Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

What was the CL check you rolled for Kizzy for?

I cast, moved a 5’ step to get adjacent to and then touch Forest to deliver the spell(allowed per RAW)- none of those actions should provoke.


DM / GM / The man behind the curtain

He had a 10' reach and I was thinking you were within his reach when you cast your spell. CLW and its kin are instantaneous spells, so you can't move after casting because you can't hold the charge. Are you familiar with a rule that would allow otherwise?


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: heroism

CLW is a touch spell. With it you get a free touch attack and the only restriction is that the freebie wears off after the round. So you can cast, move, then touch attack. As a touch attack spell, the charge remains if you do not use it that round, but on subsequent rounds you do not get to do the touch action for free and it will cost you a standard action.

reference; see Touch Spells in Combat


DM / GM / The man behind the curtain

I stand corrected. Thank you.


F Human Varisian Bard 9 hp 62|62 AC 16 | touch 11 | flat-footed 15 | F +4 R +7 W +8 | 30' |Init +1 | Perc +14

I was afraid something had targeted me or something!! Thank you both!


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: heroism

I cannot find the map to consult for how large the alcoves are. Also, is the devil in one alcove and chained there? And, if so, are there similar chains in the other alcove. Basically I am trying to figure out the particulars of using a summoned creature, or troll if we can find one, to power this thing.


DM / GM / The man behind the curtain

I put Runt in the room with the alcoves. Although there is a portcullis, it would seem the magic circle inscribed on the floor is really what holds the creatures in place, at least outsiders. A native of the plane could likely walk in and out of the circle so perhaps that was the need for the portcullis, to keep slaves in or something.


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: heroism

Are we done with the area, or should we spend real-life some time exploring? Or is it all completed and we should hand wave the rest?


DM / GM / The man behind the curtain

You have cleared the dam. The question is, what do you want to do now?


Female C/N Human Inquisitor (Monster Tactician)/9 | HP: 87/87| AC Norm/Tch/FF 28/14/28 28/14/27 | CMD: 23 23 | F/R/W: +13/9/15 +11/6/13 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +16, Intimidate +16, Kn Eng/Hist/Loc/Nob +2, Kn Arc/Dung/Nat/Pla/Rel +5, Perception +17, Sense Motive +21, SCraft +10 | Active Conditions: heroism

I'd love to take out that monster that handed us our butts when we were a few levels lower.

Do we have a list of open 'quests' anywhere? I do not see any in the player notes and once we figure out what still needs to be done we should add them.


DM / GM / The man behind the curtain

I don’t think we have maintained such a list. It is a loose end you could pursue. The snake lady with the spear is another.

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