Rise of the Runelords

Game Master Veniir

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Sandpoint hinterlands

Battle map

Sanatorium basement

Loot and resources


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Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Juriya Arima wrote:
Juriya Arima wrote:

Donimah out here trying to be a freaking runelord with her weapon.

I mean, it's kind of obvious everything except her skills are an intentional disaster ;P

For the record, this 'everything except her skills are an intentional disaaster' is supposed to refer to Juriya, not Donimah. I was supposed to reply to Arrian's message for the second half but... my sleep-deprived self put them in the same message.

God, I feel like an idiot looking back on that message... there's a reason I RP the 7 WIS nutcase so easily, after all.

I understood but I think it's because I'm used to Juriya-speak...or I'm going even crazier than I was! 8)


Female Steelblood 1 Cond:AoCLoH:4/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Rage:4/6 Paladin (Hospitaller) 5 HP:53/53 AC:23/22/11 CMD:21/25 Fort:12 Ref:6 Will:8 Init:1 Perc:-1A.Bond1

Its refreshing for me to be kind of one of the saner and well adjusted characters in the party.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Same for me with the opposite. Juriya is so freaking unhinged, lmao. Should have a list of purchases soon, but it will include fireworks filled with holy water.

"Fireworks filled with holy water" sounds like the most McGuyver b!@!##~+. I should have a list of purchases up soon.


Female Catfolk Bloodrager (Urban Bloodrager) 4/Fighter 2|HP 54/58|AC 18|touch 13|ff 15|F +9|R +4|W +3 (+5 vs fear)|Init +5|Per. +12|Bloodrage 13/18|Hero Points: 1|PA: -2/+4|Spells: 1st 1/2|Current Conditions: Fatigued (10 rounds)

I think we got all we need to know from Ibor?


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Ano Clovermark wrote:
I think we got all we need to know from Ibor?

It seems like it. Or if someone else has a question have at it; I can't think of anything to ask.


Female Catfolk Bloodrager (Urban Bloodrager) 4/Fighter 2|HP 54/58|AC 18|touch 13|ff 15|F +9|R +4|W +3 (+5 vs fear)|Init +5|Per. +12|Bloodrage 13/18|Hero Points: 1|PA: -2/+4|Spells: 1st 1/2|Current Conditions: Fatigued (10 rounds)

Ethan, do note that Ano can also assist with Survival, she has a solid modifier in that skill.

She's currently outside trying to calm down after what Ven Vinder said to her.


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Ano Clovermark wrote:

Ethan, do note that Ano can also assist with Survival, she has a solid modifier in that skill.

She's currently outside trying to calm down after what Ven Vinder said to her.

Arrian has a +7 Survival but it's +9 when finding or following tracks so he can auto-aid.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Don't ask miss Minus Two Wisdom for help here, lol.


Female Steelblood 1 Cond:AoCLoH:4/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Rage:4/6 Paladin (Hospitaller) 5 HP:53/53 AC:23/22/11 CMD:21/25 Fort:12 Ref:6 Will:8 Init:1 Perc:-1A.Bond1

-1 Wisdom club represent!

Like, out of combat, I can talk, talk pretty gud even, and sometimes handle animals while knowing some odd pieces of lore.

Paladin skillpoints on a -2 int race ensure I cant do anything else :)


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

This party's wisdom is definitely something.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Things keep coming up, agh! I SHOULD have purchases some time this week.


Female Human (Shoanti) [Transmuter 5/Cyphermage 1, AC12, T12, FF10 | HP 49/49, F+5 R+4 W+5 | CMB +5, CMD 15 | Init +3, Perc. +9 | Telekinetic Fist 7/7, Acid Ray 4/4 | Hero Points 0]

Just an announcement, I'll be joining my family on a trip to Florida from the 11th to the 20th, so please feel free to bot my character in my absence.


Have a good trip Doni.

@Arrian: somethinv I learned in another game that I'm not sure you know, but think you should. You can change your judgement type mid combat after having activating it without using another daily use, it's just another swift action.


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
I like runes wrote:

Have a good trip Doni.

@Arrian: somethinv I learned in another game that I'm not sure you know, but think you should. You can change your judgement type mid combat after having activating it without using another daily use, it's just another swift action.

Thanks I did know since Arrian is my 2nd Inquisitor. :)

The Judgement and Bane are both swift actions so I'll have to be careful with action accounting to make sure I don't goof.

Depending on the situation the general sequence of events would be:
Round 1: Cast Divine Favor (+2 to hit and damage) [standard], Judgement [swift], Knowledge check (to identify the category of the opponents) [free], and then move to the opponents [move].

Round 2: Bane vs. type [swift], move again if need be [move], and then attack [standard].


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Okay, woah, didn't know that one.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Finally! A one on her diplomacy roll!


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

The hagfish trait has saved Juriya from becoming utterly useless, woo!


Nice +2!


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Oh right! Alchemical items. (If it's per week that's going to be a free inspiration, lol). I'll go with three months worth of crafting for now, and will craft more if allotted.

