William Silverheart
Male Human (Chelaxian) Wizard 4
NG Medium humanoid (human)
Init +2;
Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 26 (4d6+8)
Fort +4,
Ref +4,
Will +5; +1 vs. devil's mind-affecting
--------------------
Offense
--------------------
Speed 30 ft., shift
Melee quarterstaff +2 (1d6)
Wizard Spells Prepared (CL 4th; concentration +9):
. . 2nd—burst of radiance (DC 17), summon monster ii{super}S{/super}, summon monster ii, web (DC 18)
. . 1st—burning hands (DC 16), grease, mage armor, obscuring mist{super}S{/super}, protection from evil, silent image (DC 16)
. . 0 (at will)—acid splash, dancing lights, detect magic, prestidigitation
--------------------
Statistics
--------------------
Str 10,
Dex 14,
Con 14,
Int 21,
Wis 10,
Cha 10
Base Atk +2;
CMB +2;
CMD 14
Feats Augment Summoning, Scribe Scroll, Spell Focus (conjuration), Superior Summoning[UM]
Traits clever wordplay, diabolist raised
Skills Diplomacy +9, Knowledge (arcana) +12, Knowledge (local) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Linguistics +12, Perception +4, Profession (scribe) +7, Spellcraft +12
Languages Abyssal, Aquan, Auran, Celestial, Common, Draconic, Ignan, Infernal, Sylvan, Terran
SQ arcane bonds (arcane bond [familiar]), opposition schools (enchantment, necromancy), specialized schools (teleportation), summoner's charm
Combat Gear scroll of create pit, detect thoughts, fog cloud, glitterdust, invisibility, make whole, rope trick, summon swarm,
wand of magic missile;
Other Gear quarterstaff,
cloak of resistance +1,
headband of vast intelligence +2,
sleeves of many garments, backpack, masterwork, iron holy symbol (Nethys), ink, black (3), inkpen (10), parchment (40), scroll box, silk rope (50 ft.), spellbook, compact, spellbook, compact, waterproof bag, waterproof bag, 296 gp
--------------------
Special Abilities
--------------------
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Diabolist Raised +1 Bluff, Diplomacy, Intimidate, Sense Motive vs. Westcrown's nobility. +1 save. vs. mind-affecting spells from devils.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of create pit, detect thoughts, fog cloud, glitterdust, invisibility, make whole, rope trick, Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (10', 8/day) (Sp) Short-range teleport
Sleeves of many garments Transform current clothes into any non-magical new form.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Superior Summoning When summoning more than one creature, summon an extra one
Teleportation Associated School: Conjuration
--------------------
Zagarus
Female Thrush
NG Diminutive magical beast (animal)
Init +2; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size, +2 natural)
hp 13 (1d8)
Fort +1, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 10 ft., fly 40 ft. (average)
Melee bite +1 (1d2-5)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +0; CMD 5
Feats Skill Focus (Perception), Skill Focus (Stealth)
Skills Diplomacy +2, Fly +12, Linguistics +2, Perception +12, Spellcraft +2, Stealth +22
Languages Custom Language
SQ improved evasion
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.