The keen eyes of many members in the group notice that two forms move in the pile of bodies, and quickly see that mottled hands begin thrusting themselves creepily out of the pile to grope about in the air!
Because of the awesome perception checks, everyone gets a surprise round as these zombies begin to struggle to their feet! Can have a standard or a move action. I have placed tokens where I estimated them to be, feel free to adjust as needed.
Alarmed at the increased movement from within the corpse pile, Fiona realizes another battle is about to begin, so she quickly casts a protective hex on Gwen before she moves in to attack the zombies.
Ward hex on Gwen, +2 to AC and all saves until hit or fails a save.
One zombie collapses back into motionlessness amongst the attacks from Tetsudo, Roshi, and Locke; while Gwendallyn waits patiently to strike at any zombies that foolishly decide to come towards her allies. The remaining zombie staggers to its feet, prompting an opportunity attack from Tetsudo with the reach of his lance; his attack striking true, though not appearing to do full damage.
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
One zombie? I assume you and Rochi can take car of zis good Knight Tetsudo?
She pauses for a moment then says:
Oh and I have a trick zat can refresh your life energy if zey damage you Sir Knight. Do you wish to join your spirit with ze rest of us in ze group?
Assuming he has yes, Tereze uses her action to life link with Tetsudo.
Gwen shifts into her defensive fighting style and cautiously moves up to the remaining zombie, striking out with a swift kick to its torso!
Swift Action - Activate Snapping Turtle Style (+1 Shield bonus and immediate grapple attempt against any enemies that attack and miss). Move Action - Move up to zombie (if someone could move my avatar, I’m posting from my phone. Standard Action - Attack zombie.
Tetsudo and Gwendallyn advance, both of their attacks quickly felling the last standing zombie. Suddenly, hidden under the pile of bodies, a bugbear zombie awkwardly lashes out at Gwendallyn's ankles with a morningstar; the attack missing rather badly due to the angle and Gwendallyn seeing the surprise attack before it sprung!
As Gwendallyn grapples the bugbear zombie, the group abruptly hears a commotion occurring on the other side of the doors leading to the stage in the main theatre. With what sounds like something cloth-like ripping and a massive crash, a large creature bursts suddenly into the backstage area! A large dinosaur, or perhaps a raptor of some kind, with large pieces of rotting skin falling off it breaks through from the main stage; the curtain from the stage draped awkwardly on its body like a macabre ballerina's outfit, the cloth swiftly staining from the ichor and gore seeping from this megaraptor's body. It staggers into the backstage area with the gurgling screech of a dinosaur zombie with a rotting voicebox, the momentum of its rush sending it careening directly in Gwendallyn's direction!
Charge vs. Gwendallyn:1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 Talon Damage vs. Gwendallyn:2d6 + 6 ⇒ (1, 4) + 6 = 11
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
Tereze grimices slightly as a bruise appears on her side and she feels her life force drain from her healing Gwen.
-5 HP for Tereze and Gwen Heals 5 HP.
Locke wrote:
"Fiona, Tereze, don't come into the room too far! They've zombified some dinosaur!"
By ze Gods below, where did zat come from!
She looks at the envoy next to her.
Sir, stay well back! I zink zey will need more help.
Her mind reaches out across the planes and calls for the celestial eagles that are her friends.
Start Casting Summon Monster II Celestial Eagles called:1d3 + 1 ⇒ (2) + 1 = 3
Gwen grunts from the force of the blow from the undead dinosaur, but keeps her focus directed at the bugbear still wrapped up in her embrace. She shifts her hold and forces the zombie to the ground and begins to squeeze it as hard as she can, feeling bones and ligaments snapping and popping from the pressure!
Swift Action - Activate Martial Focus to snag Greater Grapple. Standard Action - Maintain Grapple to Pin. Move Action - Maintain Grapple to Damage.
Fiona gasps as she sees the huge zombie dinosaur, then focuses herself and begins to cast another summoning spell, beckoning for one of the ancient beasts of the forest to appear on the battlefield.
Just finished wrapping up my RotRL table (finally), so I should be able to focus more on you guys for now!
Grapple Roll:1d20 + 6 ⇒ (12) + 6 = 18 On Fire Damage:1d6 ⇒ 4 Megaraptor Talon vs. Gwendallyn:1d20 + 13 ⇒ (5) + 13 = 18 Damage vs. Gwendallyn:2d6 + 6 ⇒ (6, 3) + 6 = 15
The zombie in Gwendallyn's embrace wiggles fruitlessly, completely unable to anything but gnash its maw in her general direction. The flaming dinosaur zombie mindlessly attacks its nearest target, which unfortunately appears to be Gwendallyn! After the attack, the group finds the room becoming even more crowded as a bevy of summoned creatures conjured by Fiona and Tereze manifest out of thin air!
I believe the raptor hits Gwendallyn due to the grappling penalty on her AC and losing the AC bonus from Snapping Turtle with both hands occupied; let me know if I am missing a bonus somewhere.
Round 3:
Tetsudo
Tereze and Boids (-5)
Locke
Fiona and Bull
Gwendallyn (-19, Grappling)
Bugbear Zombie (-27, Grappled, pinned)
Megaraptor Zombie (-24, On Fire)
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
Tereze finishes up calling the eagles and is rewarded with three golden raptors that appear in a shower of golden dust.
