
GM Wolf |

Anyone interested in an Overlord type game?!
It was the year 2138 A.D., and the term DMMO-RPG was not only in existence, but also
becoming more common. Being the acronym for "Dive Massively Multiplayer Online Role Playing Game", it described an interactive game where one was able to play in a virtual world like it was
real life, by connecting a dedicated console to the neuron nanointerface— an
intracerebral nanocomputer network composed from the quintessence of cyber- and
nanotechnology.
It was as though you entered the game for real.
Amidst a myriad of DMMO-RPGs that were developed, there was one title that shined
brilliantly.
Yggdrasil.
It was a game that a highly-regarded Japanese developer released twelve years ago in
the year 2126.
No matter which DMMO-RPG it was compared to, Yggdrasil was a game that offered
an immensely high level of freedom to the players.
The number of classes that formed the basis of the game easily topped 2000 when you
added up the normal and high-rank classes.
All classes had a maximum level of 20, though there was an option to level up in different classes. Meaning a player could have many classes to reach the overall level cap of 100. As gaining XP at higher levels was much harder many players would switch classes around 10th level.
Furthermore, you were able to just have a taste of various classes as long as you
satisfied this overall condition. Although it was inefficient, it was possible to have 100
level one professions if you wanted.
In other words, it was a system where it was impossible to have completely identical
characters unless you intentionally made them so.
This level of freedom also applied to the visuals. If you used creator tools that were
sold separately, you were able to alter appearances of weapons and armor, interior
data, character visuals, and detailed settings of a player's home.
What awaited the players who set off for adventures in such a world was a colossal
map. Nine homeworlds consisting of Asgard, Alfheim, Vanaheim, Nidavellir, Midgard,
Jotunheim, Niflheim, Helheim, and Muspelheim.
A vast world, innumerable classes, and fully customizable visuals.
It had ignited the artisan spirits of the Japanese players and caused a phenomenon
that would later be called 'visual popularity'.
With such explosive popularity behind it, it had reached a level of acclaim where
Yggdrasil and DMMO-RPG were considered as one and the same in Japan.
—Alas, that was a story of a generation past
Looking for a few other players who are fans of Overlord the anime. I am looking to make a game similar to the series!
What else? Oh I would love it if you were pacific standard time, post at least once a day.
Isekai game!!!!

GM Wolf |

To the Max! This is going to be an absurd game of pure fun!
It will be completely open sandbox! We will be starting in our own guildhouse/dungeon.
Everyone gets to roll 5d6 keeping the top 4!
No Tax Feats.
2 traits.
7th level characters. Roll for all hit points but 1st level which is max.
Your character can do one of the 5 options below:
7th level Gestalt character with one template CR 2 or below.
7th level character with two templates both CR 2 or below.
Monstrous race with 4 HD, and 3rd level gestalt character.
Monstrous race with 2 HD, and 5th level gestalt character.
Or a mixup of the options above.
Ain's guildmembers all had to be a monster race, we decided to do that as well.
background skills
20,000 gp to spend on your equipment, you cannot spend more than half on one item. You can recover at most 5,000 gp in creating items of your own.
Everyone will need to pick a craft or profession you can develop to the extreme!
For each 3 paragraphs of background you gain additional perks: 1 - extra trait, 2 - extra feat, 3 - extra +2 to an ability score, 4 - gain a mount CR 3 or below, 5 - gain a crafting feat, 6 - gain a wish, 7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well), 8 - gain a familiar or animal companion, 9 - gain a super power, 10 - gain another 'Special' from another class, it cannot be a Special above 5th level.
I am fine if you want to conspire with other players to decide what you want to play... ;)
not a requirement.
Yes 7th level is underpowered in compared to the series. Though you do get gestalt and likely a monstrous race. So with both of those you likely will be CR 10s.
* Yggdrasil players playing in the Yggdrasil VRMMO
- Initially yes!
* Yggdrasil players adventuring in the world after (pulled into it as Momonga was)
-Yes very soon after we have the guild and players set.
* General monsters living in the post-Yggdrasil world
No. If we add anyone after the initial guild members they will likely come from the general monster population.
* Nazarick NPCs that become our PCs
No, we are replacing Nazarick with our own guild. We are restructuring all of the NPCS, of course you could keep on your favorites if you want. You are the guild members from the game before being Isekaied.

GM Wolf |

Yes you could easily be a minotaur. It has 6 racial HD, unless you find a variant with less, then you pick:
gestalt level 1
or 1 level in a class and a CR +1 template
A saytr has 8 HD so that won't work.
We could also make a Tauren from WoW.
---
Now we have already started the game and obviously I am looking for new players. Help me figure out how you want to come in. Some of the following are possible solutions:
Players from the same guild finding your guild.
Players of another guild.
Apart of Grand Victory.

FreeRadical |

I would guess a player from another guild would make for a strange and interesting situations, the last of a former rival guild perhaps looking for anyone.
Ok, I see how it works.
How are you doing Hp generation. I assume rolling as well? I've never made a monster pc in all the time I've played 1e so it'll be different. Not sure I can make attributes work rolling them with a monster.
Rolls: 5d6 ⇒ (6, 6, 5, 3, 5) = 25
Rolls: 5d6 ⇒ (3, 1, 6, 2, 5) = 17
Rolls: 5d6 ⇒ (4, 4, 4, 3, 1) = 16
Rolls: 5d6 ⇒ (3, 4, 6, 6, 2) = 21
Rolls: 5d6 ⇒ (2, 1, 1, 6, 2) = 12
Rolls: 5d6 ⇒ (4, 4, 6, 4, 6) = 24

