GM_Foxy's Incident at Absalom Station (Inactive)

Game Master Foxy Quickpaw

GM_Foxy's Dead Suns AP
Dead Sun Maps

Loot Log
Sunrise Maiden
Sledgehammer


401 to 450 of 3,934 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Liberty's Edge

1 person marked this as a favorite.
Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Meanwhile, back in time....
Allison bites her lip, about to decline, but then she remembers some advice she was given, and starts to nod vigorously. "Oh, ah, um, yes. That...that might be best. I've ah, I've not felt well for quite some time. It could be that space sickness that's been going around. Very dangerous. Um, so, we should get a large room, so we have space to maneuver. Oh! Ah, I mean, space for you to, ah...examine me."


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Earlier in time...

EH-RK removes a small datapad and begins typing furiously. He raises his hand and light emits from it, bathing Allison with a bluish tint.

This is most unusual. You are showing no signs of infection from viral, fungal, or biological agents. I have called in Shirren Dr. Manteca Imani to assist in diagnosis. Human species biology and epidemiology aren't in my spheres of specialty.

EHRK cast "Detect Affliction". One of my favorite things about Starfinder is the ability to refluff things to make them fit your character. IE: EHRK's spells being a part of his physiology and not "magical" per se.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Earlier....

"Ah no!" Allison shouts, jumping away from the datapad with Chuck Norris-like reflexes. "Um, space sickness can only be detected if you're lying down! Don't you know anything? It's because of how the Magno Campus rests on the Ipso Facto. Duh! Um, I'll just reserve the room."

Allison turns and walks away and reserves a two-person room before he can pull out any more actual medical instruments and ruin everything!


1 person marked this as a favorite.
Kitsune Game Master

GM delays the spaceship action and gets out the popcorn


Kitsune Game Master

The bus driver isn't used to this treatment and gives up his seat standing startled in the corner. As he braces himself he starts muttering about handling the ship with care, and prolonged inspection intervals and unnecessary wear of the components. It's like sitting next to Waldorf and Statler, just not as funny. But after a few minutes of nagging in Allison's ear it is interrupted by a 'ping' sound and a red point appearing on the screen that shows space around the ship. In a meek noise the now pale bus-driver tells "I'll be in one of the escape pods." and leaves the cabin, walking through the passengers area to one of the pods. He gets in, sits down, fastens the seat belts and presses all the buttons necessary to seal the pod and make it ready to leave.

Allison:
You can't tell what it is. That would be the job of the science officer and his station. The ping means it is new in your space and it being red means collision course. Or interception. Depending if it's on purpose or not. And that thing is fast. Even though your ship is at the top range of what ships are able to do. That one is faster.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

"Whoa," Wraith says as she scans the dot.

As the LAMEness that was the pilot droned on and on about. Something about 'That was catchy.' 'So is smallpox.' And, 'What would you do if you were a rich man?' 'I'd buy the network and cancel this show' and other things she didn't understand, including what, like, half the buttons did. Meh. She'll just push them all and find out that way.

As the blip comes closer, she gets back on the ship-wide comm. "Uh, guys? Guys? There's uh, a red blip coming towards the blue blip. And I think we're the blue blip. And I don't know what the red blip is. Someone wanna get start doing the SCIENCE! and find out?"


1 person marked this as a favorite.
Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

The night before...

Manteca's comm unit vibrates, unnoticed, in a far corner of the hazy smoke-filled room. Manteca lays sprawled across the bed, a small glass pipe next to him. Up on the holoscreen, Manteca has pulled up no less than 4 examples of assorted species' mating rituals. Fascinating... the shirren telepathically exclaims to the empty room.

Needless to say, EH-RK's message goes to vidmail.

Fortitude Save against addiction: 1d20 + 1 ⇒ (18) + 1 = 19

---------------------------------------------------

Manteca arrives at the docking bay at 7.40, skipping breakfast with the rest of the party in his excitement. In the half hour he waits for everyone else, he does his best to document their first official Pathfinder mission by taking pictures of everything on his comm unit, but only succeeds at somehow making EH-RK's vidmail into the default notification sound for the comm unit.

---------------------------------------------------

When the original shuttle pilot runs into the escape pod, Dr. Imani heads to the navigations array to chastise Allison telepathically.

Allison Wraith WhiteAngel, what did you do to the sweaty human pilot?? He just took off in an escape pod. I know you're not feeling well but that's not any reason to be rude!


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Gonna shelve the "Earlier" events. We can continue the saga of Allison and the hapless Eric later.

I am running a scan of the incoming vessel Human Allison Whiteangel. Eric says flatly

EH-RK moves to the computer terminals and begins punching buttons, his fingers dance across the keypad like a concert pianist at work.

