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"If it's a survivor, they'd come out. If not, i reckon it safe to assume it's hostile."
Locke waits to see what the others' thoughts on the matter are, before doing any shooting at all.

GM Irish202 |

The keen eyes of many members in the group notice that two forms move in the pile of bodies, and quickly see that mottled hands begin thrusting themselves creepily out of the pile to grope about in the air!
Because of the awesome perception checks, everyone gets a surprise round as these zombies begin to struggle to their feet! Can have a standard or a move action. I have placed tokens where I estimated them to be, feel free to adjust as needed.
Gwendallyn: 1d20 + 2 ⇒ (11) + 2 = 13
Locke: 1d20 + 3 ⇒ (2) + 3 = 5
Tereze: 1d20 + 1 ⇒ (16) + 1 = 17
Tetsudo: 1d20 + 1 ⇒ (17) + 1 = 18
Mystery Roll 1: 1d20 + 0 ⇒ (1) + 0 = 1
Mystery Roll 2: 1d20 + 0 ⇒ (15) + 0 = 15
Mystery Roll 3: 1d20 + 1 ⇒ (12) + 1 = 13
Mystery Roll 4: 1d20 + 0 ⇒ (5) + 0 = 5
Initiative Order:
Surprise Round:
Tetsudo
Tereze
Fiona
Gwendallyn
Locke
Zombies

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Alarmed at the increased movement from within the corpse pile, Fiona realizes another battle is about to begin, so she quickly casts a protective hex on Gwen before she moves in to attack the zombies.
Ward hex on Gwen, +2 to AC and all saves until hit or fails a save.

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HAVE AT THEE FOUL WRETCHES!
Lance: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 7 ⇒ (5) + 7 = 12
Roshi stands steady, ready to nip the creatures if they dare come close.
bite: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d3 + 3 ⇒ (1) + 3 = 4
Lance: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

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"I win a strawberry smoothy for guessing the right answer.", Locke says with anticipation of tasting anything strawberry.
Arrow vs rising zombie red, PBS: 1d20 + 8 ⇒ (8) + 8 = 16 Pierce, PBS: 1d8 + 1 ⇒ (5) + 1 = 6

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Sarenrae, give your holy fire to these servants zat zay may destroy what is unholy in your light.
As she finishes you all feel devine power flow into you.
Cast Bless to renew for the next 6 minutes.

GM Irish202 |

One zombie collapses back into motionlessness amongst the attacks from Tetsudo, Roshi, and Locke; while Gwendallyn waits patiently to strike at any zombies that foolishly decide to come towards her allies. The remaining zombie staggers to its feet, prompting an opportunity attack from Tetsudo with the reach of his lance; his attack striking true, though not appearing to do full damage.
Initiative Order:
Round 1:
Tetsudo
Tereze
Fiona
Gwendallyn
Something Mysterious
Locke
Something Possibly More Mysterious
Zombie (-7)
Bless (+1 Atk/Save vs. Fear)

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One zombie? I assume you and Rochi can take car of zis good Knight Tetsudo?
She pauses for a moment then says:
Oh and I have a trick zat can refresh your life energy if zey damage you Sir Knight. Do you wish to join your spirit with ze rest of us in ze group?
Assuming he has yes, Tereze uses her action to life link with Tetsudo.

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Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Magic, Bludgeoning Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Gwen shifts into her defensive fighting style and cautiously moves up to the remaining zombie, striking out with a swift kick to its torso!
Swift Action - Activate Snapping Turtle Style (+1 Shield bonus and immediate grapple attempt against any enemies that attack and miss). Move Action - Move up to zombie (if someone could move my avatar, I’m posting from my phone. Standard Action - Attack zombie.
Grapple Attempt if applicable: 1d20 + 18 ⇒ (12) + 18 = 30

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OF COURSE! Shouts Testudo.
LET US COMRADES IN ARMS SHARE ALL BONDS! TAKE THAT YOU VILLAIN!
Lance: 1d20 + 11 ⇒ (1) + 11 = 12
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

