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Be careful. Being seen, going zrough zat door may make ze staff watch us more closely. Tereze softly replies.

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(gleeful smile behind the mask)
If nobody is looking at the team, Locke takes out a small cloth wrap, rolling out to contain a variety of thief tools.
Pick lock: 1d20 + 14 ⇒ (13) + 14 = 27

Shalm |

The lock takes you a while to work on, and after a minute or so, you realize that you're not having any luck - and some people have started to notice that something is going on.
At that moment, the lights (which you now notice are magically light) flicker, signaling that the performance it to start shortly.

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As Tereze notices they are drawing attention she jostles Locke with her foot then obviously looks at the hinges on the door while saying loudly :
Yes, while it is interesting door hardware, I still do not believe it is made by ze Stonehammer Dwarf clan. So no, unless you can show me ze clan marking, I am not going to accept it as another clans work for our bet.
As the lights flicker she continues.
Come now, ze show is about to start. We do not want to miss it!

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Seeing the lights, Testudo exclaims.
WHATHO FRIENDS! IT SEEMS THE PREFORMANCE IS ABOUT TO BEGIN! COME ROSHI, LET US TAKE OUR SEATS!
The turtle seems non-plussed by the change, and carries Testudo where he wants to go. A surprising pace... well, for a turtle.

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I reckon that was poking in the back.
*receives the poking with Tereze's foot*
Locke twitches as if something sensitive had been hit.
"What, we're having spectators, are we?"
Fine...

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Fiona slightly blushes as the audience members begin to pay attention to Locke's lockpicking activities. She instinctively slides to the side, preferring to hide behind Testudo and Roshi, who command more attention. She then silently follows the others to take their seats.

Shalm |

You take your seats and within moments, the show starts. The performance begins uneventfully, dancers leaping across the stage as the orchestra encourages them with a steady musical score.
As yet another twirling dancer in a brown costume festooned with bright pink, flowing silk scarves spins across the jungle set at the front of the stage, the orchestra reaches a screeching crescendo that crashes the entire opera to a halt. The dancers stand quietly for a moment, breathing heavily and listening to the scattered applause across the obviously bored Taldan audience. Suddenly, a sound like a thousand gongs shakes the entire building to its very foundation and the audience murmurs in a mixture of delight and fear. The actors and orchestra, however, flee the stage, disappearing behind the curtains.

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Perform (untrained): 1d20 - 2 ⇒ (14) - 2 = 12
"I'm not an expert on the whole thing, but i'm getting the impression this level of acting isn't as big as it was said to be. Maybe the true actors have taken a break."
At the trembling of the building, Locke stands up and looks around.
Perception, what's causing this?: 1d20 + 8 ⇒ (13) + 8 = 21

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Preform untrained: 1d20 + 2 ⇒ (9) + 2 = 11
Testudo sniffs loudly. His whisper is... still rather loud.
WHAT BEAUTY, WHAT GRACE, TRULY SACRIFICING FOR YOUR ARTFORM!
As the place starts to rumble, Testudo stands smiling.
WHAT HO! TRULY A SPLENDID PREFORMANCE!
His sharp eyes show that the smile is façade, and he seems ready for something bad.

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Can I use performance Dance for the this instead of act, given they are dancing?
Perform (Act): 1d20 + 4 ⇒ (5) + 4 = 9
Perform (Dance) if allowed: 1d20 + 10 ⇒ (18) + 10 = 28
I can not say much about ze acting, but ze dancing is... Let's just say it is not what I expected.
As the Orchestra and dancers flee Tereze fishes her holy symbol out of her dress and settles it around her neck.
She looks at the others: Just in case:
She holds her holy symbol and strongly intones:
Lords of Goodness,
Ladies of Light,
Strengthen your servants
If it comes to a Fight!
Cast Bless on the party. (+1 to Attacks and Save vs. Fear for the next 5 Min.)

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Fiona looks at the performance which makes a stronger impression on her than on her friends. After Tereze comments, she looks at her, puzzled. "Why Tereze? Isn't this a nice show? I mean they have been dancing quite well for all I can tell. The music, costumes and dance moves all seem to blend together. I'm happy we came and am enjoying the experience..." she lets her voice die off.
When the gong sounds begin, Fiona looks around warily. She quickly reaches out to Gwen and places a hex on her in preparation of whatever might happen.
Ward hex on Gwen, +2 to AC & saves until hit or fails a save.

