Asarnil Veluvien
Elven Wizard (evoker) 02 (Fav. Class = Wizard)
N Medium humanoid (elf)
Init +5; Senses Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
hp 15 (2d6)
Fort +0, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4 19-20 x2)
Ranged Longbow +4 (1d8 x3)
Special Attacks:
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Spells & Magic
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Opposition Schools: Necromancy and Enchantment
Spellbook
Lvl 0, DC15:Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
Lvl 1, DC16:Shield, Grease(DC17), Summon Monster 1(DC17), Mage Armor, Snowball, Color Spray, Enlarge Person, Ear-Piercing Scream, Air Bubble
Memorized Spells/Day
Lvl 0, DC15:Acid Splash, Detect Magic, Dancing Lights, Flare
Lvl 1, DC16:Enlarge Person, Color Spray (2), Mage Armor, Snowball(Arcane School),
Arcane School Powers (Evocation)
Force Missile: 08/08.
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Statistics
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Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 07
Base Atk +; CMB +; CMD
Feats: Toughness,
Class features:Spells, Bonus Languages, Arcane Bond (ring), Arcane School, Cantrips, Spellbooks, Spell Focus (conjuration), Intense Spells, Force Missile,
Traits: Seeker, Reactionary
Skills: Appraise +5; Craft (Weapons) +10; Fly +3; Knowledge (arcana) +10; Knowledge (dungeoneering) +5; Knowledge (engineering) +5; Knowledge (geography) +5; Knowledge (history) +10; Knowledge (local) +10; Knowledge (nature) +5; Knowledge (nobility) +5; Knowledge (planes) +10; Knowledge (religion) +5; Linguistics +5; Perception +5; Profession (merchant) +0; Sense Motive +0; Spellcraft +10;
Languages: Common, Elven, Draconic, Varisian, Kellid, Azlanti, Auran
Other Gear: Backpack, Bedroll, Belt Pouch, Caltrops, Chalk (10), Flint and Steel, Grappling Hook, Iron Pot, Ink, Inkpen, Mess Kit, Mirror, Rope, Soap, Spell Component Pouch, Torches (10), Trail Rations (5 days), Waterskin, Spellbook, Wayfinder (1PP see Confirmed Field Agent),
Valuables: 1.448gp
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Special Abilities
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