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About Urbar AndenCharacter sheet:
CN Medium Humanoid (Human) PFS#: 131682-5 Init +3 (+3 Dex) Defense
Offense
[off-handed] Atk: 1d20+6* (19x2)| Dmg: 1d8 + 5
[two-handed] Atk: 1d20+11 (19x2)| Dmg: 1d8 + 7
Ranged [Sling]:
Statistics
Feats (Other):
Traits (Racial):
Traits (Other):
Membership:
Skills (Untrained):
Skills (Trained):
Languages: Common Equipment: Tracking sheet
Inventory:
Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check. Encumbrance: 159lbs.; Medium load, (Light Load up to 100lbs., Medium up to 200lbs., Heavy up to 300lbs.)
Class Info
Favored Enemy [Humanoid human]:
[Undead]:
Track:
Wild Empathy:
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Hunter's Bond (Ex):
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger's effective druid level is equal to his ranger level –3. Favored Terrain (Ex):
Spells:
Level 1: - Lead blades - Speak with animals Animal companion:
Medium Wolf - Ulfa Init +3 (+3 Dex) Defense:
Offense:
Statistics:
Skills (Trained):
Trick:
Equipment:
Evasion:
Background:
Urbar very much liked to play in the woods when he was younger. Every moment he tried to slip out of duties to spend time in the lush greens of the forest. His great affinity for the place and the animals in it caused him to spend most his time there. His parents didn't mind very much. As he grew older his social skills began to fall behind. When in groups he was always the one in the back, listening but not really present. At the age of 15 he decided he wanted to travel across the world. To discover the beauty of the earth. His parents were doubtful of the idea but eventually they decided to let him roam the planet. His next years he spent in all kinds of climates and environments. Slowly he began to despise humans for the damage they did to the life around them. He spent time with them to learn what they were up to and he tried to stop them whenever he could. At first he was to young to make a difference. But he grew and grew stronger. From his travels around the world he collected his special gear. Exotic swords to fight the evil of humans who tried to destroy his love. But also armor to defend himself against the same. Years later he met a man in the middle of the wilderness. He said he left his name behind many years past and lived in and from the area around him. He taught Urbar the skills to survive and fight. He taught him to keep his friends close but his enemies closer. Urbar was taught the basics of nature and the skills to expand that knowledge. He was also taught the skills to learn from his surroundings, not only the forests but also the villages. The man eventually gave some crucial advice, the advice that brought him up to this point, 'If you want to make a difference, become a pathfinder and join the Grand Lodge. They will help you in your journeys and they will supply you with what you need to continue your fight.
Personality & appearance:
Urbar has the height of an average man. His skin has a tan with a look of someone who spends all his days outside. He is fairly muscled but also has a slim build, both agile and strong. He always wears his travelling outfit. A large black cloak draped over his armor with the hood always on when in the neighbourhood of human life. He always carries his sword and his sling with him and does not hide them upon entering human terrain. He is socially awkward and tries to avoid direct human contact. He has not met many people apart from humans and is fairly indifferent towards the other races of the world. He is always alert no matter where he is, danger lurks around every corner be it in a village or in the middle of a forest. He avoids no fight if it is with his enemies, he will try to avoid fighting animals on the other hand. His great affinity for the creatures of the earth will prevent him from attacking first.
Plans:
Level 5 feat: - Boon companion - metamagic rod extend/quicken |