Shalm |

A scream rings out moments after the gong sounds as the doors at the back of the theater crash open, and a horde of undead starts to flood in, flesh rotting off bones as they amble forward into the room.
Initiative Order
Testudo and Roshi
Gwendallyn
Tereze
Locke
Zombie Group 1
Zombie Group 2
Fiona
Zombie Group 3
The combat map can be found here, and I also linked it at the top of the page. Testudo, Gwendallyn, Tereze, and Locke can act!
Fiona: 1d20 + 1 ⇒ (1) + 1 = 2
Tereze: 1d20 + 1 ⇒ (17) + 1 = 18
Testudo: 1d20 + 1 ⇒ (18) + 1 = 19
Gwendallyn: 1d20 + 2 ⇒ (16) + 2 = 18
Minotaur: 1d20 - 1 ⇒ (2) - 1 = 1
Bugbear: 1d20 ⇒ 5
Humans: 1d20 ⇒ 7

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"It -IS- going to be one of 'those days'. "
Locke figures the small ones go down quickest, but the big one will hurt much more.
Crafting a sizzling bomb, Locke lobs it towards the minotaur zombie.
Rt, 1 increment: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18BOOM! Fire dmg: 3d6 + 5 ⇒ (2, 2, 4) + 5 = 13
The minotaur, if this hits, is set on fire, taking 1d6 fire dmg every round. If at all it occurs to its dead mind to do so, extinguishing is a full round action for a reflex DC 18 to put out.
Due to my discovery Explosive Bomb, my blast radius is 10ft, so all other zombies can make a DC 18 reflex save to 1/2 that fire dmg.

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Fiona, If you enjoyed zat dancing remind me to invite you to one of my performances when we get back to Abadon.
With that Tereze speaks strongly in Varisian.
Spirit! Your kin shall not have me today! I command you to carry me away!
Shadows like Skeletal wings suddenly sprout from behind her, as the young woman is lifted in the air. The elegantly dressed woman hangs in the air looking calmly at the approaching hoard
Cast Levitate and move up 20'
Tereze looks around in concern and begins to cast her mind across the planes looking for aid for her allies.
Starts casting Summon Monster III
Player Reminder: Reminder Bless is active
GM Shalm: please know as standard procedure before combat, I would have established a life link with Gwen, Fiona and Locke and Roshi. Testudo, since we didn't talk about it I'm not going to assume I can link with you.

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Sorry, somehow I missed the update. And Testudo would be absolutely fine with it, your call for roleplay though.
Testuod calls out with a loud yell.
CHARGE!
As he procedes to do just that, bearing down on the pink one like an entire wagon cart, Roshi moving at a shocking speed!
Spirited Charge: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 3d8 + 39 ⇒ (8, 4, 3) + 39 = 54

Shalm |

Gwen starts moving over the benches, running past terrified nobles as she goes. When she nears the aisle, she realizes she won't be able to reach the large undead creature, and drops into a defensive stance to protect herself.
Move Action: Move to the aisle
Standard Action: Total Defense, AC now 23
I should have mentioned that the benches count as difficult terrain.

Shalm |

Testudo's charge eviscerates the zombie in front of him, sending what's left of the corpse flying backwards.
Another zombie moves up to take its place, and the other two zombies surrounding Testudo slam themselves into the oread, but neither break through his armor.
A slightly larger zombie holding a morningstar ambles toward Gwen, swinging its weapon down on her. She's much too quick for the creature, though, and dodges out of the way easily.
Fiona can act!
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Gwen: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

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Earlier, to Tereze:
"I would very much like that Tereze, I'm sure you would do a better job - but since I haven't seen you dance yet this will have to suffice for now," Fiona comments jokingly.
Back at the present:
Fiona looks around at the battle to make sure Gwen is doing well while confronting her opponent, then begins to cast a spell.
Cast Summon Monster III.

Shalm |

The large zombie shuffles forward and takes a swing over his minions at Testudo with its great axe, but the attack barely clangs off the oread's armor and fails to wound him.
FYI that I should not have been able to attack Gwen on that last turn since zombies are naturally staggered. Didn't matter because it didn't hit, but I didn't want to confuse anyone. Testudo, Gwen, Tereze, and Locke can act!
Damage: 3d6 + 7 ⇒ (6, 2, 4) + 7 = 19

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Can't edit on mobile, if someone wouldn't mind? I plan on moving through the pews to the right and down to get a charge lane on the big guy. Roshi has a move of 35, so I should get pretty far. I also will provoke from the zombos, but since their staggard I don't know if they get AOO and I'm hoping it won't be enough anyways, or they'll be silly enough to attack Roshi.
Testudo takes a stab at a zombie as Roshi begins to tromp away.
YOU FOUL SERVANTS OF ROT WILL COLLAPSE BEFORE THE MIGHT OF TESTUDO GRAECA, THE TURTLE KNIGHT!
Lance: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Shalm |

Testudo skewers a zombie with his lance, but the flesh of the creature feels tough, as though it didn't take the full brunt of the blow. All three human-sized zombies take swipes at him as he moves away, and two connect more solidly than expected.
The can take AoOs, unfortunately, and I rolled quite well. Testudo takes 15 damage as he moves out of combat with the zombies. Moving through the aisles are difficult terrain, so you didn't get super far, but also let me know if you want to move somewhere different than I placed you.
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Critical: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Green: 9/12
Blue: 12/12
Red: 12/12
Bugbear: 42/42
Minotaur: 81/81

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In your spoiler, all zombies are pretty much unharmed.
Did the bomb miss the minotaur? If it did, there would still be splash damage from the firebomb.
Locke moves closer a bit more, then total defense.