The satisfaction of seeing them called wars with pain, as the bruise enlarges and she feels more of her life energy slip into Gwen.
HP -5 and Gwen heals 5 more through life link
Then the eagles streak forward into the room and flying over the others heads and screech in anger as they attack the big zombie in the room.
Move action to fly to the zombie, Swift action declare the zombie their smite target, standard Attack Eagle 1 talon:1d20 + 3 ⇒ (4) + 3 = 7 Eagle 1 damage + Smite:1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
while this happens Tereze steps into the room and peaks around the spiral stairs.
Assuming I have line of effect for both of the zombies from the square inside the door:
Once see sees both Zombies, she starts chanting.
Foul creatures from beyond ze grave.
Hear my voice, your soul to save!
Gods of Light do what is best.
Let zis dino have his eternal rest!
As she finishes golden spears of light flash from her in all directions knifing into the two zombies.
Channel Positive energy to harm undead, Will 17 to save for half
if I can not get line of effect on both zombies:
Realizing she can not see the larger threat, she instead calls down to power of the the Dawnbringer to aid her friend.
Goddess of the morning sun
Hear my prayer that has begun.
Let your blessed healing flow.
Into Gwen who battles so!
A soft golden mist fills the area healing Tereze and Gwen of their wounds.
Channel positive energy to heal the party.
Channel Energy:3d6 ⇒ (4, 6, 2) = 12
Celestial Eagle Stat block:
AC 14, HP 7, 7, 7, Fly 80, Attacks: 2 talons +3 (1d4+2), bite +3 (1d4+2)
The aurochs appears and immediately attempts to trample the bugbear zombie.
In the meanwhile, Fiona places a short-term curse on the megaraptor, debilitating its ability to fight.
Trample on bugbear zombie, has to do an AOO (at -4) against the aurochs and attempt to save DC 17 vs. reflex (success = take half damage) or take Damage:2d6 + 9 ⇒ (4, 2) + 9 = 15 damage.
Misfortune on megaraptor - DC 18 vs Will, if fails: anytime this round it makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.
Will Save (Bugbear Z.):1d20 + 5 ⇒ (4) + 5 = 9 Will Save (Channel, Megaraptor Z.):1d20 + 10 ⇒ (5) + 10 = 15 On Fire Damage (Megaraptor):1d6 ⇒ 3 Will Save (Misfortune, Megaraptor Z.):1d20 + 10 ⇒ (10) + 10 = 20 Gore vs. Megaraptor:1d20 + 7 ⇒ (7) + 7 = 14 Grapple Check:1d20 + 23 ⇒ (4) + 23 = 27 Neck Snap:1d8 + 5 ⇒ (2) + 5 = 7 Talon vs. Gwendallyn:1d20 + 13 ⇒ (1) + 13 = 14 Snapping Turtle Clutch vs. Megaraptor:1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24
Botting Gwendallyn. After Memorial Day, I will be following the 48 hour rule for botting instituted by your previous GM's to keep things flowing. Additionally, Fiona, creatures can only trample if the trampled creature is a size category smaller than the trampler; the megaraptor and the aurochs are both large size, so the auroch can't trample over. I will act under the assumption that it would simply attempt to do a gore attack for now.
The bugbear zombie returns to being a motionless corpse after a blast of positive energy weakens it just enough for Gwendallyn to give a sharp neck snap to sever its spinal column. Tetsudo's attack misses its target, but he does indeed find the main theatre area to be much roomier than the previous area! Locke adds to the ongoing fire engulfing the flaming dino-zombie, the undead still standing as it resists attacks and hexes from Fiona and friend!
Meanwhile, the flaming dinosaur attempts another talon attack against Gwendallyn; this time missing and leaving an opening for her to take advantage of! Despite the creature's size, Gwendallyn makes a gutsy maneuver and actually manages to grab a hold of one of its massive legs; restraining the creature in its movements and attacks, but being slightly singed by the fire!
Round 4:
Tetsudo
Tereze and Boids (-10)
Locke
Fiona and Bull
Gwendallyn (-17, Grappling)
Megaraptor Zombie (-57, On Fire, Grappled)
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
Tereze looks worriedly at her friend who just threw herself headlong on a burning dinosaur, she feels some of her vitality slide into her again.
Tereze HP - 5 and Gwen heals 5 HP
Staying right on top of the dead dino the Eagles all swarm trying to wear it down with talons and beaks.
Eagle 1 talon 1:1d20 + 3 ⇒ (16) + 3 = 19 Eagle 1 talon 1 damage + Smite:1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Eagle 1 talon 2:1d20 + 3 ⇒ (8) + 3 = 11 Eagle 1 talon 2 damage + Smite:1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 Eagle 1 Bite:1d20 + 3 ⇒ (9) + 3 = 12 Eagle 1 Bite damage + Smite:1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Meanwhile Tereze's eyes flash golden for a moment as she prays quickly for the Lady of Graves to grant her healing as they fight this abomination.
Cure Light wounds on herself:1d8 + 5 ⇒ (6) + 5 = 11
Gwen grits her teeth against the searing pain of the flames that lick along the palms of her hands and insides of her forearms as she wrestles the huge dinosaur down! She drives her knees into it's rib hard, using the pain to guide her strikes! "Quickly now!"