Computers to Scan: 1d20 + 8 + 1 + 2 ⇒ (4) + 8 + 1 + 2 = 15


Kitsune Game Master

Eric:
The ship is a Death’s Head Necroglider (SCRB 306) and has armed its laser and is targeting the ship you sit in. Also the ship is not sending any identification codes.

Pilot Check Stiletto: 1d20 + 13 ⇒ (15) + 13 = 28
Allison, you go beat that, or you move first.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Humans and other biological lifeforms onboard. The ship approaching has a high probability approaching 100% that it means to destroy us. I highly suggest evasive maneuvers. EH-RK speaks over the ships intercom system.

He then begins running more in depth scans.

Computers: 1d20 + 8 + 2 + 1 ⇒ (15) + 8 + 2 + 1 = 26 Taking one of the +1 per turn bonuses

Our Ship:

HIPPOCAMPUS TIER 1
Upgraded Ringworks Wanderer (Starfinder Core Rulebook 310)
Small shuttle
Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode computer; Expansion Bays cargo hold, guest quarters (common), life boats
Modifiers +1 any three checks per round, +2 Computers, +3 Piloting; Complement 1–4

GM YOU MIGHT WANT TO PUT THIS LINK IN THE CAMPAIGN PROFILE STUFF UP TOP


Kitsune Game Master

EH-RK:
Tiny interceptor
Speed 12; Maneuverability perfect (turn 0)
AC 17; TL 17
HP 30; DT —; CT 6
Shields basic 10 (forward 3, port 2, starboard 2, aft 3)
Attack (Forward) gyrolaser (1d8), light EMP cannon (special)


Kitsune Game Master

Also 'ships' are placed on the map. Blue arrow is your ship, red one is the enemy.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Attention Humanoids: This is almost certainly an aggressive ship. I repeat my entreaties to begin evasive maneuvers and find a safe landing zone immediately. EH-RK says over the intercom system

Srsly tho. Where is everyone? We were posting like 15+ per day and now....3. Boreal hasn't posted in a week.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

First Ship Combat so I didn't know if we were all up or what.


Kitsune Game Master

Pilot: 1d20 + 11 ⇒ (6) + 11 = 17
Allison yanks at the stick trying to evade the other ship but she is too early and the other pilot can easily correct the course to keep the shuttle in firing range.
End Helm Phase.
Start Gunnery Phase
Laser: 1d20 + 8 ⇒ (20) + 8 = 281d8 ⇒ 4
The laser hits the left shield reducing it from 5 to 1.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Turret (Coilgun): 1d20 + 2 ⇒ (7) + 2 = 9


Kitsune Game Master

The shot from the turret coilgun goes wide.
End Gunner Phase - Start Engineering Phase


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Posting for later. FYI Each person can take 1 action, most actions cannot be done twice. You can switch roles (except pilot) between Combat Rounds. IE EHRK is Science Officer right now, but can switch to Engineering later...Also, there can be multiple of Science and Engineering Officers, also looks like there can be 2 Gunners on this ship since we have 2 weapons. THIS LINK IS SUPER HELPFUL

EH-RK attempts to balance the shields out among the different quadrants
Computers: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Didn't take a +1 use that +1 on Gunnery or Piloting!

But his attempt fails as the shield multistage generator begins fluctuating.

I suggest presenting our Starboard or Aft shields to the enemy, as our Port shields are almost done for.

I suggest someone use the Divert Engineering option to divert power to Speed OR Shields please.

Ship Status:

HIPPOCAMPUS TIER 1
Upgraded Ringworks Wanderer (Starfinder Core Rulebook 310)
Small shuttle
Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7
Shields basic 20 (forward 5/5, port(Left) 1/5, starboard(Right) 5/5, aft 5/5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode computer; Expansion Bays cargo hold, guest quarters (common), life boats
Modifiers +1 any three checks per round, +2 Computers, +3 Piloting; Complement 1–4

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2
EH-RK wrote:
You can switch roles (except pilot) between Combat Rounds.

Mrmmph. I think you even switch pilot roles, since Pilot isn't that needed, and you can add your ranks to TN anyway, if you don't need to go fast. In theory, I could just say that I direct my control to one of the weapons, or the science station, so we could always have one person Divert and another Balance.


Kitsune Game Master

Piloting for order: 1d20 + 14 ⇒ (17) + 14 = 31
The other pilot keeps up the pursuit, going past and taking a flip and burn manoeuver at the end.
Piloting DC 17: 1d20 + 14 ⇒ (14) + 14 = 28


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13 4d4 ⇒ (3, 4, 3, 4) = 14
I really hoep that hits.


Kitsune Game Master

And another salve flies through space. That is really dangerous!
Laser: 1d20 + 8 ⇒ (9) + 8 = 171d8 ⇒ 3
And another shield down to 2.


