Corey Evander
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Second comment:
If people want to cast spells or do actions prior to going on stage, they need to do those actions during the downtime I provide between acts.
.
My apologies, Id thought i had cast it prior because of the duration...either Paizo ate the pist or i didnt finalize it. If you want ill roll the concentration check on stage.
| William Silverheart |
Now for something completely different:
How to know what stats are used for: Tomato edition.
Strength: Ability to crush a tomato.
Dexterity: Ability to dodge a thrown tomato.
Constitution: Ability to eat a bad tomato.
Intelligence: Knowing a tomato is actually a fruit.
Wisdom: Not putting a tomato in a fruit salad.
Charisma: The ability to sell a tomato based fruit salad.
How to know if you are a Bard?
If you just tell everyone a tomato based fruit salad is salsa.
Council Chairman
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I think we await Tybain, yes?
No. We are waiting on you to administer the whip. Larazod opened his mouth again, and no whips were given.
"So, when I say to begin, that's 2 on Larazod. Every time larazod opens his mouth, 2 lashes. Every time another character opens their mouth, 1 lash."
Council Chairman
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Oh boy, we're close to trial by pleasure!
| William Silverheart |
Council Chairman
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Well, the challenge rating doubles for Act 3 relative to Act 2. Plus, giving Corey Mage Armor made Act 2 rather easy for him.
I didn't really pay close attention because that essentially prevented him from being in danger. I almost wonder how 8 whip attacks combined with the failed Fortitude saves if he would have gone unconscious without the mage armor.
Corey Evander
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Well, the challenge rating doubles for Act 3 relative to Act 2. Plus, giving Corey Mage Armor made Act 2 rather easy for him.
I didn't really pay close attention because that essentially prevented him from being in danger. I almost wonder how 8 whip attacks combined with the failed Fortitude saves if he would have gone unconscious without the mage armor.
Yeah especially from someone with favored enemy human and +4 to hit with me being "helpless" and bound and has a Str bonus....
Council Chairman
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Hmm, trial by pleasure is next. It isn't going to be as fun as it sounds, is it?
It's an Asmodean play...so pleasure can be a bit unusual.
Council Chairman
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Do me a favor: when you use a wand charge, in the future put how many charges remain after the use in an OOC comment at the end just so I remember to update the file, and you update your character sheets.
I've updated the loot file to show the wand now has 49 charges remaining, while Corey still has 11 on his.
So, since you healed 5 and he took 7, Corey's still down 2 non-lethal, so 17/17 but 2/17 are non-lethal, correct?
Council Chairman
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There are 2 real annoying NPCs in this game: the little girl and Thesling. You let one of them off the hook. Are you guys going to treat Thesling with kindness as well?
Muhahaha. They are so evil it's sad.
Edit: My son and wife are coming home from Japan in a few days. I will likely take my son to Disneyland sometime in early August. Thus, I may have to suspend the game for about 2-3 days. He only gets one month off in the summer (since we send him to Japan to go to school when it gets out here in the US), so I need to make it count.
| Phaedra Valerius |
Oh no, Phaedra is not going to be treating him with any kindness. She's still pissed he took advantage of her without even bothering to give her any useful info or help her into the play. Beware the woman scorned type thing, you know....
You better make it count if you only let the poor boy get a month off. :P
Though it is seriously tempting to wish for an all year school when your kids drive you crazy for the whole summer.
Council Chairman
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Any particular knowledge skills that would apply to the contents of these vials?
I dunno. The play hasn't been performed in well over a hundred years, and the only copy is in the vault with the head Asmodean priest...so, perhaps religion and history, both requiring...jeez, just to know the contents of the vials, probably DC 30(?), as that's very specific.
You can't see inside the vials, and Robahl certainly doesn't want them opened backstage.
I can say that even if you knew what was inside it, it probably wouldn't help all that much. Just remember, the trials get increasingly difficult in nature.
Council Chairman
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Here is a bit of out-of-character knowledge. The reason Thesling wants you all to die in the play is because he expects to receive all the glory at the end. If you somehow survive this play, that would diminish his performance. He fully expects you all to die, but he's trying to increase the odds.
Edit: Oh yeah, I should mention. Should your character die in this play, please send me a POLITE private message and we will discuss it.
| William Silverheart |
Edit: Oh yeah, I should mention. Should your character die in this play, please send me a POLITE private message and we will discuss it.
No worries there. I didn't build a wizard to star in a play though. So if he croaks, I always have other ideas.