Standard Action - Maintain Grapple to Pin. Move Action - Maintain Grapple to Damage.
The aurochs attempts to gore the undead dinosaur but misses.
Attack, aurochs:1d20 + 8 ⇒ (5) + 8 = 13
Meanwhile, Fiona moves closer to the undead creature, gesturing towards it as fire sprays from her hands in a wide arc towards it.
Burning Hands:5d4 ⇒ (1, 1, 4, 1, 4) = 11, Reflex DC 16 to take half damage.
Tetsudo's charge sends him careening towards the flaming dinosaur, the force of his blow literally ripping a gaping hole directly through its entire body! The undead is unable to maintain its existence, and the entire creature collapses in a fiery heap (that does not quite land entirely on top of Gwendallyn) on the backstage floor.
Out of Initiative
As the dust of the combat settles and the group addresses any post-combat healing, they will note two stairwells that descend downwards into the darkness underneath the stage. Investigating the door on the opposite side of the backstage area will show another dressing room, similar to the one the group just set on fire previously, with little of use or note inside.
When Ready to Descend:
Should you investigate what is down on one of the spiral staircases, you will see a large musty basement beneath the staging area. Standing lamps around the periphery of the area provide fairly good sight lines; revealing a large number of unused props and crates down here for storage. There also appears to be a dig project that went into one of the bedrock walls on the far east end of the basement, creating a cramped five-foot wide/tall tunnel slick with dripping water that winds its way out of sight. A faint, pulsing green glow of light can be seen emanating from somewhere out of sight down the tunnel; with the muffled sounds of a man's voice echoing off of the bedrock tunnel walls deeper within.
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
Tereze dismisses the birds with a mental note of thanks. Then she raises her skirts slightly so they do not touch any of the corpses on the floor and gracefully moves across to the room. As she nears flaming dinosaur she reaches out a glowing hand to heal Gwen and summons another bit of water to put out the fire.
Cure Moderate wounds:2d8 + 6 ⇒ (1, 6) + 6 = 13
As she finishes she sees Testudo extracting his lance. A most impressive charge Sir Testudo and a very wise move Roshi! She nods with respect at the pair.
Then she continues to a slight smile: Gwen, you really need to commission a painting of you wresting a flaming dinosaur to hang in your inn! Zat will surely be a hit with your clientele.
She glances around:
Now are we all feeling ready to tackle whatever insanity the death god's servants are cooking up down below?
Assuming everyone responds yes she holds out her hand to the envoy.
Your Lordship, if you will accompany me, I am sure my companions will lead us to the source of zis disaster.
She stands waiting for him to respond, completely ignoring the death around her and still in a spotless gown.
Other then her skirts being held up slightly she looks like she is simply a lady waiting be accompanied to the next stage in the night's entertainment.
Female Human 6th Level Brawler | HP 28/55 | AC 19 | T 14 | FF 16 | CMD 28 (G 35/T 32) | Fort +8 | Ref +8 | Will +6 | Init +2 | Perc +11 | MF - 2/6 | KO - 1/1 | PFS #: 13693-7
Gwen flinches as Roshi charges towards her grappling the giant dinosaur, only letting out her bated breath in a whoosh as the thing collapses around and on top of her. She pushes her way out from beneath it to see Tereze's extended hand, which she gladly takes as she pulls herself out of the ruin of the creature. She blushes and laughs at her suggestion, but stops for a moment as she ponders that idea with sincerity. "Not a bad suggestion, Tereze. Perhaps you and Fiona could help me find a good artist after this? That sort of thing, I'm not very good at it. Fiona, you are the smartest person I know. You must know a lot about that sort of thing?" She smiles at her shy friend.
As she dusts off smoldering, undead dinosaur flesh she turns to the others. "I am always ready for another fight," she grins as she starts to speak again, but then falters as she recalls the slaughter than accompanied this evenings bouts.
So please, in the meantime, keep me silent or bot me however feels the best.
Now attempting my best impression. *Ahem* *deep inhale*-
"SPLENDID SHOW! THAT WAS A MOST VALIANT EFFORT, MY FRIENDS!!" The cavalier wheels around to rejoin his allies back on the stage. He will pause briefly for any healing and things.
"SALLY FORTH, MY STEED, INTO THE DARKNESS BELOW! TALLYHOOOO-" The cavalier spurs his turtle down the stairs at full speed, a comical sight really because of how narrow the stairwell is combined with a turtle handling stairs; the end result being exceptionally noisy but allowing the group to know when he reaches the end of he stairwell quite clearly.
Tereze wrote:
Your Lordship, if you will accompany me, I am sure my companions will lead us to the source of zis disaster.
The noble has to close his gaping mouth after observing the combined perforation of a giant dinosaur zombie and Tetsudo's stairwell maneuvering. Regaining his aplomb, he takes Tereze's hand with the appropriate demeanor of his position. "Of course, my lady; I shall entrust our safety to you and your friend's most capable efforts!" He leans in conspiratorially to Tereze to whisper, "You know, I do like that jolly fellow. Has the Taldan fighting spirit!