vegecannibal |

I'm thinking a Lvl 7 Gestalt Suli with a (Dire Wolf) Natural Lycanthrope Template.
I'm hoping that's Monstrous enough.
Iron Ring Striker (Magus) on one side of the Gestalt, and Constructed Pugilist (Brawler) 1, then Master of Many Styles/Drunken Master (Monk) on the other side.
Bragus Brogan is a wrestling champion, and will find a way to grapple anything.
Stats Adjusted for Race/Template:
Ability Score: Base/Hybrid
Strength: 23/27
Dexterity: 18/16
Constitution: 21/23
Intelligence: 18/18
Wisdom: 21/21
Cha: 13/13

vegecannibal |

I'm thinking a Lvl 7 Gestalt Suli with a (Dire Wolf) Natural Lycanthrope Template.
I'm hoping that's Monstrous enough.
Iron Ring Striker (Magus) on one side of the Gestalt, and Constructed Pugilist (Brawler) 1, then Master of Many Styles/Drunken Master (Monk) on the other side.
Bragus Brogan is a wrestling champion, and will find a way to grapple anything.
Stats Adjusted for Race/Template:
Ability Score: Base/Hybrid
Strength: 23/27
Dexterity: 18/16
Constitution: 21/23
Intelligence: 18/18
Wisdom: 21/21
Cha: 13/13
Hit Dice: 6d8 ⇒ (3, 5, 7, 7, 3, 3) = 28

GM Wolf |

Then I got distracted sorry:
Large monstrous humanoid
Senses darkvision 60 ft.
DEFENSE
AC (+5 natural, –1 size)
hp (4d10+)
Fort +1 race
Ref +4 race
Will +4 race
Defensive Abilities natural cunning
OFFENSE
Speed 30 ft.
gore (1d6+str mod)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore, 2d6+str mod ×1.5)
STATISTICS
Str +6, Con +2, Int -4, Wis +2, Cha -2
Base Atk +4;
Feats Great Fortitude, Improved Bull Rush
(Can change if you want)
Skills racial Modifiers: +4 Perception, +4 Survival
Languages Giant
SPECIAL ABILITIES
Natural Cunning (Ex)
Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. This gives them immunity to maze spells and prevents them from ever becoming lost. Further, they are never caught flat-footed.
----------
Base attack bonus equal to total Hit Dice (fast progression).
Good Reflex and Will saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. The following are class skills for monstrous humanoids: Climb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim.
Traits
A monstrous humanoid possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision 60 feet.
Proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Monstrous humanoids not indicated as wearing armor are not proficient with armor. Monstrous humanoids are proficient with shields if they are proficient with any form of armor.
Monstrous humanoids breathe, eat, and sleep

Veegees |

Well at this rate and no posts from any players I feel like I might scrap the campaign.
People are probably still making characters.
Would there be a way for us to be a 2HD monster but still get 7 levels in 1 class?
I want a way to play a pseudodragon sorcerer or arcanist but I don't want my spellcasting to fall behind. Maybe I get 4 levels in a singular class and 3 gestalt levels? Or something like that? What are your thoughts/ideas?

GM Wolf |

GM Wolf wrote:Well at this rate and no posts from any players I feel like I might scrap the campaign.People are probably still making characters.
Would there be a way for us to be a 2HD monster but still get 7 levels in 1 class?
I want a way to play a pseudodragon sorcerer or arcanist but I don't want my spellcasting to fall behind. Maybe I get 4 levels in a singular class and 3 gestalt levels? Or something like that? What are your thoughts/ideas?
Easiest response is
Monstrous race with 2 HD, and 5th level gestalt character.
Veegees |

I don't think you understood my question.
The way you've set it up anyone who takes any monstrous HD will fall behind in terms of spellcasting compared to people who took templates. I'm wondering if we can remedy this so that people who want to play casters don't feel forced into taking the template options?

GM Wolf |

Yeah sure I can understand that assumption. Though as I have said before a lack of posting means a lack of interest. I am sure that there are many questions each of you have and as you create a character you would ask them.
So far it looks like vegecannibal has the closest thing to a completed character and that is a far cry.

vegecannibal |

Yeah sure I can understand that assumption. Though as I have said before a lack of posting means a lack of interest. I am sure that there are many questions each of you have and as you create a character you would ask them.
So far it looks like vegecannibal has the closest thing to a completed character and that is a far cry.
well statistically i built my character out a while ago
https://www.myth-weavers.com/sheet.html#id=2805982i wanted to get a little bit of discussion going/make sure i wasn't writing for no reason before i started hammering away at the backstory

GM Wolf |

Veegees don't drop out, lurk if anything. If your game doesn't pan out you can play with us. We might be starting by the 10th but at present pace probably not.
They do need to create the guild and their backgrounds, which will likely take a week or two.
Nickadeamous when you get it done post it here and check in with your alias in discussion.

Inennarra |

Still willing to take on a few more players!
5d6 - 1 ⇒ (1, 3, 4, 1, 4) - 1 = 12 X
5d6 - 1 ⇒ (3, 4, 1, 1, 4) - 1 = 12
5d6 - 1 ⇒ (1, 4, 4, 3, 5) - 1 = 16
5d6 - 1 ⇒ (3, 4, 6, 1, 6) - 1 = 19
5d6 - 2 ⇒ (3, 2, 5, 2, 3) - 2 = 13
5d6 - 1 ⇒ (1, 4, 1, 6, 2) - 1 = 13
5d6 - 1 ⇒ (1, 5, 1, 5, 2) - 1 = 13
hp6d8 ⇒ (4, 1, 1, 3, 5, 5) = 19 = 25 hp before bonuses