Pirate Bomber

Aspex's page

185 posts. Organized Play character for karlprosek.


Full Name

Aspexia Gallonica Crispin

Race

Aasimar (Peri-Blooded)

Classes/Levels

Conjurer (Infernal Binder) 3 (HP 13/13 | AC:13 | T:12 | FF:11 | CMB: -1 | CMD:11 | Fort:+1 | Ref:+1 | Will:+3 | Init:+6 | Perc: +2 (Darkvision)| Speed 30)

Gender

Female

Size

Medium

Age

87

Special Abilities

Darkvision, Pyrotechnics SLA

Alignment

LN

Deity

Asmodeus

Languages

Common, Celestial, Draconic, Abyssal, Infernal, Ignan, Halfling, Goblin

Occupation

Devil Binder

Homepage URL

Aspexia Gallonica Crispin

Strength 8
Dexterity 14
Constitution 13
Intelligence 19
Wisdom 10
Charisma 11

About Aspex

Aspexia Gallonica Crispin
F LN Aasimar (Peri Blooded) Wizard (Infernal Binder), Level 3, Init 2, HP 13/13, Speed 30,
AC 11, Touch 10, Flat-footed 11, CMD 8, Fort 2, Ref 3, Will 3, CMB -2, Base Attack Bonus +1
Dagger -1/+3 (1d4, 19-20/x2)
Crossbow (30 bolts) +3 (1d8, 19-20/x2)
Haramaki (+1 Armor)
Abilities Str 7, Dex 14, Con 13, Int 20, Wis 10, Cha 11
Condition None

XP 6
Fame 10
Prestige Points 8

TRAINED SKILLS
Appraise +9
Craft: Painting +11
Knowledge: Arcana +11
Knowledge: Dungeoneering +9
Knowledge: Engineering +9
Knowledge: Geography +9
Knowledge: History +9
Knowledge: Local +9
Knowledge: Nature +9
Knowledge: Nobility +9
Knowledge: Planes +15
Knowledge: Religion +9
Linguistics +9
Spellcraft +13

UNTRAINED SKILLS
Acrobatics +2
Escape Artist +2
Fly +2
Perception +2
Ride +2
Sense Motive +2
Stealth +2

TRAITS AND ABILITIES
Darkvision 60'
Deathless Spirit(Negative Energy Damage Resistance 5, Does not lose hit points when gains a negative level. +2 bonus against Death effects, Energy Drain, Negative Energy, and spells or spell-like abilities of the Necromancy school. Replaces celestial resistance.)
Pyrotechnics 1/day
Caravan Guard
Focused Mind
Arcane Bond Greensting Scorpion familiar
Arcane School Conjuration/Infernal Binder (Summoner's Charm: +1/2 level in rounds to duration of Summoned creatures, Planar Knowledge, Assume Control: can attempt to make a caster level check (1d20 + caster level) equal to 10 + the summoning caster’s level. +2 circumstance bonus if she knows the creature's name. If the check is successful, she can control the summoned creature as if she had summoned it for a number of rounds equal to 1/2 her wizard level (minimum 1 round). The original summoning caster can attempt to regain control of the summoned creature as a standard action by making a caster level check against her caster level + 10. When control ends, the creature reverts to the control of its summoner.)
Opposition School Illusion

FEATS
Familiar: Alertness
1: Spell Focus (Conjuration)
3: Augment Summoning

MEMORIZED SPELLS
0 (4/day, DC 15): Detect Magic, Mage Hand, Mending, Message, Prestidigitation
1 (4+1, DC 16): Grease x2 (c), Protection from Evil x2
2 (2+1, DC 17): Create Pit x2 (c), Glitterdust (c)
+1 to Conjuration DCs (spells marked with a (c)

SPELLS KNOWN
0: All
1: Burning Hands, Grease, Mage Armor, Protection from Evil, Sleep, Summon Monster I
2: Create Pit, Glitterdust

SCROLLS
1: Burning Hands, Sleep

WEAPONS
Dagger -2/+2 (1d4, 19-20/x2), 2 gp, 1 lb.
Crossbow, light (30 bolts) +2 (1d8, 19-20/x2), 38 gp, 7 lbs.

ARMOR
Haramaki +1 AC, 3 gp, 1 lb.

GEAR
Wizard's Kit 21 gp, 21 lbs.
Backpack
-alchemist's fire x3
-bedroll
-cold weather outfit
-iron pot
-mess kit
-rope 50' silk
-soap
-scroll case
-spellbook
-tanglefoot bag x2
-torches x10
-trail rations x5
-waterskin

Belt pouch
-antiplague
-flint and steel
-vermin repellent

Spell component pouch

Hot weather outfit 8 gp, 4 lbs.

Wand of Infernal Healing
Wand of Mage's Armor

Light horse (combat trained), military saddle, saddlebags, bit and bridle 136 gp

MONEY
4124 gp

Background:
Aspex is the youngest daughter of a wealthy merchant family in Egorion. Growing up rich but not powerful had a profound effect on her. In spite of going to the best schools, having a bigger house, more servants, better clothes, she had to bow and scrape to nobles who would otherwise have been far below her social station.

She realized young that the route to real power wouldn't come to her through temporal means. While her family of course pays lip service to Asmodeus, their real focus of veneration is money. So with politics and the Church out, Aspex turned to the infernal. She focused all her energy and considerable intelligence on getting into the prestigious Egorion Academy of Magical Arts. With that and her family's money- the campus now has a new library building with the Crispin name on it- she was able to realize her dream.

She spent years studying at the Academy, until finally her father forced her out of school by the simple expedient of saying he wouldn't support her anymore. Instead, he got in contact with an old friend in the Pathfinder Society and arranged for her to join. Aspex's very first outing with the Pathfinders sent her to Irrisen and the Land of the Linnorm Kings. From there she traveled south, using her abilities to guard a caravan and planning on finding a ship to take her back to Egorion.