When Ready to Advance in Basement:
The group finds Tetsudo waiting patiently for everyone to catch up with him before advancing forward into the tunnels on the opposite side of the basement storage area. Glistening with water, the slick walls and floors of these tunnels are illuminated by more of the standing lamps punched into the carved bedrock stone. (The tunnel area is considered under a grease effect for purposes of movement)
They stretch into an adjacent chamber, with smooth walls that are entirely covered in strange glyphs of some kind. At the center of the chamber, is a tall stone dais; upon which there is a huge boulder that glows with an eerie green light. Cracks radiate out underneath the boulder, implying that it fell from a great height to rest on the dais it now sits on.
Immediately in front of this dais is another large zombie, a bipedal monster with mottled hairless grey skin and massive claws. A voice, its source unseen, rings out from the chamber: "So, you think you can stop Zyphus from spreading his power? Minion, destroy them!" The massive zombie lets out a groan as it orients the the group!
Placement on map is approximate, you can adjust token starting location as needed as long as you start no further forward than the fork in the tunnels.
Initiative Order:
Round 1:Initiative Advances 06/03/19 @ 8PM EDT
Gwendallyn
GR Zombie
Locke
Tereze
Tetsudo
Fiona
Fel Bustrani
Remaining 4th: 4/5, 3rd: 7/7, 2nd: 6/7, 1st: 6/7, Channel Energy: 5/5, Master of Pentacles: 1/1, Energy Body 9/9, Boots 3/3
Tereze just shakes her head and holds her skirts and peticoats above the muck she walks across the slick floor. She does carefully picks her way across the mess using the envoy to ensure she stays balanced.
??? wrote:
"So, you think you can stop Zyphus from spreading his power? Minion, destroy them!"
Clearly someone missed ze preaching part of zeir training...
Which games will we be playing?
All the PFS legal scenarios from season 0, and the PFS sanctified parts of Dragon's Demand. These sanctified DD parts will be added to fill the gaps left by the retired season 0 scenarios, which can no longer be played for PFS credit. This is not a CORE run.
The order we'll play the games in (subject to change):
0-01 Silent Tide (Subtier 1-2)
0-05 Mists of Mwangi (Subtier 1-2)
0-13 The Prince of Augustana (Subtier 1-2)
---Level 2---
0-02 The Hydra’s Fang Incident (Subtier 1-2)
0-03 Murder on the Silken Caravan (Subtier 1-2)
0-04 The Frozen Fingers of Midnight (Subtier 1-2)
---Level 3---
Dragon’s Demand – Part 1: The Blood Vow Lair (Subtier 1-3)
---Level 4---
Dragon’s Demand – Part 2: Hunclay’s Cave, Auction and Crypt of Tula (Subtier 3-5)
---Level 5---
0-06 Black waters (Subtier 4-5)
0-08 Slave Pits of Absalom (Subtier 4-5)
0-23 Tide of Morning (Subtier 4-5)
---Level 6---
0-07 Among the Living (Subtier 6-7)
0-14 The Many Fortunes of Grandmaster Torch (Subtier 6-7)
0-17 Perils of the Pirate Pact (Subtier 6-7)
---Level 7---
0-24 Decline of Glory (Subtier 6-7)
Dragon’s Demand – Part 3: Monastery of Saint Kyerixus (Subtier 5-7)
---Level 8.1---
0-20 King Xeros of Old Azlant (Subtier 7-8)
0-22 Fingerprints of the Fiend (Subtier 7-8)
---Level 9---
0-16 To Scale the Dragon (Subtier 8-9)
0-27 Our Lady of Silver (Subtier 8-9)
0-26 Lost at Bitter End (In between Subtiers 7-8 and 10-11) --> We could first play a scenario from another season, to avoid playing in between subtiers. ---Level 10---
0-28 Lyrics of Extinction (Subtier 10-11)
---Level 10.1---
We could continue after this run, if the players want to! :)
Looking for 4 players who:
- haven't yet played season 0 scenarios;
- haven't yet played Dragon's Demand for PFS credit;
- can make at least 1 post a day on weekdays;
- plan to stay around the entire run (which may take about 2 years).
Other recruitment info:
- You'll have to start with a character who has 0XP, and you shouldn't apply GM credit to it during the run. Else your level will end up higher than a scenario's tier, which means your character cannot participate in the scenario.
- It's an open recruitment. So even if 10 people have already applied, you've still got a shot.
- I value roleplay a lot. I'd appreciate it if you only apply if you also do.
- Recruitment will run till at least March 22, and I plan to start the run soon after.
5th player:
I'd already promised a spot to someone else, but it turned out he'd already played some season 0 scenarios. He'll join the party once the others reach level 2, after the party's played the 3 scenarios he's already played.
Start with a character with 0 xp? We can't switch out characters if we have them? You want us to keep one character throughout? Like for example, if I have a character 1 xp we could play the first two senarios, switch to another character level 1 for senario 3, and then go back to character 1 for senario 4 and be right on track. I know that you will want balance, but I mean like switching out between a barbarian and a fighter, or between 2 sorcerers. The reason I ask is if the character has to be absolutely 0 xp, and that we have to use the same one throughout, is because many people have played at least 1 or 2 or 3 scenarios in season 0 and it would be hard to find people who played none. Not to mention, if someone played at least 1 scenario in season 0, they would have to switch out between 2 characters to make it work or start higher than 0 xp, like if you played Prince of Augustana but you bring in a 1 xp character, you are even with everyone else when the Hydras Fang start.
