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About Locke "Firebug" ArkhamStatblock:
Human Alchemist(grenadier) ---------------------------- Offense: BaB +6/+1, CMB +6, CMD 20 Melee
Ranged
Feats:
Traits:
Discoveries: Lvl 2: Precise Bombs [grenadier archetype]
Skills, 9 ranks a/level. 4 base + 4 int + 1 skilled (Int boost headband not included) Acrobatics 5 [+8]
Extracts lvl 1, x11, 6 a/day, DC 16
Extracts lvl 3, x2, 3 a/day, DC 18
Inventory:
+1 Longbow Arrows, common x15 (2gp) Morningstar 8gp Dagger 2 gp +2 Mitral chainshirt Alchemist fire x2 40gp Flask of acid x1 10gp Rope, hemp. Total spent 147gp
Gold rewards:
Lvl 2 start: 1362
Headband of vast intellect +2 (4000gp)
Background:
Locke is an unsual individual. Locke enjoys explosives...a bit moreso than your average person would. The sheer destructive potential had a certain pique of interest since childhood. With one parent being a chemist and one a black powder merchant, Locke dabbled in early childhood with the explosive stuff, to the point where in the teens one such an occasion led to trouble. Having joined a gang of teens who would make challenges out of capturing the flag, Locke used one such bomb to obstruct a path a competitor would take on more than one occasion. Payback for acts against the gang would carry Locke's mark, since bombs turned out to be the favored weapon of the youth. It one day somehow resulted instead in the destruction of a balcony of a prominent Liberty's Edge member. After fleeing for several alleys, Locke found a few of the Edge's freedom fighters blocking their way. Faced with an otherwise prosecution for destroying property, a deal was struck. A clever 'saboteur', as terrorist was an ugly word, could be an asset in 'situations'. Locke would do oddjobs, like sabotage (often via damage) or a few investigations, and no charges would be pressed. In the end, Locke was practically drafted. Due to the miscast of a spell from an 'anonymous mage', for purposes of disguising the voice, Locke is now, much to their dismay, stuck with a variety of voices at the same time. Whenever talking, it sounds as if multiple voices speak in synchronized lines. It's been a slightly touchy subject, as the personal goal of dispelling the miscast has proven yet unfruitful. Development later on....
Personality:
Locke is most definitely not the most charismatic, being a sarcast some time to arrogant people. Despite it, Locke holds morals on what is fair and not, and friends are very important to them. Though Locke carries a bow, the expanding bomb potentials was a point of interest. Appearance:
Locke wears a long coat with a hood. Aside that, a mask never leaves Locke's face. This had been since childhood. The true reason has not yet been disclosed. Some speculate a bomb must have gone off in the face, others claim it's for intimidation. It is, in fact, Locke's preference, as it hides one's real face. Anonimity is useful for some situations, especially when you like blowing things up, then you want to be able to exit the scene unnoticed. With the long coat and hood, it's impossible to say what race Locke is at first sight, and whether they are female or male. Faction Journal Card, season 7:
Liberate 1 or more slaves/captives/hostages in one adventure. [X][][] Adventure in two of the following locations: Andoran, Cheliax, Okeno, Magnimar, or Nirmathas.
Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves,
Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocents.
Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.
After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuever check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save.
In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level.
Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.
Current Faction bonuses:
None yet. |