Council Chairman
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Okay, as for the blades, as I said they are +5 to heal skill.
From my current understanding, those choosing not to use them:
Corey
Pheadra (has one but has chosen not use it)
Tristain
Those who might use them:
William
You can change your mind since Jimmy is bringing them out.
| Tristain the Chalker |
Okay, as for the blades, as I said they are +5 to heal skill.
From my current understanding, those choosing not to use them:
Corey
Pheadra (has one but has chosen not use it)
Tristain
Tristain took one and put it in his bandolier, putting one that was there into his boot.
| William Silverheart |
If that is all that william can discern about the dagger, I see no reason why he would not use it. Magic is fairly well all the same to nethys, and if it is going to help him survive the play and get to a point where he can affect changes of the grip of Asmodeus on the city, then he'll use the dagger without compunction.
Council Chairman
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Okay, I don't want to hold things up, and Phaedra goes last with her enjoyment anyway so here it goes:
When your script says to put it on, you open the jar and a you will see a rot grub come out. I will copy/paste the book:
"Torment—Rot Grubs A rot grub inflicts 2 points of Constitution damage per round as it burrows—a DC 17 Fortitude save negates the Constitution damage for that round. In order to remove the grub, a victim must cut the grub out with a knife—this takes a DC 20 Heal check and inflicts 1d6 points of damage to the victim per round the grub has been burrowing (1d6 the first round, 2d6 the second, and so on). The PCs are free to attempt to cut out their grubs at any point after they make their Perform (act) check to pretend to be in the throes of ecstasy." (we will not be making the perform check on the PBP format, we do that at the end).
Now, some of you will see in your script that you put it on and rather quickly take it off. One of you will notice that you put it on, and then a bunch of people post, and then you finally decide to take it off. I don't want to be super mean, so I'll say that's a minimum of 2 rounds. Everyone else I will assume it starts at round 1.
Now, how do you do it? Well, the first thing is to see how many rounds it takes you to dig out the rot grub, so roll your Heal skill vs DC20 until you succeed. How many times is the number of rounds (except for one of you - you'll start with a minimum of 2).
Once you know how many rounds, then you need to roll your fortitude saves for those rounds. Finally, you'll need to roll for damage. Obviously, all of this can be done on each roll. So it could look like this:
[spoiler
Round 1
[dice=Heal Check DC20]1d20 + 5 + X[/dice (+5 if you use the blade)
[dice=Fortitude Save DC17]1d20 + X[/dice
[dice=Damage to remove rot grub]1d6[/dice
[dice=Con Damage from Rot Grub]1d2[/dice
Round 2
(same as above....keep going until you make the heal check)
[/spoiler
And as indicated, put it in a spoiler, no need for a long long show of rolls. Hope that's clear, if not let me know.
Edit: I see the descriptor of Rot Grub shows that it does 1d2 Con Damage while the book says it just does 2 points...I'll go with 1d2 as I don't want to kill you guys that fast, so roll that as well (i've modified my roll above to include it)
Council Chairman
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Are there any specific checks for what Trist is about to do, GM CC?
Yeah, I was writing it and got a phone call and slowed me down. See above. I also was checking to make sure it was clear in everyone's script when to start and when to administer the cutting.
Council Chairman
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Er, also, remember:
Constitution: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by this penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed. A character with a Constitution score of 0 is dead.
(so, if you keep taking Con damage, you'll need to modify your Fort Save as you go along, which just makes it harder to pass). Also, since all of you are 3HD, that means 1 point of Con damage is 3 HP? Ouch. Yeah, so when your character dies.....
Council Chairman
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After some polite PM discussions, I realize that "by this penalty" is the change in your CON modifier. So, as your CON bonus changes, that is 3HP each.
Been a long time since I dealt with CON damage.
Council Chairman
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Any confusion on who is next? I realize things slow down a bit on the weekend, but want to be sure we're still okay to go. Still, so far, so good. Nobody has died...yet.
| Jimmy Bodrick |
Hi everyone!
I ended up back home a week earlier than expected, but Scotland was absolutely amazing!
I just finished reading up on the game. Jimmy will be present to help you off-stage!
| William Silverheart |
Ok, gameplay post up. GM CC, if anything in there needs to be rolled out that I did not do, I'm fair enough game for that.
Our delivery driver is out today, and so I am going to have to drive, but my leg won't let me actually unload. So I will be gone from the computer for a while. I'll check in when I can.
