
Maxim Petrovich |

Maxim checks the door to the east and finds the stairs. At the end of the flight, he waits at the next door, readying the Streetsweeper for action. to D3
"Hey Eric, wanna do your stealthy thing?"

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Gorn stuffs the various laser-based tools of destruction into his sack, because he doesn't mind the weight, and he thinks volume is something you turn up to 11 on the trideo.
He also takes a small break, recovering some bit of stamina.
Afterwards he follows Max, examining the dull-but-slimed room.
Perceive!: 1d20 + 9 ⇒ (10) + 9 = 19
"I have a better idea," Gorn retorts to Max, stomping East and up.

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I'll keep going until I run into something worth looking at . also, I know how you get if a party is stuck by a door for too long. =) Also, I'm not sure how much time he has to post nowadays. Hey, I've been there.

Foxy Quickpaw |

(D3) The southern half of this spacious chamber is divided into two metal containers that stretch up to brush the ceiling. Large corrugated doors on the containers’ fronts have been painted with crude symbols. On the eastern end of this room is an unmarked door, while the area opens into a hallway to the west.
It gets a bit cramped in the corridor, as four large elementals come out of the containers to the left and attack.
Maxim: 1d20 + 7 ⇒ (16) + 7 = 23
Imagine: 1d20 + 2 ⇒ (16) + 2 = 18
Gorn: 1d20 + 6 ⇒ (9) + 6 = 15
Boreal: 1d20 + 5 ⇒ (3) + 5 = 8
Elemental Air: 1d20 + 3 ⇒ (10) + 3 = 13
Elemental Earth: 1d20 + 3 ⇒ (13) + 3 = 16
Elemental Fire: 1d20 + 7 ⇒ (6) + 7 = 13
Elemental Water: 1d20 + 3 ⇒ (2) + 3 = 5
EH-RK, Maxim, Imagine, Gorn <--
Elementals
Boreal

EH-RK |

Eric pulls his close combat weapons (Thunderstrike Pistol and Combat Knife) and stows his rifle.
Drawing/Stowing is a full round

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"Hrmmmmm," muses the large warrior. "Beseems yon spirits are but slaves to some un-seen stigmata."
He ponders this.
"Mayhap if you all readied your at-range attacks, one of us, one with uncommon valor and a brave, strong heart, could stalk into the room, again summoning the creatures, and those at the door could strike out with bolt and shot, to have the vanguard retreat again.
This we could do many times, until all are done.
Obviously I must needs play the scout.
Any to second the idea?"

Maxim Petrovich |

"Nothing obvious about you volunteering for a role which requires bravery, but fate offers another chance to prove yourself." Maxim waits with the others, streetsweeper at the ready, for Gorn to incite the elementals.

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Gone waits for the robot to draw his own weapon of choice, makes sure his force field is fully charged, then stalks carefully in, keeping to the far wall and ready to act.

Foxy Quickpaw |

Maxim: 1d20 + 7 ⇒ (18) + 7 = 25
Imagine: 1d20 + 2 ⇒ (5) + 2 = 7
Gorn: 1d20 + 6 ⇒ (18) + 6 = 24
Boreal: 1d20 + 5 ⇒ (8) + 5 = 13
Elemental W: 1d20 + 3 ⇒ (18) + 3 = 21
Elemental F: 1d20 + 7 ⇒ (11) + 7 = 18
Elemental A: 1d20 + 3 ⇒ (20) + 3 = 23
Elemental E: 1d20 + 3 ⇒ (15) + 3 = 18
Gorn, Maxim, EH-RK <--
Elementals
Imagine, Bolreal
Place the party like you want to start them.

Maxim Petrovich |

I don't know who has placed themselves, but, per the plan, I replaced everyone except Gorn so that Boreal can come out swinging to replace Gorn while Imagine does her heal thing in the stairwell. EH-RK, I have you at the back but feel free to move yourself anywhere.

EH-RK |

Eric moves forward and fires a shot as he passed by the doorway.
TrickShot: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 2d8 + 12 ⇒ (6, 3) + 12 = 21 [ooc] Fort DC 20 or be deafened
Tricky??: 1d20 + 26 ⇒ (19) + 26 = 45 DC 20+CR
Trick Damage: 4d8 ⇒ (8, 5, 7, 6) = 26

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Mindful of their plan, and not wanting to give the beasties an excuse to escape, Gorn gets an idea.
He re-positions himself just inside the room and observes the monsters. Though he stands next to a foe, he stays his hand and instead keeps his guard up, anticipating the next attack, minimizing the risk to himself and maximizing the chance for the others to shoot them with guns!
Gonna Total Defense for this round, and see how it goes. EAC=26, KAC=29.
"Imagine, didn't you call this plan 'Infinite Hit Points'? How did this work out the last time you tried it?" Gorn calls out, unsure of what he'd doing.
Also, Max, that's a fine plan, but lets see if we can do this without leaning on Boreal too heavily.

