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About ThanephosCrunch:
Male Human Arcane Duelist 3, Marshal 1
NG Medium Humanoid (Human) Deity: Milani Init +8; Senses; Perception +6 ==================== Defense ==================== AC 19, touch 14, flat-footed 15 HP 28/28 Fort +4, Ref +7, Will +4, +4 vs Sonic, Language-Dependent or Bardic effects CMD 18 Mythic Power 4/7 Bardic Performance 10/10 Reroll on failed save 1/1 ==================== Offense ==================== Speed 30 ft. Melee Mwk. Longsword +5 (1d8+3/19-20) Range Longbow +8 (1d8+2/X3) BAB +2 CMB +4 Surge 1d6 ==================== Statistics ==================== Str 14, Dex 19, Con 10, Int 12, Wis 11, Cha 14 Skills: Acrobatics +7, Appraise +5, Bluff +6, Diplomacy(uses Perform), Knowledge(Arcana) +6, Knowledge(Dungeoneering) +6, Knowledge(Engineering) +6, Knowledge(Geography) +6, Knowledge(History) +7, Knowledge(Local) +6, Knowledge(Nature) +6, Knowledge(Nobility) +6, Knowledge(Planes) +6, Knowledge(Religion) +7, Perception +6, Perform(Oratory) +8, Sense Motive(uses Perform), Spellcraft +5, Stealth +7, UMD +6 Feats: Arcane Strike, Point-Blank Shot, Precise Shot, Mythic Spellcasting, Mythic Precise Shot, Combat Casting, Rapid Shot Path Abilities: Extra Mythic Feat Languages: Common Traits: Reactionary; Second Chance; Meticulous(Drawback, -2 on Untrained Skills); Historian Homerule Bonuses: +1 to Ranged Weapons, +1 to Armor, +1 to Saves Versatile Performance-Oratory ==================== Spells-CL 3st, Concentration +5/9 ==================== Cantrips ==================== Light, Detect Magic, Read Magic, Message, Mage Hand, Ghost Sound ==================== Lvl 1 Spells ==================== 3/4 Grease(DC-14), Cure Light Wounds(Mythic), Ear Piercing Scream(DC-14), Saving Finale ==================== Special Abilities ==================== Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components. Rallying Cry (Su): At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.
10 Minute Background:
5 Background/Concept Elements
1: Thanephos is descended from a long line of politicians of Galt. His grandfather was executed before he was born, but out of mercy his parents were allowed to flee and restart their lives in nearby Andoran. His parents, who were taught of the splendor of old Galt, raised him to believe that the Revolution needs to end, and a proper government of any kind installed, anything would be better than the anarchy. 2: As a boy, he studied where his parents had grown up, and decided that only divine intervention could save their homeland. Since then, he has studied the likelihood of godly interference in any given situation, and particularly the process of ascendance. He has travelled the continent, studying old references to Aroden, Norgorber and Cayden Cailean, in order to learn how they ascended. One day, he hopes, a hero will ascend to save Galt from itself. 3: He has spent time at bardic college, where he focused on the study of famous leaders and orators, but found that the scholarly life is not for him, leaving to take a more hands-on approach to his studies. 4: He will always try to uphold the standards that he expects his heroes to respect, and while he will encourage others around him to step up and fill that role, he is willing to do himself, even if it means placing his life in danger. 5: Because he spends so much time in the field, and he doesn’t often have the opportunity to study whatever clues or artifacts he finds for long, he is nearly always taking notes of some kind, so not to lose some newly-discovered piece of information. 2 Goals
2 Secrets
3 People Tied to the Character
Memories, Mannerisms or Quirks
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