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

"If you can try get behind them we can bring another gun to bear." Boreal says as she squeezes into the gunners seat opposite Dame Tannhauser


Kitsune Game Master
Foxy Quickpaw wrote:

And another salve flies through space. That is really dangerous!

[dice=Laser]1d20+8;1d8
And another shield down to 2.

And another volley of bullets fly past the enemy ship and into the endless void of space.

The enemy ship on the other hand continues to deliver precise shots bringing down the starboard shield to 2.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

GM, what phase are we in, who are we waiting on, whats going on?


2 people marked this as a favorite.
Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca hovers in the doorway of the pilot's chair, clearly frazzled by the ship's continuing damage. "Allison, you're doing a great job and clearly this isn't exactly just on your skills but also to a certain extent their malicious intent, but is there anything we could do to maybe be shot less?"

Manteca, reluctant captain, encouraging our pilot.

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13


2 people marked this as a favorite.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Hahaha that was a great Jello!

EH-RK attempts to balance out the Shields. Computers: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Humanoids: I have adjusted our shields and maxed the rear deflectors. However, our ship was not made for combat and we are approaching a critical probabilistic pathway that results in our demise. Please find a safe landing spot or begin evasive maneuvers. Also, I believe you are failing to adjust for the exothermic calibrators on the coilgun Kasatha Dame Tannehauser. I suggest calibrating your aim to match the following algorithm. EH-RK says over the intercom, and Tannhauser gets a massively complex equation transmitted to her over her comm unit. It isn't helpful.

HIPPOCAMPUS TIER 1
Upgraded Ringworks Wanderer (Starfinder Core Rulebook 310)
Small shuttle
Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7
Shields basic 13/20 (forward 1/5, port(Left) 2/5, starboard(Right) 5/5, aft 5/5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode computer; Expansion Bays cargo hold, guest quarters (common), life boats
Modifiers +1 any three checks per round, +2 Computers, +3 Piloting; Complement 1–4

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

"He was lame. If he was here we'd be dead already," she finally replies about the pilot's absence. "Alright...yes, but hold on to yer butts! Or, ah, butt-analogy, I guess."

Evade!: 1d20 + 9 ⇒ (10) + 9 = 19


Kitsune Game Master

Looks like Allison got her piloting licence out of a box of cereals :P
The ship has piloting +3 and another +1 from the computer for some slightly better modifier. Even though the motivation from the captain is a bit lacking.
Piloting Allison: 1d20 + 13 ⇒ (12) + 13 = 25
Piloting Enemy: 1d20 + 14 ⇒ (10) + 14 = 24

And so Allison outmanoeuvers the other pilot ending up facing the side of the enemy ship and preventing it to shoot at all.
For shooting both gunners still have a +1 from the ships computer. Go for it!


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Tannhäuser begins absentmindedly reading the algorithm Erik sent her to take her mind off the fact that they were in a ship getting shot six different ways from Sunday.

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 4d4 ⇒ (4, 2, 4, 2) = 12


F Vesk Soldier 5___Init:5 Perc:0___HP:34 Stamina:36___EAC 20; KAC 22 _F/R/W: 6/2/4

Light Laser Cannon: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 92d4 ⇒ (4, 3) = 7


Kitsune Game Master

Now it's Boreal's turn to shoot into deep space. But Tannhäuser scores a great shot vaporizing the shield and seriously damaging the hull.
Crit: 1d100 ⇒ 67

GM:

Shield 3/0/3/2 - Dmg 10 - Engine Glitch
Shield 4/3/3/3 - Dmg 0

Piloting Enemy: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
Allison?


Kitsune Game Master

Piloting Allison: 1d20 + 13 ⇒ (2) + 13 = 15
The lame shuttle doesn't react as fast as Allison would like and so it ends up in front of the guns of the interceptor.

All other actions please. Shield moving can be simply done in direction of the enemy, without telling which one that is. Evasion is also still an option.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca stands, hands gripping the doorway between the piloting module and the rest of the ship. He chances a quick glance at Boreal's viewscreen.

"Boreal! Coming into view now! Ready and..."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Manteca switches to telepathy, to remove even the slight delay of sound from interfering with the perfect shot.

Now. Fire.

+2 to Boreal on her shot


Kitsune Game Master

The interceptor shoots again.
Laser: 1d20 + 8 ⇒ (1) + 8 = 9
But into deep space.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Eric doesn't shift the shield instead he boosts power to the shields.
Reroute Power: 1d20 + 8 ⇒ (1) + 8 = 9 however he is unsuccessful.

Humanoids: I am currently attempting to reroute power into the shields. The probability that we survive has increased slightly.


Kitsune Game Master

Both ships shoot past each other and take a new turn to reposition in this combat.
Piloting Allison: 1d20 + 13 ⇒ (9) + 13 = 22
Piloting Enemy: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
The enemy pilot keeps the upper hand again.