Council Chairman
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I'm stumped and a tad frustrated, can someone help me understand William's gameplay post?
First, you'll have to cast silent image, and I don't see any post about actually casting it (unless someone can point it out to me, I've been known to miss posts before). As a result, I'm going to make some assumptions that are going to be assumed to have happened since you didn't make it explicit in your post. The rule I will make is that you cast it at the beginning of your post when you speak your infernal language.
Second, what did you create a silent image of exactly? Again, you don't say, so again I must make an assumption that we will have to go with. If someone can show me the gameplay post that describes this, than it will over-rule my assumption.
Since creating a silent image of yourself would seem rather odd to see two of you on stage, I'm going to again rule that you are creating a silent image of the rot grub. As per the spell, it says, "This spell creates the visual illusion of an object, creature, or force, as visualized by you." So, creating a visual of the rot grub is possible. This is what I will rule you made since it wasn't spelled out.
However, if you do that, you never opened the jar. In your version, the rot grub would appear after casting the spell, which of course makes it unbelievable since without opening the jar, how does it come about?
Perhaps on a successful slight of hand roll to pretend to open the jar (I'd say DC15 normally, but since you have to wave your hand around to cast the spell, DC20 since the waving of the hand makes it harder to actually pretend to open the jar)? But, the problem is you have to verbalize (which means you have to speak in a strong voice) and move your hand around prior to the rot grub appearing, which just makes it obvious what you are doing and of course not part of the play's design.
If you did open the jar, then the point of the silent image is wasted, as the rot grub would of course jump out and thus there is no point in casting silent image.
Lastly, even if you did create a silent image of a rot grub (which is my ruling since there isn't a specific object identified), and since you didn't roll the 1d6 damage to take it out, I again have to assume you didn't plunge the knife into your body. The rot grub does the con damage, the knife does the 1d6 damage per round the rot grub is inside, since the longer it is inside, the deeper you have to cut to get it out.
This is a rather significant penalty to the performance, as I really never expected this kind of thing to happen I don't have a penalty written for this ahead of time, which seems unfair but... I'm going to assess a combined -6 penalty for these actions (or lack of actions). That is -2 for casting the spell, -2 for not opening the jar, and -2 for not plunging the knife into your body.
Do you wish to reconsider or can someone point out to me the posts? My dog is driving me nuts to go outside and I'm having a hard time going through the gameplay posts to find if these things were addressed.
Edit: I read the gameplay post again, and it says that the rot grub comes out of the jar. Do you actually open it? I don't know how you make a silent image come out of a jar without actually opening it. This is why I'm so confused. Some of you rules experts can chime in. My dog is going absolutely bonkers and I'm having a hard time focusing.
Second edit now with dog calm: Yeah, if you don't plunge the knife into your body, how is anyone to believe you cut it out? Frankly, I think I'm being super nice at only a -6 combined penalty, as you are obviously cheating the audience out of their excitement.
| William Silverheart |
Apologies, I was rushed this morning, and was trying to get done and out the door on deliveries I was not intended to do.
First of all, I left out the spellcraft tag for the infernal line at the beginning which was supposed to be the verbal component for the Silent image.
The image was to reproduce the rot grub. When William goes to touch the vial to open it, have it burst out of the vial, so it covers the appearance of him actually not opening it. I know that probably would be a violation there, but its the only way that I could figure to keep the continuity of the illusion.
When he is done, and its time to cut out the grub, he fully intends to stab himself with the dagger, to give off the blood and guts vibe.
I'm sure there are several places that would allow people a save to disbelieve the illusion, I simply forgot to put in the tag when i was trying to get the post done.
Not trying to flaunt the system here. I know this is going to cost. But at the same time what I am trying to deal with here is knowing what I read ahead in the script, I need to try and preserve William's well being as much as possible. The spellcraft to notice the spell would be DC16.
I didn't know what you would want to do as far as damage goes. I am fully aware of the need to make it look real, and I intended William to stab himself to make a play at getting it out of his body, but the penalties to Con and the potential of having such issues to me is more detrimental than the performance.
EDIT: This whole plan is a calculated risk that William is taking, and I know its going to penalize the group as a whole, but having read the character script, in the character's mind, this is something that he needs to try and get past without taking too much bodily harm. You tell me how you want to adjudicate it, and I will be more than happy to play it out with you.
| William Silverheart |
Let me know if you want me to make any rolls, and I can do so, as we can go from there. I have no problem rolling at certain things to try and make it believable.
