⇒ (1, 5, 5) + 5 = 16
Aurica also dodges the rats and then moves closer to the mess hall door.
Perception: 3d6 + 3 + 1 ⇒ (6, 3, 2) + 3 + 1 = 15


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Defense: 3d6 + 9 ⇒ (3, 6, 4) + 9 = 22

"The cleaners here aren't much" she grumbles as she kicks the rats away.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Defence should be 2 lower of course. Not that it matters this time.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Zev had followed Aurica down the hallway, not wanting her to go too far by herself.

He stood by as she listened, his own head cocked to one side.

Standing ready as the door was opened, his feet dance here and there as he tries to avoid the stream of rats..

Defense: 3d6 + 7 ⇒ (3, 6, 6) + 7 = 22

... and easily gigs his way out of harms way.


Savage Rifts RotRwT

All of you easily move around the family of rats that runs off to find a new home as you have disturbed their current one. Getting closer to the mess hall door, a rank scent assaults your noses, as if something rancid was left out overnight. Milah hears nothing as she leans as close as she dares to the door.


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

"Ready when you are," Aurica says to Milah, waiting for her to open the door.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah silently opens the door, rapier drawn.

Stealth (ACP): 3d6 + 4 - 1 ⇒ (5, 1, 5) + 4 - 1 = 14
Perception (Aura): 3d6 + 5 + 1 ⇒ (3, 1, 3) + 5 + 1 = 13


Savage Rifts RotRwT

Milah opens the door and the smell assaults all of your noses, that of some sickly liquid that you now see spilled all over the floor of this room. Judging from the upturned tables and several chairs strewn about and the hearth oven, this is definitely the mess hall. Several sacks of flour and corn meal are scattered about and you see what looks to be animal droppings all over. On top of that, there are smaller dried puddles of what could only be urine. It is apparent the goblins have used this place for many things, not the least of which is a privy.

The actual privy door hangs open and the smell of death permeates from it as well, though with all the other smells, it is still faint. To your immediate right, you see smears of blood along the floor that lead into a room with the door partially open...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Disgusted, Aurica covers her nose with one hand and does her best to tip toe on clear spots of floor over to the partially open door and pushes it open the rest of the way.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra moves to catch up so that Aurica doesn't leave her behind.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Not stepping as delicately as Aurica, Zev stomps over the the privy door to see what villainy the goblins got up to in there...


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah follows the others, doing her best not to seem affected by the nauseating smells and sights.


Savage Rifts RotRwT

Zev:
Make a DC 13 Fortitude save or become nauseous and throw up. This room was the privy used by the prior occupants and now is the home of one of the goblins' kills. This particular body looks to have been rather plump at one point, but now has pieces of flesh missing where it has been chewed or ripped off. A veritable hive of flies nests here and the stench attacks your intestines something fierce. It is all you can do to hold back Ameiko's lovely breakfast...

Others:
This room appears to be the scene of a gruesome nightmare. Blood stains are smeared all over the walls and beds and foot lockers that look to have belonged to the glass works staff at one point. While your stomach is happy there are no bodies here, your imagination can only tell you what kind of massacre occurred. The stains on the windows cast an eerie red glow into the room, only slightly overcome by Aurica's power.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

Fort, DC 13: 3d8 + 3 ⇒ (7, 3, 5) + 3 = 18

Zev looks upon the ruin of someone's body in the privy, the smell, sights and sound of flies causes his gorge to rise.

With effort, he resists the urge to add to the mix of stenches in this room and slowly back out and closes the door.

Turning to the others, "You'd rather not see that..." but sees them peering into the room beyond.

He wanders down the nearby hallway, and listens to the closed door there...

Perception: 3d6 + 2 ⇒ (3, 3, 3) + 2 = 11


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah breathes shallowly as she makes her way back to the previous door and opens it.

(Just noticed we missed one...)


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica will stand by where she is as Zev and Milah check the two rooms. Once that's done she's moving to those rooms right around where we first came in that we haven't looked at yet.


Savage Rifts RotRwT

Milah's finds that this small room is not more than a storage for glassworking tools of various shapes and lengths. There is also a small pile of firewood in here as well.

The two rooms that Zev stands near have their doors already open. One is obviously the kitchen, with the remains of food left all over the floor and pots, pans and oven racks all in disarray. The room across from it is the pantry. It appears the goblins cleaned it out as well, with the ripped sacks and broken barrels of grains and other food stuffs. Zev also spots a broken dogslicer that might have been used as a makeshift lockpick on the door in the pantry. That one also hangs open and he can see firewood stacked high inside.