Starting GP: 765gp

Month I: Black powder and 7 WIS, what could possibly go wrong?
Week I: Holy Fountain Firework (1100sp): Craft (alchemical): 1d20 + 13 + 1d6 ⇒ (15) + 13 + (6) = 34 (850sp/1100sp progress. 728.3gp remaining)
Week II: Holy Fountain Firework Again: Craft Alch.: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (6) = 26 (Complete. 691.3gp remaining)
Week III: Liquid Ice (400sp) CA: 1d20 + 13 + 1d6 ⇒ (10) + 13 + (2) = 25 (Complete. 678gp remaining)
Week IV: Alkali Flask (150sp) CA: 1d20 + 13 + 1d6 ⇒ (2) + 13 + (2) = 17 (No progress. 0sp/150sp. 673gp remaining.)

Month II: Elements.
Week I: Alkali Flask (Cont'd) CA: 1d20 + 13 + 1d6 ⇒ (18) + 13 + (3) = 34 (Complete. 668gp remaining)
Week II: Alchemical Fire (200sp) CA: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (1) = 22 (Complete. 661.3gp remain)
Week III: Bottled Lightning (400sp) CA: 1d20 + 13 + 1d6 ⇒ (7) + 13 + (2) = 22 (No progress. 648gp remain)
Week IV: Bottled Lightning (Cont'd) CA: 1d20 + 13 + 1d6 ⇒ (20) + 13 + (4) = 37 (Complete. 634.6gp remain)

Month III: Aw, Bolts.
Week I: Alchemist's Fire Bolt (500sp): CA: 1d20 + 13 + 1d6 ⇒ (11) + 13 + (3) = 27 (Complete. 618gp remain.)
Week II: Liquid Ice Bolt (400sp): CA: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (6) = 27 (Complete. 604.6gp remain)
Week III: Acid Bolt CA: 1d20 + 13 + 1d6 ⇒ (10) + 13 + (6) = 29 (Complete. 591.3gp remain)
Week IV: Antipluage (500sp) CA: 1d20 + 13 + 1d6 ⇒ (8) + 13 + (5) = 26 (Complete. 574gp, 6sp, 6cp remain)

---------------------------------------------------------------------
Crafted: Holy Fountain Firework. Liquid Ice. Alkali Flask. Alchemist's Fire. Bottled Lightning. Fire Bolt, Ice Bolt, Acid Bolt, Antiplague.

I'll probably directly purchase some after I get an amount of months to spend toiling away at alchemy and then shove the rest into the group funds.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

... wait does holy water damage evil-aligned tieflings?


not really


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Dang, I saw everyone all lined up on the outside.

... Hey uh. I rolled a d20 for concealment, not a d100 (my fault), wouldn't that mean 1-2 is a miss? I can roll a proper d100 for that miss chance if needed, I was on the cusp of passing out when I did all that.


You're right, I missed that, sorry. Of course it's a hit!


Female Steelblood 1 Cond:AoCLoH:4/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Rage:4/6 Paladin (Hospitaller) 5 HP:53/53 AC:23/22/11 CMD:21/25 Fort:12 Ref:6 Will:8 Init:1 Perc:-1A.Bond1

Dumb question:

detect evil:

Alicia picked up a faint (I think) evil aura from the tiefling brothers,
as native outsiders, they are not aligned outsiders (like a demon, devil or Rakshasa or anything with the "outsider, evil" would be) and thus would normally be on the "aligned creature" track, where they would need 5 or more hitdice to have any alignment aura at all.

(unless they are clerics/Antipaladins/something else with an alignment aura class feature, Alicia, as a lawfull good Paladin, would at 5 hitdice have a strong aura of good, if she was a lawful good 5 hit dice Bloodrager, her aura would imho be a faint one)

(at least this is how I think detect evil works).

I am a bit suprise that a 5 hd creature is instantly dead from 17ish damage, there is table variation on which track tieflings are on.

I remember there being a thing which lets you count as an aligned outsider for purposes of how strongly you detect, but I cant find it right now.

Other sidenote:
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

moderate (most relevant undead) 1d6 minutes
Strong 1d6x10 minutes

Thats surprisingly long actually, and I was unaware at how easy it would be to track her with detect good. And Alicia can actually pursue undead with that, assuming all of the undead have 3+ hitdice and move in the same direction


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That's actually very easy to explain. I didn't know about that particular rule. I apologize for the confusion. Let's say you can see very very faint auras?


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

And assuming they aren't Neutral Ghosts, after all


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Female Human (Shoanti) [Transmuter 5/Cyphermage 1, AC12, T12, FF10 | HP 49/49, F+5 R+4 W+5 | CMB +5, CMD 15 | Init +3, Perc. +9 | Telekinetic Fist 7/7, Acid Ray 4/4 | Hero Points 0]

I have RETURNED from the fairy-tale kingdom of the southern lands (i.e. Florida), and shall begin catching up post-haste!


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Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Donimah Southlander wrote:
I have RETURNED from the fairy-tale kingdom of the southern lands (i.e. Florida), and shall begin catching up post-haste!

I see what you did there...


Welcome!