GM Irish202 |

Apologies for delay in posting, had to take a break for a bit.
Perception Gwendallyn: 1d20 + 11 ⇒ (18) + 11 = 29
Attack vs. Gwendallyn: 1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10
Tetsudo and Gwendallyn advance, both of their attacks quickly felling the last standing zombie. Suddenly, hidden under the pile of bodies, a bugbear zombie awkwardly lashes out at Gwendallyn's ankles with a morningstar; the attack missing rather badly due to the angle and Gwendallyn seeing the surprise attack before it sprung!
Round 1:
Tetsudo
Tereze
Fiona
Gwendallyn
Bugbear Zombie
Locke
Something Possibly More Mysterious
Bless (+1 Atk/Save vs. Fear)

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So, due to that failed attack. Gwen gets her Immediate Action Grapple attempt against that bugbear zombie, who is now grappled.

GM Irish202 |

So, due to that failed attack. Gwen gets her Immediate Action Grapple attempt against that bugbear zombie, who is now grappled.
Indeed it is!
"Something wrong?", as Locke steps in with an arrow on the string.
Locke, would you like to delay for now or do another action? You would see Gwendallyn's reaction and subsequent grapple.

GM Irish202 |

As Gwendallyn grapples the bugbear zombie, the group abruptly hears a commotion occurring on the other side of the doors leading to the stage in the main theatre. With what sounds like something cloth-like ripping and a massive crash, a large creature bursts suddenly into the backstage area! A large dinosaur, or perhaps a raptor of some kind, with large pieces of rotting skin falling off it breaks through from the main stage; the curtain from the stage draped awkwardly on its body like a macabre ballerina's outfit, the cloth swiftly staining from the ichor and gore seeping from this megaraptor's body. It staggers into the backstage area with the gurgling screech of a dinosaur zombie with a rotting voicebox, the momentum of its rush sending it careening directly in Gwendallyn's direction!
Charge vs. Gwendallyn: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Talon Damage vs. Gwendallyn: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Round 2:
Tetsudo
Tereze
Locke
Fiona
Gwendallyn (-11, Grappling)
Bugbear Zombie (Grappled, prone)
Megaraptor Zombie
Bless (+1 Atk/Save vs. Fear)

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Locke shields their eyes as dust and splinters come waving towards them.
"What in the world...", said question was answered at the arrival of the dead dinosaur.
"Fiona, Tereze, don't come into the room too far! They've zombified some dinosaur!"
Locke clenches the bow between the knees and lights the fuse on a prepped firebomb.
Rt vs dino-zombie, PBS: 1d20 + 10 ⇒ (15) + 10 = 25 Boom, FWOOSH!: 3d6 + 6 ⇒ (5, 4, 5) + 6 = 20
If it's a direct hit, it's on fire. Locke is not at all a slight pyromaniac, not at all. :3
Excluding Gwen, Testudo & tortoise from the blast. Bugbear eats 9 splash too, reflex 18 for 1/2.

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Testudo looks at the zombified dinosaur.
[bigger]WHAT HO! FINALLY A CHALLENGE WORTHY OF US ROSHI!
The turtle gives out a soft bleat as Testudo strikes out with his lance.
Lance: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

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Tereze grimices slightly as a bruise appears on her side and she feels her life force drain from her healing Gwen.
-5 HP for Tereze and Gwen Heals 5 HP.
"Fiona, Tereze, don't come into the room too far! They've zombified some dinosaur!"
By ze Gods below, where did zat come from!
She looks at the envoy next to her.Sir, stay well back! I zink zey will need more help.
Her mind reaches out across the planes and calls for the celestial eagles that are her friends.
Start Casting Summon Monster II
Celestial Eagles called: 1d3 + 1 ⇒ (2) + 1 = 3

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Is the bugbear zombie still alive? If so, Gwen will continue to focus on it for now. If it's dead, then she will turn her attention to the dinosaur.

GM Irish202 |

Bugbear Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
The bugbear zombie still moves, its silhouette flickering wildly in the dancing light given off by the dinosaur with the flaming curtain-tutu.
Round 2:
Tetsudo
Tereze (-5, Summoning)
Locke
Fiona
Gwendallyn (-6, Grappling, pending Grappling Option)
Bugbear Zombie (-14, Grappled, prone)
Megaraptor Zombie (-20, On Fire)
Bless (+1 Atk/Save vs. Fear)

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Maintain Grapple (Pin): 1d20 + 23 ⇒ (12) + 23 = 35
Magic, Bludgeoning Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Gwen grunts from the force of the blow from the undead dinosaur, but keeps her focus directed at the bugbear still wrapped up in her embrace. She shifts her hold and forces the zombie to the ground and begins to squeeze it as hard as she can, feeling bones and ligaments snapping and popping from the pressure!
Swift Action - Activate Martial Focus to snag Greater Grapple. Standard Action - Maintain Grapple to Pin. Move Action - Maintain Grapple to Damage.

