Lantern Bearer

Asarnil Veluvien's page

84 posts. Organized Play character for Rogar Valertis.


Full Name

Asarnil Veluvien

Race

Elf

Classes/Levels

Wizard 02

Gender

Male HP: 15/15 | AC:13 | T:13 | FF:10 | CMD:14 | Fort:+0 | Ref:+3 | Will:+3 | Init:+5 | Perc:+7 | Sense Motive:+0 | Force Missile 8/8

Size

Medium

Age

37

Alignment

N

Occupation

Pathfinder

Homepage URL

Asarnil Veluvien

Strength 10
Dexterity 16
Constitution 10
Intelligence 20
Wisdom 10
Charisma 7

About Asarnil Veluvien

Background:
Asarnil Veluvien was born in Kyonin from a mage and warrior at the court of Queen Telandia Edasseril. His parents quickly realized Asarnil's great magical potential and soon started schooling him into a plethora of subjects, from the arcane to the intricacies of elven heraldry while at the same time teaching him the basics of traditional elven fighting. As a result of this advanced training and having access to many resources, like the library of the royal palace Asarnil soon grew in knowledge and skill. At age 30, while being still very young in elven terms he managed to get himself recognized as a pratictioner of the arcane arts and choose to specialize in the evocation school, in his desire to become a warrior mage of note. At the same time he requested to be assigned to one of the outposts garrisoning the Tanglebriar. As with everuthing else in his life, Asarnil was expecting to have his petition accepted, and great was his shock when it was denied instead. His superiors deemed him too young to join the fight against demons, and while they considered him skilled young mage they suggested he developed more experience before trying his hand at such dangerous foes.
Asarnil's reaction to his first true disappointment was anger and then cold determination to show his obviously inadequate superiors the mistake tehy just made. 3 days after being told to get more training Asarnil left Kyonin and travelled to Absalon, the city at the center of the world. His plan was to make a name of himslef out of the elven realm and then have the same fools who rejected his gracious offer of help, beg for it instead! He knew the amount of skill and just the right way to increase his power and knowledge while becoming famous: the Pathfinder Society, he reasoned, didn't know yet how lucky they were going to be with a new operative like him...
Six years later Asarnil emerged as a pathfinder. It had taken a little longer than anticipated but his plan was right on track. All he needed now was his first official assignment

Description:
Asarnil is of average height for an elf. He wears his black hair almost at shoulder length and has a very pale complexion. His most stunning feature are probably his deep blue eyes, coldly staring at his surroundings and somehow giving the impression of not liking what they see.

Personality:
Asarnil isn't "a people's elf", quite the contrary. Being born with exceptional magical talent and surrounded by people showering him with praise has done little to make him a caring and emphatic individual. On the contrary Asarnil is very much in love with his quest for knowledge and power, and would love for his companions to just let him do his thing and solve problems. He was sent to the Society for a purpose and he intends to fulfill it, if the price to pay for that is to be surrounded by less than competent people so be it.
This is not to say Asarnil is evil, it's just that he's arrogant and self centered. Perhaps his life as a Pathfinder will help him become a better person...

Character Sheet:

Asarnil Veluvien
Elven Wizard (evoker) 02 (Fav. Class = Wizard)
N Medium humanoid (elf)
Init +5; Senses Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+0 armor, +3 Dex)
hp 15 (2d6)
Fort +0, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4 19-20 x2)
Ranged Longbow +4 (1d8 x3)
Special Attacks:

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Spells & Magic
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Opposition Schools: Necromancy and Enchantment
Spellbook
Lvl 0, DC15:Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.
Lvl 1, DC16:Shield, Grease(DC17), Summon Monster 1(DC17), Mage Armor, Snowball, Color Spray, Enlarge Person, Ear-Piercing Scream, Air Bubble
Memorized Spells/Day
Lvl 0, DC15:Acid Splash, Detect Magic, Dancing Lights, Flare
Lvl 1, DC16:Enlarge Person, Color Spray (2), Mage Armor, Snowball(Arcane School),
Arcane School Powers (Evocation)
Force Missile: 08/08.
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Statistics
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Str 10, Dex 16, Con 10, Int 20, Wis 10, Cha 07
Base Atk +; CMB +; CMD
Feats: Toughness,
Class features:Spells, Bonus Languages, Arcane Bond (ring), Arcane School, Cantrips, Spellbooks, Spell Focus (conjuration), Intense Spells, Force Missile,
Traits: Seeker, Reactionary
Skills: Appraise +5; Craft (Weapons) +10; Fly +3; Knowledge (arcana) +10; Knowledge (dungeoneering) +5; Knowledge (engineering) +5; Knowledge (geography) +5; Knowledge (history) +10; Knowledge (local) +10; Knowledge (nature) +5; Knowledge (nobility) +5; Knowledge (planes) +10; Knowledge (religion) +5; Linguistics +5; Perception +5; Profession (merchant) +0; Sense Motive +0; Spellcraft +10;
Languages: Common, Elven, Draconic, Varisian, Kellid, Azlanti, Auran
Other Gear: Backpack, Bedroll, Belt Pouch, Caltrops, Chalk (10), Flint and Steel, Grappling Hook, Iron Pot, Ink, Inkpen, Mess Kit, Mirror, Rope, Soap, Spell Component Pouch, Torches (10), Trail Rations (5 days), Waterskin, Spellbook, Wayfinder (1PP see Confirmed Field Agent),
Valuables: 1.448gp
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Special Abilities
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PFS Info:
PFS ID: # 100733-4
Faction: Grand Lodge
Scenarios: Pathfinder Quest: Phantom Phenomena; #02-19: Shades of Ice part III: Keep of the Huscarl King; #05-08: The Confirmation;
Gold: 1.448gp
Experience: 03
Prestige: 05
Fame: 06
Boons: Draw from the deck, Impressive find; Well earned reward; Snowmask induction; Confirmed Field Agent; Explore, Report, Cooperate; Friend of Janira Gavix;
Day Job: [dice=Craft "weapons)]1d20+10[/dice]