Any chance of letting people start out with a character of 1-2 xp in the event that they played 3 or less games? People who played zero season 0 games are hard to find, but finding someone who played 3 or less not so much. And for the people who played that game, just find a temporarily replacement for them.
Since you don't know me from Adam a bit of my role playing biography:
I've been playing for 30+ years and over that time have Played: D&D, Pathfinder, RIFTS, Star Frontiers, Call of Cthulhu, FATE, Traveler, Battletech, Doctor who, and I'm sure a few more games. I've also GM every version of D&D with my main gaming group that has been going strong for 20+ years.
In the past couple years, I've played in a couple daily PbP games on another forum that I moderate, but both died after a few months as RL got in the way for both GMs. (A story I think we all know well.)
I have never played in a PFS game, (so obviously I haven't played any of the Season 0 scenarios) but glancing over the current PFS Guide I don't see much that would be a problem, as I normally don't optimize my characters too much. (I can if needed, but I find it takes the fun out of the game if you can't fail.)
I'll even play the cleric (or in this case Oracle) for the party, as I haven't had a chance to play the healer/support in a very long time. Plus the idea of a idea of being a wandering Holy - Man, always spouting wise saying, just seems fun. It also seems like it would work so much better in PBP then at the table, where I have to think in real-time.
That said, I'd prefer to not be the primary "Face" of the group as I am very rusty on my Golarian politics/history. (Most of my Pathfinder experience has been in a home brew world)
The only one thing I will warn you about is some Fridays (and Major US Holidays) I might not be able to post until the next day. Fridays because that's when my main game group is meets (about once every three weeks), and I'll probably be prepping for the game after work, and Holidays because that's Family time. I'll give you clear warning in advance any days this is the case, but if that's a deal breaker I'd rather have that on the table now.
Let me know if you like what you see above and I'll start putting some meat on the bones of the really rough character concept in my head.
@DoubleGold:
I decided to aim this run toward players who haven't been playing PFS for too long, but have enough enthusiasm to stick around for a prolonged time. This run isn't intended for players who've already played any of the season 0 scenarios. (The 5th player is an exception, because a spot was already promised to him when I was toying with the idea of doing this run.)
I do thank you for your interest! Maybe we'll see each other in future games. I plan to GM a lot more PFS games in the future, not just runs like these.
@Scrubkai:
Nice to see you've decided to check out this format! PbP is an excellent format for roleplay, and the kind of character you've got a concept for does usually get a lot of opportunities to shine.
Missing a few Fridays isn't the worst, and it's greatly appreciated if you do indeed give me a heads up if you know you won't be around. Judging by your post, I don't expect you'd suddenly disappear. Don't worry about about Golarion politics/history if you enter the run. It's something you can learn about during the ride.
I look forward to seeing your fleshed out character submission!
This is exactly what I'm looking for as I aim to take a rogue from 1-12.
I've played two Season 0's. Hydra's Fang and Silent Tide. Both of these are on a GM credit character. I would be willing to play these again for no credit but I would obviously be leveling slower than others.
I would like to participate! Haven't played any season 0 games so far :) This is the character I would want to join with.
A man with his hood drawn walks into the nearest inn. At first sight he doesn't look out of the ordinary, looking down reveals two very large saw bladed swords. He orders a drink and observers what is going on in the inn.
I've played Hydra's Fang, Slave Pits, and Silent Tide before on my wizard. Could I still be considered? I have played through Reign of Winter here and could probably contact my GM for the credit?
I hadn't realised what a back-catalogue I'd amassed in a relatively short time playing PFS. I've been Play-by-Posting relatively consistently over the last two years, but have only seen a few groups stand the test of time. I'm also dying to play the Dragon's Demand. Is the above too much of a hindrance or could this be the group for me?
I'm a little busy at present with student theatre commitments (should wrap up by April) and coursework but will give some thought to a character this evening. I'm a Sydneysider, but generally don't find the time difference much of an issue. Let me know regarding the above and I'll get cooking on a character (and feel free to poke around my past games and see if you like my style.)
Sorry this took so long, I had to double check everything to make sure the character was legal.
The door to the Inn opens, and an attractive young female comes in carrying an overstuffed backpack with a buckler tied on the outside. Her long wavy dark brown hair is held out of her face by a white, blue and violet headscarf that is folded neatly on top of her head. She wears a lose fitting white linen blouse, multi-layered brown wool skirt and the orange sash tied around her waist all of which are dusty but otherwise look in good repair.
Although she does nothing overt to draw attention to herself, many of the patrons in the inn find their eyes drawn to her as she walks to the bar, for she moves confidence and the fluid grace uncommon among humans. She reaches the bar, smoothly turns around and rises up on her tip-toes to rest her pack on the bar, providing her watchers a peek of her dark leather boots under her long skirts. As she slides her arms out of the straps, she seems to notice the patron’s gazes for her hazel eyes widen slightly and just the hint of a knowing smile appears as she turns back to the bar.
She glides up onto a barstool and states in a musical but commanding voice, “Master Innkeeper, a glass of wine and room for ze night. For ze road has been long and ze rest well needed.”
Behind her unnoticed by the patrons who are just beginning to resume their conversations, the mugs of ale on the table behind her suddenly switch potions.
Without further ado, I present Tereze Amnell for your review.