Shoot: 1d20 + 8 ⇒ (17) + 8 = 251d8 ⇒ 3
Please state all actions for this round. Boreal got nothing to shoot, but all others can contribute.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 4d4 ⇒ (2, 2, 3, 2) = 9


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

EH-RK uses his SCIENCE skills to divert power to shields.

Engineering DC 10+2xTier=12: 1d20 + 8 ⇒ (12) + 8 = 20

Humanoids: I have increased our shields. I suggest disabling the attacking vessel.

We gain +4 shields

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Evade: 1d20 + 13 ⇒ (9) + 13 = 22


Kitsune Game Master

The shuttle takes a hit to the starboard shield but thanks to EH-RK's efforts it isn't completely depleted as the laser shot connects despite Allison's attempt to evade it.

But the projectiles of the coilgun break some bones of this strange ship.
Crit: 1d100 ⇒ 8

Interceptor Shield 0/0/3/2 - Dmg 16 - Engine Glitch, Life support Glitch
Shuttle Shield 4/1/3/3 - Dmg 0

Despite the serious hits the enemy pilot is set on shooting you down.
Piloting Allison: 1d20 + 13 ⇒ (2) + 13 = 15
Piloting Enemy: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
The interceptor manages to stay in shooting position at the side of the shuttle.

Laser: 1d20 + 8 ⇒ (20) + 8 = 281d8 ⇒ 7
everyone else please.


Host Shirren Envoy 5 (Icon) | HP: 30/30 SP: 28/28 Res 5/5 | EAC 13 | KAC 14 | Fort +2 Ref +5 Will +5 | Init +1 | Percep +8

Manteca is, all in all, not doing too well on the 'rigors of space combat', and the rest of the party keeps getting small flashes of nausea - something they eventually realize is telepathic bleed from the doctor.

He staggers into the gunnery, gripping Tannhauser's chair. "Madam, if you could be so kind as to destroy that ship so we can fly a little more stably, I would be very... urrrrk."

Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8

Manteca stops mid-encouragement and doubles over in distress, throwing up into a cargo container.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

”I’ll try my best.” Tannhäuser calmly says to the doctor.

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 154d4 ⇒ (4, 1, 4, 3) = 12


Kitsune Game Master

Tannhäuser shoots the interceptor in the front where the shields are down already. As you're pretty sure that the back end of a space ship engine is the only end where sparkling flames should come out you'd say the enemy ship has now serious problems.
Crit: 2d100 ⇒ (66, 88) = 154
Interceptor Shield 0/0/3/2 - Dmg 28 - Malfunction, Life support Glitch, Power Core Glitch
Shuttle Shield 4/1/3/3 - Dmg 0
I'll wait for EH-RK before I resolve the damage to the shuttle. He might prevent worse with a shield reconfiguration.

Liberty's Edge

Fast 2 Dedicated 1 | +7 2d6 | HP: 22/22 | 27/18/19 | Perc: +2

Wait, do I need another Evade roll now? It seems like we're in a new round now? Well, if so, then:

Evade: 1d20 + 13 ⇒ (12) + 13 = 25


Kitsune Game Master
Allison "Wraith" WhiteAngel wrote:
Wait, do I need another Evade roll now? It seems like we're in a new round now? Well, if so, then:

It is a new round. But a nat 20 is a hit, no matter how good you evade.


Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.

Engineering to Boost Shields DC12: 1d20 + 8 ⇒ (8) + 8 = 16

+4 Shields.


Kitsune Game Master

Allison does a cool roll with the ship bringing the side with the still fully operating shield to face the enemy. And EH-RK boosts the shields in addition to that. In combination this takes most of the shots power but it depletes the shield, damages the hull and the EMP effect gets through.

EMP: 1d100 ⇒ 541d4 ⇒ 1
Crit: 1d100 ⇒ 16

The EMP causes a glitch in the weapons array and the sensors are hit critically getting a glitch too.

Interceptor Shield 0/0/3/2 - Dmg 28 - Engine Malfunction, Life support Glitch, Power Core Glitch
Shuttle Shield 4/1/3/0 - Dmg 3

Piloting Allison: 1d20 + 13 ⇒ (13) + 13 = 26
Piloting Enemy: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23
This time Allison got the upper hand again. The other pilot tries to flee but for now the ship is still in range of all weapon systems.
All actions please. With both gunners.


Female Kasatha Solarion 1 (Priest of Talavet) SP: 21/21 HP: 14/25 R: 2/3 | EAC: 12 KAC: 13 | F +3 R +2 W +4

Turret (Coilgun): 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 114d4 ⇒ (2, 4, 2, 2) = 10

401 to 450 of 3,934 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dead Suns AP All Messageboards

Want to post a reply? Sign in.