Jhofre Vascari

Jimmy Bodrick's page

275 posts. Alias of StephNyan.


Full Name

Jimmy Bodrick

Race

(HP 36/36 | AC:23 | T:14 | FF:19 | CMB: 5 | CMD:19 | Fort:+5 | Ref:+4 | Will:+2 | Init:+3 | Perc:+6 | Speed 20)

Classes/Levels

Spells:
Lv1: 6/6

Gender

Male Human Fighter/1 Oracle/3

Size

Medium (6 ft. / 183 cm)

Age

19

Alignment

Chaotic Neutral

Deity

None

Location

Westcrown

Languages

Common

Occupation

Actor

Strength 14
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Jimmy Bodrick

Character Sheet:
CN Medium Humanoid (Human)
Init +3 (+3 Dex)

Defense
AC 23 (10 +7 Armor Bonus +2 Shield Bonus +1 Dodge +3 Dex); Touch 14 (10 +1 Dodge +3 Dex); Flat-Footed 19 (10 +7 Armor Bonus +2 Shield Bonus)
HP 36 (23 +4 Toughness +4x2 Con +1x1HP Favored Class Bonus)
Fort Save +5 (+3 Class +2 Con); Ref Save +4 (+1 Class +3 Dex); Will Save +2 (+3 Class -1 Wis)

Offense
Speed: Medium (30 ft) -10 ft for Medium armor

Melee: +1 Bastard sword [one-handed]
Damage: 1d10 +2 +1
Attack roll: +7 (+3 Base Atk +2 Str +1 Weapon Focus +1 Enhancement)
Crit: 19/20x2

Melee: +1 Morningstar
Damage: 1d8 +2 +1
Attack roll: +6 (+1 Base Atk +4 Str +1 Enhancement)
Crit: x2

Statistics
Str 14, Dex 16 (14 +2 Race), Con 14, Int 10, Wis 8, Cha 16 (15 +1 Lv4)
Base Atk +3; CMB 5 (+3 Base Atk +2 Str); CMD 19 (10 +3 Base Atk +2 Str +1 Dodge +3 Dex)
Feats (Class): Oracle’s Curse; Orisons; Weapon focus [Bastard Sword] (Revelation)
Feats (Other): Dodge; Exotic Weapon Proficiency [Bastard Sword]; Shield Focus; Toughness
Traits (Racial): +1 Bonus Feat at level 1; Skilled (+1 SP every lv.)
Traits (Other): Child of Infamy (+1 on Perform (Act), which is always a class skill. Starting funds increased by 300gp.); Truth’s Agent (+1 on Diplomacy for Gather Info. +1 and Knowledge (Local), which is always a class skill.)

Skills (Untrained):
Appraise +0 (+0 Int)
Bluff +3 (+3 Cha)
Climb +0 (-3 Armor Penalty +2 Str)
Craft +0 (+0 Int)
Disguise +3 (+3 Cha)
Escape Artist +0 (-3 Armor Penalty +3 Dex)
Fly +0 (-3 Armor Penalty +3 Dex)
Perform (Everything except Act) +3 (+3 Cha)
Ride +0 (-3 Armor Penalty +3 Dex)
Stealth +0 (-3 Armor Penalty +3 Dex)
Survival -1 (-1 Wis)
Swim -1 (-3 Armor Penalty +2 Str)

Skills (Trained)
Acrobatics +2 (1 +3 Class -5 Armor Penalty +3 Dex)
Diplomacy +10 [+1 on Gather Info; Truth’s Agent] (4 +3 +3 Cha)
Heal +3 (1 +3 Class -1 Wis)
Intimidate +7 (1 +3 Class +3 Cha)
Knowledge (History) +4 (1 +3 Class +0 Int)
Knowledge (Local) +5 (1 +1 Truth’s Agent +3 Class +0 Int)
Perception +6 (2 +3 Class -1 Wis)
Perform (Act) +10 (3 +1 Child of Infamy +3 Class +3 Cha)
Sense Motive +5 (1 +3 Class -1 Wis)
Spellcraft +4 (1 +3 Class +0 Int)

Campaign bonuses/penalties
Caseinica Nymmis: +1 on diplomacy; +2 bonus on all skill checks made during performance in her presence
Robahl Nonon: -1 on diplomacy

Languages: Common

Equipment
Combat gear: +1 Buckler (1155gp, 5lbs.); +1 Bastard Sword (2335gp, 6lbs.); +1 Morningstar (2308gp, 6lbs.)
Wearing: Entertainers outfit (3gp, 1lb.); +1 Breastplate (1350gp, 30lbs.)
Inventory:
Backpack (2gp, 2lbs.)
Chalk 10x (each 1cp, -)
Crowbar (2gp, 5lbs.)
Flint and steel (1gp, -)
Grappling hook (1gp, 4lbs.)
Holy water (25gp, 1lb.)
Potion of CLW
Potion of CMW
Rope, silk [50 ft.] (10gp, 5lbs.)
Sack [x2] (each 1sp, 0.5lb.)
Torch [x10] (each 1cp, 1lb.)