It's a slight variant from my original concept, as that one felt too "Kung Fu", but I think it will provide plenty of opportunities for role play
Stat Block:
TEREZE AMNELL (Varisian)
(Varisian) Female Life Oracle 1
NG Medium Human / Humanoid (Human)
Init +1; Senses Perception +0
==DEFENSE==
AC 17, touch 11, flat-footed 16 (+5 armor, +1 shield, +1 dex)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +2
Armor Scale Mail, Medium
Shield Buckler
==OFFENSE==
Spd 20 ft/x4
Melee Club +1 (1d6+1) 20/x2
Melee Melee Dagger +1 (1d4+1) 19-20/x2
Ranged Sling +1 (1d4+1) 20/x2
oracle Spells Known 1 (4/day) Bless, Cure Light Wounds, Ghost Sound, Mage Hand, Summon Monster I
0 (at Will) Detect Magic, Guidance, Light, Stabilize
==STATISTICS==
Str 12, Dex 12, Con 14, Int 10, Wis 11, Cha 18
BAB +0, CMB +1, CMD +12
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Augment Summoning (PFCR 118), Shield Proficiency (PFCR 133), Spell Focus (Conjuration) (PFCR 134)
Skills Diplomacy +8, Knowledge (religion) +4, Perform (dance) +5, Sense Motive +4, Use Magic Device +9
MC Oracle Curse: Haunted (EX) (PFAPG 44), Mystery: Life (PFAPG 48), Revelations: Oracle Channel Positive Energy (SU) 1d6 (5/day) (DC 14)
Traits Dangerously Curious (Magic) (PFAPG 329), Master of Pentacles (Faction: Dark Archive) (PFSc: GtPSOP 14)
Languages Common, Varisian
Gear Backpack, Bedroll, Fish Hook, Flint & Steel, Lantern, Hooded, Mirror, Small Steel, Rope, Silk 50', Sewing Needle, Waterskin, Outfit (Entertainers, Travelers), Holy Symbol, Wooden (Sarenrae), Stones (10), Oil (4), Trail Rations (4)
Let me know if you see anything you need me to change
The only problem I have is that I've already played Silent Tide with GM DoubleGold and Murder on the Silken Caravan with another GM online. I could throw a character in for no credit to make a table legal for those two as the others I've completed.
Wow just realized the spelling fail in my last post... It should have said "the mugs of ale on the table behind her suddenly switch positions." not potions.
Although it would be cool if the spirits around me could switch the contents of cups via little arcing fountains, I didn't intend them to do something that flashy.
And just do you know StephNyan, I took that Oracle curse precisely because I expected you to be able to be able to instigate role play situations out of it. So use and abuse that to your hearts content. (assuming the rest of the players are also enjoying that)
Very interested in a good long, PFS run! I would like to submit Gwendallyn to the game. I have yet to play any of the above listed scenarios and Gwendallyn has not yet seen any PFS play. I just need to finalize the profile with her equipment and background.
She is a Brawler with a focus towards grappling, but that will not be her only focus. I plan to play her as very versatile and want to use Martial Flexibility to it's full potential!
Can I admit I'm not sure of the various technical terms such as CORE, credits, or seasons.
But I really, really enjoy playing Pbp and I've played a number PBP (and live) Pathfinder games. Been eager to try out the Investigator....Am I qualified for this game?
Mowque, those terms are used in conjunction with Pathfinder Society (link), which is Paizo's living campaign. Check out the link for more information on PFS, but I think you are exactly the sort of folk that the GM is looking for.
Also, forgot to mention in my earlier post, my PFS experience is fairly limited. I've got a Hunter who has played through 3 scenarios, and an investigator who is on her second scenario currently. I played First Steps with a Lore Warden of mine, and have a dead heaven oracle lol.
Mowque, those terms are used in conjunction with Pathfinder Society (link), which is Paizo's living campaign. Check out the link for more information on PFS, but I think you are exactly the sort of folk that the GM is looking for.
Thank you for the explanation! All of the formal terms were a bit intimidating, but I do know how to post and play the game. Let's hope that makes up for my Pathfinder Society inexperience.
@N N 959 , Twigs, DM Aron Marczylo:
I thank you for your interest, but the run's intended for players who've not played any of the season 0 games or Dragon's Demand. Unless I'm unable to fill a party with such players, I'm not adding anyone else to the party.
@CaptainFord:
The entire run's for PFS credit.
@Urbar Anden:
Looks good! I'll put you on the list of players who want to join.
@ScrubKai:
Also looks good, and nice writing! The haunted curse is my favorite curse, by the way. Just place that character sheet in your character's profile and get her an avatar which we can use on the maps. I'll put you on the list of players who want to join.
@Faelyn:
Gwendallyn looks like an interesting character to see in action! You've also been added to the list of players who want to join.
@Mowque:
If you've not yet played the games in the list for PFS credit, you're qualified to enter! I suggest you take your time to read the PFS guide. Your familiarity with Pathfinder should help you. If you still have questions after reading the guide, feel free to ask them. I look forward to see your investigator!
The way I read it he has only listed possible characters for the campaign. Love the tea RP by the way! Don't see characters using it that often :) Have a tea loving Dwarf myself.
I have played 0-06 and 0-07, but that's it. Also haven't touched Dragon's Demand.