EDIT: sorry again for the mass confusion and trouble with this. Was trying to be descriptive and on the fly with it when I was in a time crunch.
| William Silverheart |
Just a heads up, I will probably be heading back out in the field in about fifteen minutes or so for the second run, before it gets up over 90 degrees. If you don't catch me before I leave, I will check as soon as I get back from the field and have a minute.
Council Chairman
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Hmmm, okay. Best that the dog isn't bothering me now so I have some time to think about this.
So, the infernal was indeed the spell, so I got that assumption right, and the rot grub was indeed the object to be cast. So, far, so good.
The problem is two fold: 1) you need to try to pretend to open the jar while casting a spell that requires you to wave your hand around at the same time while using a Focus object. Like I said earlier, if you want to pretend to open the jar, normally I'd go with either a slight of hand or bluff, DC15. But since the spell and the opening of the jar need to be at roughly the same time to make it moderately believable, you can do DC20 because the hand waving combined with the pretense of opening the jar is a bit complicated. I probably should make it DC25 because you also require using a focus for the spell, but maybe you do something else with it, so I'll keep this particular check at DC20.
So here are the rolls:
1) Make a bluff check to pretend you're not casting a spell DC25. It's this high because the verbal component does require you to speak in a strong voice and you will have to wave your hand around (with a focus!), all the while being on a stage where everyone is paying attention. Hard to fake it and I think DC25 is probably right seeing that you'll also pull out a focus object at the same time you're doing it. Failure is -2 to the performance.
2) Make a bluff or slight of hand check, DC20, to pretend to open the jar and have the image appear immediately afterwards. It's really the only way to do it because upon opening the jar they jump out. They aren't sleepy rot grubs that need to be coaxed out of the jar. Failure here is -2 to the performance, as it will become obvious that you didn't open the jar, and thus the rot grub isn't real. It's not so much that they see through the illusion, it's that it just isn't believable to start with if you don't really open the jar. I think this really is a big problem, since the jar (I would think) is probably dropped when the rot grub jumps out onto you, and thus everyone can see the jar on the ground has been opened. Your jar is going to probably have to be held so people don't see the lid is still on it.
3) I assume you will plunge the knife into your body to avoid the final -2 penalty. Plunging the knife into your body is simple enough to do, especially with all the healing going on backstage. You can do it for 1d6 damage since obviously you aren't going to dig around and do more damage.
I will update the performance tab with the score.
And I know what it's like to be rushed to post. I wanted to post as soon as I saw your gameplay post to get it corrected/addressed right away, and it was at the precise time my dog expects to be walked. So, I had a crazy dog next to me while I'm trying to get my post together before we got any further in the performance.
Lastly, for Pheadara, you're the character that obviously has the grub sit inside your body longer than 1 round. You'll have to assume it stays in you a minimum of 2 rounds given all the posts between when you put it on you and when you can try to take it out.
| William Silverheart |
1)Bluff: 1d20 + 2 ⇒ (11) + 2 = 13
2)Sleight of Hand: 1d20 + 4 ⇒ (6) + 4 = 10
3)Damage from Knife: 1d6 ⇒ 6
These rolls are being made assuming Corey's skill bonus from his song. -2 to both if they do not apply. Though from the looks of it that won't matter.
Again, sorry for any confusion there. Next time I will send you a PM or post on discussion before doing something that crazy.
Council Chairman
|
So time wise, the only one who will get to take advantage of my offered Heal bonus of +2 will be Phaedra in her first attempt.
Yeah, you're probably correct as usual. Heh, I decided to look at her character sheet. She'll need the boost.
So, on Pheadra's first attempt, she'll get the boost from Corey, combined with the constant +5 from the knife. Don't forget to adjust your Fort save depending on the CON damage as it progresses.
Oof.
| William Silverheart |
Ok, heading out for second delivery, will be gone for a while.
I hope that what I was trying to do wasn't too confusing, and sorry everyone for the big hit to the performance. Will try to find a way to make it up.
Council Chairman
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Ok, I was going to ask how rounds I had to make saves for.
Since you don't attempt to pluck the rot grub from your body quickly, it's like an auto fail on your heal check for round 1 is the easiest way to think about it. You can succeed on the Fort Save in round 1, but the heal save is auto fail in round 1. Thus, the minimum knife damage is 2d6. Hope that makes sense.
This is the reason your character is typically the first to die in the play.