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Fiona gasps as she sees the huge zombie dinosaur, then focuses herself and begins to cast another summoning spell, beckoning for one of the ancient beasts of the forest to appear on the battlefield.
Cast Summon Monster III (Aurochs)

GM Irish202 |

Just finished wrapping up my RotRL table (finally), so I should be able to focus more on you guys for now!
Grapple Roll: 1d20 + 6 ⇒ (12) + 6 = 18
On Fire Damage: 1d6 ⇒ 4
Megaraptor Talon vs. Gwendallyn: 1d20 + 13 ⇒ (5) + 13 = 18
Damage vs. Gwendallyn: 2d6 + 6 ⇒ (6, 3) + 6 = 15
The zombie in Gwendallyn's embrace wiggles fruitlessly, completely unable to anything but gnash its maw in her general direction. The flaming dinosaur zombie mindlessly attacks its nearest target, which unfortunately appears to be Gwendallyn! After the attack, the group finds the room becoming even more crowded as a bevy of summoned creatures conjured by Fiona and Tereze manifest out of thin air!
I believe the raptor hits Gwendallyn due to the grappling penalty on her AC and losing the AC bonus from Snapping Turtle with both hands occupied; let me know if I am missing a bonus somewhere.
Round 3:
Tetsudo
Tereze and Boids (-5)
Locke
Fiona and Bull
Gwendallyn (-19, Grappling)
Bugbear Zombie (-27, Grappled, pinned)
Megaraptor Zombie (-24, On Fire)
Bless (+1 Atk/Save vs. Fear)

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Tereze finishes up calling the eagles and is rewarded with three golden raptors that appear in a shower of golden dust.
The satisfaction of seeing them called wars with pain, as the bruise enlarges and she feels more of her life energy slip into Gwen.
HP -5 and Gwen heals 5 more through life link
Then the eagles streak forward into the room and flying over the others heads and screech in anger as they attack the big zombie in the room.
Move action to fly to the zombie, Swift action declare the zombie their smite target, standard Attack
Eagle 1 talon: 1d20 + 3 ⇒ (4) + 3 = 7
Eagle 1 damage + Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Eagle 2 talon: 1d20 + 3 ⇒ (2) + 3 = 5
Eagle 2 damage + Smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Eagle 3 talon: 1d20 + 3 ⇒ (8) + 3 = 11
Eagle 3 damage + Smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Wow that's a bunch of bad rolls.
while this happens Tereze steps into the room and peaks around the spiral stairs.
Once see sees both Zombies, she starts chanting.
Foul creatures from beyond ze grave.
Hear my voice, your soul to save!
Gods of Light do what is best.
Let zis dino have his eternal rest!
As she finishes golden spears of light flash from her in all directions knifing into the two zombies.
Channel Positive energy to harm undead, Will 17 to save for half
Realizing she can not see the larger threat, she instead calls down to power of the the Dawnbringer to aid her friend.
Goddess of the morning sun
Hear my prayer that has begun.
Let your blessed healing flow.
Into Gwen who battles so!
A soft golden mist fills the area healing Tereze and Gwen of their wounds.
Channel positive energy to heal the party.
Channel Energy: 3d6 ⇒ (4, 6, 2) = 12
AC 14, HP 7, 7, 7, Fly 80, Attacks: 2 talons +3 (1d4+2), bite +3 (1d4+2)

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The aurochs appears and immediately attempts to trample the bugbear zombie.
In the meanwhile, Fiona places a short-term curse on the megaraptor, debilitating its ability to fight.
Trample on bugbear zombie, has to do an AOO (at -4) against the aurochs and attempt to save DC 17 vs. reflex (success = take half damage) or take Damage: 2d6 + 9 ⇒ (4, 2) + 9 = 15 damage.
Misfortune on megaraptor - DC 18 vs Will, if fails: anytime this round it makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.