Foxy Quickpaw |

The air- and fire-elemental come out again and attack. The air elemental turns into a whirlwind and moves like a giant vacuum cleaner out of the container and through Gorn.
Suck(Fort): 13 = 131d6 + 10 ⇒ (5) + 10 = 15
If Gorn is still standing and not whirling atound with the elemental, the fire guy slams at him.
Slam: 1d20 + 15 ⇒ (3) + 15 = 181d6 + 10 ⇒ (2) + 10 = 12

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Fort!: 1d20 + 7 ⇒ (6) + 7 = 13
Ref!: 1d20 + 7 ⇒ (14) + 7 = 21
"Nah, I'm not into being sucked that way," Gorn grunts out, keeping his guard up and nimbly letting gravity keep him out of the air blast.
So too he easily parries the fire elemental's big slams, chortling deeply to himself. "Not too tough," he taunts.
Then he wonders if spirits can be taunted.
Max? You sure? I'm not gonna need any healing for a long, long while. (She can only heal hp, and I've got a lot of SP to burn through before we get there.) I'd be okay if you came up behind me and tried shooting them with guns!

Maxim Petrovich |

Maxim looks on from the entrance of the stair, painfully aware that a plan is useless if nobody follows it.
Streetsweeper: 1d20 + 9 ⇒ (19) + 9 = 28 at the nearest elemental.
Damage: 1d10 + 1d6 + 3 ⇒ (3) + (5) + 3 = 11 Sonic

Foxy Quickpaw |

EH-RK blows away half of the air elemental. Maxim targets the same and adds to the damage. Which is a strange sight, as elementals don't bleed. It's body is moving air, but still it can be hurt. Which becomes even more obvious, as Boreal slices through it and the air stops moving, leaving just empty space where the creature was.
From the next container, the earth and water elementals appear. But they are slow and clearly out of their element here.
Gorn, Maxim, EH-RK <--
Elementals
Imagine, Bolreal

EH-RK |

Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view.
TrickShot: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Tricky??: 1d20 + 26 ⇒ (6) + 26 = 32DC 20+CR
Trick Damage: 4d8 ⇒ (3, 4, 4, 7) = 18

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Gorn begins feeling confident that his plan is going well. "My plan seems to be working in a good, working kind of way," he states.
His confidence bolstered by the withering fire coming from his allies, he takes a slightly more aggressive stance and throws a punch, albeit conservatively.
Defensively attacking!: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27
Defensively Damaging!: 1d12 + 16 ⇒ (10) + 16 = 26
Fighting defensively. EAC = 24, KAC = 27

Foxy Quickpaw |

The shooting isn't very successful this time. But Gorn keeps dealing the damage.
The fire elemental lashes out with fiery eruptions.
Slam: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 301d6 + 10 ⇒ (5) + 10 = 15
Slam: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 231d6 + 10 ⇒ (2) + 10 = 12
The earth elemental also stomps closer and leashes out at Gorn.
Slam: 1d20 + 15 ⇒ (8) + 15 = 231d6 + 10 ⇒ (5) + 10 = 15
The water elemental comes after it but has to wait for a spot to open.

Maxim Petrovich |

Maxim looks at the barrel of the Streetsweeper, as if it missed so badly on the previous shot just to spite him. Ever stubborn, he points it back at the Fire Elemental and squeezes off another round.
Streetsweeper: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d10 + 1d6 + 3 ⇒ (2) + (2) + 3 = 7 Sonic

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'Heh. These things are made for another time. Let's see how they handle hitting a gorram Space Marine!' Gorn thinks as one of the fire elemental's slam attacks makes it past his defenses.
Many things happen as the thing's fire fist gets close to Gorn's bleeding-edge armor.
Gorn's force field crackles, absorbing a third of the blow outright.
His thermal capacitor kicks in next, bleeding out the heat of the monster's blow.
Lastly his electrocstatic field crackls against the intruding fist, sending painful shocks against the kinetic force.
Yeah, daddy has toys. =) For 15 pts of damage, the FF absorbs 5. For 10 pts, half of that is fire, and those 5 points of fire are lost against the thermal capcitor. I take 5, and he takes ShockNAwe!: 1d6 ⇒ 2.
Gorn chuckles, not caring that he got tagged, so long as the other guy doesn't come away in the same shape he came in. Still having fun, he keeps up his running strategy of fighting defensively.
Defensive offensive!: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18
Defensive offensive damage!: 1d12 + 16 ⇒ (9) + 16 = 25
"Oh, Big Daddy is more than good, little girl!" Gorn calls out to Imagine, needing her attention, if not her services.