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Floating calmly in the air Tereze looks over the group before her.
Seeing some of the zombies take damage from the bomb but none fall she slowly floats a bit back down.
Then grasping her holy symbol and strongly intones.
Goddess of the Cleansing Light.
Remove the corruption from your sight.
Give the dead eternal rest
And save the innocent Taldorian Guests!
As she completes her prayer, beams of harsh golden light explode from her in all directions.
Channel Divinity Damage Undead (Will 17 for half): 3d6 ⇒ (6, 5, 1) = 12
Channel Divinity is 30' radius, so I believe it should hit every zombie

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With a smirk Tereze shoots back.
What, you are just now noticing my DAZZLING personality?

Shalm |

As the fire from Locke's bomb continues to burn the minotaur zombie, the holy light sears through the undead. The three human zombies collapse to the ground, destroyed.
Gwen drops into her snapping turtle style before disengaging with the zombie in front of her. She dodges its morningstar and attempts to close on the larger zombie. She gets in close, but not before it slices at her with its battleaxe, wounding her. She moves into position to grapple the large creature and gets a hold on it, hindering it.
Gwen takes 18 damage from the minotaur zombie, but now has it grappled.
Green: 1d20 ⇒ 7
Blue: 1d20 ⇒ 18
Red: 1d20 ⇒ 1
Bugbear: 1d20 + 2 ⇒ (6) + 2 = 8
Green: 1d20 + 3 ⇒ (5) + 3 = 8
Blue: 1d20 + 3 ⇒ (1) + 3 = 4
Red: 1d20 + 3 ⇒ (3) + 3 = 6
Bugbear: 1d20 + 5 ⇒ (7) + 5 = 12
Minotaur: 1d20 + 8 ⇒ (9) + 8 = 17
Grapple: 1d20 + 19 ⇒ (15) + 19 = 34
AoO: 1d20 + 6 ⇒ (13) + 6 = 19
AoO: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 3d6 + 7 ⇒ (1, 6, 4) + 7 = 18
Green: -11/12
Blue: -4/12
Red: -8/12
Bugbear: 22/42
Minotaur: 58/81
Gwen: 37/55

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Okay, I'm all caught up now. I apologize for my disappearance like that. It's been a... trying month for me. I'll update Gwen's current HP. So, just to confirm, Gwen currently has her Snapping Turtle Style active and has the minotaur grappled?

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Fiona completes her spell and a large aurochs appears in front of her, then rushes immediately at the bugbear zombie fighting Locke and tramples it.
Damage, Trample - half if makes Reflex DC 17: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Fiona then turns to Gwen and mutters a few words while pointing at her. Gwen grows quickly to match the minotaur zombie in size.
Cast Enlarge Person on Gwen

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Yes, Sadly it is.

Shalm |

The minotaur zombie, frustrated at its inability to use its greataxe because of Gwen's grapple, tries to butt its head into the brawler and gore her with its horns. The creature catches Gwen's shoulder, slicing it open.
Gwen takes 9 damage from the gore attack. Testudo, Gwen, Tereze, and Locke can act!
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

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Bummer, was trying to make it through the pews. Can't move on mobile sadly.
Testudo finishes moving through the pews, and lowers his lance, preparing the charge the creature...

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I moved you Testudo, you should be all ready for the charge.
Is the Zombie on Locke gone? I assume the auroch trampled it, and should be ready to trample the minotaur next round. (Assuming Gwen moves steps out of the way) The Map just isn't updated to reflect this yet, right?
Tereze takes 5 damage and Gwen Heals 5 from Life Link.
Tereze settles back on the floor and looks in concern at Gwen as she feels a bruise appear on her shoulder.
Gwen's been hit hard by zat thing. She may need more then my link zis time.
waiting to post the rest of my action based on if the bugbear zombie is gone.

Shalm |

Is the Zombie on Locke gone?
Sorry all, I keep missing things when I read the posts. No, the bugbear zombie is not dead yet.
The bugbear zombie doesn't see the large creature as it appears and can't dodge as the aurochs tramples over top of it. Somehow, though, it remains standing.
Green: -11/12
Blue: -4/12
Red: -8/12
Bugbear: 6/42
Minotaur: 58/81

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Gwen's been hit hard by zat thing. She may need more then my link zis time.
"On it, i trust Fiona's auroch to stomp on that zombie, i'm going around, so i can get a better, and safer, point to throw another bomb from."
Locke backs away from the bugbear zombie, moving through a line between benches.
Withdraw to move around.

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As Locke moves past her to get a clear line of sight on the Minotaur, Tereze reaches across the seat and briefly touches him.
May ze Drunken Hero guide your bombs.
Cast Guidance on Locke (+1 Competence on a singled 20 roll in the next minute)
Reminder, Bless is still active for you all. (+1 Inspiration to attack rolls & save vs fear)