Encumbrance: 76lbs.; Light Load, (Light Load up to 58lbs., Medium up to 116lbs., Heavy up to 175lbs.)
Money: 133gp 7sp

Class Info
Favored class: Oracle
Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast. (Chosen 2 times.)
Favored class bonus: Oracle (+1x1HP)

Orisons: Detect Magic; Ghost Sound (Haunted); Guidance; Light; Mage Hand (Haunted); Mending (Fav Class); Read Magic (Fav Class); Resistance; Stabilize
Spells level 1 (6 a day: 5 +1 for Cha): Command; Cure Light Wounds*; Enlarge Person (Mystery); Entropic Shield; Shield of Faith
*In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known. These spells are added as soon as the oracle is capable of casting them. (Cure spells were chosen.)

Mystery: Battle
War Sight (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats. (Bastard Sword was chosen)

Oracle's Curse: Haunted
Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known. At 5th level, add levitate and minor image to your list of spells known. At 10th level, add telekinesis to your list of spells known. At 15th level, add reverse gravity to your list of spells known.

Background:
The family Bodrick was a very successful family of actors (primarily for their ability to survive dangerous productions), who'd been living in Westcrown for a number of years. One day they found a human child of about a year old. The Bodricks decided to adopt the boy, who they named Jimmy. Not soon after the adoption they discovered that Jimmy was not like other humans. He began to think he was a gnome, although he looked really different. He didn't have the mind normal humans should have, you could say he was a bit simple.

To care for Jimmy, the Bodricks needed more money than before. Since they were too busy earning money to support the family Jimmy's upbringing was left to Moshley, the Bodricks' biological son. When Jimmy was 4 years old, both Mr. and Mrs. Bodrick died. The Limehouse theater they owned collapsed because of fire, while they were still in it. Jimmy and Moshley were left with a good sum of money to live their lives for a good couple of years.

Several years later, Jimmy went grocery shopping with Moshley. When the two brothers walked into an alley two men were waiting for them. The two men knew about the money the brothers Bodrick had inherited, and wanted it for themselves. In an attempt to protect his younger brother, Mosley positioned himself between Jimmy and the two men. He then felt something awaken within him, and shot a splash of acid in the face of one of the men. The man stumbled and fell to the ground, where he stopped moving. The second man then attacked Moshley in a rage.

Moshley was badly hurt by his attacker, who kicked and punches Mosley until the newly awakened sorcerer lay bleeding on the ground. In a short outburst of his awakened powers, Moshley manages to burn his attacker severely with acid. The man dropped to the ground, and like his comrade, did no longer move.

It took Moshley some time to find Jimmy, who'd hidden himself behind behind a barrel. The little Jimmy was crying, but not only because the two evil men had scared him. Though Jimmy wasn't the brightest he felt like he'd let his brother down, by hiding while Moshley defeated the two men. Jimmy noticed the many wounds Mosley had suffered, and something awakened in him too. When he placed his hands on his brother's wound, Jimmy's hands began to glow. Slowly, the wounds Moshley had suffered in the assault cured.

Despite constant worries about it, Moshley came to realize nobody must've seen what happened in the alley. He did some research on his powers and practiced them daily. Though Moshley was quite fond of his new powers, the powers Jimmy had gained seemed to come at a price. Jimmy's mind had never worked properly and he'd been a simpleton for as long as Moshley knew him, but the young human now heard voices too.

At first the voices would only speak to Jimmy at random moments. Though later Moshley often heard his younger brother reply to the voice, or have lengthy conversations with them. While talking to the voices in his mind, Jimmy also practised magic. The magic Jimmy practised was mostly focused on healing and protecting others. If something bad were to happen again, Jimmy didn't want to hide. This time, Jimmy wanted to protect his older brother. Figuring protecting people requires armor and weapons, he used part of his inheritance on these items. Ever since Jimmy bought these items, weapon practice has been part of his daily routine.

Now several years later the brothers are prepared to face whatever hardships come their way. They're also performing all over the city as actors, to earn money for a living. Although they aren't as good as their parents as they have avoided the more dangerous productions, they strike a good enough show in their own style without incurring too many injuries.

Personality:
Jimmy was abandoned as an infant. He was raised by the Bodricks, a gnome family famous for acting. Because Jimmy isn't very bright, you could say he's a simpleton, he grew up thinking he's also a gnome.

As a result of a traumatic event in his past, Jimmy is very protective over his older brother. To be able to protect Moshley, Jimmy trained himself in the use of both weapons and magic. Though sometimes certain events still scare Jimmy a bit.

Appearance:
Jimmy's a rather tall (6 ft. / 183 cm) and slightly more muscular than the average human adolescent. He weights 190 pounds (86 kilo), and despite being only 19 years old Jimmy's physique makes him look like he's in his mid-twenties. Jimmy's hair is in between short and half long, messy, and black. His skin is caucasian, and his eyes are brown.

Because of his job as actor, Jimmy always wears his entertainers outfit over his armor. This outfit is rather baggy, and pains the eyes with many flashy colors.