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Testudo shouts out his rallying cry!
COME GREAT BEAST! IT IS TIME I TEACH YOU THE MEANING OF PAIN! TUUUUUURTLE RIDER!
Lance: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 + 12 ⇒ (4) + 12 = 16
As he does so however, Roshi turns and bolts back!
ROSHI!? WHAT ARE YOU DOING!? A KNIGHT NEVER TURNS!!
The turtle, moving at suprising speed, rushes through the past room and hits the door...
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
hopefully running right through it and into the theatre behind the Raptor.
AH! JOLLY GOOD! THIS SHALL GIVE US SOME ROOM TO MANEUVER AND JOUST! I'M SORRY I DOUBTED YOU MY NOBLE STEED!

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As the whole reinforcement squad attacks the zombie dinosaur, Locke lights up another fire bomb.
Excluding Gwen, Tereze, auroch, & 2 birds from blast radius.
"Hot mixture coming through.", aiming in the general direction of the zombie-dino's head.
Rt, PBS, bless: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 Boom, FWOOSH: 3d6 + 6 ⇒ (4, 6, 2) + 6 = 18

GM Irish202 |

Will Save (Channel, Megaraptor Z.): 1d20 + 10 ⇒ (5) + 10 = 15
On Fire Damage (Megaraptor): 1d6 ⇒ 3
Will Save (Misfortune, Megaraptor Z.): 1d20 + 10 ⇒ (10) + 10 = 20
Gore vs. Megaraptor: 1d20 + 7 ⇒ (7) + 7 = 14
Grapple Check: 1d20 + 23 ⇒ (4) + 23 = 27
Neck Snap: 1d8 + 5 ⇒ (2) + 5 = 7
Talon vs. Gwendallyn: 1d20 + 13 ⇒ (1) + 13 = 14
Snapping Turtle Clutch vs. Megaraptor: 1d20 + 18 + 1 - 2 ⇒ (7) + 18 + 1 - 2 = 24
Botting Gwendallyn. After Memorial Day, I will be following the 48 hour rule for botting instituted by your previous GM's to keep things flowing. Additionally, Fiona, creatures can only trample if the trampled creature is a size category smaller than the trampler; the megaraptor and the aurochs are both large size, so the auroch can't trample over. I will act under the assumption that it would simply attempt to do a gore attack for now.
The bugbear zombie returns to being a motionless corpse after a blast of positive energy weakens it just enough for Gwendallyn to give a sharp neck snap to sever its spinal column. Tetsudo's attack misses its target, but he does indeed find the main theatre area to be much roomier than the previous area! Locke adds to the ongoing fire engulfing the flaming dino-zombie, the undead still standing as it resists attacks and hexes from Fiona and friend!
Meanwhile, the flaming dinosaur attempts another talon attack against Gwendallyn; this time missing and leaving an opening for her to take advantage of! Despite the creature's size, Gwendallyn makes a gutsy maneuver and actually manages to grab a hold of one of its massive legs; restraining the creature in its movements and attacks, but being slightly singed by the fire!
Round 4:
Tetsudo
Tereze and Boids (-10)
Locke
Fiona and Bull
Gwendallyn (-17, Grappling)
Megaraptor Zombie (-57, On Fire, Grappled)
Bless (+1 Atk/Save vs. Fear)