EH-RK |

Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view.
TrickShot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Tricky??: 1d20 + 26 ⇒ (5) + 26 = 31 DC 20+CR
Trick Damage: 4d8 ⇒ (3, 8, 3, 2) = 16

Foxy Quickpaw |

EH-RK makes sure that he doesn't become a target, for one by moving around and using trickery to be hard to hit, and second, by not angering the elementals.
The fire elemental and the earth elemental keep lashing out at Born and Boreal.
@Gorn
Slam: 1d20 + 15 - 4 ⇒ (3) + 15 - 4 = 141d6 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 151d6 + 10 ⇒ (4) + 10 = 14
@Boreal
Slam: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 191d6 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 15 - 4 ⇒ (15) + 15 - 4 = 261d6 + 10 ⇒ (2) + 10 = 12

EH-RK |

Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view.
TrickShot: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Tricky??: 1d20 + 26 ⇒ (3) + 26 = 29 DC 20+CR
Trick Damage: 4d8 ⇒ (8, 7, 1, 3) = 19
jeez

Maxim Petrovich |

As both sides seem to be particularly ineffective, Maxim settles in for a long battle.
Streetsweeper: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d10 + 1d6 + 3 ⇒ (8) + (1) + 3 = 12 Sonic
Photon Attuned X1

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Gone easily blocks the attacks, but despairs that there is enough killing going on.
"Are you sure you guys loaded your guns this morning?" he grunts out, turning his blocks into counter-punches.
1st attack and damage: 1d20 + 13 - 4 ⇒ (3) + 13 - 4 = 121d12 + 16 ⇒ (6) + 16 = 22
Attack2: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 221d12 + 16 ⇒ (9) + 16 = 25

Foxy Quickpaw |

This would be a totally boring standoff if it wasn't about life and death. But with the options of being bored to death and beaten to death the elemental's seem to choose the latter. And entertaining themselves with beating up the guys coming throug.
@Gorn
Slam: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 311d6 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 231d6 + 10 ⇒ (6) + 10 = 16
Crit: 1d6 + 10 ⇒ (1) + 10 = 11
@Boreal
Slam: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Slam: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Gorn, Maxim, EH-RK <--
Fire(43), Earth(18), Water
Imagine, Boreal

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Damage to the Fire elemental: 1d6 ⇒ 4
Even as his Force field and thermocapitor try their level best to adjust for the onslaught, the solid hit takes Gorn by surprise and he reels on his heels, his spinning at least making him a hard target for the missing follow-up.
Still, all in all he has a lot more fight left in him and he quickly regains his senses.
"Oh we're still all good here, honey. Especially the parts you care about!"
Determined not to show fear (or show weakness in front of the cute mystic), Gorn re-doubles his efforts to try and end this sooner.
Attack!: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
Damage!: 1d12 + 16 ⇒ (5) + 16 = 21
Attack!: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23
Damage!: 1d12 + 16 ⇒ (10) + 16 = 26

Foxy Quickpaw |

What Gorn has to deal is more than the fire elemental is able to take. Disappearing with only a waft of smoke left that quickly disperses, there is room for the water elemental now. It moves in to continue the legacy. Just not with dry heat, but chill wetness.
Slam: 1d20 + 15 ⇒ (11) + 15 = 261d6 + 10 ⇒ (5) + 10 = 15
Gorn, Water
Maxim, EH-RK <--
Earth(18)
Imagine, Boreal

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"You ever notice how dumb it is that water elementals can move on land? Like, what are they drawing power from? And how do they even keep themselves--OOF"
And that's when it punches him.
damage to elemental: 1d6 ⇒ 1

Maxim Petrovich |

"Keep it up, Gorm. You're starting to get the hang of this 'fighting' thing we do."
Streetsweeper: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d10 + 1d6 + 3 ⇒ (4) + (6) + 3 = 13
photon attuned x2.

Foxy Quickpaw |

TrickShot: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 6 ⇒ (6) + 6 = 12
Tricky??: 1d20 + 26 ⇒ (1) + 26 = 27 DC 20+CR
Trick Damage: 4d8 ⇒ (2, 8, 3, 6) = 19
Maxim makes good use of the streetsweeper. EH-RK does his trickshot successfully on the earth elemental.
The elementals keep lashing out. They have some sort of body structure, but it is surprising everytime where the limbs for the attack come from.
@Boreal
Slam: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 281d6 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 281d6 + 10 ⇒ (3) + 10 = 13
@Gorn
Slam: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 121d6 + 10 ⇒ (6) + 10 = 16
Slam: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 301d6 + 10 ⇒ (1) + 10 = 11
Gorn, Maxim, EH-RK <--
Earth(62), Water
Imagine, Boreal