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

RIP using the firework in the enclosed space ;P


Female Steelblood 1 Cond:AoCLoH:4/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Rage:4/6 Paladin (Hospitaller) 5 HP:53/53 AC:23/22/11 CMD:21/25 Fort:12 Ref:6 Will:8 Init:1 Perc:-1A.Bond1

Alicia probably appreciates this.

She can apparently keep her celestial singing up in a stinking cloud, but adding fireworks to this could be complicated.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Not even fireworks that spout literal holy water? ;P

She'll have to use it another day, but it sounds like a quintessential 7 WIS 19 INT invention.


Female Steelblood 1 Cond:AoCLoH:4/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Rage:4/6 Paladin (Hospitaller) 5 HP:53/53 AC:23/22/11 CMD:21/25 Fort:12 Ref:6 Will:8 Init:1 Perc:-1A.Bond1

I am looking forward to the use!


Or course she can sing in the cloud. Although, the cloud really stinks a lot, so the lyrics might reference rotten eggs maybe?


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
I like runes wrote:
Or course she can sing in the cloud. Although, the cloud really stinks a lot, so the lyrics might reference rotten eggs maybe?

Perhaps the hit song from Kermit the Frog, "It's Not Easy Being Green"?


Female Catfolk Bloodrager (Urban Bloodrager) 4/Fighter 2|HP 54/58|AC 18|touch 13|ff 15|F +9|R +4|W +3 (+5 vs fear)|Init +5|Per. +12|Bloodrage 13/18|Hero Points: 1|PA: -2/+4|Spells: 1st 1/2|Current Conditions: Fatigued (10 rounds)

I don’t think Ano can really do anything as long as she’s nauseated


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

She'd give you the firecracker, but the zombies are down.


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Ano Clovermark wrote:
I don’t think Ano can really do anything as long as she’s nauseated

Just single move actions so not really. :(


Female Human (Shoanti) [Transmuter 5/Cyphermage 1, AC12, T12, FF10 | HP 49/49, F+5 R+4 W+5 | CMB +5, CMD 15 | Init +3, Perc. +9 | Telekinetic Fist 7/7, Acid Ray 4/4 | Hero Points 0]

Sorry about my bad choice of location. Both your reflex saves were equal so I wasn't sure who'd get there first.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Juriya needs to look where she's throwing her bombs. Alicia is fine since Juriya doesn't have INT to damage yet, but I'm pretty sure Arrian gets hit with the splash damage (a measely 3)


@Juri: In my group initiative, I try to organize the actions so that the acting group benefits the most. In this case, since Arrian moved into melee range, I organized it so Juriya threw her bombs before that.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Ah, usually I ran it (when I ran PbP, life got too hectic) where the order was fixed but they could post in any order hence me considering Arrian's wellbeing lmao.


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Juriya Arima wrote:
Ah, usually I ran it (when I ran PbP, life got too hectic) where the order was fixed but they could post in any order hence me considering Arrian's wellbeing lmao.

She just wants to be mean to poor Arrian. :(

;)


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

LMAO, she's finally going to be able to harm Alicia by accident in a level. Also, DRUGS! She gets cognatogens in a level :)

Surely reducing her strength further isn't a bad idea, right?

Also I fall asleep an wake up to 23 messages. F!!~ing HELL.


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Juriya Arima wrote:

LMAO, she's finally going to be able to harm Alicia by accident in a level. Also, DRUGS! She gets cognatogens in a level :)

Surely reducing her strength further isn't a bad idea, right?

Also I fall asleep an wake up to 23 messages. F&%&ing HELL.

Can her Strength drop to the point where she can't throw a bomb? Hm!

8)


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

A single d8 STR or WIS drop has a 1 in 4 chance of immediate death, and she has less health than Donimah (I have been writing Donimate I've been thinking of this campaign so much).

Extreme Glass Canon build but it's so satisfying to roll so many dice at once. 2d20 and 4d6.


Female Catfolk Bloodrager (Urban Bloodrager) 4/Fighter 2|HP 54/58|AC 18|touch 13|ff 15|F +9|R +4|W +3 (+5 vs fear)|Init +5|Per. +12|Bloodrage 13/18|Hero Points: 1|PA: -2/+4|Spells: 1st 1/2|Current Conditions: Fatigued (10 rounds)

Semi unrelated but Juriya, I want you to know I have a friend who’s gonna join an upcoming Hell’s Rebels game with a catfolk unchained rogue, and your feinting might help the character out immensely, so thank you for introducing me to feinting


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Thanks! It's not innate to the build, but getting Bluff as high as you can within your character, and making sure you take Improved Feint or its Elephant variant are key here. Any character can obstenisbly do that part, I think. I just have the most hilarious archetype for Rogue in existence. It's so absurdly fun to abuse and it isn't game breaking either, I love you kitsune trickster.

If I had more feats somehow I'd be going for a Ranged Feint build, but since our wizard can't cast invisibility her feats are beelining for 5 tails for that sweet invisibility SLA:/


Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |

Arrian can cast invisibility but Juriya forget about poor him. :( Juriya is too busy trying to set his feet on fire!

Hehehe kidding of course. ;)


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (2/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [X] [X] / (Alch) [X] [X]

Time for the alchemist to finally use the namesake ability.

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