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Tereze looks worriedly at her friend who just threw herself headlong on a burning dinosaur, she feels some of her vitality slide into her again.
Tereze HP - 5 and Gwen heals 5 HP
Staying right on top of the dead dino the Eagles all swarm trying to wear it down with talons and beaks.
Eagle 1 talon 1: 1d20 + 3 ⇒ (16) + 3 = 19
Eagle 1 talon 1 damage + Smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eagle 1 talon 2: 1d20 + 3 ⇒ (8) + 3 = 11
Eagle 1 talon 2 damage + Smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eagle 1 Bite: 1d20 + 3 ⇒ (9) + 3 = 12
Eagle 1 Bite damage + Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Eagle 2 talon 1: 1d20 + 3 ⇒ (18) + 3 = 21
Eagle 2 talon 1 damage + Smite: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Eagle 2 talon 2: 1d20 + 3 ⇒ (9) + 3 = 12
Eagle 2 talon 2 damage + Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Eagle 2 Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Eagle 2 Bite damage + Smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Eagle 3 talon 1: 1d20 + 3 ⇒ (9) + 3 = 12
Eagle 3 talon 1 damage + Smite: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Eagle 3 talon 2: 1d20 + 3 ⇒ (6) + 3 = 9
Eagle 3 talon 2 damage + Smite: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Eagle 3 Bite: 1d20 + 3 ⇒ (19) + 3 = 22
Eagle 3 Bite damage + Smite: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Eagles round 2/6
Meanwhile Tereze's eyes flash golden for a moment as she prays quickly for the Lady of Graves to grant her healing as they fight this abomination.
Cure Light wounds on herself: 1d8 + 5 ⇒ (6) + 5 = 11

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Maintain Grapple (Pin): 1d20 + 23 + 1 - 2 ⇒ (6) + 23 + 1 - 2 = 28
Magic, Bludgeoning Damage: 1d8 + 5 ⇒ (3) + 5 = 8
Gwen grits her teeth against the searing pain of the flames that lick along the palms of her hands and insides of her forearms as she wrestles the huge dinosaur down! She drives her knees into it's rib hard, using the pain to guide her strikes! "Quickly now!"
Standard Action - Maintain Grapple to Pin. Move Action - Maintain Grapple to Damage.

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Testudo holds his lance tight and screams.
TALLLY HOOOOOOOOOOO!
Spirited Charge: 1d20 + 16 ⇒ (18) + 16 = 34
damage: 3d8 + 54 ⇒ (1, 6, 2) + 54 = 63

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Tereze glances back at Locke... Her eyes wide after the lance slams into the dino.
Well he does certainly seem to able to back up his claims...

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The aurochs attempts to gore the undead dinosaur but misses.
Attack, aurochs: 1d20 + 8 ⇒ (5) + 8 = 13
Meanwhile, Fiona moves closer to the undead creature, gesturing towards it as fire sprays from her hands in a wide arc towards it.
Burning Hands: 5d4 ⇒ (1, 1, 4, 1, 4) = 11, Reflex DC 16 to take half damage.

GM Irish202 |

1d20 + 4 + 5 - 10 ⇒ (16) + 4 + 5 - 10 = 15
Tetsudo's charge sends him careening towards the flaming dinosaur, the force of his blow literally ripping a gaping hole directly through its entire body! The undead is unable to maintain its existence, and the entire creature collapses in a fiery heap (that does not quite land entirely on top of Gwendallyn) on the backstage floor.
Out of Initiative
As the dust of the combat settles and the group addresses any post-combat healing, they will note two stairwells that descend downwards into the darkness underneath the stage. Investigating the door on the opposite side of the backstage area will show another dressing room, similar to the one the group just set on fire previously, with little of use or note inside.

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Tereze dismisses the birds with a mental note of thanks. Then she raises her skirts slightly so they do not touch any of the corpses on the floor and gracefully moves across to the room. As she nears flaming dinosaur she reaches out a glowing hand to heal Gwen and summons another bit of water to put out the fire.
Cure Moderate wounds: 2d8 + 6 ⇒ (1, 6) + 6 = 13
As she finishes she sees Testudo extracting his lance. A most impressive charge Sir Testudo and a very wise move Roshi! She nods with respect at the pair.
Then she continues to a slight smile: Gwen, you really need to commission a painting of you wresting a flaming dinosaur to hang in your inn! Zat will surely be a hit with your clientele.
She glances around:
Now are we all feeling ready to tackle whatever insanity the death god's servants are cooking up down below?
Assuming everyone responds yes she holds out her hand to the envoy.
Your Lordship, if you will accompany me, I am sure my companions will lead us to the source of zis disaster.
She stands waiting for him to respond, completely ignoring the death around her and still in a spotless gown.
Other then her skirts being held up slightly she looks like she is simply a lady waiting be accompanied to the next stage in the night's entertainment.

