Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Juriya Arima wrote:
Juriya Arima wrote:
Donimah out here trying to be a freaking runelord with her weapon.
I mean, it's kind of obvious everything except her skills are an intentional disaster ;P
For the record, this 'everything except her skills are an intentional disaaster' is supposed to refer to Juriya, not Donimah. I was supposed to reply to Arrian's message for the second half but... my sleep-deprived self put them in the same message.
God, I feel like an idiot looking back on that message... there's a reason I RP the 7 WIS nutcase so easily, after all.
I understood but I think it's because I'm used to Juriya-speak...or I'm going even crazier than I was! 8)
Same for me with the opposite. Juriya is so freaking unhinged, lmao. Should have a list of purchases soon, but it will include fireworks filled with holy water.
"Fireworks filled with holy water" sounds like the most McGuyver b!@!##~+. I should have a list of purchases up soon.
@Arrian: somethinv I learned in another game that I'm not sure you know, but think you should. You can change your judgement type mid combat after having activating it without using another daily use, it's just another swift action.
Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
I like runes wrote:
Have a good trip Doni.
@Arrian: somethinv I learned in another game that I'm not sure you know, but think you should. You can change your judgement type mid combat after having activating it without using another daily use, it's just another swift action.
Thanks I did know since Arrian is my 2nd Inquisitor. :)
The Judgement and Bane are both swift actions so I'll have to be careful with action accounting to make sure I don't goof.
Depending on the situation the general sequence of events would be:
Round 1: Cast Divine Favor (+2 to hit and damage) [standard], Judgement [swift], Knowledge check (to identify the category of the opponents) [free], and then move to the opponents [move].
Round 2: Bane vs. type [swift], move again if need be [move], and then attack [standard].
Oh right! Alchemical items. (If it's per week that's going to be a free inspiration, lol). I'll go with three months worth of crafting for now, and will craft more if allotted.
... Hey uh. I rolled a d20 for concealment, not a d100 (my fault), wouldn't that mean 1-2 is a miss? I can roll a proper d100 for that miss chance if needed, I was on the cusp of passing out when I did all that.
Alicia picked up a faint (I think) evil aura from the tiefling brothers,
as native outsiders, they are not aligned outsiders (like a demon, devil or Rakshasa or anything with the "outsider, evil" would be) and thus would normally be on the "aligned creature" track, where they would need 5 or more hitdice to have any alignment aura at all.
(unless they are clerics/Antipaladins/something else with an alignment aura class feature, Alicia, as a lawfull good Paladin, would at 5 hitdice have a strong aura of good, if she was a lawful good 5 hit dice Bloodrager, her aura would imho be a faint one)
(at least this is how I think detect evil works).
I am a bit suprise that a 5 hd creature is instantly dead from 17ish damage, there is table variation on which track tieflings are on.
I remember there being a thing which lets you count as an aligned outsider for purposes of how strongly you detect, but I cant find it right now.
Other sidenote:
Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:
Thats surprisingly long actually, and I was unaware at how easy it would be to track her with detect good. And Alicia can actually pursue undead with that, assuming all of the undead have 3+ hitdice and move in the same direction
That's actually very easy to explain. I didn't know about that particular rule. I apologize for the confusion. Let's say you can see very very faint auras?
Juriya needs to look where she's throwing her bombs. Alicia is fine since Juriya doesn't have INT to damage yet, but I'm pretty sure Arrian gets hit with the splash damage (a measely 3)
@Juri: In my group initiative, I try to organize the actions so that the acting group benefits the most. In this case, since Arrian moved into melee range, I organized it so Juriya threw her bombs before that.
Ah, usually I ran it (when I ran PbP, life got too hectic) where the order was fixed but they could post in any order hence me considering Arrian's wellbeing lmao.
Male NG Male Half-Orc Inquisitor 6 | HP 51 / 51 | AC 16 / 12 T / 14 FF | CMD 19 | Fort + 9 (+ 2 vs. disease and poison), Ref + 5, Will + 9 | Init + 4 | Perception + 11 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions: None| Effects: Bane vs. Undead | Bane: 3/9 | Judgement: 1/2 | Spells: 1st Level (1/5), 2nd Level (3/4) |
Juriya Arima wrote:
Ah, usually I ran it (when I ran PbP, life got too hectic) where the order was fixed but they could post in any order hence me considering Arrian's wellbeing lmao.
A single d8 STR or WIS drop has a 1 in 4 chance of immediate death, and she has less health than Donimah (I have been writing Donimate I've been thinking of this campaign so much).
Extreme Glass Canon build but it's so satisfying to roll so many dice at once. 2d20 and 4d6.
Semi unrelated but Juriya, I want you to know I have a friend who’s gonna join an upcoming Hell’s Rebels game with a catfolk unchained rogue, and your feinting might help the character out immensely, so thank you for introducing me to feinting
Thanks! It's not innate to the build, but getting Bluff as high as you can within your character, and making sure you take Improved Feint or its Elephant variant are key here. Any character can obstenisbly do that part, I think. I just have the most hilarious archetype for Rogue in existence. It's so absurdly fun to abuse and it isn't game breaking either, I love you kitsune trickster.
If I had more feats somehow I'd be going for a Ranged Feint build, but since our wizard can't cast invisibility her feats are beelining for 5 tails for that sweet invisibility SLA:/