Fiona Nic Cathár's page

488 posts. Organized Play character for Badslacker.


Race

F Human Witch/6 (HP 38/38| AC:11 | T:11 | FF:10 | CMB:0 | CMD:11 | Fort:+3 | Ref:+3 | Will:+5 | Init:+1 | Perc:+6 | Speed 30) PFS#: 12713-4

About Fiona Nic Cathár

Human Witch (Patron: Elements)
Female (Chaotic Neutral)
Level: 6 (0/ xp)

HP: 38 (6 base, 4 per level, +1 Conx6, +1 favored classx6)
Strength: 10 (+0)
Dexterity: 13 (+1)
Constitution: 12 (+1)
Intelligence: 19 (+4) (+2 from headband = 21)
Wisdom: 10 (+0)
Charisma: 14 (+2)

Initiative: +1 (dex)
BAB: +3 (class):
Ranged: +3 (dex) Melee: +0

Saves:
Fort(con): +3
Ref(dex): +3
Will(wis): +5

Languages: Common, Goblin, Sylvan, Orc, Infernal

Skills: total = points + mod + bonus (6 points per level+1 for human)
Intimidate(Cha): 11 = 6+2+3
Heal(Wis): 6 = 3+0+3
Knowledge(Arcana): 11 = 4+4+3
Knowledge(History): 9 = 2+4+3
Knowledge(Nature): 9 = 2+4+3
Knowledge(Planes): 9 = 2+4+3
Craft(Int): 9 = 2+4+3 (+1 from headband = 10)
Spellcraft(Int): 13 = 6+4+3 (+1 from headband = 13)
Use Magic Device(Cha): 11 = 6+2+3
Profession(Wis): 4 = 1+0+3
Perception(Wis): 6 = 6+0+0
Swim: 4 = 0+0+0+4 (from Flight hex)

Feats:
Extra Hex
Extra Hex

Spells: (bold means memorized), DC: 15 (10+int+half level)
Level 0: 3
Dancing Lights, Spark, Message, all other cantrips.

Level 1: 4 (3+1)
Burning Hands, Sleep, Enlarge Personx2, Summon Monster 1

Level 2: 3 (2+1)
Hold Person, Web, Blindness/Deafness, Glitterdust

Level 3: 3 (2+1)
Stinking Clound, Summon Monster III

Hexes:
Feat 1: Healing (once per day on each ind., cure light wounds: 1d8+4 heal)
Feat 2: Charm (vs. Will, for 4(=int) rounds - improve attitude by one step)
Level 1: Slumber (vs. Will, sleep effect, any HD)
Level 2: Ward (+2 AC[deflection], +2 saving throws on one target until hit)
Level 4: Flight (Feather Fall at will, +4 to Swim, Levitate once per day, flight <lvl> minutes every day at level 5.
Level 6: Misfortune (1 round, anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex.)

Familiar: Ferret

Equipment:
90gp
Witch's outfit, 21 days of rations, light crossbow (/w 100 bolts), 3 daggers.
Headband of Vast Intellect (+2 INT)

Background:

Also known as Fiona the Unlucky, Fiona the Fury, Fiona the Forlorn, Fiona the Forsaken, Stygian Fiona. Most of these are names she made up for herself in her recent bout of depression.
Fiona was born in a small village to a peasant family. Unfortunately, a pentagram shaped birthmark on her arm, or the fact that she was born at midnight, during a lunar eclipse, did not bode well for the young child. Indeed, when strange things began happening near her, her parents decided they've had enough with such a bad-luck girl (sometimes they would even refer to her as cursed), and brought her as an offering to a wise woman (a euphemism for a witch) in an attempt to improve the annual crops.
Fiona - who received her name from the Elvira, the wise woman - grew up secluded from most other human beings, with only a few scared villagers showing up every once in a while at Elvira's hut in order to ask for blessings for themselves, curses for their enemies, good harvests and healthy animals. For all she knew, Elvira was her real mother. Fiona had to work quite hard - Elvira always believed real education can be brought only through hard labor - but all in all, she sometimes reminisces, life was good. She was generally respected, if not loved, had a place of her own and learned quite a lot about the magic behind that thin layer of reality most people can perceive. Elvira taught Fiona some of what she knew, and after a while Fiona began to take over some of the easier requests of the nearby villagers.
Elvira was already an old woman when Fiona was born, and after twenty-some years of raising Fiona it was clear that her days were numbered. The end dragged on for much too long, and Fiona dutifully took care of her adoptive mother for several long months. On her deathbed, Elvira urged Fiona to leave the place after burying her in the small garden she loved in order to find herself in the world, foretelling her a great fortune. She ended the conversation by telling Fiona the truth about her parents. Fiona was shocked to hear that Elvira was not really her mother, and stormed out of the small hut for a few hours. When she returned, Elvira was already dead. Fiona buried her in the garden but refused to leave the hut, beliving that this was her place.
At that point things began to get worse. When more villagers started showing up with requests, Fiona quickly discovered she was unable to fulfill all of them adequately, creating dissent and some hostile outbursts. Even worse, a series of unusual occurances - a potion turned rotting-black, a jar falling from a shelf in the middle of the night, Elvira's favorite blanket strangely disappearing - raised doubts in Fiona's mind about her her choice. Being stubborn, she refused to leave.
Fiona woke up one night a few weeks later to strong pounding on the door. When she opened it she saw a group of ten peasants carrying torches, tridents and other simple weapons. The villagers blamed her for brewing a potion that killed one of their children, whose corpse they brought with them. Fiona was shocked and refused to believe that. The men showed her proof - a half-full potion she brewed which she had brewed; it had unexplicably changed from a healing draught to a deadly poison meant to deal with rodent infestations, and her explanations about the aforementioned events only seemed to make things worse. The angry men decided to burn Fiona in their village, but before doing so they destroyed the hut in which she left her entire life, breaking everything inside and eventually burning it in front of her eyes. Fiona could not control her tears as her life was ruined in an hour. On the way to the village Fiona was roughed up by the villagers, who continued to insult and hit her until she lost her consciousness.
Fiona came back to her senses shortly before dawn. Half the peasants disappeared from sight, while the other half were lying dead all around her. Fiona would spend many a night with herself wondering what exactly happened there. Her own hands were covered with blood that was not hers, so she must have done something, but there were also plenty of tracks around - a bear, a wolf and a boar - all of which seem to have attacked the villagers as well. One of the villagers was frozen inside a huge ice cube - a magic spell Fiona never heard of before or ever since. Even more in shock, Fiona realized that her only chance to live is to run away as far as she can, and she did exactly that. For the next couple of years she moved between villages and small towns, sometimes receiving food and shelter but more often being chased away by dogs once mentioning her skills; when she tried being discreet, people would try to take advantage of her exploit her in various ways. The world, she quickly discovered, is not a friendly place for a single female traveller. Her time on the run changed her, and the young, naive girl had to deal with the bleak reality of the world. Fiona doesn't recall much of those years - the memories have often been too painful to keep - but she knows that she'd done more than a few deeds she would not have been proud of, to say the least.
After reaching a larger city and unsuccessfully trying her luck brewing potions and taking care of the simple magic needs of the urban poor and local outlaw groups, she decided, in a moment of lucidness, to enlist in the Pathfinder Society. Rather than big tales of riches and fame, it seemed to her a place of misfits to which she could finally belong, an organization that would provide her with legitimacy to forge the life destined for her.