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Locke nods,
"Ready as can be, considering circumstances."
Locke mixes the contents of two laboratory test tubes, the corks it shut.
A second one is mixed, and Locke gulps down the 1st with a straw.
Mixing an Enlarge Person extract and Touch injection.

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Gwen flinches as Roshi charges towards her grappling the giant dinosaur, only letting out her bated breath in a whoosh as the thing collapses around and on top of her. She pushes her way out from beneath it to see Tereze's extended hand, which she gladly takes as she pulls herself out of the ruin of the creature. She blushes and laughs at her suggestion, but stops for a moment as she ponders that idea with sincerity. "Not a bad suggestion, Tereze. Perhaps you and Fiona could help me find a good artist after this? That sort of thing, I'm not very good at it. Fiona, you are the smartest person I know. You must know a lot about that sort of thing?" She smiles at her shy friend.
As she dusts off smoldering, undead dinosaur flesh she turns to the others. "I am always ready for another fight," she grins as she starts to speak again, but then falters as she recalls the slaughter than accompanied this evenings bouts.

GM Irish202 |

So please, in the meantime, keep me silent or bot me however feels the best.
Now attempting my best impression. *Ahem* *deep inhale*-
"SPLENDID SHOW! THAT WAS A MOST VALIANT EFFORT, MY FRIENDS!!" The cavalier wheels around to rejoin his allies back on the stage. He will pause briefly for any healing and things.
"SALLY FORTH, MY STEED, INTO THE DARKNESS BELOW! TALLYHOOOO-" The cavalier spurs his turtle down the stairs at full speed, a comical sight really because of how narrow the stairwell is combined with a turtle handling stairs; the end result being exceptionally noisy but allowing the group to know when he reaches the end of he stairwell quite clearly.
Your Lordship, if you will accompany me, I am sure my companions will lead us to the source of zis disaster.
The noble has to close his gaping mouth after observing the combined perforation of a giant dinosaur zombie and Tetsudo's stairwell maneuvering. Regaining his aplomb, he takes Tereze's hand with the appropriate demeanor of his position. "Of course, my lady; I shall entrust our safety to you and your friend's most capable efforts!" He leans in conspiratorially to Tereze to whisper, "You know, I do like that jolly fellow. Has the Taldan fighting spirit!
They stretch into an adjacent chamber, with smooth walls that are entirely covered in strange glyphs of some kind. At the center of the chamber, is a tall stone dais; upon which there is a huge boulder that glows with an eerie green light. Cracks radiate out underneath the boulder, implying that it fell from a great height to rest on the dais it now sits on.
Immediately in front of this dais is another large zombie, a bipedal monster with mottled hairless grey skin and massive claws. A voice, its source unseen, rings out from the chamber: "So, you think you can stop Zyphus from spreading his power? Minion, destroy them!" The massive zombie lets out a groan as it orients the the group!
Fiona: 1d20 + 1 ⇒ (6) + 1 = 7
Gwendallyn: 1d20 + 2 ⇒ (17) + 2 = 19
Locke: 1d20 + 3 ⇒ (12) + 3 = 15
Tereze: 1d20 + 1 ⇒ (12) + 1 = 13
Testudo: 1d20 + 1 ⇒ (9) + 1 = 10
Fel: 1d20 - 1 ⇒ (7) - 1 = 6
GR Zombie: 1d20 + 1 ⇒ (15) + 1 = 16
Placement on map is approximate, you can adjust token starting location as needed as long as you start no further forward than the fork in the tunnels.
Initiative Order:
Round 1: Initiative Advances 06/03/19 @ 8PM EDT
Gwendallyn
GR Zombie
Locke
Tereze
Tetsudo
Fiona
Fel Bustrani

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GM, with the limitation of the fork in the road, that would make noticing the opposition from either side tricky, wouldn't it?
When the group advances, and the floor becomes slick, Locke unfolds the wings again, hovering half a foot above the ground.
"Gwen, i've prepared an enhancement for you, though it'll become a bit cramped when it takes effect. You know, getting bigger and all."

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Tereze just shakes her head and holds her skirts and peticoats above the muck she walks across the slick floor. She does carefully picks her way across the mess using the envoy to ensure she stays balanced.
"So, you think you can stop Zyphus from spreading his power? Minion, destroy them!"
Clearly someone missed ze preaching part of zeir training...