The door at the other end of the mess hall, you reason, leads back to the room you came through in the first place...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica proceeds into the first room and through it, to the first door that the party had walked by on their way in. She listens at the door.
Perception: 3d6 + 3 + 1 ⇒ (5, 2, 5) + 3 + 1 = 16


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

Maerra rechecks the pantry and kitchen for trapdoors or similar. "Got to be a way into the cellar somewhere... "

perception: 3d6 + 9 ⇒ (5, 1, 1) + 9 = 16, +2 if stonework is involved = 18


Savage Rifts RotRwT

Maerra finds nothing else of interest in this area, other than more rotten smells and things that would probably be best left undescribed when she tells this story to the patrons of the the Rusty Dragon later...

Nothing out of place is heard at the door Aurica is at, besides the rumble of the furnaces nearby...


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Hearing no indication of danger, Aurica goes ahead and opens the door.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah stands by Aurica, rapier ready for...whatever.


Savage Rifts RotRwT

This next area appears to be a simple hallway leading to another room with the door left slightly open. Though no sound escapes from it, your hearing is still affected by the ongoing furnaces. You do note however that someone dropped a hastily scrawled note on the floor of this hallway along with what appears to be a seal ring and some crumpled papers.

-Posted with Wayfinder


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

Aurica picks up the note first before grabbing the ring and other papers.


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Milah follows Aurica through the short hallway, hackles raised and rapier ready.


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

As soon as she notices, Maerra grabs Zev and drags him after the other pair.


Human Slayer 2 HP:23/23 AC: +7 T:+3 FF:+1 F:+4 Ref: +5 Will -1 Init +6 Perception +4 (+5 vs giant)

"Who...What...Where?!?!" Zev blurts as Maerra pulls him along, then he sees Aurica picking up something on the floor, "What you got, Aury?"


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

As Maerra and Zev arrive, Aurica is unfolding the note. She reads aloud, ". . ."


Savage Rifts RotRwT

"T, I hope that whatever your plans are for this ring are worth what it took to get it. We have held up our end of the deal. Now it's your turn. - J."

The Ring, Know (Nobility) DC 15:
The ring is the family signet of the Valdemar family, one of the founding families if Sandpoint.

The papers themselves seem to be copied invoices on some shipments that came through Sandpoint in the last few weeks.

-Posted with Wayfinder


Female Catfolk Swashbuckler (Inspired Blade) 4 [ HP 44/44 | AC 20 / 14FF / 15T | Fort +5 Ref +9 Wil +2 | Init +4(+6) | Perception +8 | Panache 7/7 | Charmed Life 3/3 ]

Knowledge (Nobility): 3d6 + 7 ⇒ (4, 3, 3) + 7 = 17

Milah examines the ring and states, "This is the family signet of the Valdemar family. They're one of the founding families of Sandpoint. Who knows what mischief - or worse - someone could have wrought with this..."


Female Dwarf Guide Ranger 2 | HP 19, AC +6, FF +4, Touch +2, CMD +8 | Fort +4, Reflex +5, Will +5 | Initiative +2, Speed 20, Perception +10, +12 noticing stonework (darkvision 60’)

"Might be T is Tsuto? Who'd J be though?" Maerra thinks out loud,"wouldn't be a goblin, they don't write for some demon-loving reason. Let's keep looking for the way down."


Female Tiefling Hedgewitch 2 | HP 15, AC +5, FF +2, Touch +3, CMD +3 | Fort +1, Reflex +3, Will +2 | Initiative +3, Speed 30, Perception +4 (low-light vision, darkvision 120’) | d6 spell points

GM:
1st question: is the Vinder shipment that went missing (which Aurica helped cover up for Jubrayl) on this list?

2nd question: are the other listed shipments ones that Aurica may have heard any chatter about being taken by Jubrayl's organization?

3rd question: has Aurica ever seen any of Jubrayl's handwriting? Does this note look like it's his?


Savage Rifts RotRwT

Aurica:
1. Yes 2. Yes, some of the shipments are land based, but most of them are ship borne. 3. This looks similar to what you have seen, but it appears hastily written.

The room this hallway leads to is in disarray. It appears to have been an office, with a mahogany desk and chair. Papers are thrown here and there and quills and ink are spilled on the desk itself. On the floor you can see a green stain. There is another door that leads from this room.

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