So if you can't find enough people that haven't played any of them, send me a PM. I always have yet another character concept ready to start.
Stephnyan, I'm definitely interested, I have a couple of character ideas floating around in my head, so I just need to solidify one into a new character.
I'm waiting for hear back from Steph on a few questions before I post but I'd just like to say (in case of deadline) I have a character (with backstory) all created and ready to go.
And now I figured out how aliases work...This is some pretty accurate art for the guy.
Here is the stat block for him....if I screwed anything up, please tell me what I did! (I have a full and formal Character sheet prepared as well).
Vicard Inck
Male, Human, Investigator 1 (Sleuth)
Chaotic Neutral, Humanoid
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor)
8 hp
Fort +1, Ref +4, Will +4
Defensive Abilities
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Offense
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Speed 30 ft.
Melee-
Sword Cane (1d6 /x2)
Ranged
Special Attacks
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Statistics
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Str 10, Dex 14, Con 10, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Iron Will, Iron Will Improved
Skills- Acrobatics +6, Bluff +6, Diplomacy +3, Disable Device +6, Disguise +6, Escape Artist +6, Intimidate +6, Knowledge Dungeoneering +8, Knowledge Local +8, Linguistics +8, Perception +4, Sense Motive +5, Stealth +6
Languages Common, Dwarven, Elven, Orc, Halfling, Gnomish
SQ
Other Gear
Studded leather
Mundane Equipment Incoming (got 80 gold left)
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Traits-
Resilient: You gain a +1 trait bonus on Fortitude saves.
(Exchange Faction Campaign trait) Upstanding: Your preferred means of doing business involves giving your clients a fair deal and winning their continued business and good will. You gain a +1 trait bonus on Diplomacy and Sense Motive checks, and one of these skills (your choice) becomes a class skill for you.
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Special Abilities
Usual Investigator and Sleuth Stuff- All filled out on Character Sheet.
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Spells: None
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Standard Racial Traits: Human Standard
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Background:
Backstory!:
Report from the Absalom City Watch
Criminal File and Record
Name: Vicard Inck
Status: Active
Priority: Medium (Increasing)
Crimes Suspected: Breaking and Entering, Assault, Unlawful Imprisonment, Forgery, Begging, Public Drunkenness, Gambling, Cheating, Theft (minor and major), Perjury, Arson, Robbery, Murder.
Crimes Proved: None
Physical Description: Average height, brown hair, brown eyes, pale skin, scarred hands and a number of burns on upper arms. Often dressed in patched cloaks or other clothes. Very rarely armed. Carries an elegant cane, suspect of being a weapon.
Mental Description: Extremely intelligent, cold, distant, incredibly focused on task at hand. Highly resistant to outside influence, be it positive or negative. Posseses vast range of skills and knowledge, which can be brought to bear at will. Exceptionally skilled at gaining advantage over others through tricks, deception, or confusion.
Known Habituation: Various disreputable taverns of the Puddles and the Docks. Previous known residences focused on the Coins and Westgate.
Family: Father- Jack Inck: Minor business clerk, deceased
Mother- Jaewina Inck: No occupation, deceased
Brother- Darvan Inck: Owner of a middle-sized trading firm in the Coins, suspected of illict smuggling
Sister- Indah Inck: Whereabouts Unknown
Known Associates, Comrades, Gang Affiliations: Known to work for varied commercial and criminal organizations. Often hired as an outside contractor, rather than integral member. Remains on the move, suspect that brother provides contacts for jobs.
-Guaril Karela, the Exchange
- The Muckrakers from the Puddles
Known Weakness and Vices: Bouts of excessive drinking to stupor, Gambling (including cheating at games).
History: Inck showed up several years ago, during the investigation into an illict diamond smuggling ring. In essence, he investigated, solved and caught the criminals involved. Instead of turning them over to the authorities however, he had been hired by a rival smuggling ring, who took care of matters.
Disciplined, driven and immune to blandishments and bribes, he soon made a name as the man who could find anyone, anything or any information. jobs have ranged from bounty hunting, union busting, various commercial investigation, industrial spying and sabotage, bodyguard work and private detective. Has worked on both sides of the legal line, usually skirting outright law-breaking. Recently fallen on hard times and has turned to drink. Jobs have gotten simpler and more violent. Is on the run from several crime syndicates.
@Aspex:
If you'd enter the run with a 1 XP character you'd end up out-of-tier later in the run. Hence the requirement of bringing a character with 0 XP.
@Twigs:
Thanks, and you're welcome!
@ElterAgo:
Thanks for showing interest!
@Dragonflyer1243:
With the interest this run has gained thus far, and my eagerness to start it, I wish to close recruitment this Sunday. If you've not yet played any season 0 scenario or Dragon's Demand yet, go ahead and submit your character that day or earlier. Nice to see you're interested!
@Eryzule, Lord of Tea:
I like your character's concept, but I wonder how you got a PFS legal dusk elf. Did you get a boon for that? The list of Additional Resources lists the dusk elf as banned from PFS: "Elves: all alternate racial traits, except darkvision; all racial subtypes except arctic and dusk elves, are legal for play; all favored class options, racial archetypes, elven special materials except wyroot, feats, magic items, and spells are legal for play."
@Vicard Inck:
Interesting take on a character background, I like it! Where'd your favorite class bonus go, to an extra skill point? Could you explain how you spent your skill points? You get 6 skill points for being an investigator, 4 for having high Int, and maybe 1 from your fav class bonus, but I think you spent 13 skill points instead of 11.
@Vicard Inck: You get 6 skill points for being an investigator, 4 for having high Int, and maybe 1 from your fav class bonus, but I think you spent 13 skill points instead of 11.
I also got +1 to Diplomacy from the Upstanding trait (The Exchange campaign trait) but didn't put any ranks in it. Sorry that wasn't clear! Does it check out now?
And thanks for the compliment about the backstory! I like unusual posting formats like police report, at least for backstory and stuff. It gives you a narrative structure that isn't often melded with fiction.
Oh, whoops. Your right. Overly excited, didn't consider that. Apologies. Fixing. Question, It's a bit vague on this: Can I keep Dreamspeaker? I rid myself of Darkvsion but it outlaws Dusk Elf. So does that mean all the traits associated as well?
Think it's fine. didn't see any rejection for it specifically. Now it's fixed. He's just a 'dark' elf now. Heh.
I'm still unsure of pfs, but I originally made this character way back when. I was wondering if I could redo him, or if I needed to make another one entirely.
Thanks StephNyan, Faelyn here! Had a long day, but I finally added Gwen's gear to her character sheet. Now I just need to put her background to text. I have the main premise, just need to flesh out a few minor details. I should hopefully have that done tomorrow.
@Aspex:
PFS is an organized play campaign and has a few strict rules on how to handle XP. One of those is you can't just reroll your character. If a chronicle sheet gives you XP, your character's stuck with the XP.
If you liked playing Aspex, you'll surely be able to find a game for her on these boards. If you want to join this run, you'll need to create a new character.
@Vicard Inck:
That explains the extra 1 there, but what else did you spend your skill points on? Sense Motive also gets an extra 1, but it looks like you also put a rank there. To me it looks like you spent 12 skill points, while you shouldn't have more than 11.
@Eryzule, Lord of Tea:
All alternate racial traits, except darkvision, are legal for elves. Also, you can't be a dusk elf. If you're just a dark-skinned elf with all the racial traits of a dusk elf except darkvision, you're fine.
The reason they did this is that PFS isn't for evil characters, and dusk elves and other elves with darkvision are highly associated with drow. In PFS drow are considered to always be evil.
@Rogar Valertis:
Go ahead and have your character submitted by tomorrow. Make sure you've read the requirements in the original recruitment post. this game's intended for players who haven't yet played any of the games listed in the spoiler.
@Arrack Arza Stormstriker:
Please read the original recruitment post. It mentions the run's intended for characters with 0 XP, which indeed means level 1. If you haven't yet played any of the games mentioned in the spoiler, you may apply with a 0 XP character.
I've been thinking about rpging again online, don't have much exp there but have done p&p intermittently for 10/15 years... I wan't going to sign up here for a while but thought I might jump in feet first since you're kicking off a long lasting game from 0 exp, specifically for ppl new to the Society.
If you're happy to deal with some noob actions, then I would like to submit a character. Obviously I'm prepared to make a go of reading up on things. I'd like to throw down with an Alchemist or Fighter (Gladiator)... sorry but I can't find the info for what you want from the build, point buy and so on.
Thanks
Oh btw, I realise this isn't the place to ask but, can we upload our own avatar or do we have to use a preset?
GM, some family stuff come up today and I don't believe I will be able to get my background typed up tonight; however, I will work on getting it hammered out first thing tomorrow morning! If something changes and I can get it done tonight I will let you know. Hopefully that will not keep me out of the running!
@Mowque:
Recruitment's open till tomorrow evening. As the evening of the average person on these boards is later than mine, I'll wait till it's Monday where I live before I pick the party members.
@bluntgamer:
You'll find all the rules on character creation in the Guide to Pathfinder Society Organized Play. If you're going to use abilities, items, etc from other sources than the core rulebook, you can check this page to see if they're legal in PFS. I suggest you first read up on the guide, and then everything will be much clearer to you!
The site only allows you to use a preset avatar for your character.
If you have more questions, feel free to ask them.
Here's Asarnil. He's a young and arrogant elf from Kyonin who joined the Society for glory (and a misplaced sense of revenge).
Edit: I failed to mention you can see Asarnil's sheet by clicking on his url page in the character's page.
Also I think I qualify with the requirements but I'm not completely sure. This character has not played any season 0 scenarios yet but I, as a player have done so (SS00-06 Black Waters, SS00-08 Slave Pits of Absalom).
Re-Edit: By checking the spoiler tag I probably don't qualify. That's too bad but it's ok. Just let me know if by any chance I can join in or not.
"Well, seeing as many of us will be waiting for the word..." Eryzule speaks from a table at the recruitment office. His hood removed as he leans back in his seat, back to the corner of the room. Placed before him, a ceremonial tea set of black and yellow, a dagger along the side and a wasp toward the spout. Four cups, each striped with yellow against a black background. The elf looks about, taking a cup in hand, raising it to the group of hopefuls.
"Anyone care to join me?" He asks with a soft smile upon his face. "It's a simple tea, Gnome Garden Herbs, a little honey." The cup rises to his lips, a grin appears as he puts the cup down.